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Showing results for tags 'matchmaking'.
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matchmaking Matchmaking to stop win or loss streaks?
BornInChicago posted a topic in General Game Discussion
It is well known that the matchmaking only matches ships; not player stats. But is it just possible that Wargaming's patented matchmaking algorithm notices that the specific ship you are playing is on a winning streak, and "tags" it with a little "bias number" in the existing queue to put it on a weaker team to make that ship "work harder" when it has been winning, to stop the streak? Or puts a ship in an easier match if it have been on a losing streak? I find that win or loss streaks seem to happen more when the queue is smaller and the matchmaker has to go with who is available. I can more often "ride" a win streak longer in smaller queues if I keep in the same ship. Also, losing streaks seem a lot longer that way as well. -
User selectable tier matchmaking?
UnrealAllan posted a topic in Player Feature and Gameplay Suggestions
I understand that the explanation for +/- 2 tier matchmaking in Randoms is based largely on player wait times, and there are certainly lots of comments/complaints about 8s getting uptiered to 10, 9 to supers, et al. How about making the matchmaking spread a user selectable option? We, after all, are the ones who will have to suffer any delays in getting into a battle. I'd give users the ability to select same tier only, +/- 1, or +/- 2. I can envision gameplay cases where I'd use all three options at any particular time based on the ship I want to play or what my goals are (campaigns, grinding missions, grinding a line, etc.) while I'm playing. -
Basically, why would 2 vs 2 not valid here? I had it today, so I know for a fact that it is ok. Why are we waiting for so long?
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Buenas! No se si ya hay un topic sobre ésto, seguro que si, pero no lo encontré. Creo que se debe trabajar fuerte en el tema del Matchmaking. Tengo entendido que el juego solo empareja por barco y nada mas. Últimamente veo que hay muchos jugadores nuevos (con y sin clanes) que no comprenden los roles, que solo quieren disparar rápido y después salir a buscar otro barco, y un video del sitio oficial del juego no es suficiente. Veo que también arman salas con 2 tiers de diferencia, eso es un locura, es mucha la diferencia, no hay balance en eso. Creo que lo hacen para que las colas de espera no sean tan largas, pero honestamente, yo no tengo problema en esperar 1-2 minutos mas con tal de jugar una partida pareja. Tienen que buscar la solución. Tener algún criterio de emparejamiento sobre el jugador, mas allá de los barcos. Se me ocurren algunas ideas, las cuales plantearé si éste topic lo continúa alguna persona directa de WG. Hoy en dia cuesta bastante disfrutar del juego lamentablemente. Saludos!
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[Monthly rant] When a full 20-min game becomes luxurious...
Impitoyable_5929_x posted a topic in General Game Discussion
I just ask, is there anyone able to tolerate continuous blowout and sanction of winning? I know WG probably has a patent in the MM system, but is blowout really what players want from the game? Some complain about BBs sniping for the whole game. Some complain about DDs unable to survive longer than 5 minutes. Some complait about subs and CVs and so on so forth... It's absolutely time to deal with the MM issue. -
This isn't the first or last complaint about WOW matchmaking, but what B.S. when you launch with a Tier VI or VIII, and go against Tier VIII and Tier X ships. Maybe you want us to buy doubloons and buy our way into better ships, but this kind of matchmaking sucks! Surely there are enough people online at a given time that you can match ships more equally? Add to the fact the varying degrees of skill or teamwork (often sorely lacking), and it's a [edited] experience. Yup, I keep coming back and you will likely keep this game going for a while with or without me, but it's a total drag most of the time. Yup, I've had limited success in hiding behind islands and hitting 150-200 target hits with a Cleveland, for instance, but damn, it's really tough to survive. Then for me, it's on to Fornite or whatever else is in the collection. Yes, this is an "improvement" over a long time ago when it was more "open tier", but if you go against equally skilled players and they have a Tier X to your VIII, it doesn't usually end will. What can WOW do to fix this? Are you even interested?
