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Every time I get certain maps like for example Two Brothers I breathe a sigh of relief because I tend to do well on them. With other maps, Islands of Ice for example, my hopes for a good game evaporate. Do you do better on some maps and worse on others?
So, I decided to play a bit around the Wowstactik site and came with a simple idea to try to help how Okinawa layout could be more enjoyable for players. For me, Okinawa with the A-B-C layout put a large emphasis on open water combat, being a not so enjoyable experience for all. So I came with a idea that changes nothing but the spawn and cap position. Of course is not perfect and any positive feedback will be welcomed (and maybe who knows WG notices this thread and they might consider this or a different layout in the future). So there it goes: Right from the start the team has to make a choice: Do they go for both smaller caps at where today is A? Or they attempt to get one and focus on controlling the larger cap so they flank the enemy team? The idea to have caps taken is to speed up the game, while they are on the enemy side to seem tempting for the DDs to capture them. As mentioned, is not perfect neither I'm putting as THE solution but rather a idea that might bring more ideas to make Okinawa more enjoyable.
Navalpride33 posted a topic in General Game DiscussionOk boys I will try to be brief and straight to the point. Its to long of a tier X grind from Ranked 16 to 2. No ocean map. Excitement don't start until halfway into the match for the majority of the games (at least in matches that I have participated so far). Some tier 10 maps are too big for the event IMO. At tier X with the current Ranked system, The Conqueror is the must toxic ship because It has the unfair advantage of out farming damage then anyone in the fleet it joins A Conqueror driver, never has to play the objective per se. All he has to do is out damage the fleet and well his star is saved from being taken away. The effect this has on the fleet it joins is Even in a lost, he will never lose a star because his damage farming capabilities This causes the rest of the fleet to try to win at all cost but, if its a loss, its no longer a wait to see who saved there star situation. Thanks to the overwhelming fact the conqueror can out damage the fleet (and probably tops the red team as well if he could). Everyone will lose a star except the Conqueror. I believe its an unfair situation. But if WOWS lets you get away with it, HECK I would use it too. But its not right. lol I can probably think of more but its a feed back thread... Speak your minds, I love Ranked, I mean its the above points that sours me to it but over all I enjoy the format. If anything I suggest a solution. A Tier 10 only ranked with different rules/regulations and a mix tier ranked with the current system. I feel player retention for the long run doesn't start at tier X. Its in the lower tiers. GL/HF
Taichunger posted a topic in General Game Discussion4 in a row in Coop on the cramped choked craphole of Shatter, by far the worst map in the game. I thought WG had fixed it so that doesn't happen. I moved down to T5 lest I get that garbage yet again.