Jump to content

Search the Community

Showing results for tags 'massachusetts'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • World of Warships - News and Information
    • News And Announcements
    • Updates and PTS
    • Developer's Corner
    • Community Volunteer Programs
  • Feedback and Support
    • Game Support and Bug Reporting
    • Player Feature and Gameplay Suggestions
    • Game Guides and Tutorials
  • General WoWs Discussion
    • General Game Discussion
    • Discussions about Warships
    • Player Modifications
  • Off Topic
    • Historical Discussions and Studies
    • Off-Topic
  • International Forums
    • Foro en Español
    • Fórum Brasileiro

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Twitter


Website URL


Instagram


YouTube


Twitch


Skype


Location


Interests

Found 29 results

  1. LittleWhiteMouse

    Secondary Dispersion List

    I've been combing through data-mine resources for my Agincourt review, specifically looking at secondary accuracy (secondaries are an important feature on Agincourt). While doing so, I started cataloguing and doing the math for secondary horizontal dispersion. It was pretty eye opening. To date, I've found seven distinct dispersion types. This is by no means an exhaustive list but it should provide players with an idea of how "good" their secondary guns are on any given ship in the game. See below for an explanation on each category. Standard FORMULA: { [ (Range in km) x 57 ] + 30 } Includes most secondaries in the game barring the ones listed below. Soviet 130mm BL109A FORMULA: { [ (Range in km) x 49 ] + 30 } The secondaries on the tier X Soviet battleships and cruisers have slightly reduced dispersion. This includes Moskva, Petropavlovsk, Stalingrad, Kremlin and Slava German Battleships FORMULA: { [ (Range in km) x 45 ] + 30 } German battleships received a buff with the commander skill rework. It includes the following ships: German tech tree battleships at tier VII+ The premiums Prinz Eitel Friedrich, Scharnhorst, Scharnhorst B, Tirpitz, Tirpitz B, Odin and Pommern Accurate FORMULA: { [ (Range in km) x 33 ] + 30 } Long associated with Massachusetts, this dispersion type has existed for a while and is present on a long list of ships. German tech tree aircraft carriers. The premium & reward ships: Oklahoma, Massachusetts, Massachusetts B, Georgia, Ohio, Agincourt and Max Immelmann The casemate mounts (only!) of Iron Duke, Warspite, Mutsu, Nagato, Ashitaka, Hyuga, Amagi, Kii, Ignis Purgatio and Ragnarok Exceptions There are a handful of exceptions out there. In increasing order of accuracy they are: FORMULA: { [ (Range in km) x 27 ] + 30 } - Wichita's and Florida's 127mm/38 Mod 30 mounts specifically, not any of the others. FORMULA: { [ (Range in km) x 12 ] + 30 } - Pensacola FORMULA: { [ (Range in km) x 8.4 ] + 48 } - Graf Zeppelin & Arkansas Beta. Note this is the same horizontal dispersion calculation for "battlecruiser" main battery guns, like Graf Spee, Thunderer and Georgia. Depending on how much of a keener I'm being, I may add to this list as I find more. If there's a specific ship you think should be on here, give me a shout. I'll take a look.
  2. Sgt_Something_

    Naval Battle of Casablanca

    Took me a while to get around. Here is the Naval Battle of Casablanca. On November 8th, 1942 the Allied forces began Operation Torch. The Western Task Force was landing at serveral locations West (hence the name) of Morocco. The thirty six ship fleet, Task Force 34, was led by Rear Admiral Henry Kent Hewitt. The enemy's flee forty-three ships strong, however many were still in port, and the French battleship, Jean Bart, was still getting fitted out. 6:00 am on the eighth, under the cover of the sea morning mist, the landing craft from fifteen troopships departed. Around 7:00 am, naval guns from the shore open fire on the landing craft starting the Naval Battle of Casablanca. Around the same time, the seven French fighters departed to intercept the Ranger's, and Suwanee's aircraft. However, the French fighters were no match for the overwhelming amount of carrier fighters. The U.S. dive and torpedo bombers made it to the port at 8:04 am. Ten civilian ships, and three submarines were sunk before they were able to escape. The rest of the aircraft began their focus on the Jean Bart. Now regarding naval combat, at 8:20 am, Admiral Hewitt authorized four American destroyers supporting the landing craft to open fire on the French shore batteries. Two destroyers were damaged by the shore batteries. Though Jean Bart was still being fitted, one of the fifteen inch guns were active. Around 8:00 am, USS Massachusetts began firing upon the Jean Bart. The fifth salvo from the Massachusetts damaged the only active turret knocking out the Jean Bart. The landing craft continue to land troops to shore hours after the start of the battle. Around nine twenty o'clock am, the French 2nd Light Squadron, seven ships totally after escaping the harbor under the cover of smoke, destroyed several landing crafts, and shifted their focus to the fleet. Massachusetts and Tuscaloosa engaged the French destroyers Fougueux and Boulonnai. Boulonnai sank at 10:40am. The Massachusetts focus fire on the French destroyer Albatros causing a critical hit which led the destroy to beach itself to avoid sinking. On November 10th, two days after the battle had commence, nine dive bombers from the USS Ranger permanently knocked out the Jean Bart. At the same time, around 10:00 am, Ranger, Massachusetts, and Tuscaloosa dodge torpedos launched by the French submarines Le Tonnant, Meduse and Antiope. The submarine fleet has been stalking TF34 since the first conflict on the 8th. It wasn't until the next day that a German submarine, U-173, torpedoed torpedoed the destroyer Hambleton, the oiler Winooski and the troopship Joseph Hewes. One hundred lives were lost on the Joseph Hewes. The 12th was the last day of the Naval Battle. U-130, under Ernst Kals—torpedoed the troopships Tasker H. Bliss, Hugh L. Scott, and Edward Rutledge; 74 military personal lost their lives. It wasn't until the 16th that U-173 was sunk off Casablanca by American destroyers. Near the shores of Casablanca, two VP-92 PBY Catalina flying boats off Villa Cisneros sunk the Le Conquerant. The Axis lost 462 servicemen, and the Allies lost 174. The Allies won the battle with the lost of four troopships, and 150 landing craft including General Patton's luggage. (FYI, this is just a brief explanation of the Naval Battle of Casablanca)
  3. barbaroja_Ar

    Update 0.10.1 date?

    Hi all When is Update 0.10.1 due? February? 9.11 is in PTS, so it should be December I assume 0.10 will be January @Hapa_Fodderis there official release dates? TIA
  4. Hukom

    No CVs, no DDs

    With the Commander Rework just around the corner, I took the Massachusetts once again to Ranked Battle to enjoy her secondary guns before Wargaming implement changes. Now the Match Maker made this an all battleship and cruiser match—and it was so much fun! No endless waves of planes from aircraft carriers. No sneaking destroyers hiding in smoke when detected. Just all-out positioning, shooting and tanking for the team. It was amazing we all stayed alive. Managed to top the team scoreboard too!
  5. Here are the ships I am certain have better than average secondary battery accuracy: USS Oklahoma, USS Massachusetts, USS Georgia, and USS Ohio. If you know some of the other ships with this characteristic, please list below. Thanks!
  6. The following are a series of quick reviews of the Black Friday ships. Access to all eight of these ships was provided to me by Wargaming at no cost to myself. To the best of my knowledge, the statistics discussed here are accurate as of patch 0.9.10. Please be aware that their performance may change in the future. Happy Holidays! I am not going to be negative snark-monster this year. Okay, that's a lie. My first draft of this was chock-full of grumpy holiday resentment. But I vented. I got it all out of my system. I deleted said draft and now I'm feeling all better. I'm able to genuinely enjoy the season again, mostly thanks to being able to play super-auntie. Heck, I'm even finding myself excited for some of the upcoming releases Wargaming has announced for this holiday season.. Even with the inevitable accelerated release schedule that comes this time of year, I feel ready. 2020 has been one Hell of a ride for the game, even if you ignore the pandemic. There has been so much content, so many releases and so many events, it's been genuinely hard for me to keep track. As of Black Friday this year, there are now forty-three (43!) premium and reward ships that have been released and we know of at least two others due out before the end of the year. That's nine more ships than the previous front-runner of thirty-six releases, way back in 2016. As has been custom for Wargaming since 2018, Black Friday sees the release of four new clone ships with sexy black and chrome camouflage schemes. While I would love to use their releases as an excuse to update some of my older reviews, it's just not realistic. Still, I thought I could throw something together that's fun while also speaking to the current performance of said ships. To that end, I present to you, the Twelve [edited] of Christmas. On the first day of Christmas, Sub_Octavian sent to me... ♪ A Ship That's Retiring Shortly! ♫ Massachusetts Black Massachusetts is arguably one of the best premiums that Wargaming has ever made. She's not only fun and powerful, her gimmicks went on to inspire hope of seeing an entire tech tree line based on her performance. It's a shame that she's being retired with patch 0.10.1. I resent "fear of missing out" as a sales tactic and I'm not advocating that you panic buy this ship if she does not interest you, but if she was on your list of ships to get, now's the time. On the second day of Christmas, Sub_Octavian sent to me... ♪ Two Turtlebacks ♫ Tirpitz Black When she was released back in September of 2015, Tirpitz was a monster. It was inconceivable that a battleship could be (mostly) immune to citadel hits. On the third day of Christmas, Sub_Octavian sent to me... ♪ Three Not-Bensons ♫ Sims Black This isn't an easy ship to recommend precisely because there are better ships out there. For the longest time, she was compared negatively to other American destroyers owing to her smaller gun battery and lacklustre fish. On the fourth day of Christmas, Sub_Octavian sent to me... ♪ Four Deep Water Fish ♫ Asashio Black Behold, the ship that single handed made battleships unplayable. Oh wait, that didn't happen. Asashio's torpedoes are stupid. They have a 20km range, almost zero detection and hit like trucks. Oh, but they can only hit battleships and aircraft carriers. She's so single-minded in her purpose its hilarious. On the fifth day of Christmas, Sub_Octavian sent to me... ♪ Five American Piercing Shells! ♫ Alaska Black Like Massachusetts, Alaska is set to be pulled with patch 0.10.1. It's a shame, she's a very nice ship with great artillery. Her AP shells have improved auto-ricochet mechanics and solid penetration, allowing her to flex between ammunition types no matter what target presents themselves from moment to moment. Combine that with good durability and Surveillance Radar and perhaps you can see why she's being retired. On the sixth day of Christmas, Sub_Octavian sent to me... ♪ Six Tribals skulking ♫ Cossack Black Tribal-class destroyers are excellent destroyer-hunters and cap-contesters. This is a high-risk, high-reward style of play that's not for everyone. On the seventh day of Christmas, Sub_Octavian sent to me... ♪ Seven reloads boosting ♫ Jean Bart Black Seeing this ship here is a surprise. Jean Bart was retired last year due to her popularity. This is largely owing to her Main Battery Reload Booster for her guns which allows her to punish exposed enemies like few ships can. On the eighth day of Christmas, Sub_Octavian sent to me... ♪ Eight turrets spamming ♫ Atlanta Black I will always have a soft spot for Atlanta, ever since I watched PhlyDaily and BaronVonGames spamming her rapid-fire 127mm/38s at everything that moved in Closed Beta. On the ninth day of Christmas, Sub_Octavian sent to me... ♪ Nein second bomb drop ♫ Graf Zeppelin Black Graf Zeppelin had a ... well, let's just say "storied" development history, including (but not limited to) bombs that required you to lead a target by nine whole seconds. No, I'm not kidding. That's gone now, thankfully. On the tenth day of Christmas, Sub_Octavian sent to me... ♪ Ten different skins ♫ Atago Black Okay, I'm exaggerating a little. Between Atago, Atago B and her Arpeggio of Blue Steel clones she has nine permanent camouflage options -- ten if you include her default, no-camo skin. On the eleventh day of Christmas, Sub_Octavian sent to me... ♪ Eleven inch shells bouncing ♫ Scharnhorst Black Scharnhorst's 283mm AP shells are notorious for having very limited overmatch potential. With the increase in cruiser armour with the HE and IFHE rework earlier this year, her shells ricochet more often than they ever have previously. On the twelfth day of Christmas, Sub_Octavian sent to me... ♪ Twelve torpedo planes ♫ Kaga Black Kaga is best known for her enormous (if squishy) squadrons. Her dive bombers and torpedo bombers come in squadrons of twelve, her rocket planes in squadrons of eight. Thoughts & Feels There are some good ships here. Wargaming has generally picked winners which makes most of them a pretty safe purchase. Atago, Atlanta and Massachusetts would be my top picks for someone who doesn't already have said ships. These are all strong vessels that have aged reasonably well, but most importantly they're all fun to play. I'm glad they've made the older ships available for direct purchase through the Armory for doubloons rather than forcing you to roll the dice or pay cash. If you want the new four ships, you're going to