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My last 15 matches have looked like this since I switched to playing my carriers. Is there something about carrier matches that makes this happen? This does not happen when I play destroyers. So why do I constantly land on the weaker team now as a carrier player? Yes, I am new, but I am a good spotter, yet my teammates just don't do much with the info, do not contest caps, and get deleted eventually.
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It seems as the game has evolved into torpedo spamming with no friendly fire forfeit, and some poor matchmaking has made BB's all but useless. Gone are the brawls for the most part. I play half the battles I used to and see no reason to increase frequency. Enjoyment, for myself and clan mates is severely lacking.
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Preferential Matchmaking for certain Premium Ships
Xwing_Red1 posted a topic in General Game Discussion
Hello there. Look like the time has almos tcome to goive to certai ships, some Preferential Match Making to certain premium ships, In the Beginning they were well suited for their task; but no with all the New Nations and tech trees, such ships are often outclassed when they are 2 levels away from their base tier. (And yes,I know, this is not Wolrd of Tanks, But even there you wont, see a IS-6 or a Jagdtiger 8.8 facing tier 10 battles). JAPAN: None. USA: Atlanta and Flint.- At first, they were quite a pair of pain buggers on tier 9 battles, (There were less tech tree ships/nations), but now, with the current skill tree and meta, and the nerf on Flint's firing distance, both cruiser are frequently outgunned on tier 9 battles Should they have Preferential Matchmaking: Yes (up to tier 8 battles) U.S.S.R.: Stalinium Rounds and Armor Comrade. (None) Germany: Odin.- On initial Tests, it was at first quite OP, but then it suffered a massive nerf on Health Points. From my point of view, Odin struggles nn Tier 10 battles, Not only on HP, but with main guns range (I' ll take Tirptiz for Tier 10 battles instead of a Odin). On the other hand, as a new comer, perhaps it is still too early for a preferential M.M. Should it have Preferential Matchmaking: Maybe (up to tier 9 battles) Graf Spee: Not sure, some times struggles, some times goes fine. Preferential Matchmaking: Maybe (up to tier 7 battles) München: Not sure either Preferential Matchmaking: Maybe (up to tier 8 battles) United Kingdom: Nelson.- Ah, good ol' Nelson, not much to say about it, except that it is the favorite fodder for big bad boys from tier 9. Any one said Bow Overmatch? Should it have Preferential Matchmaking: Yes (up to tier 8 battles) France: None Pan-Asia: None Italy: Duca D'Aosta.- I heard from the horse mouth, that it struggles a lot on Tier 8 Battles. That's all. Should it have Preferential Matchmaking: Yes (up to tier 7 battles) Europe: None Any CV from Any Country: HAHAHAHAHAHA..... NO What do you think about it? Speak up your mind and Share your opinions... But above all, DON'T GET SALTY and let's keep it cool, Oky? -
I am sick and tired of playing in a Tier7 battle and seeing Tier 9 DDs. Is there a way to make matchmaking a little more fair? Say Tiers 1-2, 3-4, 5-6, 7-8, 9-10? can only be matched up?Tier7 is a death wish!
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Hi all! I've been recording some matchmaking tier spread and CV count and such, not sure why no one had done this before, but I have some nice matchmaking probabilities to share with you guys. However, I don't have a T10 ship and the data is still kind of depleted, so everyone is welcome to add new data. Here is the spreadsheet: https://docs.google.com/spreadsheets/d/1ZH0Udo5Gkj9xn95-J1ETPK7wlxX3wPNBvjsS7QnrQuQ/edit#gid=0
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"Literally all the games since I started the American branch and I'm already in Tier VII, the matchmaking is always unbalanced, making it impossible to finish the fighting in a good way". Battle 1 Battle 2 I just want to mention is that the developers have already mentioned 2 times between 2019-2020 that the matchmaking has been fixed but how is it possible that we still have the same problem that they always "fix"? The worst thing is that you demand to restart the branches for the fact of obtaining the "legendary modifications" of the Tier X ships. PD: Buff AL Rossiya, wth do something from this ship
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We have griped for years about this. When are you actually gonna do something to make games more competitive? There is nothing more demoralizing than logging in, getting blown out 3 matches in a row. Not a single good game. Losing is not fun, but at least the matches can be fun when competitive. What you guys are serving up daily is hot garbage with more garbage on top. When you get pubstomped 3 games in a row its time to log off. I also find its harder to get myself to log in. There are so many things I could choose to do with my time and dealing with the aggravation that you all serve up is dropping lower and lower on the list of things I want to do. People spend RL money on camos, flags, ships, etc... and want to have fun and engaging matches. Not blowouts that are boring for the winners and the losers. This last game was the final straw for me. 7 Minute match.... 7 minutes.
