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Found 8 results

  1. Crucis

    Clan Brawl maps

    In 8.8, there's a couple of Clan Brawl nights coming up. And there are 5 possible maps with very different cap placements. However, if you look at the Update 0.8.8 article on the main page, two of these maps, Hotspot and Warrior's Path, look nothing like their normal versions. Are these Clan Brawl only variations or upcoming changes to these maps? Please, oh please, let them be new versions! In lieu of more new maps, some seriously changed existing maps (to the point of feeling like new maps) help to create some much needed map variety! @Femennenly I don't know if anyone else has noticed this, but it'd be nice to get some info on this from WG.
  2. LiskaBystrouska

    Easter Egg Hunting

    When you get sunk early, you pretty much have three choices: hit ESC and pick another ship, right-click and watch your teammates continue the fight, or shift-right-click and take a look around. Surprising what you might find when you choose the third option. Here's a few that I've seen.
  3. This season's maps are Hotspot, Sea of Fortune, Mountain Range, Neighbors, Trident, and Greece. Of these, only Hotspot had an actual image, because it was using a new cap layout, while the others "use the domination mode" (it is unspecified which layout is used for maps with multiple layouts. This is unacceptably ambiguous: the wiki has no cap layouts at all (Greece doesn't even have an image), and while I'm sure most of us remember the cap layouts, Hotspot, for an example, has had several different layouts recently in competitive modes. Greece has two layouts: one from ranked and the other from randoms. The only place you can actually check the layouts is a training room, and those aren't always correct for competitive anyway. You haven't been shy with filling us in on everything else, why are you skimping out on the maps? It's inconvenient to players at best, when they should just be under an expandable section like the missions are.
  4. I sure there is a reason somewhere, but why are there so few maps? How hard is it to make a map? There could be hundreds of maps in a rotation so you would not see the same map for weeks or months. We have all had the experance of the same map 3 or more times in a row. If it's for competative then stop that. Talk about the 1 percent that demands they are the only ones catered to above all else. And no I dont want that argument please. If any one knows whys so few maps pleae let me know. Is there a technical reason?
  5. Every time I get certain maps like for example Two Brothers I breathe a sigh of relief because I tend to do well on them. With other maps, Islands of Ice for example, my hopes for a good game evaporate. Do you do better on some maps and worse on others?
  6. So, I decided to play a bit around the Wowstactik site and came with a simple idea to try to help how Okinawa layout could be more enjoyable for players. For me, Okinawa with the A-B-C layout put a large emphasis on open water combat, being a not so enjoyable experience for all. So I came with a idea that changes nothing but the spawn and cap position. Of course is not perfect and any positive feedback will be welcomed (and maybe who knows WG notices this thread and they might consider this or a different layout in the future). So there it goes: Right from the start the team has to make a choice: Do they go for both smaller caps at where today is A? Or they attempt to get one and focus on controlling the larger cap so they flank the enemy team? The idea to have caps taken is to speed up the game, while they are on the enemy side to seem tempting for the DDs to capture them. As mentioned, is not perfect neither I'm putting as THE solution but rather a idea that might bring more ideas to make Okinawa more enjoyable.
  7. Ok boys I will try to be brief and straight to the point. Its to long of a tier X grind from Ranked 16 to 2. No ocean map. Excitement don't start until halfway into the match for the majority of the games (at least in matches that I have participated so far). Some tier 10 maps are too big for the event IMO. At tier X with the current Ranked system, The Conqueror is the must toxic ship because It has the unfair advantage of out farming damage then anyone in the fleet it joins A Conqueror driver, never has to play the objective per se. All he has to do is out damage the fleet and well his star is saved from being taken away. The effect this has on the fleet it joins is Even in a lost, he will never lose a star because his damage farming capabilities This causes the rest of the fleet to try to win at all cost but, if its a loss, its no longer a wait to see who saved there star situation. Thanks to the overwhelming fact the conqueror can out damage the fleet (and probably tops the red team as well if he could). Everyone will lose a star except the Conqueror. I believe its an unfair situation. But if WOWS lets you get away with it, HECK I would use it too. But its not right. lol I can probably think of more but its a feed back thread... Speak your minds, I love Ranked, I mean its the above points that sours me to it but over all I enjoy the format. If anything I suggest a solution. A Tier 10 only ranked with different rules/regulations and a mix tier ranked with the current system. I feel player retention for the long run doesn't start at tier X. Its in the lower tiers. GL/HF
  8. 4 in a row in Coop on the cramped choked craphole of Shatter, by far the worst map in the game. I thought WG had fixed it so that doesn't happen. I moved down to T5 lest I get that garbage yet again.
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