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Found 8 results

  1. First look at the MMM stats before game (To me it's pretty clear which side dominates with superior stats): - 3 purples - Zao avg 180k - Their DD stats is almost triple our DD Well. This is 1% of the time that MMM stats does not guarantee a win. Through Team work we pulled through and swiped the floor on the other team (Our DD even killed their DD and took out 2 T10 BBs without damage) So MMM could be wrong once in a while. TEAM WORK, FOCUS FIRE, and NEVER GIVE UP just by look at the stats!
  2. Double CV games are completely unbalanced...When will this STOP?!? There is no counter when both CVs focus 1 ship and you have clueless teammate CVs that will not provide fighter support. A supposed AA strong ship cannot punish the planes when the enemy CV player can keep rotating squadron types and burn and flood the focused ship in a couple minutes. This is with other ships providing overlapping AA support. Any trash player that learns the basic game play mechanics can suffer no consequences by throwing their planes away. I'm so sick of this like many other players are. So tell us...when will it stop???
  3. I propose a change everyone will simply love! I propose Carriers be tier matched down. T10 is of course always top tier. I don't play T10 cause of some outrageous (in my book) costs. But T10 could include 10/9 carriers Not too much then to expect T8 carriers to cover 8/7, T6 carriers 6/5 and T4 takes the leftovers. You know how many times I see a T8 battle in a T8 carrier? About as often as I see chickens flying over my city with chipmunk pilots on board. I realized the other day - often takes me a while to realize things - it wasn't the current state of AA so much that was bugging me, it was the constant up-tier actions which put T8 carriers flying T6 planes against full blown T10 AA. We have plenty of carriers, so everyone tells me. If we can't do it this way, then maybe a the tier spread for T8/6/4 carriers? Battle tiers would be (starting with T8 carriers) 9/8/7, 7/6/5, 5/4/whatever. My initial purpose in doing this would be to reduce the AA effect against up-tiered carriers. ALTERNATIVELY (and something I could easily get on board with) would be to boost up-tiered ship damage rewards!! We'd look forward to up-tiered matches then, if all up-tiered ships did more damage or were less affected by enemy weapons. Just load up a different table of damage/performance stats as the game loaded then let it rip. Can we try either of them, WoWS? tia fyc
  4. While I personally do not mind the change in Co Op Match Making from 8v8 to 9v9; I definitely mind the fact that the battles now end far too quickly as compared to their former average duration in the 8v8 format. Here is the exact reason for the problem: In the 8v8 format both teams started with 300 points. In the 9v9 format, both teams STILL start with 300 points. In the 9v9 format there is a more dense dispersion of each team's ships across the map which means that it is far more difficult for either team to capture zones because the threat and actuality of capture resets is far greater. Human players can compensate for this and still successfully capture zones. The capture of zones is critical to the earning of points to compensate for ship losses during battle. As you are well aware, there are three ways to achieve victory: 1. Destroy all enemy ships. 2. Reach 1000 points through the successful capture and uncontested control of zones. 3 Drive the opposing team's points negative through the continued destruction of their ships. NUMBER THREE IS THE PROBLEM WITH THE NEW 9V9 FORMAT!!! The team rosters were increased by 12.5%, but the starting points were never adjusted at all! Because this starting value has not been adjusted for the 9v9 format, far too many battles are finished in under 5 minutes and that makes for very frustrated players. especially when Matchmaker places them all by their lonesome on the map and very few bots head in their direction and their ship is too slow to get to the bots nearer the rest of their allies. I HAVE HAD BATTLES IN THE 9V9 FORMAT (MOUNTAIN RIDGE IN PARTICULAR) WHERE I SPAWNED NORTH OF A AND ALL THE BOTS WENT B & C AND I WAS NEVER WAS ABLE TO GET IN MAIN BATTERY RANGE AND FIRE A SINGLE SALVO BEFORE THE REST OF MY TEAM DROVE THE POINTS NEGATIVE OR ON OTHER OCCURRENCES NEVER BE ABLE TO CAPTURE A BEFORE THE BATTLE ENDED!!! Under the 8v8 format; 300 starting points accounts for roughly 60 points for each of the ships comprising roughly 2/3 of the team in the 8v8 format or 5 ships of 8 appraised at 60 points each ( 5 x 60 = 300 ) To compensate for the larger teams; roughly 2/3 of the team in the 9v9 format should also be valued at approximately 60 points each to obtain a more functional starting point value for battles - or... Since the math is extremely simplified... 2/3 of 9 is 6... and the adjusted starting points should be very close to this! ( 6 X 60 ) or 360 starting points. A 360 point starting total for each team is about as simple a place for WG to start with without much difficulty and WG won't even acknowledge that it's even worth a try to alleviate the current situation. At least 360 would be a huge step in the right direction; maybe 380, or 400, or 420 might work better than 360 because 300 is undeniably too low a starting number! The new "Independent zone" EPICENTER starts at 450pts per team. Why? Why was the need felt to raise the 300 point start to 450 there, but no thought given to raise any other starting values to 450? 300 is too low a starting point value for the new 9v9 Co Op format. That fact is irrefutable! >>>>> The following is not so much of a continuation of the problems with the 9v9 format as it is a VERY PROMINENT SUGGESTION as to how to make Co Op battles truly a cooperative: Change the format from a max queue of 30 seconds where unfilled slots will be filled with bots, to the following: 1.SIX human players needed in queue regardless of ship type to initiate a server side battle loading sequence. 2. No max queue time 3. The format will be 6v10 where it will always be 6 real players verses 10 bots consisting of 1 each of every players ship selected for battle regardless of types and numbers, PLUS 1 random CV (even if it means the bot team has 2 CV), 1 random BB, 1 random Cruiser, and 1 random DD 4. Random Map 5. Random Battle Mode Since this format will always place the all human team against 66% greater enemy numbers; it will force the ally team to truly cooperate to overcome the enemy forces. This will also force players to think twice about simply rushing in and being focus fired by the greater enemy numbers and possibly triggering a cascade of ship losses leading to a Co Op loss if they do rush in. This will also remove the problem of ally bots simply doing the unwanted suicide ram kill because there will be no bots on the ally team with this format. This will also significantly reduce human players from suicide ram killing because that is the worst thing you can do when your team has the lesser ship count. This will also increase the hit point pool for farming damage from which is the only reason I can think of as to why WG raised the Co Op team rosters to 9v9 to begin with, because considering the total lack of follow through in ensuring that everything balanced out properly after switching to the 9v9 format; a greater hp pool for farming damage from is the only thing that makes any possible sense as being the reason for the change. This will also raise the difficulty level of Co Op without any adjustment to the bot AI and totally get rid of the current 9v9 fiasco's problem of ending so fast and being so boring. PLEA TO WARGAMING! Please do something FOR your player base for once to actually make the game much more interesting. Thank you! PLEA TO YOU! This suggestion needs your support to garner the attention from the developers. Thank you!
  5. timinindiana

