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  1. World Of Warships Ship Opinions: Des Moines (THE REDUX ) Merde, here we go again. Welp, here we are again. I said that I’d do a redux of my previous reviews, since I’m bored and I have nothing else to do, as I’m also working on a side-project concerning Commonwealth Warships. So I decided to put that down for the time being and do something else. And here comes the DM again. Des Moines has long been one of my personal favorites, both for it’s incredible agility, duress, and gob-smacking ability to rain an unending stream of Armor-Piercing hellfire on anything that pisses it off. Of course, it has it’s fair share of weaknesses that are easy to exploit as well, and that can easily send it back to port in a jiffy. Some things have changed since that original review, so I’ll be sure to remember those things as well. Here we go. Again. Armor: Solid, but not great Pros: Nice slug of hitpoints, proper all-or-nothing armor scheme, 27mm bow can allow it to bow-tank some battleships. Cons: Anything with 431mm guns or larger is going to smack this thing all the way back to 1945. Des Moines’ armor is a bit odd when compared to other cruisers of the same tier. The armor is fairly typical of all USN Cruisers and Battleships, with an all or nothing armor scheme that protects her citadel and all 50,600 of her hitpoints, which is a sizable hitpool at Tier 10. However, things fall off a cliff when you take a look at the specifics of her armor scheme. The ENTIRE bow and stern is 27mm thick, with no extended belt like the one found on Hindenburg or Moskva, and while it can bounce the likes of Bismarck, Monarch, Alsace, and Bourgogne, 406mm guns like the ones on Iowa or Friedrich der Grosse will punch clean through it. Also, her entire center section ( the upper armor belt and deck ) is 30mm thick. While this isn’t a bad thing, as it can ricochet 429mm or smaller shells, a good chunk of the Battleships have 431-457mm, 460mm or even 510mm guns, which means that one good shot from a Kremlin or a Yamato is going to blast this ship all the way back to the end of World War II. Adding to this is the fact that she doesn’t have Salem’s zombie Repair Party, which means any chunk damage taken isn’t really going to come back as you might wish. Positioning is key in this ship, otherwise, well, your dead. Rating: Acceptable Armaments: Who Needs Torpedoes Pros: American Piercing Shells, INSANE rate of fire, convenient firing arcs Cons: Orbital shell ballistics, NO Torpedo armament whatsoever, HE shells are meh. There are heavy cruisers. There are fast firing heavy cruisers, and then there’s Des Moines. While all other heavy cruisers are saddled with a longer than 10 second reload ( excepting Hindenburg, which has a 9.8 second reload ), Des Moines has a 5.5 second reload. Yes. 5.5 seconds. That kind of reload is what gives her the fearsome ability to lay down an unending hail of 203mm gunfire at any target she desires to shoot at ( or whoever is unfortunate to piss her off ). Adding to this is the fact that Des Moines uses American Piercing Shells, which have improved autobounce angles and extreme energy retention, which also gives Des Moines the ability to turn any cruiser dumb enough to show broadside at ranges out to 10km into a citadel fest, as well as drive whole salvoes into the sides of some Battleships at closer ranges ( and deal disgusting amounts of damage in the process), not to mention the excellent fields of fire to use. Of course, there are downsides. The HE shells can be described as “meh” at best. They have a decent fire chance and good penetration, but the damage is somewhat lackluster. Also, the shell arcs on the AP shells are almost orbital in nature, taking an extremely long time to go up, and then come down again, making leading targets at range a bit of a chore. Also, she doesn’t have any torpedoes, unlike pretty much every other Tier 10 cruiser, save the American and Russian Supercruisers and the Worcester. But let’s be real. With this kind of artillery firepower, who needs torpedoes? Rating: WTAF AA: Solid Pros: 76mm AA mounts are painful to fly through, brutal long range flak bursts Cons: Long Range AA can’t stack up to the likes of Hindenburg, AA is easily disabled. Des Moines’ AA had a fearsome reputation for gobbling up planes like no-ones business. It still does that even to this day, with brutal AA defenses that make life painful for Tier 8 carriers. Hell, the AA is as good as that of dedicated AA cruisers such as Colbert and Smolensk, which is quite embarrasing. Of course, it’s not always good. Hindenburg boasts better long range AA DPS on the backs of her 8 dual 105mm mounts, while Des Moines has only 6 dual 127mm mounts. Also, like all ships, the AA is easy to disable when under concentrated High Explosive Fire. Overall, it’s quite good, but like the Bourgogne that I reviewed before, it’s only good when it’s still functioning Rating: Good Maneuverability: Let’s Dance Pros: Legendary module makes it the most agile cruiser in the game, quick stock rudder shift, snappy turning circle. Cons: It’s handling is only “okay” without the Legendary Module, The Research Bureau, module gameplay is difficult to master. When it comes to handling, it’s tough to beat Des Moines. Okay, her stock handling is quite generously described as “okay”. Her turning circle is tight, at 770 meters, and her stock rudder shift is quite quick, at 8.6 seconds. But it’s still not fantastic. However, her Legendary Module turns her into an absolute beast. With the proper build combined with said module, which cuts the rudder shift by 20% and the acceleration time by 50%, at the cost of just 10% of her radar duration, she becomes a nightmare for all ship classes to deal with, as Des Moines becomes a very difficult target for both Battleship guns and Destroyer Torpedoes to hit. Of course, the Legendary module is now nearly unobtainable, as it’s locked behind the Research Bureau and what I can only describe, based upon the experiences of others, as a very painful grind. It’s also quite difficult to master, but it’s well worth it when you do. Rating: Good Stealth : Nightmare Pros: Excellent Stealth, USN Radar Cons: Minotaur, Worcester, Zao, and the gatling guns out-detect it, DDs have warning to get out of danger Des Moines is one of the best DD and cruiser hunters in the game, period. Her minimum surface detection can reach 10.9 kilometers, which is already better than almost every single cruiser at Tier 10. Now I say almost, because there are 5 cruisers that outspot it, those ships being the Zao, Worcester, Minotaur, Smolensk, and Colbert, which all have 10km or lower detection radii ( Salem doesn’t count because it’s the same damn ship with a reskin and a superheal and a nerfed radar ). Of course, that 10km number is also a magic number, because that number is the range of the USN Heavy Cruiser Radar. That 10km range, combined with a 40 second radar duration, gives the ability to catch almost any ship stupid enough to wander within range of the DM with it’s pants down and send it running back to port with it’s torpedo tubes between it’s legs. And it’s damn hilarious every single time. ( Just remember the fact that Destroyers have at least a 900 meter buffer between her detection radius and her radar range, and despite the fact that Des Moines can close the distance quickly, the Lolibotes have the ability to get the hell out of dodge faster ) Rating: WTAF The Verdict Armor: 3 / 5 Armaments: 5 / 5 AA: 4 / 5 Maneuverability: 4 / 5 Stealth: 5 / 5 Overall Score: 21 / 25 ( Gudbote ) General Writer Review: Stick Halsey on this ship and it becomes an absolute monster. Welp, that’s all I got for you folks today. If you want to have fun when playing World of Warships while also being helpful to the team, play the Des Moines, period. On Tuesday, the La Galissoniere versus Budyonny comparison test will come out, as I promised ( for the better part of over a week ), and the next review will be a review of the Bayern, one of my all time favorite warships. After that, I’ll ask you guys to do something for me. THAT’S ALL, FOLKS! :SerB: