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Found 5 results

  1. I am a huge fan of the super cruiser playstyle. I have been since the Admiral Graf Spee came into the game, and I have enjoyed the playstyle that the other super-cruisers have had to offer. Some, I'll admit, are harder to love than others (looking at you, Azuma), but I do like them all, none-the-less. Therefore, I have taken it upon my self to do research and see if it was possible to bring a tech tree line of super-cruisers into the game. Here, I present the USN Larger Cruisers. My next project will be the KM Panzerschiffes, which I am currently sources for. Tier VIII Heavy Cruiser Scheme 4-A “Convertible” (Alaska Preliminary Design) USS Montgomery Perhaps my favorite design in this line, the Montgomery is based off of Scheme 4 in a series of designs that lead to the creation of the Alaska-Class large cruisers. At this time, the USN is trying to decide if a 12” gun cruiser was viable or even needed. One of the ideas was to build 8” gun cruisers that could later be converted into 12” gun cruisers if/when it was needed. This is one of the designs used to investigate the feasibility of this. Turrets A, B, and Y sit on barbettes designed for twin 12” turrets, while turret X sits on a much smaller inverted conical barbette, which is common for triple 8” turrets. When installing the 12” turrets in-game, the X barbette will be deleted, allowing for the Y turret to freely rotate 360 degrees. While the Montgomery has the 12" guns, for health and fire duration it is a cruiser. Tier IX 12” Gun Cruiser Study CA2-A USS Samoa One of the CA2 series of designs that would yield the Alaska-Class. Samoa is named for one of the canceled Alaska-Class, and is an attempt to make an actual Tier 9 Alaska, instead of the Tier 9.5 that that ship currently is. Samoa has super-cruiser health and fire duration. Tier X USS Guam Instead of trying to pare down the Alaska to a Tier 9, it seemed easier to push her up to Tier 10. Increased reload, better range, better turret rotation, and increased health are some of the things that have been improved. The idea is to make a balanced tier 10 Alaska, without being too strong or too weak. Premium Tier VI-VII Heavy Cruiser Scheme 3 USS Sacramento Similar to Scheme 4, but with the 12" guns mounted, when using the super-cruiser formula, the Sacramento's health drops considerably. Because of this, I think she would make a good Tier 6 or 7, depending on balance of consumables. She'd be roughly analogous so Graf Spee in terms of both health and dpm, but with slightly larger guns. With the Mk.7 12" guns, she'd have the same AP DPM that Graf Spee, but better HE. She'd also be more accurate, but lack the torpedoes of the Spee. Since Radar is rare at Tier 7, I figured I'd force the play into a tough choice of either Radar or Repair party. As Sacramento uses the super-cruiser health formula, she also burns like one. Tier VIII “Improved Wichita” armed with 12” guns USS Madison [Picture Not Available] The “Improved Wichita” would eventually become the Baltimore-Class. There was discussion on what it would take to equip this ship with 12” guns. Mostly this entailed increasing the length by some 6 feet in order to make room for the ammunition. She should handle much like the standard Wichita, for the most part, just with bigger guns. Madison uses cruiser health and fire duration. Tier IX CA2H USS Phillipines Where the Samoa is a faster, more lightly armored Alaska, the Philippines is a slower, more heavily armored one. CA2-H featured deep torpedo defenses, fashioned in the same style as USN Battleships, as well as thick armor. While I do not have deck plans of her, I believe she would look similar to the other CA2 designs, and a cross-section can be seen above. Possible Tier VI or VII Premium In 1929, when the details of the Deutschland-Class became available, there was a proposal to rearm