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Found 37 results

  1. My last 15 matches have looked like this since I switched to playing my carriers. Is there something about carrier matches that makes this happen? This does not happen when I play destroyers. So why do I constantly land on the weaker team now as a carrier player? Yes, I am new, but I am a good spotter, yet my teammates just don't do much with the info, do not contest caps, and get deleted eventually.
  2. oldrustygunz

    Sell the BB's

    It seems as the game has evolved into torpedo spamming with no friendly fire forfeit, and some poor matchmaking has made BB's all but useless. Gone are the brawls for the most part. I play half the battles I used to and see no reason to increase frequency. Enjoyment, for myself and clan mates is severely lacking.
  3. Hello there. Look like the time has almos tcome to goive to certai ships, some Preferential Match Making to certain premium ships, In the Beginning they were well suited for their task; but no with all the New Nations and tech trees, such ships are often outclassed when they are 2 levels away from their base tier. (And yes,I know, this is not Wolrd of Tanks, But even there you wont, see a IS-6 or a Jagdtiger 8.8 facing tier 10 battles). JAPAN: None. USA: Atlanta and Flint.- At first, they were quite a pair of pain buggers on tier 9 battles, (There were less tech tree ships/nations), but now, with the current skill tree and meta, and the nerf on Flint's firing distance, both cruiser are frequently outgunned on tier 9 battles Should they have Preferential Matchmaking: Yes (up to tier 8 battles) U.S.S.R.: Stalinium Rounds and Armor Comrade. (None) Germany: Odin.- On initial Tests, it was at first quite OP, but then it suffered a massive nerf on Health Points. From my point of view, Odin struggles nn Tier 10 battles, Not only on HP, but with main guns range (I' ll take Tirptiz for Tier 10 battles instead of a Odin). On the other hand, as a new comer, perhaps it is still too early for a preferential M.M. Should it have Preferential Matchmaking: Maybe (up to tier 9 battles) Graf Spee: Not sure, some times struggles, some times goes fine. Preferential Matchmaking: Maybe (up to tier 7 battles) München: Not sure either Preferential Matchmaking: Maybe (up to tier 8 battles) United Kingdom: Nelson.- Ah, good ol' Nelson, not much to say about it, except that it is the favorite fodder for big bad boys from tier 9. Any one said Bow Overmatch? Should it have Preferential Matchmaking: Yes (up to tier 8 battles) France: None Pan-Asia: None Italy: Duca D'Aosta.- I heard from the horse mouth, that it struggles a lot on Tier 8 Battles. That's all. Should it have Preferential Matchmaking: Yes (up to tier 7 battles) Europe: None Any CV from Any Country: HAHAHAHAHAHA..... NO What do you think about it? Speak up your mind and Share your opinions... But above all, DON'T GET SALTY and let's keep it cool, Oky?
  4. I am sick and tired of playing in a Tier7 battle and seeing Tier 9 DDs. Is there a way to make matchmaking a little more fair? Say Tiers 1-2, 3-4, 5-6, 7-8, 9-10? can only be matched up?Tier7 is a death wish!
  5. POLAND_CAN_INTO_SPACE

