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  1. Ok boys I will try to be brief and straight to the point. Its to long of a tier X grind from Ranked 16 to 2. No ocean map. Excitement don't start until halfway into the match for the majority of the games (at least in matches that I have participated so far). Some tier 10 maps are too big for the event IMO. At tier X with the current Ranked system, The Conqueror is the must toxic ship because It has the unfair advantage of out farming damage then anyone in the fleet it joins A Conqueror driver, never has to play the objective per se. All he has to do is out damage the fleet and well his star is saved from being taken away. The effect this has on the fleet it joins is Even in a lost, he will never lose a star because his damage farming capabilities This causes the rest of the fleet to try to win at all cost but, if its a loss, its no longer a wait to see who saved there star situation. Thanks to the overwhelming fact the conqueror can out damage the fleet (and probably tops the red team as well if he could). Everyone will lose a star except the Conqueror. I believe its an unfair situation. But if WOWS lets you get away with it, HECK I would use it too. But its not right. lol I can probably think of more but its a feed back thread... Speak your minds, I love Ranked, I mean its the above points that sours me to it but over all I enjoy the format. If anything I suggest a solution. A Tier 10 only ranked with different rules/regulations and a mix tier ranked with the current system. I feel player retention for the long run doesn't start at tier X. Its in the lower tiers. GL/HF
  2. New Islands of Ice map

    Okay looking at the Developer's Blog for 7.9 on the website, I see the redo of this map. Personally I think it is a cluster... It looks like a cross between Tears of the Cruisers and Mountain Range. I would leave it alone.
  3. 4 in a row in Coop on the cramped choked craphole of Shatter, by far the worst map in the game. I thought WG had fixed it so that doesn't happen. I moved down to T5 lest I get that garbage yet again.
  4. Come on devs. It's really time we had some new maps, playable maps, not crap chokefest garbage maps like the hopeless Sleeping Giant, and not rearrangements of spawns and caps, but actual new maps that permit flowing tactics and new gameplay, especially in the high tiers where the maps are now boring and repetitive. Stop with all the changes for a while. Make ten new maps.
  5. It's not often we see WGing update the maps, but with Cleveland now at Tier 8, do the maps need to be updated to reflect the heavy deployment of Radar in every MM Random Battle? I'm asking, because while I've adapted to how much Radar is in the games I'm playing; I've noticed that all this radar is not just forcing DD players to change their tactics, it seems to even go so far as chilling the DD role because less experienced players aren't playing their class roles as intended (?). If I'm even partially on point, wouldn't the sprinkling of atolls and DD specific cover that can be used against successive waves of radar consumable usage, while still being able to spot and advance? I really don't know, in my head this seems also like a bad idea and a crutch for DDs to not learn to play their ships in spite of increased Radar in matches; but if not a change in maps, would it be wrong to give a 2-3 knot boost to DDs across the board save Soviet DD's? Would love to hear thoughts on this. Regards,
  6. I would pay $50 to never see Islands of Ice again. Fugliest map in the game offering the worst games. I have backed off playing ships which get that map.
  7. Hey WG: New Map Ideas

    I'm just running this up the flagpole to see if anyone salutes it. Would it be possible to create a good operation around WW1 and WW2 raiders? Think Emden and Graf Spee. I have not had time to think this through so be gentle. Please. It would look something like this: Three categories of ships. 1. The raider or raiders. 2. A convoy of merchant ships and perhaps some solitary merchantmen. 3. A squadron of hunters trying to track down and destroy the raider(s). (Maybe 3 ships?) That's all I got so far. What are potential problems with this scenario? How would you improve on the idea? For me the stories of the solitary raiders are amongst the most exciting ones of both wars. Feel free to post your own map scenarios.
  8. Homogeneity

    At the end of the video they talk about introducing 8v8 in clan battles and allowing 2 battleships. Here's my question: Does this not simply turn clan battle strategy almost universally into send a bb, a dd, and two ca's to their respective flanks to see what happens? Does this homogenize CB strategy even more than it already was? Or am I simply not being imaginative enough? (PS: I do really like the idea of global clan battles btw.)
  9. maps