USN CA with twin 10”/50 in place of their triple 8”/55 turrets. To reflect this in game, a Northampton, Portland, or (more probably) New Orleans could get a turret swap. The new turret should fit on the old barbettes, meaning little new modeling would need to be done. The biggest mystery at the moment, and the reason I haven’t drawn up stats for such a ship yet is that I cannot find any additional information about these guns. While they were not made, there was preliminary design work that was done, as these theoretical guns were used as stand-ins for the Deutschland’s guns while preparing the CA2’s Immunity Zone calculations. I have tried approximating these guns by up-scaling 8” ammo (Mark 8 and Mark 9) and down-scaling 12” ammo (Mark 12 and Mark 13). All designations are made up by me, as I have just about zero information on this weapon. 254”/50 Mark 4 Ammo: 254mm HC Mk.9 Max Damage: 3,050 Fire Chance: 16% Shell Pen: 42mm Muzzle Velocity: 808m/s 254mm HC Mk.13 Max Damage: 4,250 Fire Chance: 24% Shell Pen: 42mm Muzzle Velocity: 808m/s 254mm AP Mk.8 Max Damage: 5,500 Muzzle Velocity: 762m/s 254mm AP Mk.12 Max Damage: 8,150 Muzzle Velocity: 762m/s There is also mention of a study for a 15,000t cruiser with either six 11”/50 or 12”/50 guns, though I have not been able to find any more information on these, and I down even less work was done on the 11” guns than on the 10”. Thank you taking the time to read this and feel free to ask question or critique my choices. I enjoy the discussion about as much as doing the research for these ships (which I do, or else I wouldn't do it).
  2. Grand_Admiral_Murrel

    Proposal: German Super-Heavy Cruiser Line

    The following is a proposal for a German super-heavy cruiser line, branching off of the existing German heavy cruiser line. These ships will have similar performance characteristics to the two existing (premium) German super-heavy cruisers Admiral Graf Spee and Agir. I actually started working on this almost a year ago, but only started writing my ideas down in May of this year. I toyed with the ideas, changed some things here and there, and by August, I was almost done. Then, school happened, and this got shelved. Until now. Keep in mind that the following ships were conceived long before the new skill tree was released for the community to review. Well, I think that’s all the disclaimers out of the way. Geeze, I’m starting to sound like WG. OOF. I hope you enjoy, and I would really, really appreciate your feedback! Super-cruisers. Battlecruisers. Large cruisers. Call them what you will, these ships are cruisers, first and foremost. They have the same cruiser sigma values (shell grouping) as the existing German heavy cruisers, but with dispersion between that of a battleship and a cruiser. This means that their shells will have a high chance of landing on target, but bad RNG will cause shells to land farther away than on conventional cruisers. The strengths of the new super-heavy cruisers will be alpha strike, not damage per minute. While they have excessive armour for a cruiser, they seriously lack the armour to brawl with battleships (including the likes of Champagne, Florida, and Slava). Here is a list of their common features: · High top speeds (theoretically able to outrun what they can't out-fight… except ships like Georgia exist, which can run down and annihilate these vessels) · Mediocre maneuverability (longer rudder shift, large turning radius) · 45 seconds fire duration (directly between cruisers' 30 seconds and battleships' 60 seconds). I chose this value because super-cruisers are collectively having their survivability nerfed, so this helps to mitigate the fire damage. · Icebreaker bows to protect against being citadelled through the bows at close and medium ranges · Mediocre concealment for their size · Typical German anti-aircraft suite (low long-range aura, powerful mid-range aura, mediocre