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Found 24 results

  1. Howdy All! I can't seem to get credit for the Task 6 in mission 5 of "Science of Victory". The task says "Earn 2 individual honorable or heroic achievements. Complete the task in Random Battles with Tier IV-X ships." On other tasks that expect you to complete them in a single battle have that in the description, so I thought this was simply "get two achievements over any number of battles". Getting a single achievement doesn't show the task as partially compete. I've completed battles with 2 or more honorable achievements (things listed as "honorable" on the achievements section of the profile, but this doesn't seem to count either. I haven't finished one with 2 Heroic achievements in the same battle, but again the wording seems to suggest that is not necessary. Any idea what is necessary? I know I can finish the mission by getting pins from other tasks (in fact I have all the other tasks done) but I would like to get the "with honors" version of the badge for this campaign, and it requires you to complete *all* the tasks. Thanks for any help you can give me!
  2. I don't understand it. Do I need to get 2388 xp exactly?? Or do I need to gain over 2388? Because I've done that. If it is the former, I'm pretty mad because I just had a 2387 game
  3. Hi, so I just got into a great game with my Z-23. Finish 3rd on my team in a Tier X game, landed a couple of torps, helped sink two destroyers, got capture ribbons, etc. My team won, easily. The problem is that I got two kills with my guns. Opening fire on low health targets is perceived as "skill stealing" by some players, and it will sometime get you negative karma. It doesn't happen very often, but often enough that it gets noticeable; every time I get kills by opening fire on low health targets, I come back in port, check my karma and sure enough, there is 1 out of 18 chance maybe it will get decreased by one. Reality is; it can happen with any ship that has a fast firing rate, and lightly armored targets that get uptiered often can't engage targets with guns until they're soft enough that the exchange of fires won't last more than 1 or 2 reload for the enemy target. Securing those kills as fast as possible and ensuring they don't get to return fire on your team is how you help your team achieve victory, but it will add frustration to players who are looking for kill ribbons. Some players are just "greedy" by nature and nothing is going to change that, but the issue is somewhat magnified by the fact that many players need kill ribbons to complete mission objectives and campaigns. Thus, if we are (un)lucky enough to get the kill, we do "steal" something from them given the current game design, as it increases the amount of time they will need to complete an event, a mission objective, a campaign, etc. We're stealing their time, basically, as we play the game objectives. This fuel toxicity, which is something a good game design should actively try to remediate. My suggestion is to introduce a new ribbon, for dealing a certain amount of damage to a target. Upon damaging a target by 25%, 30% or some arbitrary numbers that will need to be defined, a player will obtain this new ribbon. A tentative name for the new ribbon could be "devastation". The goal behind it, is to provide an alternative for "destroyed" ribbons required in mission objectives. Which means a ship that dealt significant damages to a target will get compensated even if that target gets sunk by another fragile support ship that has high RoF. I would also suggest that the new "devastation" ribbon yield more base XP that the traditional "destroyed" ribbon, and that a new achievement tied to it gets introduced. The idea here is to lower the perceived value of the destroyed ribbons, and rewards damage dealers even more. This would only be fair because the destroyed ribbons are more situational, and sometime a pure matter of luck (especially when you stick fires/flood on a target that is getting focused, and get the kill because of it). Overall, this is a very small step to fight the toxicity in a PVP environment but I believe every positive steps count, and should get considered. Thank you.