    I once heard that the Okinawa map was a map that they took from a real life location. are there any maps that are real life locations? (except ocean lol)
  10. Fix their damn maps and remove all the invisible get you stuck for no reason shallows and invisible extrusions from islands.
  11. It's been three years and we still have three modes that players like, tolerate and hate. My first proposal is a fix for Standard. Eliminate the caps and shrink the borders every so often. Force players to engage. Is it perfect? No. Does it forget about CVs completely? What's a CV. Still, i think it at least forces actions and eliminates camping. The second is a new Hot Zone or King of the Hill mode. One cap zone, the length of the map in the middle. Points go to the team with the most ships in caps. It's simple, yet effective. The video explains them better. Let's get the discussion rolling on new maps. I want to hear your ideas. It's time to get some positive change rolling to freshen up the game.
  12. WoWS needs a map rotation on a weekly bases. It'd make the "meta" more predictable, thus, empowering the players to be PRO-active in their ship/captain builds/selections. A map rotation also solves the problem of map monotony and can bring out some "unpopular" maps (aka the ones that are actually well designed) to light every once a while. A rotation also will make he map pool look bigger and lessen the demand for new maps.
  13. The New "Sleeping Giant" Map

    ....if you've seen this new map on the PTS you might've had the same reaction as me: ...great!....finally some new maps... ...but just looking at this one, you'd know it might well be a non-starter... ...at the beginning, I put "freakish" in the open chat... .....someone on our side put, "****ing stupid map" or words to that effect. ...I thought, if people put Tears of the Desert at the top of their hate list like I've seen, they'll hate this even worse.....there's not much of a way through to the enemy for most of the map, and the A zone is almost completely blocked off north/south for anything like a meeting engagement to take place--with high mountains, etc...I had to go from south of A clear to the C side and up the map edge to get into action without obstructions...we won, but I think it was strictly from having a better CV player... don't get me wrong--I want new maps of course and I'm glad they're in the pipeline, but this one looks like it would take a lot of adjusting to and at the end the only good thing about it is that it's equally a pain to both sides...
  14. I know that this is all over the forum know but here is. Just in case you do not feel like reading a wall of text and just want to hear the changes. But there is a wall on txt in the video just in case lol
  15. This map needs more rotation since many team have no clue how to play it other then camp at the bottom or sides of the map. It seems quite a large segment of players dont know the concept of shoot and move. Increse the rotation or at least bring more maps in with less or lower islands to change things up from camp to shoot and manuever
  16. Size and Battle Tier from: http://wiki.wargaming.net/en/Ship:Maps By Low Battle Tier and Size Size Battle Tier km x km Low High Islands 24 1 3 Polar 24 1 3 Solomon Islands 30 2 5 Big Race 30 2 5 Archipelago 30 3 5 Ring 36 4 6 Strait 36 4 7 New Dawn 36 4 7 Fault Line 42 5 7 Trident 48 6 8 North 48 6 9 Northern Lights 48 6 9 Estuary 42 7 9 Shards 42 7 10 Neighbors 42 7 10 Haven 42 7 10 Two Brothers 42 7 10 Hotspot 48 8 10 Land of Fire 48 8 10 Trap 48 (old) 8 10 Tears of the Desert 48 (old) 8 10 Okinawa 42 9 10 The Atlantic 48 9 10 Islands of Ice 48 9 10 Loop 48 9 10 Mountain Range 48 9 10 Sea of Fortune 48 9 10 Shatter 48 9 10 Sleeping Giant 48 9 10 Warriors Path 48 9 10 Ocean 36 10 10 Archipelago Tier III - V 30 x 30 km Update 12-03-16 The Atlantic Tier IX - X, Bastion Mode 48 x 48 km Update 03-04-18 Big Race Tier II - V 30 x 30 km Estuary Tier VII - IX (V & VI anecdotal) 42 x 42 km Update 12-03-16 Fault Line Tier V - VII (III & IV anecdotal) 42 x 42 km Haven Tier VII - X 42 x 42 km Added 3-6-17 Hotspot aka Bees to Honey Tier VIII - X 48 x 48 km Updated 6-28-18 Islands Tier I - III 24 x 24 km Islands of Ice Tier IX - X 48 x 48 km Updated 9-20-18 Land Of Fire aka Tierra del Fuego Tier VIII - X 48 x 48 km Updated 3-28-18 Loop aka Zigzag Tier IX - X 48 x 48 km Update 01-17-17 I've resubmitted the maps from Current Maps to this thread. With the removal of the Maps Discussion forum I feared that Current Maps will be buried in the general discussion forum. I'd like to send a shout out to @WolfofWarship for pinning this version of the thread. Full size maps are available by left clicking on the maps. Copy commands are available by right clicking on the full size map, including copy location. I think these will be useful to clan strategists.
  17. Rate the maps - Group 2