short-range aura; neither great nor poor) · Access to German cruiser hydroacoustic search or defensive AA consumables (not both) · Access to either spotter or fighter plane consumables (not both) · Armour scheme that encourages playing at medium and close ranges – good main and upper belt but poor deck armour, which can bounce battleship-calibre shells when angled properly · Access to torpedoes, for those moments when you really need a get-out-of-jail-free card · ¼ calibre armour penetration for high explosive shells · 15-20% torpedo damage reduction · High shell velocities with low drag factors (faster shell velocity and flatter shell arcs than Agir) · Mediocre concealment Initially, I considered two iterations for this proposed line. Iteration I transitions from 283 mm guns to 305 mm guns at tier IX, while Iteration II retains the 283 mm guns throughout the line, with improved performance characteristics (better accuracy and faster reload) with progression through the tiers. The names I have designated for the following ships were chosen simply because I like German ships to sound… well, German, and naming them after German states seemed to make sense. In the time it took me to take my ideas and post this proposal, two of the names I had planned were used for other German ships (tier 8 battleship Brandenburg (?) and the tier 4 aircraft carrier Rhein). Despite this, I have still used these names as placeholders and welcome your suggestions in the comments below. Basically, what I want to achieve is a tech tree proposal of ships that the player base actually wants, for both the community and WG’s sakes. I thought it was worth a shot. VI Deutschland The first ship in its class, the Deutschland differs very little from her sister ship Admiral Graf Spee. Her major differences are a slightly higher top speed, worse maneuverability, a slightly improved armour scheme, and shorter-ranged torpedoes. Main Armament: 2x3 283 mm guns Reload time (s): 20 Maximum dispersion (m): 182 Maximum range (km): 16 Initial shell velocity (m/s): 910 AP shell damage (HP): 8400 HE shell damage (HP): 3200 HE shell penetration (mm): 71 Fire chance (%): 20 180-degree turret rotation time (s): 25 Torpedo Armament: 2x4 533 mm torpedo launchers Reload time (s): 90 Damage (HP): 13700 Range (km): 6 Speed (knots): 64 Secondary Armament: Range (km): 4 3x2 105 mm · Reload time (s): 3.4 · HE shell damage (HP): 1200 · HE shell penetration (mm): 26 · Fire chance (%): 5 8x1 150 mm · Reload time (s): 7.5 · HE shell damage (HP): 1700 · HE shell penetration (mm): 38 · Fire chance (%): 8 Survivability: Main belt (mm): 100 Upper belt (mm): 25 Main deck (mm): 25 Bow and stern plating (mm): 19 Icebreaker (mm): 25 Maneuverability: Maximum speed (knots): 29 Rudder shift time (s): 12 VII Hannover (ex-Brandenburg) A development of the Deutschland-class known as the P-class super-heavy cruiser. This was a real design project; it was an attempt to improve the design of its predecessors, completely ignoring the terms set forth by the Washington Naval Treaty. While it retains the firepower of the Deutschland-class ships, she has a significant speed and survivability advantage over the likes of the Graf Spee. Note: Another successor to the Deutschland-class was the D-class super-heavy cruiser. The P-class was chosen to succeed the Deutschland because the armour of the D-class was rather extreme (a very, very thick armour belt for a tier 7 cruiser) and did not fit into the logical progression of the line. Main Armament: 2x3 283 mm guns Reload time (s): 20 Maximum dispersion (m): 182 Maximum range (km): 16 Initial shell velocity (m/s): 910 AP shell damage (HP): 8400 HE shell damage (HP): 3200 HE shell penetration (mm): 71 Fire chance (%): 20 180-degree turret rotation time (s): 25 Torpedo Armament: 2x4 533 mm torpedo launchers Reload time (s): 90 Damage (HP): 13700 Range (km): 6 Speed (knots): 64 Secondary Armament: Range (km): 4.5 3x2 105 mm · Reload time (s): 3.4 · HE shell damage (HP): 1200 · HE shell penetration (mm): 26 · Fire chance (%): 5 8x1 150 mm · Reload time (s): 7.5 · HE shell damage (HP): 1700 · HE shell penetration (mm): 38 · Fire chance (%): 8 Survivability: Main belt (mm): 135 Upper belt (mm): 27 Main deck (mm): 25 Bow and stern plating (mm): 25 Icebreaker (mm): 32 Maneuverability: Maximum speed (knots): 32 Rudder shift time (s): 12.5 VIII Hessen (ex-Rheinland) A further development of the P-class super-heavy cruiser with far greater displacement, this project was an early stage of the designs that eventually led to the Scharnhorst-class battleship (or battlecruiser, whichever you prefer). Like the Scharnhorst, it has nine 283 mm guns mounted in three triple-turrets but lacks the armour to brawl with battleships. Main Armament: 3x3 283 mm guns Reload time (s): 22 Maximum dispersion (m): 192 Maximum range (km): 17.5 Initial shell velocity (m/s): 910 AP shell damage (HP): 8400 HE shell damage (HP): 3200 HE shell penetration (mm): 71 Fire chance (%): 20 180-degree turret rotation time (s): 25 Torpedo Armament: 2x4 533 mm torpedo launchers Reload time (s): 90 Damage (HP): 13700 Range (km): 6 Speed (knots): 64 Secondary Armament: Range (km): 5.2 6x2 105 mm · Reload time (s): 3.4 · HE shell damage (HP): 1200 · HE shell penetration (mm): 26 · Fire chance (%): 5 4x2 150 mm · Reload time (s): 7.5 · HE shell damage (HP): 1700 · HE shell penetration (mm): 38 · Fire chance (%): 8 Survivability: Main belt (mm): 160 Upper belt (mm): 30 Main deck (mm): 27 Bow and stern plating (mm): 27 Icebreaker (mm): 40 Maneuverability: Maximum speed (knots): 32.5 Rudder shift time (s): 13.2 IX Hamburg A project for a large, fast battlecruiser armed with 305 mm main battery guns in three triple turrets. The most significant improvements over Hessen are thicker main and upper belt armour and slightly heavier broadside. Main Armament: 3x3 305 mm guns Reload time (s): 22 Maximum dispersion (m): 200 Maximum range (km): 18.0 Initial shell velocity (m/s): 890 AP shell damage (HP): 9400 HE shell damage (HP): 3600 HE shell penetration (mm): 76 Fire chance (%): 27 180-degree turret rotation time (s): 30 Torpedo Armament: 2x4 533 mm torpedo launchers Reload time (s): 90 Damage (HP): 13700 Range (km): 6 Speed (knots): 64 Secondary Armament: Range: 5.7 6x2 105 mm · Reload time (s): 3.4 · HE shell damage (HP): 1200 · HE shell penetration (mm): 26 · Fire chance (%): 5 4x2 150 mm · Reload time (s): 7.5 · HE shell damage (HP): 1700 · HE shell penetration (mm): 38 · Fire chance (%): 8 Survivability: Main belt (mm): 185 Upper belt (mm): 40 Main deck (mm): 30 Bow and stern plating (mm): 27 Icebreaker (mm): 40 Maneuverability: Maximum speed (knots): 33 Rudder shift time (s): 13.5 X Berlin The pinnacle of the design for a super-heavy cruiser, Berlin fulfills the role of a cruiser assassin. Fast, well-armoured, and with a powerful main battery, she poses a threat to every hostile vessel. Even still, captains are cautioned to avoid less-than-advantageous confrontations with enemy battleships. Main Armament: 4x3 305 mm guns Reload time (s): 22 Maximum dispersion (m): 200 Maximum range (km): 18.0 Initial shell velocity (m/s): 890 AP shell damage (HP): 9400 HE shell damage (HP): 3600 HE shell penetration (mm): 76 Fire chance (%): 27 180-degree turret rotation time (s): 30 Torpedo Armament: 2x4 533 mm torpedo launchers Reload time (s): 90 Damage (HP): 13700 Range (km): 6 Speed (knots): 64 Secondary Armament: Range: 6.2 8x2 105 mm · Reload time (s): 3.4 · HE shell damage (HP): 1200 · HE shell penetration (mm): 26 · Fire chance (%): 5 4x2 150 mm · Reload time (s): 7.5 · HE shell damage (HP): 1700 · HE shell penetration (mm): 38 · Fire chance (%): 8 Survivability: Main belt (mm): 200 Upper belt (mm): 40 Main deck (mm): 30 Bow and stern plating (mm): 27 Icebreaker (mm): 40 Maneuverability: Maximum speed (knots): 32.5 Rudder shift time (s): 14