  4. Allow me to get this out of the way as the title may not be the clearest - this is actually not a rant against the event to get Oklahoma, other than there should have been enough crates in missions to ensure getting it if RNG gave you the finger and not require daily login cause sometimes things go wrong and you cant or don't. More that events like this, the Dockyard events, etc - THIS is how they should be. That if you play a ship around the same tier as the reward one (in this case 4-6, in the case of PR 9-10) for a couple hours a days during the course of the event - you get the ship. Not 12 hours a day for a month+, not 8 hours a day and 30+ dollars, not 6 hours a day in tier 9 and 10 with your absolute A-game basically setting personal records in the ships you do best in for a tier 4-6 ship - A couple hours every day if your already at that tier, if you have something under that tier that the missions apply to then yeah - maybe you have to put in closer to 5+ hours a day, every day of the event, and your fine. Because this is the first event in years that I can remember - I could use ships of the same tier, and still just knock it out as I go, in fact while knocking it out - I knocked out some of the Epoch missions which included ships I needed to grind XP on, I was able to do grinding on Colorado (seeing as the issues that prevented me from getting daily containers just barely cost me Kansas before that - which was also a fairly good set considering but maybe a bit much for a tech tree ship). I didn't have to play specific ships, I didn't have to play the best ones I have, I didn't have to play the boring as hell meta - I could just play with a focus on the missions objectives when they weren't overly general (like do damage). For the first time in a long time doing one of these mission chains for a ship or the like - I actually had fun and don't feel burned out trying to do it. For a tier 5 ship - the challenges were FAIR, which is more than I can say for a lot of these types of things you've done. Because I don't have a problem with a challenge - I just want a fair one, preferably without me having to treat the game like a full time job. But that's me - I like my events that even if they can be a bit of a grind at times cause MM won't give you games where capturing or getting base defense is easy let alone normally happens - they don't FEEL like a grind.
  5. I don't know if this has been address probably already but I don't like the way you get steel this season. More of a headache and takes the fun out of CBs. What is everyone else's thoughts on the season.
  6. What is up with all the unbalanced ship distribution lately? So many games with 4 BB on one team and 3 on the other. It is always a blowout. Is this a new feature of Matchmaker. It sucks whether you are on the winning or losing team. All these missions are screwing up game play too. People are more focused on getting defended ribbons, citadels, fires, or any other number of tasks specified by missions instead of helping the team to win.
  7. homegrown_cowboy

    Personal Mission Tab

    Where did they hide the personal missions tab in the latest update?
  8. Dear WG, I have wanted to ask this for a long time, ever since the numbers required to complete a directive or mission kept getting... longer. Can you please use comas (in English) or periods (auf Deutsch) when printing large (and small) numbers that contain more than three decimal points? For example: 100000000000000000000 (this is not a number I am overly familiar with) However, this is: 1,000,000,000,000 or 1.000.000.000.000 (these are numbers I understand) Would it be possible for your printer to churn out some comas or periods in order to save our eyesight? Thanks.
  9. Where are these daily missions for the Shipbuilding tokens I keep hearing about? How many days does it last? When does it start when does it end? What's the reward for just one day? Are they as "cancerous" as the directives? Need to know for my PR approach. Thanks All!
  10. Wow WG Thank you so much for the excellent Hunt for Black Containers Mission. I thoroughly enjoyed and the awards just for playing were outstanding. Thousands of Free XP, a few 24 hour Premium time awards and of course the highly sought after Shadow Lurker camos. Outstanding job. Perhaps next time you could double the requirements so getting FREE STUFF is a bit more of a challenge. I suggest a new battle mode. Teams should be 12 v 12 and there would be only 1 victory condition and only 1. The winner is the team that eliminates all of the opponents before time expires. If any enemy ship is surviving when time expires both teams lose. Go ahead and be bored, angry, confused or amused Mr. Ebenezer Scrooge McGrinch. May the raisins in your oatmeal be fly carcasses.
  11. Stage 1: No problem in understanding Stage 2: Tough, but no problem. You want it tough going in understanding the capabilities of Italian CAs. Stage 3: WTH?? Why did you guys pick that number? Did the mission monkey used a dart board to come up with that number? Why no significant number related to any Italian historical event? Or am I missing the insider joke? I ask these questions, because to me it seems that you guys (Devs) are having a hard time coming up with mission parameters. Have you tried asking the WoWS community for ideas on the Twitch missions? Because sometimes these missions do not seem logical. Do you guys (Devs) play these missions BTW when they are designed for practicability? I ask because I want to understand. BTW, I like the WG Twitch streams. The Evil Twins and their substitutes are great in giving information to the WoWS community.