have to either pony up for a massive bundle, buy them directly through the online store or gamble through loot boxes. I am not a fan of loot boxes at all -- it's safe to say that I abhor them almost to Jim Sterling levels of ire (thank god for him). One thing to be super-aware of with these Black ships is that though they may be clones of their parent vessels, they DO NOT COUNT as said parent vessels for the purposes of missions. So, for example, say the Strasbourg event coming up at the end of the year has a mission which you can short cut using Jean Bart. Jean Bart Black would not work for said mission unless specifically listed. This also means that any follow up camouflages or whatever that gets released for the parent ship will not be available on the Black version. So think twice about spending money on these if that's one of the reasons you wanted them. Thank you all for reading. I hope you stay safe over this holiday season. If you have any questions about the performance of any of these ships, this is the place to ask. I'm happy to wax poetic about my favourites and the rest of the community is sure to chime in too. ♥
  7. I noticed for the first time in the Captain's Logbook that rare ships are not listed among the ship collection unless you own one. For example, I have the HMS Vampire in my port, and it is listed separately from the rest of my collection and from the commonwealth ships. In the screen clip below I've filtered out only the UK and Commonwealth ships from my port to illustrate how a rare ship appears separately. I went looking thru some of the other nation's fleets and the HMS Belfast is also missing (though not the Belfast '43 as you can see above), as is the USS Arkansas, USS Benham, USS Missouri, the IJN's Musashi, the Kutuzov, and the G. Cesare. I'm sure there are other ships that have been removed from being acquirable thru normal means that I don't remember which are also missing from the Logbook. More interesting are the ship's I was expected to be missing and are still present: I was pleasantly surprised to see the USS Enterprise is still listed. I was not as pleased to see the Smolensk. The Jean Bart is also listed (and she is coming back for Black Friday). This leads me to believe we now have two categories of currently non-acquirable ships: those who are so powerful they make the game unbalanced in some way, and those WG has removed to create artificial scarcity for a time (e.g. Jean Bart, the USS Black, the USS Flint being recent examples) but which will come back for special events or limited time awards, etc and maybe even eventually to the Armory/Premium Shop. The former fall into the "Rare" category in the Logbook, the latter do not. I suspect the Thunderer, Massachusetts, Georgia, and Alaska to fall into this latter category when they are removed early next year since they have all been part of the game for some time and, while popular, they haven't broken anything. I'm not as sure about the Smaland, however. She may become a "Rare" ship. I base this only on the fact that she has not been out very long and is not very common, yet she is getting pulled.
  8. The following is a review of Massachusetts, a ship kindly provided to me by Wargaming. This is the release version of the vessel and these stats are current as of June 20th, 2018. Over a year in development. Thanks 'bama. Quick Summary: A South Dakota-class battleship which trades a bit of concealment for more agility. She's the first American battleship with respectable secondaries. Cost: Undisclosed at the time of publishing. Patch & Date Written: Patch 0.6.15.1 to 0.7.5.1, January 13th, 2018 until June 20th, 2018. Yes, really. She had a long development cycle. PROs Excellent anti-torpedo protection with a 46% damage reduction. 50% faster reset timer on her Repair Party consumable, allowing her to recover damage more quickly. Low velocity 406mm shells have good overall dispersion area and her AP shells hit like trucks. Improved secondaries compared to Alabama with 2.5km additional range, 50% faster rate of fire and 40% increased accuracy. Excellent anti-aircraft firepower. Very agile for a high tier battleship -- even more so than Alabama -- with a great rate of turn. CONs Very vulnerable to cruiser-caliber HE fire with the majority of the ship having only 32mm of protection. Main battery is short ranged at 18.3km base. Main battery dispersion is a bit wonky with 1.7 sigma. Secondary guns are small caliber and struggle to deal direct damage to most targets. Horribly slow for a tier VIII battleship at 27.5 knots. Large surface detection range for an American battleship at 16.6km base. Overview Skill Floor: Simple / Casual / Challenging / Difficult Skill Ceiling: Low / Moderate / High / Extreme Since the lowering of the citadels of high tier American battleships, they've become much more forgiving to play. They're not as brainless as British or German battleships, but they're still a comfortable ride. Any player of any skill level can pick one up and do reasonably well with them. Massachusetts is only a little more difficult (but only slightly) due to her temperamental main battery dispersion. For Veterans, Massachusetts' poor sigma value and mediocre concealment will prevent her from becoming the darling of many. She's a medium-range brawler that falls apart up close. Her overall carry potential is limited. However, she does allow players to make use of island terrain in the same manner as an American light cruiser to lob her secondary shells at targets they cannot hit with their main battery (which is a nice trick). Jousting and brawling skills will also help here. - One of, if not the worst at its tier. This is a pronounced weakness. - Middle of the pack at its tier. Not terrible, but not terribly good either. - Has a significant advantage over her tier mates. A solid, competitive performer. - No other ship at its tier does this as well as this ship. Massachusetts looks like a rather mediocre and safe offering and that's not far from wrong. While there are remarkable aspects about it, Massachusett's firepower merits only a rating. As good as her secondaries are, they are only a situational weapon. That doesn't make up for the deficiencies with her main battery. With the lowering of the American citadels, their biggest weakness was safely moderated. They're still among the most fragile of the tier VIII battleships. Thankfully, Massachusetts has a Repair Party bonus which puts her solidly in the category. Where the South Dakota-class really shines is in their Agility and Anti Aircraft firepower. Both merit a evaluation. Finally, for Vision Control, Massachusetts has a disappointing surface detection and sits in the bottom half for her tier. She only gets a score here. Options Massachusetts has a couple of oddities to be aware of. First, she's an American Battleship. This has three effects: Her Damage Control Party has a 20 second active period instead of 15 second of other battleships. She does not get access to Aiming System Modification 1 in her third upgrade slot. Instead, she gets access to Artillery Plotting Room Modification 1 in her third upgrade slot. Furthermore, Massachusetts has a unique Repair Party consumable with a faster reset timer Consumables: Consumable wise, you have the choice between a Spotter Aircraft and a Catapult Fighter. This latter consumable offers 53 additional