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Found 57 results

  1. Could you enhance the after mission reporting in the "Info" sidebar? For example - I completed the "Get Ready For Pan Asia" with the 2000 flooding, 20000 torp damage. When looking at the after battle screen itself there's no information as to what I received for that completion. Oh sure I know, I'm supposed to know that from reading about the mission beforehand, right? Back in port there's the info "button", lower right. It has a tab for notifications. I propose one of two things here... First option is to ensure the mission/challenge rewards be injected into the notifications with good textual explanations so we dumb as a rock can grasp what we received. Or two, add another tab, call it "Rewards" and list only the rewards received for completion of the missions/challenges. Thanks for your consideration.
  2. Thanks guys. Tons of loot, not very difficult. Much appreciated!
  3. So, it appears Oktyabrskaya Revolutsiya will be available on October 4. BUT, you can also win her for free by completing all phases of the mission. Very nice. Of course WG wants you to break out the pocket book, however, so they offer something for those who do: It appears to me that from Oct 4-Oct 25 if you win a battle in Oktyabrskaya Revolutsiya you will win a nice "crimson container" with 1 of 3 possible rewards: 1 day premium time, 5,000 Free XP, -or- 250-2,500 doubloons. And, it looks like you can win one of these containers every day during this event. WG, that is how you convince players to pay for a ship rather than wait to earn it for free. All details here:
  4. Hi, Just was wondering about the upcoming Halloween Missions 2017! I still remember the last year Halloween mission "Saving Transylvania" & rewards. I am wondering about 2017 Halloween Mode, rewards & achievements! My birthday is 31st of october lol its Halloween!
  5. Loot galore!
  6. Has anyone else had their Events/Challenges/Combat Missions pages completely blanked out? Never seen that before. Part of the upgrade? I thought the 5-fire challenge still had a few days left at least. But yesterday there were two ongoing events, and there's always SOMETHING going on. Today, nothing.
  7. Y'know, I got a survey recently about this game, and I can not remember if I brought it up among my various issues with the game, but I'm sure as hell bringing it up again and now. I get things like Yamamoto - he's got a ton of points and super skills that can seriously change a game, I get things like the tier 9-10 tanks from the campaign there along with the female crew, These things can have some challenging missions and requirements. Understandable, these are some pretty big rewards. But seriously, some of this stuff for UK BB qualifies for wth. And I bring up Tanks because this has been an issue in ALL THREE of your "World of" Games, even if you try and distance yourself from Warplanes. Graf Spee had a fair amount of time for a tier 6 ship that you otherwise had to pay money for and was more of a grind. A couple shots at ARP ships, giving us 10 point commanders in one. Aside from total freebies at lowest tiers, the bit of work for Mikasa, and the ships given away on forum contests which, honestly, maybe depending on the contest type and person, requires minimal work, that are tier 7 and 8. But some of these missions for a tier 3, currently 4, and next week, or rather, a couple days, to jump to tier 5, tech tree ship, are insanely frustrating. to get a ship that I could grind XP for or go through, except I'd like to try and save my free XP for a change and 2,3, and 4 can be boring as hell. But, assuming the way you have worded it is off, I'm currently stuck at "Sink a DD and win" to get the flag and unlock the tier 4 because I've sunk 1 DD in a loss and every win I'm getting, someone else kills it, it survives, or there was never one in the first place, even in prime time. If the way I read it was right on the site the first time,I still have to then, in one match, cause 30k fire damage to BB's, and only BB's count, and be in the top 3. THEN I have to deal 150k damage, in a match my team wins, AND I have to survive. This stuff is not worth a tier 4 ship, it's not even with a day of premium, something you have given out for free just to log in a certain day or win a battle. If these were part of the Yamamoto campaign, I'd still think they were overkill, but hey, what your getting, makes some sense, at the end you get him, every mission end is 2 super containers that could have a free premium, dubloons, etc. This is a tech tree ship skip and a day of premium you may or may not get to use. A low level tech tree ship skip, one most people skip. And Yamamoto campaign missions are EASIER and have MORE TIME. Those last two are the kind of things I pull out my tier 8 ships and/or Essex to complete, in missions rated 4 and above, for a tier 4 tech tree ship. The Yamamoto tasks, sure, 1-3 that require tier 9-10 cruisers are a bit insane, have some pretty solid payout though and just get you through faster. That's a choice because you have 4-6 which are get 40 Citadels using a cruiser, get it overtime shooting at cruisers, incapacitate or destroy 250 modules, with any ship type,again, just takes times and playing, cause 500k damage to enemy