  12. I'm pretty new to warships and set up my account on June 30th. I didn't get those first 3 levels of Rogue Wave Destroyers until early last night on the 7th. I thought they would show up when I downloaded the game, since it included the new update. Maybe it didn't trigger since it was set to be applied during the actual update. A friend joined up a day or so after me and he hasn't received them, so maybe there is a one week limit or something? Just curious. It's too bad I missed out on that first week, but I can't complain. The game mode is super fun and I'm glad I get to play it now. I played warships briefly years ago, but was and am a World of Tanks player that decided to try it again and it seems so much more approachable for a new player. It's like night and day compared to WOT and how they do it. They should be taking notes and making some changes. Just simple things like how much faster you can retrain your Captain when moving him up the line. Being able to upgrade equipment quickly and not having 3 to 4 levels of guns that are miles apart in performance and power. It takes way to many games to research compared to here, and the fun fades quickly for new players I'm sure. And you actually can use battle mechanics here, and things like angling and knowing the gun values can help you. In WOT anyone can spend money and buy "gold" rounds and pen things pretty easily. Even the players seem a bit more mellow and less toxic. Or I've just had too many bots on my teams so it just seems like it That is the only negative thing to me. Playing late especially, it's usually 2 v 2 humans with the rest of the team being bots. There has been a lot of games that my platoon mate and I are winning the fight against the enemy teams humans by a good margin. Only to realize that their bots rolled our bots and we're taking up the yizzy from the bots surrounding us. I can understand the need for them, but no one should win a battle because they had "better bots". So far, I can find humor in it, but I can see how it could be a bitter subject with some long term players.
  13. A list of suggestions that would make things better in port, with missions, and with ships. Port: Display current ping in port, next to "players online" in the ESC menu if a spot is needed. Change "Combat Missions" button to a dropdown or popup menu, instead of going straight to "Events" -- no one needs to see Events dozens of times every time they play. Eliminate the "jump to far left" behavior in the ship carousel that occurs when marking or unmarking a ship Primary, coming out of some mission screens, etc -- it doesn't serve any purpose. Missions: Give players the ability to dismiss missions they have no interest in. This would eliminate the need for "opt in" missions, and would allow players to remove clutter and noise if they're not interested in things like the "Ships for Clan Battles" missions, Space Battles missions, other events and specials, etc. Ships: "Send to Scrapyard" option on special event ships like Space, Clan Battles "temps", etc, for those players who have no interest in those ships or events -- would just remove those ships. "Mothball fleet" for ships the player wants to keep but doesn't want in their main carousel -- see, the Dreadnought. I don't want to sell it and end up with another one later, but I don't want to see the useless hulk every time I play. Anyone else have suggestions along these lines? I'm sure I'm forgetting something I intended to add to this list.
  14. I will post PSAs and Dev blog stuff here and try to catch all of it. If you want to see the latest changes and what has been going on since Dec 2018, here is the place. This post is current events and past events will be in post 7. Important PSAs not related to events will be in post 2 and past ones in post 8. Dev blog stuff will be in post 3 and past Dev blogs (after patch has been out) will be in post 9. I will also post them as the next item, to bring up the notification that something was added. Here are the event PSAs with the latest ones first. Jan 28th Jan 17th When Events are over, they will move to a post a few posts down. Events will stay here until the last bit is done, so for events with temporary currencies, they can stay long after the event is over until when the temp currency is converted to credits. ================================================================================================================================ PvE Clan News & Discussion thread for my fellow clan members so they can find it easy.
  15. WOW - There should be a way of earning Doubloons in the game, either through daily missions or inviting friends to join the game. Even if it is a small amount (10, 20, 30 doubloons per mission) it would be a great way to increase player activity. Each battle played should also include opportunities to earn Doubloons. Top three scoring members on winning team win small amount of doubloons.
  16. When on a Personal Mission for legendary mods and Premium account, I am only getting non-premium base XP for games play. In screen shots I start with 30897, play a game at receive 1735 for without Premium and 2603 for Premium. Checked mission progress and I have 32632 a difference of 1735. Is this working as intended? Does this happen with all base XP missions? Feel kinda cheap with Premium game time. Please fix.