DPS. Massachusetts Repair Party has an accelerated reset timer of 60 seconds for standard and 40 seconds for her premium version. This is half the standard timer for other versions of this consumable. Upgrades The big question presented with your consumable options are as follows: You can largely correct her range deficiency by equipping Artillery Plotting Room Modification 1. This will boost her range back up to 21.2km (compared to 21.1km on a stock Alabama) and your Spotter Aircraft consumable can boost it further. The most appealing and gimmicky choice is to emphasize her secondaries and take Secondary Gun Modification 2. Her accuracy with her secondaries will be boosted to 68% greater than most other ships. Finally, in the question of defense, you must choose between fire damage reduction with Damage Control Modification 2 and further emphasizing her good agility with Steering Gears Modification 2 for her 4th slot. In addition, you have a choice between emphasizing the durability of your already-tough main battery armaments with Main Armaments Modification 1 or doubling the hit points of your secondaries with Auxiliary Armaments Modification 1 in your first slot. Camouflage Massachusetts comes with Type 10 Camouflage. During testing this was in the style of Measure 22 historical pattern but is set to change when the ship goes live. This provides: 50% bonus experience gains 10% reduction to maintenance costs 3% reduction in surface detection 4% reduction in enemy accuracy. During playtesting, Massachusetts used the Measure 22 camouflage (blue hull, grey superstructure). To my understanding, this is being replaced on live when she gets released with the black and grey scheme shown on the World of Warships devblog. Ye be warned, says I. Firepower Primary Battery: Nine 406mm rifles in three turrets in an A-B-X superfiring configuration. Secondary Battery: Twenty 127mm rifles in 10x2 turrets, Massachusetts is the fifth American battleship in World of Warships armed with 406mm/45 Mark 6 naval rifles. Colorado, North Carolina, Alabama and Alabama ST all make use of these guns and many players should be familiar with their performance. Generally speaking, these are accurate weapons with comfortable dispersion but they pay for this with lower muzzle velocity. They have longer shell flight times over distance than other battleships. Their heavy shells don't lack for penetration power, however, preserving energy well. They also hit like trucks. Official penetration values of American 406mm/45 Mk 6 Guns, taken from World of Warships Armada videos published by Wargaming. At the time of writing this, Massachusett's guns have the hardest hitting AP shell at tier VIII. They do 500hp more damage per shell than their closest competitor, the IJN 410mm guns found on Amagi and Kii. They far outstrip the 381mm/380mm guns of the Bismarck-class, Monarch, Richelieu, Gascogne and Roma. With nine guns and a 30s reload, Massachusetts is easily one of the hardest hitting battleships at her tier. Massachusetts falls behind the other American battleships for two reasons, however. She has the worst shell grouping out of all four previously mentioned battleships. She is also short-ranged. With a maximum reach of 18.3km stock, Massachusetts is one of the shortest ranged battleships at her tier, besting only Monarch and Roma. The impact of this flaw is mixed. It can largely be alleviated by taking the American upgrade, Artillery Plotting Room Modification 1, which resets her maximum range back up to Alabama levels. This is a less than ideal solution given Massachusetts secondaries which compete for attention with Secondary Gun Battery Modification 2 in the same upgrade slot. The alternative is to make use of her Spotter Aircraft consumable to temporarily boost her range when needed. This range deficit isn't terrible when the ship is top tier, but on some of the larger maps and against higher tiered opponents, this lack really begins to hurt, especially when compounded by her low top speed and surface detection radius. The second issue compounds on this problem, however. Massachusetts has the worst sigma value of any of the aforementioned American battleships with a 1.7 value compared to the 2.0 of North Carolina and 1.9 of Alabama, Alabama ST and Colorado. Her guns, while still boasting good performance, are overall less reliable. It's unlikely Massachusetts will ever be the darling of the competitive scene because of these flaws. On a per salvo basis, most players will struggle to see the difference between Massachusetts' accuracy and that of Alabama. Over the course of several matches this will be far more telling. Massachusetts will average less damage from her main battery due to shells straying from the center of her reticle. Massachusetts' claim to fame in game is that while she has the same 127mm/38 secondary armament as other high tier American battleships, they aren't nearly as lame. These guns are 40% more accurate and reload 50% faster while having 2.5km additional range over those on North Carolina, Alabama and Alabama ST. The range and rate of fire are easy to appreciate -- these are straight up buffs that any player can wrap their minds around. The accuracy buff is a little more challenging, however, and is worth examining further. Secondary dispersion buffs are multiplicative. There are four buffs available in the game currently for tier VIII secondary guns. In ascending order, they are: Secondary Signal: 5% dispersion improvement. 3rd Slot Main Battery Upgrade: 5% dispersion improvement. 3rd Slot Secondary Battery Upgrade: 20% dispersion improvement. 4th Tier Commander Skill: 60% dispersion improvement. Thus, Alabama and North Carolina could reduce their dispersion area down to 30.4% of its normal size with all upgrades and skills applied. Massachusetts, by contrast, can reduce hers down to 18.24% of Alabama's dispersion radius. As fun as these big numbers appear, it really doesn't mean anything without seeing it applied. To this end, I ran tests to compare secondary accuracy with the assistance of the WGNA Forums community (thanks, guys!). Only misses were recorded and then not all of them (there's splash render issues at that much zoom). It took about 20 to 30 hits to sink Mahan, including a fire. Not only does it take Massachusetts less shots fired to sink Mahan, thanks to her faster reload, it takes her less time too. In this demonstration, it took the stock Alabama roughly 4 minutes to sink the destroyer. Her fully upgraded self took less than 66 seconds to do the same. Massachusetts did it in less than 24 seconds. Hopefully that puts it into better perspective. Massachusetts secondaries are awesome at shredding enemy lolibotes. Even intervening terrain doesn't automatically keep an enemy ship safe. These are the same guns Atlanta uses, so their high arcs are legendary. If an enemy ship is hugging their island waifu and lobbing shells at you, your secondaries can hit them back and force them to back off. However there are three main problems with these guns. Her 127mm/38s lack penetration. They can only deal direct damage to areas of 21mm of armour thickness or less. This limits them to damage select cruisers and destroyers or the superstructures of more protected ships. If you take the Inertial Fuse for HE Shells you can increase their penetration to 27mm which will allow them to punish all cruisers