ships, over any number of battles. oh right, and the final mission to get the 2 super containers is earn 30k xp after multipliers which because I threw on a bunch of stuff and happen to have a couple days premium cause seemingly tanks is having issues, knocked out nearly a third in one match because it happened to be a good one on par with what is need for the freaking UK BB missions here. How is it 2 shots at a premium ship I may never be able to buy because it is off the sale list, dubloons, premium time or worst case a ton of flags I can use or credits for ships, worth that much less than a tier 4 tech tree ship? I don't want easy mode like some would, I actually enjoy a challenge, especially when it's the type of "you can't use that that way" and I go "Watch me". But I expect a reward worthy of the challenge. Maybe the blueberries and plums/grapes here have no issue racking up 150k damage and a win while surviving, good for them, most likely got a freaking Missouri already and have the XP to skip these ships anyway. What about us average players? The guys who are maybe a little above or below 50% depending on the week, the guys that have time for maybe a couple matches per day, or just the ones with luck. I'm not sure who tests these missions after you come up with them, seeing things like this, I question if you test them at all, or made the mistake the tanks guys made with their campaigns that they had elite, top tier players say they were fine and too easy, and then when released to the public and average players that the tank that was just short of a gimme and the one that required a little work but any Joe should get were near impossible for them to get because they designed for the best, not the average. If I need to win a match, kill a DD, that's fine. I need to deal 30k in fire damage, be top 3 in the team, fine. It's when you start adding and these become an issue, or "in one match". Any of these missions, broken up to be over more matches, not just a single, would not be an issue, If they were all "win x number of games", "kill x ship type that isn't a CV", deal x amount of damage" over any number of games, I'd have no issue, no second thoughts. Make sure I kill a DD and pray my team wins, Deal 30k in fire damage just to BB's and be top 3 of the team overall in a match, deal 150k damage, while surviving, and praying your team wins. to skip to a tier 4 tech tree ship? Rewards equal to the requirements wargaming. Figure.It.Out.
  8. Besides me, who here is going for it all? And what strategy do you intend to use to get them?
  9. Hi All! - Hangglide42 here with a heads up for new players who start with a Standard Account and the F2P download of 9 port slots. As you move up thru the Tiers of the ships you play and move up in Player Level, more and more of the game features are unlocked for you giving you more opportunities to participate in fun game modes and unlock reward goodies for completing Missions, Campaigns, participating in Ranked Battles, etc. Since almost everyone has to make a trade-off with spending some of their precious real-life time on playing this game, most of us would like to be able to complete missions, campaigns, etc. in the minimum time possible. This post is intended as a "heads up" on what to be prepared for when collecting your fleet given (for many) a limited number of port slots you have, so you can still maximize your preparation for all the in-game goodies. The Prime Rule of Thumb is: "Have whatever ships in your port you have the most fun with!" ...BUT...if you want to participate in a lot of the in-game extras, keep in mind... Getting More Slots If you decide to keep playing in free mode, you can get additional port slots in the daily containers subject to RNG chance. If you play the game for a while, you will find that you occasionally will get a container that contains a port slot and 4 captains slots (I've found this typically selecting the "more credits" type of container - tho I don't think the probability is any different from the other container types, other than "try your luck"). Fortunately, Port Slots also go on sale quite frequently at a 50% discount (150 gold instead of 300), but this will require you to have (or purchase) some in-game gold for real currency. Advantages of Premium Ships Premium Ships allow you to move any captain in your fleet (on a nation aligned basis) to a Premium w/o having to pay a retraining cost (in silver or gold or time to retrain depending on Captains Skills) to accelerate training or earn more credits w/ a more experienced captain. If the Premium has a Commander XP bonus attached to it (most have a 50% bonus), you can train a new captain for a tech tree ship a lot quicker, if you have a premium. When you start expanding your fleet (and if you're willing/able to outlay some real currency), you may want to consider adding a Premium ship to your fleet to speed up earning or training. Another thing to keep in mind is that when planning for a Premium for retraining Captains, you may want to consider the type of ship you most likely will be playing (and retraining Captains for) in the Tech-tree line. The primary distinction comes into play wrt DD captains vs. BB/CA/CL captains (w/ CVs, this also goes w/o saying). While it may not be optimal, you can usually put a CL