    Some Matchmaking Statistics

    Hi all! I've been recording some matchmaking tier spread and CV count and such, not sure why no one had done this before, but I have some nice matchmaking probabilities to share with you guys. However, I don't have a T10 ship and the data is still kind of depleted, so everyone is welcome to add new data. Here is the spreadsheet: https://docs.google.com/spreadsheets/d/1ZH0Udo5Gkj9xn95-J1ETPK7wlxX3wPNBvjsS7QnrQuQ/edit#gid=0
  6. "Literally all the games since I started the American branch and I'm already in Tier VII, the matchmaking is always unbalanced, making it impossible to finish the fighting in a good way". Battle 1 Battle 2 I just want to mention is that the developers have already mentioned 2 times between 2019-2020 that the matchmaking has been fixed but how is it possible that we still have the same problem that they always "fix"? The worst thing is that you demand to restart the branches for the fact of obtaining the "legendary modifications" of the Tier X ships. PD: Buff AL Rossiya, wth do something from this ship
  7. We have griped for years about this. When are you actually gonna do something to make games more competitive? There is nothing more demoralizing than logging in, getting blown out 3 matches in a row. Not a single good game. Losing is not fun, but at least the matches can be fun when competitive. What you guys are serving up daily is hot garbage with more garbage on top. When you get pubstomped 3 games in a row its time to log off. I also find its harder to get myself to log in. There are so many things I could choose to do with my time and dealing with the aggravation that you all serve up is dropping lower and lower on the list of things I want to do. People spend RL money on camos, flags, ships, etc... and want to have fun and engaging matches. Not blowouts that are boring for the winners and the losers. This last game was the final straw for me. 7 Minute match.... 7 minutes.
  8. Hola Foro: Quisiera comentar mi desagrado respecto de la forma en que se alinean los equipos. El llamado Matchmaking. En los últimos meses me está pasando que "siempre" que juego una batalla aleatoria, el juego "me pone" con jugadores de mayor nivel. Nueve de cada diez batallas sucede esto. * Si juego con barcos nivel 7 = me ponen con enemigos 8 y 9. * Si juego con barcos nivel 8 = me ponen con enemigos 9 y 10. * Si juego con barcos Portaviones nivel 8 = SIEMPRE me ponen con enemigos 8 , 9 Y 10. CASI NUNCA O NUNCA JUEGO BATALLAS CON NIVELES MENOR AL MÍO!!! ¿ÁLGUIEN SABE QUÉ SUCEDE?
  9. I think it would be a good idea to change matchmaking to only allow only one tier up or down. Getting double up-tiered is very bad because it usually leads to players playing with CVs that do devastating damage and their aa is pretty useless against, or against same nation/class of ships that totally outclass themselves. TLDR tough luck having much game impact as an up-tiered. The most egregious examples in my opinion are VI to VII, and VIII to X. To be honest I think we have enough players that this shouldn’t be a problem. Ps: Remove epicentre, no one likes that game mode.
  10. Matchmaking is just fine. Stop all these whining threads saying otherwise! Here is an example of the fair, and balanced, matchmaking that I have seen all morning. Since people clamor for data, why not use some actual numbers rather than “I feel...”: Team 1 win rates: 44.60 / 43.58 / 50.49 / 49.90 / 47.82 / 46.58 / 46.21 - AVG = 47.02% Team 2 win rates: 46.38 / 47.60 / 52.29 / 50.36 / 52.45 / 63.19 / 56.55 - AVG = 52.69% But Super - win rate is such a poor way to prove a point about matchmaking! Why of course, young wave-runner, we all know this to be true! It is not possible for their to be a difference in tactics and cohesion that are displayed on a team 5% lower in win rates. Nor is it possible for Team 1’s shooting accuracy to be any less, and even if it was it would not affect anything...Because we all know the ability to put shells on a target is highly overrated! Team 1 accuracy: 28.95 / 19.37 / 33.00 / 33.72 / 34.83 / 27.12 / 25.41 - AVG = 28.91% Team 2 accuracy: 27.04 / 30.32 / 29.02 / 35.57 / 32.77 / 33.84 / 33.14 - AVG = 31.67% Humbug! 2% difference! So what are you suggesting Super? Skill-based matchmaking, so you can “feel” like you can win more? Carry harder and “git GuD”! It’s RANDOM! Nah, we don’t need to do anything different. When putting numbers on a web forum is more fun & engaging than randomly winning and losing in streaks with surprisingly similar team stacks as the figures above, we have hit the “sweet spot”! Why would we want to ruin a perfectly good random-fest by exploring additional game modes, or some silly matchmaking nonsense that would make wait times 2 to 4 days?
  11. I am elated that we are finally discussing WOWS' MM problem. We have had a number of good threads on this recently. From my perspective as a subpar player, who occasionally sinks 3 or 4 ships and even gets a Kraken once or twice a year, there appears to be a disconnect in many games between my performance and the final result. By this I mean that I can have a great game ,which I define as sinking 3 to 5 ships and/or ending up in the Top 3 scoring wise among all 24 players, and we still lose because 6 to 8 ships on my team were sunk in the first five minutes. (I try to warn them about committing when I see them doing a solo charge in an Atlanta or other equally fragile ship but few listen.} Then there's the opposite where I perform badly by getting sunk fast or going in the wrong direction in a slow BB and never getting into the fight--and we win. All this results in long losing streaks that ruin an evening. When I do experience a winning streak, it's never as satisfying as it should be because I am questioning the value of my contribution. Do you also feel that no matter how you play it has little effect on the final result? PS When I first started playing I suffered from tunnel vision. Then after 6 months or so I began training myself in situational awareness and have become decent at it. I'm usually the guy telling people that if they continue doing what they are doing, they will die quickly. I'm right 9 out of 10 times. So yes, I am a team player who does his best to cooperate and help teammates.
  12. I have recently noticed changes in matchmaking. But this was the worst. Totally unbalanced teams, as this image shows. I think it is not difficult to develop a fair matchmaking. It is these little details that discourage playing and investing time and money. Pst. Unfortunately the screenshot was not perfect. However, it is enough, to see the terrible matchmaking that I play.
  13. I know I need to improve myself before blaming the matchmaking. I'm not a great player but at least from my stats, I think I'm doing my job and tried my best. In the past two weeks, the matchmaking for Randoms has brought me a lot of frustrations. For my Akizuki, the WR of the opposing team is constantly ~2-3% higher than mine (9 out of 14 games, not consecutively). Sometimes even if the matchmaking swap one ships between each team things would be much better. Does the matchmaking spend any effort balancing it? Also, how do you veterans deal with this feeling? I love this game (except the balancing team) but this really gets me a bit disgusted...
  14. EmeraldShard

    The Ranked Experience!