within their matchmaking spread and lower tiered battleships. There is a catch to this though. Secondaries tend to aim for the waterline of enemy ships. At very close ranges, this will cause Massachusetts' secondaries to shatter against the thick belt of battleships and cruisers, mitigating some of her damage output. With Massachusetts' improved accuracy, she's very good at hitting the belt armour at close range so they tend to work best at distances of 5km+ against larger targets. Her 127mm/38s are terrible at setting fires. Though these guns have excellent reload rate, each hit only has a 5% chance base to start a fire. They cannot be relied upon to tax the Damage Control Party of enemy vessels. Each fire they do set should be seen as a bonus, not an inevitability. Their predictive aim is lacking. You'll find at the extremes of her range (distances greater than 9km) that these guns struggle to hit small targets that are constantly manoeuvring. This is probably owing to the long flight time of shells out to these distances. Any enemy lolibote would have to be out of her gourd for trying to get Massachusetts-senpai to notice her. Surprisingly, this extends to larger ships as well. Lert and I sat down and conducted some raw Bismarck vs Massachusetts tests. At 6km with both ships fully upgraded into secondary builds, Massachusetts out performed and sank Bismarck every single time (!). Bismarck just doesn't stand a chance against Massachusetts' damage output. Even with each ship destroying a couple of secondary guns per trial, Massachusetts won conclusively. Now that's all in theory, mind you. The reality of Random Battles (or Ranked) has so very often demonstrated that secondaries are a completely situational weapon. For every game where they perform phenomenally, there will be games where they contribute less than 1,000 damage. The question then becomes if Massachusetts' improved secondaries are worth the cost of the sigma and range difference from her sister ship, Alabama. I'm not convinced it is. It's certainly novel, but I wouldn't ever call it a fair trade. Massachusetts has less than ideal fire angles. Unmasking her X-Turret is just asking to get her penetrated through the front. Despite her secondaries, Massachusetts isn't ideally setup for brawling as you'll see in the Defense section below. Summary: 1.7 sigma hurts. Secondaries are surprisingly devastating. Unfortunately you can't always use them. Do you like to gamble? Her firepower is very RNG dependent between bad sigma and her secondary performance. Evaluation: What it would have needed to be : Amagi and North Carolina jockey for the top spot. Massachusetts would have needed better dispersion on her main battery and her improved secondaries to take this position. DefenseHit Points: 66,300Maximum Citadel Protection: 32mm + 310mm + 16mm roof Min Bow & Deck Armour: 32mmTorpedo Damage Reduction: 46% Massachusetts' durability is a bit of a mixed bag. THE GOOD: She has awesome torpedo defense -- one of the best in the game behind Alabama (49%), Musashi (55%) and Yamato (55%). I suppose you could call this good news for a battleship that's meant to be up on the front lines by design, not that I'd recommend eating fish if you can help it. Her citadel is fully submerged. All of the high tier American battleships (including Alabama) had their citadels lowered in early 2017. Massachusetts carries this same trend forward, making her much harder to get her machine spaces blown out. Awesome turret face armour. Massachusetts has 457mm turret faces and barbettes. The sloping on her turrets can bounce battleship caliber shells for days until you're in point blank ranges. Her Repair Party has a short reset timer. Massachusetts' Repair Party comes off cool down in half the time. She's better able to take advantage of multiple charges of her consumable when needed which increases the value of the Superintendent skill. It's easy for her to cycle through the maximum of five charges in a given match, giving her access to a larger health pool per game on average. THE BAD: Her citadel roof is 16mm. So if an enemy battleship shell does manage to penetrate her belt at a shallow angle, she doesn't have roof armour thick enough to cause their shell to ricochet -- it will simply overmatch and deliver a citadel hit. This is devastating, especially at close range. This only applies to the areas over her machine spaces (her magazines are better protected), but her machine spaces are huge. Cruisers love to burn her. With only 32mm or less everywhere except her turrets, barbettes and belt, Massachusetts is highly vulnerable to cruiser-caliber HE shells. With the right captain build, any 150mm+ armed cruiser can hit her over and over and over again for massive amounts of direct damage, never mind the resulting fires. THE UGLY Her secondaries are fragile. Remember those secondaries? Y'know, the gimmick that's the big selling feature of this ship? Yeah, those. They pop easy. Like most secondaries, they are not particularly well armoured and if Massachusetts gets spammed by HE shells or British cruiser AP, she's going to lose these turrets quickly. There's not a whole lot you can do to protect them, either. At best, you can use Auxillary Armaments Modification 1 in your first slot to double their hit point total (from 800hp to 1,600hp) but that's not going to save them forever if they get taxed. Overall, Massachusetts' protection scheme is best suited to medium range (10km to 16km) engagement distances in World of Warships. This gives her a chance to use some of her vaunted agility to help dodge incoming fire (ooh, a segue!). Up close, she becomes too vulnerable to brawl effectively if she gives up her sides. Evaluation: What it would have needed to be : Massachusetts would need quite a bit to bump her out of the doldrums of mediocrity here. She's far removed from being and little more than a bad citadel placement away from . Bow tanking is still as effective as ever so long as the enemies oblige you by throwing anything smaller than 460mm rounds in your face. Here Massachusetts outplays a tier X Großer Kurfürst, bouncing her 420mm AP shells in a brawl and using her superior agility to keep on the Kurfürst's flank while never giving up her own. If they catch your side, you're dead stupidly quick. Agility Top Speed: 27.5 knotsTurning Radius: 710mRudder Shift: 15.7s Maximum Turn Rate: 4.5º/s Massachusetts is the most nimble battleship of her tier. It's a shame she wasn't faster. Her flexibility is limited. Once she commits to a given part of the map, there's little chance of flexing somewhere else, never mind dictating engagement distances. For a ship with a lot of secondaries, this is a shame -- you're only ever going to bring them to bear if someone makes a mistake (that someone may have been you). Due to whatever quirk it is that dictates energy preservation in a turn, Massachusetts holds onto an extra couple tenths of a knot over her sister ship when her rudder's hard over. Combined with her small turning radius, Massachusetts can change her heading faster than any other tier VIII battleship and giving her comparable handling to a high tier Soviet cruiser but with a much tighter turning radius You can see now why I lament her lack of speed -- she could have been the complete package. Massachusetts is a bit of a sluggabutt when it comes to initiating a turn, however. Her sloppy rudder shift time leaves a lot to be desired, even if it is around the norm for a tier VIII battleship. In order to take advantage of her high rate of turn, it's recommend to equip the Steering Gears Modification 2 upgrade, though this will come at a severe cost to her fire damage mitigation. Given that you're likely going to be eschewing fire prevention skills anyway to upgrade her secondaries, this isn't a bad investment. Evaluation: What it would have needed to be : More speed. 