captain for retraining in a BB or vice versa, vs. putting a BB captain for retraining in a Premium DD which will not be much fun in a lot of circumstances. Retraining speed (w/o spending gold) is useful when you want to put higher tier captains into (temporarily), whatever ships you want to use if you participate in a Ranked Battle season. In-Game Features to Participate in WOWS features a number of features that offer differing rewards for intermediate and final goals in the features. There is usually a Tier requirement, but where relevant, I've added suggestions on what what may be more efficient (but by no means the only solution). The Tier levels are also noted so that you can also prepare ships for the upcoming feature (e.g. Ranked Season), if you are not yet playing ships of that Tier. Feature Description Requirements Challenges Specific reward tasks, usually tied to the events calendar that offers rewards such as flags, XP bonuses, silver, etc. Usually Tier IV or Higher Ships, tho some tasks are type specific or may involve low Tiers Combat Missions One or more (sometimes) phased sequence of tasks that result in intermediate and final rewards such as flags, silver, consummables. Tier IV or Higher Ships Campaigns Lengthy series of tasks - 40 or more which are grouped in to missions of 5-10 tasks. The object is to collect pins/stars to unlock a final task in the mission and progress thru the missions until the final Campaign is complete. Tasks are repeatable, tho the rewards for the task are only awarded once. Each task, mission and campaign completion offers a reward proportional to the effort required to complete them. - Task completion offers flags, consummables, containers - Mission Completion offers more valuable rewards such as larger flag pools, module upgrades, gold, silver, etc. - Campaign Completion offers rewards such as a Ship w/ Special Cammo, Premium Time, etc. Campaigns can be either permanent (e.g. Science of Victory & Honorable Service) or time limited (e.g. Hunt for Bismarck, Graf Spee, Santas Convoy). Tier V or Higher Ships - Honorable Service Requires Tier VIII or higher Ranked Battle A 22-Rank Competitive 7 vs 7 format that rewards players for advancing to each Tiers. Currently Season 7 is pending. In previous seasons, as players advanced, increasingly valuable rewards in terms of large numbers of signal flags, a Premium Day were awarded. With Season 6 the Rank 10 -2 awards largely consisted of the Special Upgrade items. Achieving Rank 1 allowed access to a special game mode for Rank 1 players, 3 Consecutive Rank 1s earns a USS Flint, 5 Consecutieve Rank 1s earns a USS Black Tier Specific per Ranked Season but spans Tier V-TierVIII ships depending on the particular season. In the past, split ranks were also played depending on your rank: Tier V & Tier VII, Tier VI & Tier VIII. The most recent Ranked season was held at Tier VII Scenarios [ WIP Prelim: based on PTS & yet to be released w/ 0.6.6 Patch ] PVE Mode Co-op Missions (4 currently in PTS) which require players to cooperatively accomplish a stated goal of the mission. The nature of the missions are along the lines of ship escort or base defense. The mission rewards completion but value of the rewards increase with the number of secondary objectives which are accomplished along with the base mission. Tier V or VI Ships When participating in Campaigns, you can greatly speed up task completion if you pipeline your tasks and have ships available that can reduce the time required to accomplish the task. Certains tasks, also, fall into the "deterministic" (i.e. whatever your existing stats are, this should fall into a predictable number of games you have to play using avg stats divided into the goal number) or "non-deterministic" (e.g. tasks that involve circumstance, RNG or opportunity - like spot N ships or kill a certain number of a certain type of ship, get a Dreadhaught or get 5 citadels in 1 game) - non-deterministic tasks should be avoided if other tasks are available (or repeatable) if you are time sensitive in wanting to complete the Campaign. If you have time left after the Campaign has awarded you the final rewards, you can always go back and pick up the smaller reward for some of the non-deterministic tasks. To save time, you should also try to execute as many of the required tasks in a pipelined fashion (i.e. overlapping in parallel). By the way, the recent Bismarck Campaign's huge population of BB players were partially attributable to players doing this. The table below outlines various ship types that are useful for more efficiently achieving the task goal. Tasks Ship Suggestions Non-Deterministic Win & Survive N Battles Pick your favorite ship N Hits w Main Batteries / Get N Ribbons High rate of fire ship - CLs, Russian DDs/Gunships N Hits w Secondaries Brawling BBs - particularly German BBs N Hits - to DDs High rate of fire ship - CL (Cleveland, Russian CLs) Y N Hits - to CL/Cas High rate of fire CL - Russian CLs (BBs have too slow ROF, DDs take a risk w/ Cruisers N Hits - to BBs High rate of fire ship - CLs, Russian DDs/Gunships N-K Damage Strike CVs, BBs, Fire Spamming CLs (Russian CLs) N-K Damage to DDs Strike CVs, High rate of fire CLs, Gunfighting DDs Y N-K Damage to CL/CAs BBs N-K Damage to BBs Strike CVs (except on high AA BBs), BBs, Fire