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Found 11 results

  1. WOWs Techs and Code Writers: In WWII should a ship encounter ships close up and in smoke or storm they would random fire to see if they would get a hit as a way to locate (especially if they knew the enemy was close and conditions were bad).. Since we can blind fire in storms and smoke with main guns, i would highly encourage you guys to allow the player to manually pick a coordinate for the secondaries to begin firing until you disengage. I understand the current programming is set to fie on the middle part of a ship's bow; however, to make this more realistic and give BBs and Cruisers a little help when being gunned from smoke. Most BBs and cruisers do not have radar so at least this is one option for the CO to use those secondaries. Perhaps performing some tests with manual secondary control to allow the player to choose the target versus the game is worth a try? Love the game thx..
  2. New CV Captains? Need to Learn Manual Drops? Only have 3 minutes?! This video is for you!
  3. I asked in Q&A thread. I've commented on a couple of admin threads. Nobody will talk to the elephant in the room, let alone admit there is one standing in the center of the room. On the coffee table. Balanced on one foot. Holding a teacup with it's trunk. And it's yellow, with green polka dots. Putting a t5 carrier into a match with a t6 carrier is wrong. You cannot justify it as being balanced, fun or any other spin-phrase you might like to utilize. Heck, it can't even be pushed into working as intended. I suggested it elsewhere - just want to emphasize it again - here goes.... slightly modified after reflection... In a T6/T5 carrier match, neither carrier gets manual drop/manual strafe, manual anything. Period. Done. Please make this effective as of the next patch. Thanks. And - tiafyc
  4. Manual Secondary Armament

    Alright my question pertains to Manual Secondary commander skill. It is a 4 cost skill so is it worth it. Right now i have a Bayern and i do realize the main benefit from Manual Secondary isn't until tier 7+. But since i was using this commander crew on the Scharnhorst for ranked battles the past few weeks with a secondary build it seem appropriate. Using Secondary Battery Modification 2 in this slot; coupled with the Advanced Firing Training and Manual Secondary Armament. 20k xp from getting the Gneisenau which also has torps i can utilize when brawling im debating on rather or not the Manual Secondary is actually effective, one of the main downfalls i have seen with it is when facing two ships, typically another battleship with either a cruiser or destroyer. With the Manual Secondary i have to pick which one i want to shoot at where as without it if both ships are on each of my sides the secondaries will shot at both of them, as long as they are in range. I have veered away from an AA build seeing how not every match you will have carriers, making AA guns only effective against spotting planes other enemy ships may use, but that is it. In exchange for Manual Secondary i have contemplated fire prevention, so that for my battleships there is a less chance for fire and only 3 locations, the only problem i have with that is i cant find anything showing how many fires you ship could potentially get and that at most i may have two fires going at once. Currently my commander skills go as follows: Priority Target, Expert Marksman, Superintendent, Manual Secondary Armament, and Advanced Firing Training.
  5. Looking for a link or an official explanation of the advantages and disadvantages of the following 1. Manually selecting AA target. 2. Manually selecting Secondary target. Please assume that I am asking the benefits of this based on NO additional Commander perks. ie. I understand that manual secondaries won't fire without a target selected if you have the skill "Manual Fire Control for Secondary Armament" and I understand you don't get the bonus for the skill "Manual Fire Control for AA Armament" except on the selected target.
  6. When playing CV, usually we goes to the overhead control mode instead of the actual airplane/ship mode. However, recently when I played CV, every time I select squadron by circle it, it will bring me to the squadron's camera view. It's very annoying and it causes me missing the opportunities to manually drop.
  7. I was trying to google for the manual written by Tameichi Hara as some of the stories in his memoirs seemed on point. Then I found this. Written for the USN Pacific fleet and Hara has good words to say about their coordinated attacks in his book as well. Could be applicable really to both USN and IJN... not sure about the borderline CLs though. Definitely adaptable for this game. http://dreadnoughtproject.org/friends/dickson/DD_TorpedoAttack_DTB1943.pdf Just don't get us nerfed again.
  8. Hi All, I have a question regarding Manual Fire Control for Secondary Armament. Suppose there are two enemy ships on each side of my BB, can I select two targets on each side together for secondary to shoot or I still could only select one target? If in the later case, that only one side of secondary will fire with the skill, do you think it is a bug or need to adjust by WG a little bit?
  9. Manual or Automatic?

    Hey guys! So I just unlocked my Tier V Zuiho Carrier and I'm having a lot of fun with it. I only recently discovered the ability to manually attack but whenever I try it I miss horribly. I've been doing well with automatic targeting for dive and torpedo bombers, but I've also read that you can get a lot better results from learning manual targeting. So which should I do? Is learning how to manually attack worth a dozen losses as I try to figure it out, or does automatic work just as well and I shouldn't bother with manual? Because I've found I do a lot better when I don't experiment with manual. As a side note, in dogfights, is the manual fighter attack useful? Thanks all!
  10. Is there any actual manual (as WoT has) or real training available? I find no manuals, and I have looked at the "training" vids, but all that I've found are just vids by WG or individuals showing battle scenes, with no actual instruction. I.e., how do you actually play? Tactics of ship types isn't what I need. Other than movement, which is the same as WoT, how do you use weapon systems or other equipment effectively, or at all? What do all the icons mean on the minimap or main screen? Do you progress as a captain (I've seen that mentioned but saw no details)? Etc. The only answer I've had was in an actual mission (open beta), where someone replied "Just play and figure it out." Which isn't really my favorite answer. I'd like a little more understanding instead of just having to pound the keyboard and play trial-and-error. Shooting guns... I get that, you have to practice. But do you shoot when your reticle is orange or green? (I haven't yet discovered what the difference is, and you can shoot either way.) How about laying an effective torpedo spread, or using planes from a carrier, and so on. Just a bit of information would be nice, instead of flailing around and hoping to stumble on the answers. Surely there is something out there.
  11. OOM's guide to Carriers