27.5 knots just doesn't cut it if you want to be the best. Alternatively, shave off 50m from her turning radius. That will get people to sit up and take notice and steal the crown from Gascogne. Anti-Aircraft Defense AA Battery Calibers: 127mm / 40mm / 20mm AA Umbrella Ranges: 5.0km / 3.5km / 2.0km AA DPS per Aura: 151 / 238.5 / 120.5 Out of the seven American battleships at tier VIII+, Massachusetts has the least DPS but her effective AA DPS is better than Alabama and Alabama ST's and sits just behind North Carolina. Massachusetts is a powerful anti-aircraft platform. Her heavy secondaries are a mixed blessing as far as her AA defense goes. She's more likely to have skills like Basic Fire Training and Advanced Fire Training which will emphasize her AA power further but her upgrade slots will likely be filled with secondary-specific or range boosting modules rather than AA Guns Modification 2. This upgrade is necessary to truly solidify American battleship AA defense and without it, the range gap is enough to allow aircraft to make their drops. Still, Massachusetts presents a thorny target most CV players would rather avoid. Her dispersed AA guns makes her overall defense less vulnerable to being knocked out by cursory HE shells and it takes a sustained bombardment to suppress them fully. Her small and medium caliber AA guns are nicely dispersed, making them more difficult for single volleys of battleship caliber HE from Royal Navy battleships to neuter her AA power (they may have to shoot you twice instead). Evaluation: What it would have needed to be : More firepower or more range -- something to make her stand apart from the likes of North Carolina & Kii. Refrigerator Base Surface Detection Range: 16.56km Air Detection Range: 12.18km Minimum Surface Detection Range: 12.43km Detection Range when Firing from Smoke: 16.01km Main Battery Firing Range: 18.27km Detection Consumables: Spotter Aircraft / Float Plane Fighter So now we get to the bad news. Massachusetts has a big butt (and I cannot lie). While none of the American battleships are contending for a top spot in terms of concealment at tier VIII, Massachusetts is definitely the worst of the bunch. North Carolina's stock concealment is 900m better, for example. For a short ranged battleship with secondaries as her gimmick, more concealment would have been preferable, not less. It's only thanks to the failures of Amagi and Kii that Massachusetts has any pretense of mediocrity. As it stands, she hangs out with the chubby Richelieu and Gascogne in the bottom half, just behind Tirpitz in overall badonkadonk size. The only spot of good news is that her aerial detection range is excellent and can be reduced down to just over 9.4km after all upgrades, which gives her a little more flexibility while moving into position. One of the fun tricks you can pull off with Massachusetts involves taking advantage of smoke mechanics. Secondaries won't give away your position in smoke the same way as main battery guns will. So you can park Massachusetts in friendly smoke and let her secondaries go to town. It's hilarious. It's not terribly effective, mind you, but hilarious. Just make sure your friend has Hydroacoustic Search to spot those incoming torpedoes well in advance. Evaluation: What it would have needed to be : Lose 900m off her stock surface detection range or give her access to a game-breaking consumable like Missouri. No more Drama Llama There's only one skill build worth considering for Massachusetts despite what common sense will tell you: That's to go all out on her secondaries and never look back. No, this build isn't optimal, but it's FUN, damn it. MAN-otaur approved. Seriously, though, if you want a good build, take Superintendent to maximize her awesome Repair Party consumable. Build the rest as you will. Final Evaluation The story of Massachusetts in World of Warships begins with Alabama. Alabama was originally going to be for Supertesters only as a reward ship for those who had performed exemplary service in this volunteer role. The masses like you and I, were going to get her equivalent in the form of Massachusetts -- not-quite a clone with small differences here and there (slightly more agile, slightly less stealthy and a different small & medium caliber AA suite). But it wasn't meant to be. The community blew up and Alabama was released to the masses and Massachusetts suddenly found herself with an identity crisis. I've had my hands on this ship since December of 2017 and she's been in the works since at least August of that same year. This ship has gone through several different iterations with development accelerating towards late Spring of 2018 (which undid a lot of my previous work). I'm pleased with the final result, but there's a caveat: This is one Hell of a fun ship to play but she's not good. Secondary built ships are seldom optimal. Their gimmick is just too situational to top more well rounded ships. Massachusetts gives up a lot to be a secondary monster. As much fun as her pew pews are, they're not going to win many games in of themselves and she's not an ideal platform upon which to base such weapons. Bismarck, Gascogne and Tirpitz could have told you as much. These ships are all reliant upon a combination of factors to keep them relevant and competitive, between turtleback armour, amazing speed, torpedoes, agility, rapid fire guns and/or Hydroacoustic Search. Massachusetts weighs in among these brawlers with arguably the best secondaries of the bunch and a Repair Party that's available in half the time. She has nice agility and good AA power. But she's too slow. She's too easily spotted. This isn't enough to take the top spot from the brawlers. If people were hoping for another Tirpitz, we got what amounts to another Kii instead. So if she's not top dog among the brawlers, where does this leave her? Her artillery is only ever going to be okay with 1.7 sigma, so she's not going to compete with the likes of Alabama, North Carolina or Amagi. Even Kii arguably outshoots her with her ten guns to Massachusetts' nine. She's only ever going to be a mediocre artillery platform. And it's not like the combination of the two unlocks some new paradigm either. No, Massachusetts isn't good. She's not terrible either and her game play is fun and different from anything else in the American battleship line. That's good enough for me. I'm glad to see this final chapter of Alabama-gate come to a close on a relatively positive and interesting note. Would I Recommend? So if you could only have one high tier premium American battleship, which should be it be? Missouri, Alabama or Massachusetts? Not that she's available anymore, but Missouri is the defacto winner. Surveillance Radar and her broken, overpowered economy is just too good to pass up on. Out of the two remaining ships, Alabama is superior. She's well rounded if offering very little