Spamming CLs, Gunfighting Russian DDs Destroy N Ships BBs, Fire Spamming CLs Destroy N DDs CLs Y Destroy N CL/Cas BBs Destroy N BBs BBs, Fire Spamming CLs Get N Citadels (sometimes per game) BBs Y Get N Module Incapacitations BBs, CAs, CLs - easiest to get firing on DDs w/ propulsion/steering or firing at Myoko or French Cruisers Y Get N Steering Gear Incapacitations BBs, CAs, CLs - easiest to get firing on DDs w/ propulsion/steering or firing at Myoko or French Cruisers Y Get N Propulsion Incapacitations BBs, CAs, CLs - easiest to get firing on DDs w/ propulsion/steering or firing at Myoko or French Cruisers Y Get N Main Battery Incapacitations BBs or CAs (firing on anything smaller) Y Get N Secondary Battery Incapacitations BBs, CAs, CLs Y Cause N Floodings DDs, CV TBs - (torp enabled cruisers are too situational) Cause N Fires CV Bombers - Fire Spamming CLs/CAs, Fire Gunship DDs w/ Demo Expert Land N Torpedoes CV TBs, DDs - (torp enabled cruisers are too situational) 1st to Spot N Ships DDs, CVs Y (except for CVs - usually 1st spotters) Earn a Dreadnaught BBs, high heal ships (e.g. British CLs) Y N Base XP Pick your favorite, good performing ship - Higher Tiers get more XP N Total XP (after Modifiers) Pick your favorite, good performing ship - Higher Tiers get more XP Addendum: For Missions requiring you to shoot down "N aircraft" - the ideal vessel is a CV. If you do not play a CV, the next best is an AA spec'd CL or BB. BBs in particular are prime targets for CV aircraft, so even if your BB is not AA spec, it's likely that if you have CVs in your game, they will be trying to attack you giving you an opportunity to rack up plane kills. If you are new to the game, hope this gives you an idea of what may help you participate in more of the game events, missions, campaigns - reaping their rewards a lot quicker. A complete list of Forum Articles in the links below can be found in WOWS Enjoyment - List of Forum Articles & Guides.
  10. WOW - There should be a way of earning Doubloons in the game, either through daily missions or inviting friends to join the game. Even if it is a small amount (10, 20, 30 doubloons per mission) it would be a great way to increase player activity. Each battle played should also include opportunities to earn Doubloons. Top three scoring members on winning team win small amount of doubloons.
  11. So, this weekend's missions were posted, and I fired up the game client to check out how they're represented in the game and, surprise surprise, NONE of the missions are, in fact, doable in Co-op. This despite the news item on the main game site specifically stating that they are available to do in Co-op. Please, WGNA marketing, or whoever is responsible for this, please get your **** wired. I'm not complaining that these missions aren't available in Co-op, but I am rather indignant that the website and the game are so often at odds with each other. This needs to be fixed.
  12. Okay, I'm trying to complete the Final Task for the first mission group on the Graf Spee. I've met (I think) the requirements (play a game from 28 December, Tier V-X ship), but still no completion notification. Anyone else having trouble? Thanks,
  13. This may or may not have been asked. Sorry I don't have the patience to weed through all the posts about this mission. I am doing some planning and have some questions. As for the Raid part, after you own the Graf Spee, do they have to be completed in order, or can you pick and choose the missions you want? Do I have to do the mission for the Graf Spee commander before I do the missions for, say the Bayern? Or can I do one mission from the commander set, one from the leander set, and one from the Bayern set? I know it states that once the final task is accomplished, you can move on to the next mission, but I just want to make sure. Also, I am correct in assuming that, like all other campaigns, only 3 missions can be active at any given time?
  14. I saw in the text wall of the main portal you could repeat individual tasks you had already completed. I thought "Nah, no way". But you can. You just don't collect the reward more than once. So now I know... I can wrack up pins without having to complete all the tasks in a given mission. Duh.
  15. Howdy All! I can't seem to get credit for the Task 6 in mission 5 of "Science of Victory". The task says "Earn 2 individual honorable or heroic achievements. Complete the task in Random Battles with Tier IV-X ships." On other tasks that expect you to complete them in a single battle have that in the description, so I thought this was simply "get two achievements over any number of battles". Getting a single achievement doesn't show the task as partially compete. I've completed battles with 2 or more honorable achievements (things listed as "honorable" on the achievements section of the profile, but this doesn't seem to count either. I haven't finished one with 2 Heroic achievements in the same battle, but again the wording seems to suggest that is not necessary. Any idea what is necessary? I know I can finish the mission by getting pins from other tasks (in fact I have all the other tasks done) but I would like to get the "with honors" version of the badge for this campaign, and it requires you to complete *all* the tasks. Thanks for any help you can give me!
