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Showing results for tags 'mercy rule'.
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I'm a close-range Kitakaze sandwich in position to put 6 guaranteed hit torps on a full-health broadside Yamato and 6 more guaranteed hits on a full-health broadside North Carolina. And the battle ends just after the second set hits the water. For the love of all that is holy, world peace, and a cure for cancer . . . . will you please ditch the mercy rule in Co-op so that we can enjoy this game 500% more than we already do. Can anyone else who cares about this make it a frequent request to give WOWs an idea of how pervasive the desire for this change is among loyal players? There is no down-side to this change. We just get more ships to blow up. Isn't that the point of playing Co-op? Thank you.
Beef_Buoyant posted a topic in General Game DiscussionThe bots are much more evasive, and "situationally" smarter today. They aggressively cap in Standard Battle when able and not as much mindless tanking/ramming. This makes the battle take much longer, so we end up spending more time for the same reduced rewards compared to Random. Inviting thoughts and discussion on this topic after you have a chance to play a few. This makes the mercy rule even worse in Co-op when it was already really bad and frustrating. So we spend more time chasing down enemy ships running away, then if/when their counter hits zero the longer-lasting battle is over with one or two enemy ships left to kill (and the associated benefit of damage and rewards is forfeit). Just fought a battle where their YAMATO turned tail and ran away. Had another where 4 of the 5 remaining ships were retreating and having to chase them down in a large map. Very time-consuming and extremely frustrating if the battle ends because of the mercy rule and no additional damage is scored for the time spent chasing them.