that's different compared to North Carolina. What Massachusetts offers is unique game play. That's it, really. She'll earn the same amount as Alabama, but you'll have to work harder for the same gains. PVE Battles How well does the ship maintain profitability in Co-Op modes and how does she fare against bots? Very yes. Bots will rush you without hesitation, bringing them into secondary range. That's exactly where Massachusetts wants 'em. Easy mode! Random Battle Grinding:This includes training captains, collecting free experience, earning credits and collecting signal flags from achievements. Yes. Massachusetts works well in Random Battles. She's great for farming Close Quarters Expert achievements. Team up with a smoke laying friend for extra hilarity. For Competitive Gaming:Competitive Gaming includes Ranked Battles and other skill-based tournaments. This also includes stat-padding. No. I'd give Massachusetts a pass here. Alabama is superior to Massachusetts and North Carolina bests them both. If you want to bring a brawler, dust off Bismarck or Tirpitz. For Collectors:If you enjoy ship history or possessing rare ships, this section is for you. Yes. She earned 11 Battle Stars in WW2 and is preserved as a museum ship. For Fun Factor: Bottom line: Is the ship fun to play? Yes. Secondary spec'd battleships are derpy fun. What's the Final Verdict?How would the ship rate on an Angry YouTuber scale of Garbage - Meh - Gud - Overpowered? GARBAGE - The boat is unbalanced, not fun to play and weak. The ship desperately needs some buffs or some quality of life changes.Mehbote - An average ship. Has strengths and weaknesses. Doesn't need buffs to be viable however she's not going to be considered optimal.Gudbote - A powerful ship, often one of the best ships at a given role within its tier. Usually considered optimal for a given task.OVERPOWERED - The boat is unbalanced and powerful. Typically she's either horrible to play against or she redefines the meta entirel In Closing This has been one Hell of a busy month. I'm still not caught up on everything that needs doing, though I'm happy to say that I am making gains on my work pile. This review is getting published five days sooner than I thought I might with only minimal corner cutting. So yay! Next up will be a review of HMCS Haida, due out before July 1st. Happy Canada Day to you all! If you enjoy my work, please consider supporting me on Patreon.  Appendix A list of sites, programs and people I rely upon to create my reviews.
  9. I had a dream today i would get my Black Massachusetts! My most wanted Black Friday ship as i love Massachusetts gameplay and she came out on the last container: Also got 70.000 FXP, 20 black camos and 10 streamer camos. video:
  10. Namely: Richelieu, Monarch, Vladivostok. And what are they followed by? Why, another Massachusetts. Just shows how fun the ship is. P.S. Had this game today:
  11. After finishing the Vladivostok grind, I've switched to Massachusetts. Unfortunately I do not have a specific Mass. captain so I used my standard tank build Montana captain (so no aft, msc, etc.) The only way I can respec is with doubloons (which are precious few). My upgrades are main armament mod 1, secondary battery mod 1, damage control mod 1, steering gears mod 1, and concealment system mod 1. Unfortunately, so far I've noticed the following patterns: BBs generally end up just bow-tanking or angling each other with little movement, and Mass. AP simply doesn't seem to do the trick against the likes of bow-on Lenins or other angled Massachusetts. One recent battle I attempted to rush and drive-by an isolated Lenin, but to my surprise his reverse speed was fast enough that it took me almost a full minute to close 7 km and he managed to chunk off quite a bit of hp b/c his reverse speed gave him the time to turn his turrets around and prepare for the drive-by. And I don't expect such tactics to work rank 5 and above (where I was yesterday). HE appears to be more effective yet a) I hate HE spamming with battleships and b) Mass. is not the type of BB to be able to win an HE spamming duel with another BB. My positioning in Massachusetts seems faulty. I've tried to use Mass. to set up crossfires like I did with Vladivostok but she seems more suited for closer ranges and the above issue still comes into play at medium-long range. Yet to close to closer ranges ranges is typically suicide via focused fire. Where am I supposed to position as Mass.? In the center? On the outer flanks of a cap? Inside a cap? Around an island? I seem incapable of kiting effectively, bow-tanking, or pushing without quite a bit of support. Don't get me wrong, I know Mass. is capable of such things (well, except maybe the last one) but I cannot seem to manage it. To use all 3 turrets seems to result in BBs chunking me for 7-8k damage at a time while I ineffectually return fire; to do the second is to invite HE spam and a grueling bow-on BB duel; and even pushing seems impossible to do without heavy damage or people obligingly showing broadside for no discernible reason. At least Vladivostok has much better accuracy and tankiness when angled or bow-on. I seem overly dependent on the destroyers in my team. Probably due to the last 2 points, every time I enter a battle in a battleship it seems I am completely dependent upon the destroyers in my team. If they manage to overcome the enemy dd's, then victory is usually assured, but if the enemy destroyers win then usually I'm reduced to kiting away and fearfully wondering if HE will start raining from a smokescreen or torpedoes suddenly appear on my broadside. There have been a couple of battles now where it's down to 2+ destroyers on the enemy team and 1-2 cruisers and/or battleships on my team and so far the destroyers seem to win more often than not. Even switching to HE doesn't appear to help much. Apologies if my tone sounds too much like a complaint, but I am frustrated by my ineffectiveness in Massachusetts, especially considering she is among the best, if not the best, battleships of tier 8, and I wish to know how to turn my so far atrocious performance in Mass. around. What tactics should a Mass. use in ranked (and randoms, for that matter)?
  12. So I got a supercontainer on the PTS and lo-and-behold, the very ship I was saving up dubs for on the live server I don't suppose this ship will cross over onto my main account and I will be a very happy sailor? (Please say yes) Also this is the first time a supercontainer has ever dropped a ship for me, and of course on the PTS.
  13. Hello! I was trying to search builds for some premium BBs. My first question is regarding Gascogne (1/1.000.000 players use it). I have a Massachusetts with secondarie build (captain 14 yet) and i am making Tirpitz the same. This one is farily easy, but i dont reduce the fire time neither the chance to ship get fire. I know Gascogne cant do the same as germans and USN. How may i build her? Commander and upgrade slots Usually on BBs like Massa, Tirpitz, i use: 1 - Priority target 2 - Manual Fire control 3- Expert marksman 4- Basic fire training 5- Superintendent 6- Advanced fire triaining I know for Amagi, Ignis, Ragnarok i cant build secondaries... And even further, on French premium line it is like a 3rd branch... I have: Ignis Purgatio/Ragnarok, Gascogne, Alabama, Massa, Tirpitz, Kii, Georgia, Champagne.
  14. MockingBird94