    What is going on

    For the first time since I have been playing WOW I am really contemplating removing the game from my computer for a while..I have 11k battles and almost 4 years on wow..I am not near the best player but finish about 85% of my games in the top 5 spots in my teams battle results and Its very rare for me to finish a game near the bottom in battle results..I have a 53% W/L record and I have been happy to win half my games over the years 53% W/L record is a decent return for a player who does only random games and play most games at tier 4 through 8 With that being said over the past 3 or 4 months I have been losing 90% to 95% of my games consistently and WOW has become a major source of frustration for me due to losing all the time..I posted below some pictures where this week I played 27 games and lost 24 of them that equals about a 8% win record..I do not mind losing games however like anyone else no one wants to lose all the time..That is no fun for anyone.. I am not sure how any player let alone a seasoned player can lose 90% of their games over a 3 or 4 month period..Even statistically this should never occur to such a severity as I have experienced..I hate to say it because I have really enjoyed this game over the years but WOW has become a frustrating game that is no longer entertaining for me... I am not sure how losing so much is even statistically possible for a veteran player like me.. I will hold placing blame on any given part of the game.. I just hope something changes soon or I will have to go to port for a long time...Anyone else have input on this I am all ears at this point.. I will continue to post to this topic in the next few weeks and we will see what happens...
  6. I would pay good money to not be put in a 2 tier difference. Would they change it to 1+/- if people paid? if lack of players is an issue, just make smaller games like they do during non peak hours. At least in T6+ matches. Seriously this is the only issue with this game I have in 3+ years of playing.
  7. The few premiums out there are not a problem if you actually matched people based on statistics in the boats they are in and a +1/-1 MM for T8+. If there is a 100k belfast and a 100k New Orleans, they cancel each other out. If one team has 4 radars and the other team has 4 radars, they cancel each other out. You need to base your MM on stats rather than "LOL, RANDOM". A simple sorting algorithm that sorted people who enter the game and tried to even it up by stats, consumables would go way farther than trying to level nerf ships you sell. We all know your sales will tank if you sell below average ships, so you can't be blamed for selling over performing ones. It is how you make your money. We also know you have an attrition problem due to people getting absolutely slaughtered. These land slide games are because of a few reasons, like no actual tutorial to show people how to play, power crept T-10 ships vs T-8 Ships, but the biggest one is your garbage MM. Even your Streamers complain about the MM imbalance, yet you have effectively done nothing to fix it. How fun is it to be stuck on a side where everyone is 40% WR and the otherside is sitting with 5 unicums. It sucks, it makes the game un-fun for both side. The game is over in less than 7 minutes. The dominant side you are sailing full force popping what shots you can before the game ends, the other side just gets steam rolled. Games like that are not the one off anymore, it is becoming the norm. As the population shrinks it will continue to get worse and worse and the divide will be massive. There is no Premium that is going to fix a 40% WR team vs a 60% WR team. Then you couple that with the fact as soon as you hit T-8 it becomes a glaring problem because of the "LOL-PowerCreep" that is some T-9 and mostly T-10 ships. If T-8 ships only faced T-9 ships and T-10 ships only faced T-10 / T-9 ships it would be a lot easier to ease into the power creep that you have created . By the time you hit T-9 you know how to counter T-9 and can get used to T-10. T-8's will also get some T-6 games to break up the up tiers, but they will never face the power creep T-10 ships. I know you think that you need to feed T-10 ships fodder so they keep spending money (T-10 is the one tier where you can not reliably play for free), but you lose the customers at rank 8. This is the same reason T-7 ships sell so much better than T-8's, no one wants to get stuck in your T-8 power crept MM hell. So instead of trying to fix things you are selling, try fixing your code instead. MM is your problem, more than CVs ever were. Getting up tiered absolutely blows. I would rather wait to get a fair game, than get blown out in a horrible loss. Nothing feels good about steam rolling or getting steam rolled. You know your MM sucks, please just spend some time and fix it. Develop a basic MMR system like the rest of the pvp games developed after 2010. Feel free to join the community of good pvp game design.
  8. Recently I played 100 games in numerous ships from tier 5 to tier 8 just to see what the break down of being bottom tier was for me. It always seemed a little lopsided to me. The results, top tier 15% of the time, mid tier 15% of the time and bottom tier 70% of the time. I'm just curious is it the same for everyone else, or is it just me? Feel free to respond with your break down, I would like to know.
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