  17. With the start of December, the new month of daily missions rolled around, and I was happily surprised to see a Dreadnought mission available. I was less happy when I saw the requirements. 40 daily missions. Granted I'm sure many people will breeze through this, but I just don't have the time, or drive, to push through two daily missions. I can generally do all the flag requirements, but even if I managed to do a mission a day, that brings me a total of 9 short. And with the holidays and lack of internet on some days... yeah that's not happening. So Dreadnought will be available for individual purchase, I hope?
  18. Hey WG, can we have a way to dismiss missions? I have zero interest in any of the Twilight games, really hate them. Also, missions involving CVs I dont want either, I don't play them. They are just clutter I have to scroll through to find my progress on missions that I like. Can we just put a button on them to dismiss them?
  19. I have been playing the T7 CV Ranger this week and I sometimes acquire Potential Damage which creates a scoring update on something called The Ring of Fire. I can't find any info about it other than it requires 7,400,000 Potential Damage points. When I tried playing my T5 CL Omaha to acquire more Potential Damage points it did not create a scoring update. Can anyone tell me what the full criteria are for this "mission" and when it ends? Icy
  20. If you grind out a ship from a mission, can you subsequently get a mission for one you already have and do it again for credits? I did not see this mentioned anywhere in the official or unofficial posts/threads/news. @Radar_X @Femennenly <--- I saw you in a Conqueror in ranked today. Sacrilege. @Gneisenau013 EDIT: Enjoy my torpedo beats from ranked earlier today, he eventually got me anyway, @WindRun
  21. _Starbuck

    In-Game Missions

    Hey WG, bring back those little in-game missions you were running there for a little while. Like hit the citadel of an enemy ship x number of times, spot x number of torpedoes, etc. Those were one of your better ideas. They helped turn otherwise same-old random battles into something a bit more interesting. I can sorta understand why you might want to save something like that to spice up a special event, but I am so, so, so tired of all the grinding and the same daily chain missions that I barely notice them anymore, and genuinely miss the anticipation of hoping for a little one-off challenge, being a tad disappointed not to get one, and just having fun for a change. Know what I mean? Think about bringing those back, even if the rate of occurrence is reduced, the possibility alone makes the game more interesting for myself and maybe some others.
  22. y, Mission is HIT CITADEL THREE TIMES. As you can see, three cit hits are there, but the mission was not completed. They were 3 HE cits on a Bogue. Does the game not count CVs? Does it not count HE citadels? Or what?
  23. No doubt I'll get a ton of incoming over this but I'd like to suggest a change in these long term, "Win a ship" contests, specifically those tasks that require a "win" to complete it. As an example, the trigger for this post is the "Win a battle, get a Hits to Citadel ribbon and destroy one ship" combat mission. I have done two out of three of those in FIVE matches straight. This morning, when I got sunk in my bama, we had 3 minutes remaining, outnumbered the reds six ships to three and were leading. Yup, pretty solid odds of a win. Nope, we lost. One guy ran away, at the SAME TIME telling people "my internet went down". LMBO on that one... but yea, we lost. I think what I'm suggesting is they be turned more towards the individual player than the team obtaining a win. The team is not winning a ship - the players, individually, are working their way to a ship. Random is not operations - there, it's expected the team wins/loses the "prizes/rewards" as a team. So I do hope any such future missions for ships will remove the requirement of a win cause dammit Jim, I'm just a doctor, not a coach. tiafyc
  24. There's a lot of questions remaining unanswered here and I am curious to see what the majority of people on the forum think is the one that they want answered most. Heck, maybe if we get enough people voting or making noise, one of the devs might actually answer some of them? (I know.. have another drink Dirty_Deeds...) My personal pick is number 10. Feedback Friday roared out of the gates on August 21st of last year and then AlsoRobots tripped over the starting line and it ended before it even started. Niko then roared out of the gates again on December 2nd, only to fade away less then two weeks later. Since then.... nada.
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