    Massachusetts or Alabama?

    Should I get Massachusetts or Alabama? The other page was deleted so I had to make a new one.
  15. i want to have some t8 premium BB but i dont know which onesni should get. I have alabama and i am not very found of her. I will surely get Amagi pack: Ignis Purgatio and Ragnarok. i was thinking into get at least 2 more of these ships. are they worth of it? i seen youtubers video and wg video regarding them and couldnt decide... I see some Roma in battles, no Lenin, no Amagi and much Massachusetts. should i get any? should i get 2? none? all of them?
  16. HuTao_prpr

    Close Quarters Cinematic

    https://www.youtube.com/watch?v=rq7HHcaeKao Another short cinematic I made. For some reason, the free camera in the replays doesn't allow zooming in, so have fun viewing this fully zoomed out footages lmbo
  17. This is a random battle in playing a tier 8 Massachusetts Battleship on the Land of fire map by my clan mate Tolez. This is a good battle to watch. The Massachusetts is a solid BB. Congrats on the achievements Tolez
  18. I'm only into my first 10 games thus far. However, I did learn a good lesson in that passing judgement on a ship based solely on "hard stats," caused me to miss out on a fun experience for a long time. Ever since the Mass has been available, I've always bitten my thumb at her "so to speak." This was mainly due to the fact that she has a very short main gun range "by USN standards," and I also knew her main battery accuracy was pretty not good. Also, I have the Alabama, which has good gun range and pretty decent accuracy. Therefore, it never crossed my mind to get the Mass. However, I got about 20k doubloons in my last round of santa crates. I saw I could get the Mass for 25% off, just under 9800 doubloons in the Armory. Since I do enjoy collecting ships, and getting Mass would give me all 3 t8 USN BBs currently available, I picked her up. I put my old 19pt NC captain in her "since I had him respeced for my Ohio," and off I went. I only managed 80k my first game, but I was playing it safe since it was a t10 game. Third game I was top tier and managed 140k and I don't think I'll have any issues doing a lot more once I get used to her. Basically, I learned that while not great, the main gun accuracy wasn't as "stupidly bad" as I thought it would be. Her secondaries are awesome and I've gotten a good amount of damage out of them every game so far. She also seems to deal with planes just as good as you would expect from a USN capital ship. Long story short, I'm glad I took the gamble picking the Mass up. I think I'm actually going to like her more than the tirpitz and Bismarck and I'll probably try her out in the clan brawl on Saturday.
  19. A quick video about the Anchors Away tour when it stopped by Battleship Cove to see the USS Massachusetts, and I also attempt to wheedle a few tidbits of info from @FemennenIy! https://youtu.be/1g_Rc3Vzf3o
  20. Carbapenem_17

    USS Massachusetts doodle

    Just a small doodle I did right after the Mass. did its debut. I wish they'd kept the measure 22 camo for it though
  21. SpudZero

    Massachusetts back in the shop

    I see the Massachusetts is back i the premium shop, she's a great ship for PVE mode! Glorious secondaries and she can tank like it's nobody's business. WG, please take note, as I already have this beautiful ship, I obviously wouldn't buy her again, However... there IS a black version that I would gladly purchase should you be so inclined to offer that up again. And I wouldn't mind a black version of the Tirpitz too..... yanno... all bundled up and such lol
  22. Maybe I'm crazy, but it sure seems like fires start on the Massachusetts a LOT more now since the patch than before it. Anyone else noticing a big sudden difference?
  23. I see there are special missions for ranked battles on the Massachusetts, Roma, Kidd, and Prinz Eugen. However, being all T8 ships I'm wondering if you can take full advantage of these missions once you move to T10 ranked. Can anyone who have purchased one of these packages chime in on if the mission can be completed outside of T8 ranked (such as in any game mode)? Thanks!
  24. I really hope it's Tier 8 all the way, or maybe make a Tier 10 USS Maine (3rd ship of Montana-class) with impenetrable citadel and 8 km, -40% dispersion secondaries, WG. The ranked battles can't go without the Big Mamie. Thank you for recommending this ship to us, TheDreadnought. Without your verdict I thought she was just another money-grabbing gimmick that WG threw at us.
  25. Massachusetts is fun. More importantly she has had a positive effect on players despite having less accuracy than NC and Alabama. Her secondaries are giving players the courage to play the way BBS should, and they’re seeing their damage go up.
×