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Found 2 results

  1. I just stumbled on this channel this week: I'm finding it quite enjoyable - so thought I'd share the link with you.
  2. ComputerWhiz

    What about mines?

    Would anyone else like to see mines added to the game? It would be an interesting new mechanic if some ships had the ability to dump mines into the water, especially with submarines coming supposedly. Perhaps it could be a consumable or something that certain ships carry. My primary reason for suggesting this is because I really don't see a counter against submarines. Admittedly, I haven't tried them yet, but if it's anything like that event a while back, once the sub is underwater it's invincible. EDIT: After reading some of the initial replies to this topic, I figured I'd clarify what my vision for mines looks like and how it would be implemented into the game to paint a better picture for you guys. Select ships would have the ability to lay mines. A variety of ships IRL were fitted with mines during the war. I think it would work best as a consumable, which could also give players the option to swap it out for something else if they wanted to. Kind of like how you can swap out smoke for hydro/radar on some ships currently. A few people suggested that this would potentially promote camping instead of moving about the map. However, you can't lay mines if you are camping. It might encourage some players to camp, but it would also get others into the map. Ships would be able to spot the mines and they would have the same marker as a torpedo, but without the beep notification. This means that ships with better maneuverability (like DDs) would be impacted less by the addition of mines. This would also limit the amount of friendly fire. There would likely still be some instances of friendly fire, but it's no different for torpedoes. Trolls will be trolls. The mines would have a set time before they are armed, like torpedoes currently do (but greater), to prevent ships from simply sailing in front of ships and dropping mines. This would also help to limit the friendly fire possibility. I'm not sure whether it would be best for mines to be permanently active for the entire duration of the battle or if they would at some point expire. That would involve some testing of the mechanic to see what works best. But to clarify, I'm not suggesting that you should be able to lay enough mines to completely cover the map with mines. I'm suggesting the ability to strategically place a few here and there throughout the battle.