    Why play Ranked? Now many people play "Ranked" for the Steel and Doubloons. I myself am playing ranked only for the Doubloons because I was lucky! I was lucky enough too get the Soviet Token Trove on the first bundle. Unfortunately, I am poor, so I put myself to the grueling task of playing "Ranked" in hopes of hitting Rank 1 and getting the 2,500 doubloons. The Experience The First League was easy enough to grind through, but then the Second League came, full of players that dedicate their time and effort to earn nothing. It was hard at first, but then I got a win streak and hit Rank 7! But, my luck ran out and I got teamed up with raw potatoes, baked potatoes, potato wedges, and fries. I dropped 2 ranks and lost a days worth of work and now I feel sad :( Is the reward worth the Grind? The Rank 1 reward and all the other rewards aren't worth it to an extent. The rewards are worth it until you get to Rank 10, then you should decide if you want to spend a couple days sweating and trying to get to Rank 5 (which is no longer irrevocable). If you have a bad day, you can lose all your hard work. So take a break if you begin loosing and remember you have a whole month to get to Rank 1, and by then most of the potatoes have either quit and/or grinded out to Rank 1. Good Luck
  15. x_R4F4_x

    Matchmaking

    El matchmaking de este juego no sirve, esta roto. Lamentablemente voy a terminar dejando el juego, se hace muy difícil sostener una partida con los equipos que arma este juego.
  16. The WG experiment with aircraft carriers and anti-aircraft defenses has started more than a year ago, and although adjustments and balances are still being made in this regard, the truth is that the vast majority of the community is dissatisfied with the results. Some of the problems that can be observed right now are the following: Tier 3 and 4 ships defending against air attacks without even possessing anti-aircraft defenses. Aircraft carriers facing ships of 2 tiers lower or higher due to the matchmaking system, causing extremely unbalanced situations for some of the parties. Let's take any tier 8 CV as an example; in the first game he could face a division of Hallands and in the second game a poor Icarus. For these problems, mainly, I propose the following changes to the current aircraft carrier system: Tier 5 as the first tier in which aircraft carriers develop in the Tech Tree. As a consequence Hosho, Langley, Hermes and Rhein will level up and there will be no more Tier 4 aircraft carriers in the game. The return of the old odd-tiered aircraft carriers to provide a continuous carrier line from tier 5 to tier 10. The differentiation between fleet aircraft carriers, light aircraft carriers and escort aircraft carriers. Not necessarily creating new classes in-game, but only including more aircraft carrier lines with varied characteristics, such as light and heavy cruisers. Fleet aircraft carriers are large ships with a huge hangar capacity (examples; Essex, Taiho, Audacious, Graf Zeppelin, etc.). Within the game its gameplay would continue in the current way, with 3 types of attack squadrons; rockets, TB and DB. Light aircraft carriers are small to medium-sized ships, with little armor and reduced hangar capacity (examples; Independence, Ryujo, Hermes, etc.). In-game they would be aircraft carriers with concealment capabilities comparable to those of a light cruiser in most cases. Due to their poor hangar capacity, their squad options would be reduced to 2; rockets and TB or DB, depending on the gimmicks. Escort aircraft carriers are slow and variable size ships, resulting from the conversion of other ships into aircraft carriers, which have a small hangar capacity (examples; Bogue, Shimane Maru, Nairania, etc.). These ships like the previous ones would only possess two types of squadrons, rockets and TB/DB, but unlike the previous ones they could NOT be used in random battles due to their, possibly, poor performance, instead they would be ideal ships for Operations in which they could participate submarines and destroyers. In the new aircraft carrier system the MM would be limited to ± 1 tier difference just for CVs, avoiding situations in which one side has too much advantage or disadvantage. This is how the new tech trees would look like: Due to their year of design/laid down and the fact that in most games the aircraft carrier itself doesn't engage in direct combat (laughs on Graf), some ships take place at higher or lower levels than might be expected. USA: Japan: UK: Germany: France: Italy: Soviet Union: Spain: Some lines have holes and some others do not reach tier 10, but it is not necessary that they all go to the maximum level, thus avoiding the non-historical designs and anyway undeniably increasing the variety of playable ships.
  17. Someone in WoT sent a support ticket to WG asking about having skill-based / balanced MM. This is the reply: http://forum.worldoftanks.com/index.php?/topic/618254-random-mm-is-broken/page__pid__12369051#entry12369051 You can easily infer from this that, at least for Tanks (and maybe Ships), WG is doing a kind of reverse skill-based MM as well; in other words they are occasionally rigging games to be blowouts (instead of letting it happen only by chance), because they consider this to be more fun. Long streaks of losses or victories can happen because of this. The same system is probably also in this game... I am not 100% sure as I don't use mods that track people's winrates so I could be wrong, but this is a complaint that pops up from time to time on the forums - about the MM being "rigged" or malfunctioning somehow. Well, looks like it's not "rigged" or a bug, it's a gameplay feature.
  18. I now have two pitiful shipbuilding token boosters working. They will fall well short. I got my doubloons back, so I'm at peace. I didn't get the Gorizia. Not going to spend the money. Glad I didn't. Earning the twelve million credits got the job done. The DD's came close to doing their Trophy year. Now, I don't need to use my Tier 5+ ships for the rest of this insanity. I was getting T5/6 ships matched against T9's. Matchmaking is insane, with the hyper-competitive grinding. No more directive's for me. I will be *collecting* camo and flags, not burning through them. I'm submerging to T4, and below. No daily mission grinds, just collect containers. CV's don't bother me much, for some reason. Much more relaxing gameplay, for me. Enjoy the game! Happy Holidays!
  19. megahugenoob