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Hola Foro: Quisiera comentar mi desagrado respecto de la forma en que se alinean los equipos. El llamado Matchmaking. En los últimos meses me está pasando que "siempre" que juego una batalla aleatoria, el juego "me pone" con jugadores de mayor nivel. Nueve de cada diez batallas sucede esto. * Si juego con barcos nivel 7 = me ponen con enemigos 8 y 9. * Si juego con barcos nivel 8 = me ponen con enemigos 9 y 10. * Si juego con barcos Portaviones nivel 8 = SIEMPRE me ponen con enemigos 8 , 9 Y 10. CASI NUNCA O NUNCA JUEGO BATALLAS CON NIVELES MENOR AL MÍO!!! ¿ÁLGUIEN SABE QUÉ SUCEDE?
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I think it would be a good idea to change matchmaking to only allow only one tier up or down. Getting double up-tiered is very bad because it usually leads to players playing with CVs that do devastating damage and their aa is pretty useless against, or against same nation/class of ships that totally outclass themselves. TLDR tough luck having much game impact as an up-tiered. The most egregious examples in my opinion are VI to VII, and VIII to X. To be honest I think we have enough players that this shouldn’t be a problem. Ps: Remove epicentre, no one likes that game mode.
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Balanced Matchmaking, it’s just fine so stop whining!
SuperComm4 posted a topic in General Game Discussion
Matchmaking is just fine. Stop all these whining threads saying otherwise! Here is an example of the fair, and balanced, matchmaking that I have seen all morning. Since people clamor for data, why not use some actual numbers rather than “I feel...”: Team 1 win rates: 44.60 / 43.58 / 50.49 / 49.90 / 47.82 / 46.58 / 46.21 - AVG = 47.02% Team 2 win rates: 46.38 / 47.60 / 52.29 / 50.36 / 52.45 / 63.19 / 56.55 - AVG = 52.69% But Super - win rate is such a poor way to prove a point about matchmaking! Why of course, young wave-runner, we all know this to be true! It is not possible for their to be a difference in tactics and cohesion that are displayed on a team 5% lower in win rates. Nor is it possible for Team 1’s shooting accuracy to be any less, and even if it was it would not affect anything...Because we all know the ability to put shells on a target is highly overrated! Team 1 accuracy: 28.95 / 19.37 / 33.00 / 33.72 / 34.83 / 27.12 / 25.41 - AVG = 28.91% Team 2 accuracy: 27.04 / 30.32 / 29.02 / 35.57 / 32.77 / 33.84 / 33.14 - AVG = 31.67% Humbug! 2% difference! So what are you suggesting Super? Skill-based matchmaking, so you can “feel” like you can win more? Carry harder and “git GuD”! It’s RANDOM! Nah, we don’t need to do anything different. When putting numbers on a web forum is more fun & engaging than randomly winning and losing in streaks with surprisingly similar team stacks as the figures above, we have hit the “sweet spot”! Why would we want to ruin a perfectly good random-fest by exploring additional game modes, or some silly matchmaking nonsense that would make wait times 2 to 4 days?- 24 replies
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The Disconnect Between Performance and Results
TheGreatBlasto posted a topic in General Game Discussion
I am elated that we are finally discussing WOWS' MM problem. We have had a number of good threads on this recently. From my perspective as a subpar player, who occasionally sinks 3 or 4 ships and even gets a Kraken once or twice a year, there appears to be a disconnect in many games between my performance and the final result. By this I mean that I can have a great game ,which I define as sinking 3 to 5 ships and/or ending up in the Top 3 scoring wise among all 24 players, and we still lose because 6 to 8 ships on my team were sunk in the first five minutes. (I try to warn them about committing when I see them doing a solo charge in an Atlanta or other equally fragile ship but few listen.} Then there's the opposite where I perform badly by getting sunk fast or going in the wrong direction in a slow BB and never getting into the fight--and we win. All this results in long losing streaks that ruin an evening. When I do experience a winning streak, it's never as satisfying as it should be because I am questioning the value of my contribution. Do you also feel that no matter how you play it has little effect on the final result? PS When I first started playing I suffered from tunnel vision. Then after 6 months or so I began training myself in situational awareness and have become decent at it. I'm usually the guy telling people that if they continue doing what they are doing, they will die quickly. I'm right 9 out of 10 times. So yes, I am a team player who does his best to cooperate and help teammates. -
I have recently noticed changes in matchmaking. But this was the worst. Totally unbalanced teams, as this image shows. I think it is not difficult to develop a fair matchmaking. It is these little details that discourage playing and investing time and money. Pst. Unfortunately the screenshot was not perfect. However, it is enough, to see the terrible matchmaking that I play.