    Rate which maps you like and which you don't. First group
  18. Rate the maps - Group 1

    What are your opinions on the current maps? Rate which maps you like and which you don't. Second group And incase you forget which maps are which: http://wiki.wargaming.net/en/Ship:Maps
  19. That island in C? No tactical choices. Whoever put that island in C obviously never plays the game. You can go C and wait behind the island. Or swing wide and die early. You can go B and die early You can go A and pray your DDs can cap. Shatter is the worst map in the game, rigid, dull, with stupidly high islands. Same. game. every. time. If I am Solo, I am exiting from now on. Not playing that garbage ever again. It's a complete waste of time. Shame on the people who created that garbage and forced us to swallow it. Devs, play the game sometime. You might be shocked at how unplayably stupid most of the high tier maps are.
  20. Just curious what people's opinions are about the development of new content in the game. Feel free to leave your thoughts below the poll. Thanks for all positive feedback!
  21. New Maps

    Seen a lot of new ships come out lately but do they ever make new maps? A lot of you have played more than me, but even for me at 900 battles the maps are getting stale. It can't help player retention. I would love to be able to play 10 straight games and not play the same map twice. Never happens. Appreciate it if someone could tell me they will make more.
  22. Tears of the Desert

    It is time for this horrible map to be removed from the game. This map is beyond saving and it is the dumbest map in the whole game. The entire match, people just sit behind islands and camp, taking shots over islands and never advancing. There are no tactics involved on this map, only a game of who can camp the best. High tier maps in general are beyond low quality, and need serious help.
  23. Strange Symbols

    Has anyone else been noticing all the strange symbols on the maps? Is this indicative of a special event?
  24. Location, Location, Location

    Once upon a time I tried to get a discussion of strategies going; today I was going to use this topic as a question for the unicum help desk, but the form wouldn't load in Firefox or work in IE, so oh well. But anyways, more and more (especially for the past six months compared to last year) I've been seeing lots of ships go haring off in counter-productive directions once they spawn into a match and work up speed. This is also something I still struggle with in matches, often finding myself too exposed at start or too far away during the middle, if not simply outranged & outclassed thanks to matchmaker giving me the ol' ''4Q''. So my question is, Positioning; - Are there any guidelines to determining good positioning habits versus bad positioning habits. - Which ships, or types of ships, should almost always go to support the nearest cap or flank (depending on mode). - When playing in division, how far a distance is it acceptable or effective to get from other div-mates or the team itself. - How often should a player not fire in order to try and conceal their ship moving into its most effective range, as damage=experience. - How much time is acceptable for a ship to take it's guns out of the fight, whether by range or terrain, to support a cap or flank (depending on mode). - What to do if players find themselves outnumbered on the weak side, because less than four or five ships bothered to support that cap or flank (depending on mode). - Is there anything that can be done if players find themselves in the path of a red push or outright lemming train, just because they spawned near that cap or flank (depending on mode). - How do players in low tier ships compensate for finding themselves spawned ahead of the team or out on a flank; in particular when detected early by a red DD before they can reposition out of being focused.
  25. Tatertoplaptop player here. Hence my puter is very sensitive to any change related to graphics. This last patch mentioned some changes which of course they said would improve performance. I've had TWO thermal shutdowns since the patch. Everyone will tell me otherwise - but in the past after such announcements, certain maps would pound your machine at least twice as bad as other maps. My understanding - since they keep things close to the chest and you got to guess - is they sometimes forget to optimize/compress the graphics for the low quality game players. I'd like to know if you guys have seen any greater demand on your graphics cards (those with separate cards) or MB graphic chips, most notably fans running longer, hotter CPU temps, that sort of thing.