    Aircraft Carriers Aircraft carriers can be very confusing for beginners, and thus many people abandon this class. So I am making this guide to help players new to the class with there problems and maybe they will come to enjoy the class as much as I do! What is a Aircraft Carrier exactly? Aircraft carriers as the name imply's carry aircraft, and it is these aircraft that allow them to strike at far off targets. As such aircraft carriers are often compared to WoTs artillery even though they have nothing in common save a top down camera that they use. Subclasses Aircraft carriers come in many forms and different types, knowing what kind can mostly be determined by just looking at it, however sometimes it is better to take a closer look at the different types. AV seaplane tender (Gonna get kinda goofy with this one) Many years ago there was boats with planes that had to make do with cranes to launch aircraft... Due to many factors they did not survive the testing age... All that is left is fossils (pics) of these once great ships from a age long past... CVE Escort Carrier Escort Carriers are meant to escort convoys and in many cases were converted form ships that would be in convoys themselves. As a result they were not fast and carried only a few aircraft. you will encounter these at the early tiers CVL Light Carrier Light carriers as the name implies are aircraft carriers of a small size with low armor and high speed. There size means they don't carry many planes, most are based on cruiser hulls or were purpose built. You will encounter these at the early tiers. CV Fleet Carrier Your standard issue aircraft carrier nothing really special here, based on larger cruisers or battleships or purpose built, carry more aircraft and have more weapons then light carriers. You will see these at the mid tiers and high tiers. CVB Armored Carrier The armored aircraft carrier is basically a fleet carrier with a armored deck built to resist bomb hits This helps when dealing with fire from lower caliber AP shells and HE at long range. What this doesn't help with is that battleships can now use your armor to get maximum damage AP hits without worrying of over penetrating your hull with plunging fire. Aircraft The most important part of any aircraft carrier, is its aircraft compliment. This is made up of a combination of bomber, and fighters based on how the modules are setup. Fighters Standard issue run of the mill aircraft useful to dogfight or scout. they are the fastest aircraft you will have on board and can be used for searching for enemy's, intercepting bomber, escorting your own bombers or carrier, or just straight out killing enemy fighters. Torpedo Bombers The standard striking force of most players, torpedo bombers drop torpedoes which will cause huge damage, flooding, and great internal damage, and may on rare occasions blow up small turrets on the side of a ship. However he aware that some of the heavy ships come with torpedo bulges which will lower the overall damage that to torpedo can cause. Dive bombers The general purpose strike craft and probably the easiest to get damage with, they don't cause much damage with each hit, but they will set the enemy on fire, and have a high tendency to wreak external modules, such as AA and secondary batteries, which in turn will gradually lower the ships ability to defend itself from further strikes. Roles There are many ways to play a carrier, but the best way depends on your play style and how much you can handle at a time. The AIRFIELD This one is probably the reason some think of carriers as artillery from WoTs. This basically involves finding a island and parking yourself in such a way that you can only really be hit from a few directions. Basically you become a part of the island you have picked, doesn't even matter if you get stuck. The Patrol role A very basic one that quite a few people do it basically involves you just moving around in behind your allies, and keeping out of sight, most people do this one. Front line OK now this one is where the fun begins and things get challenging, What you want to do is stay just on the edge of your enemy's sight range, this allows for the shortest flight time for your planes, however you can be spotted if your not careful. Attack styles The manual (POINT BLANK) drop The manual drop is one of the most famous attacks used by experienced players and can be used in combination with other uses, Manual drops almost always occur from one direction at a time and tend to be last second drops. The idea is giving the torpedoes just enough time to activate before they hit the target, making them the most accurate, while also the most risky types of attack. To execute one you have to hold alt to and attack the ground past your target leaving a small bit of the green wedge visible (hold up your thumb to figure it out that's how I did it.) that is about the amount of run needed tor the torpedoes to activate, but maybe add a bit more cause if you aim to close or the target turns into your attack your torpedoes with dud out against the opponents hull. ALPHA STRIKE! The alpha strike is a very basic attack in principle and can be use as a manual drop as well, basically alpha strike simply means getting all your attack power on one target at the same time. You will often see this right at the start of the match and sometimes throughout. Continuous I personally find this most effective with dive bombers, space out your strikes this will make your opponent guarantee to burn since he puts out the fire and you set him on fire again. It can also be done with torpedoes. Hammer and anvil attacks Basically like the alpha but preformed with attacks at 45 to 90 degree angles, this makes it so the opponent has no chance of dodging all the hits. This is done with auto. In closing this should cover most of what you need to get you off the ground... The rest is up to you to discover and use. HAVE FUN!