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Showing results for tags 'manual'.
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Maybe make the ability to press 4 or something and you can manually fire your AA guns so you can do something about oncoming planes instead of having hoping your AA shoots them down, and shooting at them would be fun. Pressing 4 again could switch to different sectors of the AA coverage, kind of like how 3 switches torp options. If you are under heavy fire, you could just not press 4, and the AI could control the AA as it does currently. As def AA goes, maybe it could be changed to increase RoF of manually controlled AA guns, or increase damage. I just think this might make CVs more fun to play against, and maybe people wouldn't hate them (as much) as they are now
WOWs Techs and Code Writers: In WWII should a ship encounter ships close up and in smoke or storm they would random fire to see if they would get a hit as a way to locate (especially if they knew the enemy was close and conditions were bad).. Since we can blind fire in storms and smoke with main guns, i would highly encourage you guys to allow the player to manually pick a coordinate for the secondaries to begin firing until you disengage. I understand the current programming is set to fie on the middle part of a ship's bow; however, to make this more realistic and give BBs and Cruisers a little help when being gunned from smoke. Most BBs and cruisers do not have radar so at least this is one option for the CO to use those secondaries. Perhaps performing some tests with manual secondary control to allow the player to choose the target versus the game is worth a try? Love the game thx..