    Game quality is dropping

    First off, I appreciate the changes you all made to matchmaking in terms of not making T8 as horribad as it used to be. The ship distribution in terms of tier appears to be much more "fair" on the surface. My issue right now with game quality is the quality of the matches I am seeing. Right now I am seeing complete ROFLSTOMPS one way or the other in about 2/3 of my matches. Even on the winning side you feel so unsatisfied with these wins. The wins are happening so fast that I feel like average damage per game is going down also. Can WG do anything to try and get the games more competitive? Its not even fun right now. One last thing. Can we please just restrict T10 CV's to T10 only battles. They are absolute cancer to T8 and T9 ships.
  20. destawaits

    Two fail divisions

    T4 Hoshos sync-dropping (I guess) got down-tiered because MM couldn't find people to match them with had a brain fart. It also features @keviseeb , who clubbed our team with his Nelson.
  21. So all a sudden t7 has bad matchmaking just like t8? tier 7 was our last breath of fresh air from the matchmaking, and wargaming took that from us. Good job Wargaming, its like you want to lose players
  22. It makes it so hard to have fun and play the game when I get multiple T8 games in a row as a T6 IJN Cruiser. The Aoba already isn't a very good ship, to have multiple games where I am the only T6 in a T8 game is just unfair and really frustrating. I never seem to get a down tier for balance but I keep getting up tier. And it gets to the point that I can't do anything and get one-shotted from range cause I have no armor that can defend from these T8 BBs. And when I can get 4 Torps on target and not get the kill and then they repair back up to 60-80% HP like it was nothing is just unfair and not fun to play.
  23. WoWs Matchmaking has always been a source of "disagreement". I am trying to identify the MM formula variables while trying to peel back the onion layers of the whole mystery. Does anyone know or have any speculation as to whether or not Captain Skill Level is taken into account within matchmaking? Example, does the game consider a 19 point Des Moines Captain to be equal to a 10 Point Des Moines Captain? Additionally, during Matchmaking, what makes one ship higher than another exact same ship on the same team? Doesn't seem to be the ship build as I noticed some times a ship is lower than me even though their build is showing more green, and vica versa.
  24. slayingclub1996

    WG, you need to fix MM NOW

    I'm nowhere near the best playing but I would like to think I am competent enough to carry games. Now, with matchmaking so skewed, that is physically impossible.
  25. Shokaku is actually a lot of fun when it is top tier, but that is pretty rare. In the tier 10 matches it is always in, it feels almost useless, you always get less than 30k damage usually, your planes are swiftly destroyed as soon as they wander into the range of a single tier 10 ship, and you are basically limited to a spotting/dd harassing role. Either Shokaku needs to be buffed or tier 8 CVs need to stop being in tier 10 matches, because it is actually torture to play Shokaku in a tier 10 match. Lexington is fine though, does pretty decent even when uptiered.
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