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Found 3 results

  1. So the Shima's legendary upgrade is garbage unless you're firing at max range or you lock your tubes and aim with your boat. I have two proposals to make this more usable or change it entirely. Current stats of the legendary upgrade: –25% to torpedo tube reload time. +50% to risk of torpedo tubes becoming incapacitated. –80% to torpedo tube traverse speed. Proposal 1: Simple fix you gain damage output at the cost of durability and some aiming speed. –25% to torpedo tube reload time. +65% to risk of torpedo tubes becoming incapacitated. +70% to risk of torpedo tubes becoming incapacitated. –10% to torpedo tube traverse speed. Proposal 2: Redesign. Makes the shima both more stealthy and slightly more durable at the cost of torp reload –10% to torpedo tube reload time. +30% to risk of torpedo tubes becoming incapacitated. –10% to ship detection by sea –5% to ship detection by sea The shima is a specialized boat doing two things very well, being sneaky and torping, the legendary upgrade should frankly upgrade those parameters on the Shimakaze rather than endorse passive play on an already passive ship. Thoughts? Opinions?
  2. Straight up, what do you guys think of the mod and how are you liking it? Did you drop it and go back to reload/range/etc etc? I finally got my Legendary module upgrade for the Des Moines a few days ago and almost didn't even put it on because I was so not excited about losing approximately 3km of range. I decided to take it into a few randoms before trying my hand in Ranked without the extra range and MAN OH MAN IT WAS AWESOME! (paired with Propulsion Mod 2) I was lucky enough to get Shatter on my first map with all of it's juicy islands to play peek a boo with other ships and decided to be cheeky and stupid to bait situations favorable to my newfound nimbleness by going straight to B in the middle. I made sure to take a few shots here and there to get people's attention as well as allow myself to be spotted passing through some gaps. Suffice it to say my ploy worked. I didn't get every kill that blundered in after me but my increased agility allowed me a LOT of free damage while ships tried to chase me around corners. My actions ultimately lead to the enemy thoroughly throwing the game by continually coming into the middle to try and hunt me while my team slung lead down the alleys from a safe distance. It was by no means my highest kill or damage game in the DM by a long shot but my impact towards the outcome felt very satisfying. I then tried my hand in some Arms Race after that, juking and jiving in the buff caps with much success and even went back into Ranked (which I had temporarily abandoned out of frustration) to get me back into Rank 10 for the 4th or 5th time now. There were a few moments in Ranked where I could have been HE spamming a BB that I missed out on but otherwise the mod was a major boon. My direction changing agility definitely surprised a few people. I woe the day that I get stuck on Ocean without a friendly smoke to hide in but....I am for sure to keep testing this baby out. My biggest thing is that even though I play the DM a lot with it's hide and seek island humping gameplay style I am hyper aggressive to a fault and the mod for sure allowed me to nurture that aggressive nature with less BLAP punishment. What do you sirs and mams think about the mod? Tell me about why you love it or hate it!
  3. The DD and cruiser legendary upgrades are all beyond god like. In comparison, BB's upgrades are just suck. No BB in their right mind would take the new rudder shift and fire control buff to get in closer. Because that's not the main reason BBs die quickly. The improvements in rudder shift time is pointless, just... in what situation currently people playing BBs think to themselves "geeeez 1 sec faster rudder shift would've so carry the game there" - almost never. WG should stop inflating T10 performances with "upgrade" modules. People don't like to play T8 or above because the economy suck, not because they don't like powerful ships.
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