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Does Matchmaking balance the WR/PR for both sides?
Angstroms posted a topic in General Game Discussion
I know I need to improve myself before blaming the matchmaking. I'm not a great player but at least from my stats, I think I'm doing my job and tried my best. In the past two weeks, the matchmaking for Randoms has brought me a lot of frustrations. For my Akizuki, the WR of the opposing team is constantly ~2-3% higher than mine (9 out of 14 games, not consecutively). Sometimes even if the matchmaking swap one ships between each team things would be much better. Does the matchmaking spend any effort balancing it? Also, how do you veterans deal with this feeling? I love this game (except the balancing team) but this really gets me a bit disgusted... -
Why play Ranked? Now many people play "Ranked" for the Steel and Doubloons. I myself am playing ranked only for the Doubloons because I was lucky! I was lucky enough too get the Soviet Token Trove on the first bundle. Unfortunately, I am poor, so I put myself to the grueling task of playing "Ranked" in hopes of hitting Rank 1 and getting the 2,500 doubloons. The Experience The First League was easy enough to grind through, but then the Second League came, full of players that dedicate their time and effort to earn nothing. It was hard at first, but then I got a win streak and hit Rank 7! But, my luck ran out and I got teamed up with raw potatoes, baked potatoes, potato wedges, and fries. I dropped 2 ranks and lost a days worth of work and now I feel sad :( Is the reward worth the Grind? The Rank 1 reward and all the other rewards aren't worth it to an extent. The rewards are worth it until you get to Rank 10, then you should decide if you want to spend a couple days sweating and trying to get to Rank 5 (which is no longer irrevocable). If you have a bad day, you can lose all your hard work. So take a break if you begin loosing and remember you have a whole month to get to Rank 1, and by then most of the potatoes have either quit and/or grinded out to Rank 1. Good Luck
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El matchmaking de este juego no sirve, esta roto. Lamentablemente voy a terminar dejando el juego, se hace muy difícil sostener una partida con los equipos que arma este juego.
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The WG experiment with aircraft carriers and anti-aircraft defenses has started more than a year ago, and although adjustments and balances are still being made in this regard, the truth is that the vast majority of the community is dissatisfied with the results. Some of the problems that can be observed right now are the following: Tier 3 and 4 ships defending against air attacks without even possessing anti-aircraft defenses. Aircraft carriers facing ships of 2 tiers lower or higher due to the matchmaking system, causing extremely unbalanced situations for some of the parties. Let's take any tier 8 CV as an example; in the first game he could face a division of Hallands and in the second game a poor Icarus. For these problems, mainly, I propose the following changes to the current aircraft carrier system: Tier 5 as the first tier in which aircraft carriers develop in the Tech Tree. As a consequence Hosho, Langley, Hermes and Rhein will level up and there will be no more Tier 4 aircraft carriers in the game. The return of the old odd-tiered aircraft carriers to provide a continuous carrier line from tier 5 to tier 10. The differentiation between fleet aircraft carriers, light aircraft carriers and escort aircraft carriers. Not necessarily creating new classes in-game, but only including more aircraft carrier lines with varied characteristics, such as light and heavy cruisers. Fleet aircraft carriers are large ships with a huge hangar capacity (examples; Essex, Taiho, Audacious, Graf Zeppelin, etc.). Within the game its gameplay would continue in the current way, with 3 types of attack squadrons; rockets, TB and DB. Light aircraft carriers are small to medium-sized ships, with little armor and reduced hangar capacity (examples; Independence, Ryujo, Hermes, etc.). In-game they would be aircraft carriers with concealment capabilities comparable to those of a light cruiser in most cases. Due to their poor hangar capacity, their squad options would be reduced to 2; rockets and TB or DB, depending on the gimmicks. Escort aircraft carriers are slow and variable size ships, resulting from the conversion of other ships into aircraft carriers, which have a small hangar capacity (examples; Bogue, Shimane Maru, Nairania, etc.). These ships like the previous ones would only possess two types of squadrons, rockets and TB/DB, but unlike the previous ones they could NOT be used in random battles due to their, possibly, poor performance, instead they would be ideal ships for Operations in which they could participate submarines and destroyers. In the new aircraft carrier system the MM would be limited to ± 1 tier difference just for CVs, avoiding situations in which one side has too much advantage or disadvantage. This is how the new tech trees would look like: Due to their year of design/laid down and the fact that in most games the aircraft carrier itself doesn't engage in direct combat (laughs on Graf), some ships take place at higher or lower levels than might be expected. USA: Japan: UK: Germany: France: Italy: Soviet Union: Spain: Some lines have holes and some others do not reach tier 10, but it is not necessary that they all go to the maximum level, thus avoiding the non-historical designs and anyway undeniably increasing the variety of playable ships.
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I wonder if this game uses a reverse skill-based MM system like in WoT to encourage more blowouts
AngryMermaid posted a topic in General Game Discussion
Someone in WoT sent a support ticket to WG asking about having skill-based / balanced MM. This is the reply: http://forum.worldoftanks.com/index.php?/topic/618254-random-mm-is-broken/page__pid__12369051#entry12369051 You can easily infer from this that, at least for Tanks (and maybe Ships), WG is doing a kind of reverse skill-based MM as well; in other words they are occasionally rigging games to be blowouts (instead of letting it happen only by chance), because they consider this to be more fun. Long streaks of losses or victories can happen because of this. The same system is probably also in this game... I am not 100% sure as I don't use mods that track people's winrates so I could be wrong, but this is a complaint that pops up from time to time on the forums - about the MM being "rigged" or malfunctioning somehow. Well, looks like it's not "rigged" or a bug, it's a gameplay feature. -
Directive 1 Complete- Without Gorizia. All Done, Now.
Ralph_Vargr posted a topic in General Game Discussion
I now have two pitiful shipbuilding token boosters working. They will fall well short. I got my doubloons back, so I'm at peace. I didn't get the Gorizia. Not going to spend the money. Glad I didn't. Earning the twelve million credits got the job done. The DD's came close to doing their Trophy year. Now, I don't need to use my Tier 5+ ships for the rest of this insanity. I was getting T5/6 ships matched against T9's. Matchmaking is insane, with the hyper-competitive grinding. No more directive's for me. I will be *collecting* camo and flags, not burning through them. I'm submerging to T4, and below. No daily mission grinds, just collect containers. CV's don't bother me much, for some reason. Much more relaxing gameplay, for me. Enjoy the game! Happy Holidays!- 9 replies
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First off, I appreciate the changes you all made to matchmaking in terms of not making T8 as horribad as it used to be. The ship distribution in terms of tier appears to be much more "fair" on the surface. My issue right now with game quality is the quality of the matches I am seeing. Right now I am seeing complete ROFLSTOMPS one way or the other in about 2/3 of my matches. Even on the winning side you feel so unsatisfied with these wins. The wins are happening so fast that I feel like average damage per game is going down also. Can WG do anything to try and get the games more competitive? Its not even fun right now. One last thing. Can we please just restrict T10 CV's to T10 only battles. They are absolute cancer to T8 and T9 ships.