  16. I understand that we "...won't receive any extra compensation for re-earning ships you've acquired in prior Arpeggio events." That is very vague. From what I've read, we will get a max of 9 free port slots for the ships we already own. My question is: are we going to get duplicate ships that we are able to sell, as well as the 10 point commanders? Or just the port slots (if that), the commanders, and the Fleet of Fog Flag?
  17. Don't ignore the "starter" campaign, Science of Victory. Lots of good rewards for very simple tasks requiring no change to your gameplay. Only one the second stage, and it's already handing out XP flags and lots of credits/consumables. Matt
  18. Was running co-op missions today, just taking it easy, when I noticed that despite earning just a hair under 5500k xp, both my ARP and Seagal mission counters had only increased by ~ 3k. A supplementary mission in my Atlanta netted 477 base xp and 239 modified bonus but counter only increased by 250 or so.. Is this supposed to happen?
  19. Will the test server missions be saved for regular game play account? I am advancing through these and was wondering if they will be accessed on my regular account once the test server closes?
  20. Just saw that my purchase of Premium has no affect on the Costume Party Mission, any reason for this?
  21. Is it me or is this bugged. I just played 5 games above T4 one in T8 and another in T9 DD with 99k damage and all I see for exp is 1800 ish. I looked back and I got that in base experience with the 99k damage game alone... What gives! VonHieb
  22. Sorry I seem to be a bit confused or I must have misread it or didn't read it all, missed something somewhere. So I finished these missions to get up 500,000 in damage against the opposing side and win stars as well as this ship. When it was done and I did finish all the requirements, the tab for missions it said points, Stars (sorry cant remember the name, Research or ship?) anyway it said everything was issued including this ship? Never seen this ship or cant find it. so what did all this mean? You know during WWII Canada had one of the biggest Navy's in the World...some how no one recognises Canada in anything, like we fought in WWII, 3 years before America showed up. Just saying. Thank you. ​My Destroyer in the 80's. HMCS Qu'Appelle DDE 264. Canada Authenticating... Processing... Javascript Disabled Detected You currently have javascript disabled. Several functions may not work. Please re-enable javascript to access full functionality. Cookies are disabledYour browser's cookies are disabled. The system cannot operate. For the correct operation of the system, enable cookies.
  23. Other than a small bonus for destroyer week, it seems nothing big is on the menu. Per chance you may choose to take some time away from the game itself, maybe not the forums, what will you do with the free time? tia
  24. Pretty much ready to give up on even getting started on the 'Grab the Torch' mission; how far I actually get with it is still to be seen, but at least I got started on it. Three CV battles, (2 wins, a loss,) to do the daily; then using St Louis, Marblehead, Emden, and Dresden for 4 loses and 5 wins but no joy I was getting slightly frustrated because I wasn't really playing very well, certainly not well enough for first place in xp; though I did get a Kraken in the Dresden, a win, (finally putting me over half-way on the 50-count Heroic achievement,) and a Bronze, Silver, and Gold sweep in my first Marblehead game, a defeat. Normally when I play Emden and Dresden I'll play my only other German ship of note, my Konigsburg. So, just hoping for a win to get the +50% first win, I brought it up in port and took it out. After an honestly indecisive, pathetic start, I settled down and just got to work. My game was still not up to snuff, and I still didn't think I really did that well. Even after managing to sink the enemy CV and retake the only green cap we had at the time, (Gasp! Shock! To think hydro, which I consider to be the most worthless consumable in the game, might actually be useful for once! Who woulda' thunk it???) the game still came down the team's last Kongo being quicker on the draw than the last enemy ship, a Nicholas. Seeing that (somehow,) I'd managed to complete the first stage of Pass the Torch on the results screen was a pleasant surprise and a welcome relief, since I'm really not that good a cruiser driver. I may have trouble later with the destroyer part, but I'll worry about that when the time comes. (-) Speaking of flames; I just about earned two Fireproof Achievements for this New Mexico game, since 117 HE hits lit off 41k of fire damage for me, Ah, the joys of not being so afraid of fire anymore, and knowing how to tank it and not worry so much. One of these days I'll recognize the avvy of the person who made what I needed to do against fires click in my mind, and I'll be able to thank them for that.