  3. I am a great fan of the Super-Cruisers in game, especially the American cruisers Alaska and Puerto Rico. Before you, I humbly submit a proposal for a branch split from the American Heavy Cruiser line, starting from Tier VII. Names of the tier VII & VIII ships are randomly generated and checked with a list of USN Cruisers from WWII to avoid repeats. Pros: +Big Guns +Large Health Pools Cons: -Large Size -Poor Concealment The line is initially entered by researching the FCS for the New Orleans, and is a same-tier side-hop, similar to how the Battleship and Destroyer lines branch off. Tier VII Heavy Cruiser Study, Scheme 2 (Alaska Preliminary Design) USS Arlington Displacement: 15,750t Health Points: ~34,250-39,200 Length: 700ft at waterline Beam: 72ft Speed: ~32-34 kts Belt: ~6-inches (152mm) Main Armament 4x3 8"/55 Mk 15 (w/o super-heavy shells) AP: 4,600 dmg HE: 2,800 dmg, 14% Fire Chance -Longer Reload and Turret traverse than New Orleans, worse dispersion Secondary Armament 6x2 5"/38 (127mm) Additional AA Guns Consumables Damage Control Party Defensive AA Fire -or- Hydroacoustic Search Scheme 2 was the smallest of the Alaska-Class premils. She's about 20% larger than the New Orleans-Class and represents the player's first forays into the Large Cruisers of the USN. While similar to the CA-B, which is the Baltimore-Class in-game, she still a different ship. Without the Super-Heavy AP and certain balancing choices, she should be able to feel like her own ship. Her inclusion is by no means mandatory, though she is meant as a transitional ship. She represents the difference between the traditional USN CA line and the Large Cruiser, in that they get bigger, quicker. Tier VIII Heavy Cruiser Scheme 4-A "Convertible" (Alaska Preliminary Design) USS Montgomery Displacement: 17,500 Health Points: ~37,500-42,500 Length: 710 ft at Waterline Beam: 74.5 ft Speed: 33.1 kts Belt: ~7.5-inches (190.5 mm) Main Armament 4x3 8"/55 (w/ super-heavy shells, 203mm) AP: 5,000 dmg HE: 2,800 dmg, 14% Fire Chance Upgradeable: 3x2 12"/50 Mk 8 (305mm) AP: 8,900 dmg HE: 4,300 dmg, 27% Fire Chance Secondary Armament 6x2 5"/38 Additional AA Consumables Damage Control Party Repair Party Defensive AA Fire -or- Hydroacoustic Search Radar This is probably the most interesting ships in the line for me, as there are two ways to play her, depending on which gun you choose. If you stick with the stock 8", she'll play like a traditional USN CA, just bigger. She should have similar DPM to Baltimore, but she should still edge her traditional cousin out just slightly. Something around a 15 second reload, more or less, though I am always willing to change this. To avoid completely overshadowing the Baltimore, this ship will be more sluggish on the helm, slightly slower start/stop and a wider turning circle, coupled with a slower turret traverse and some other factors, which will hopefully make the Baltimore feel better closer in, though the exact details would need to be done in play-testing. The neat trick with this this ship is that there are 2 ways to play her. The second way is unlocked with her upgraded guns, switching from four turrets, each armed with three 8-inch guns to three turrets, armed with dual 12". These guns are the same found on Alaska, just with less of them. The arrangement is still AB-X, like on the Alaska, just with one barrel less per turret. The cost of mounting these guns will be a loss of DPM. Potential damage per salvo drops from 60,000 to 53,400, which might be enough justification to keep the reload the same, but if the ship performs too well, the reload can be increased to 20 seconds. These guns should allow for this ship to hit harder, but there should still be merit to taking the 8-inch guns, leading to a diversity of gameplay within the same ship. -Premium- Tier VIII Heavy Cruiser Scheme 3 (Alaska Preliminary Design) USS Akron Displacement: 17,500 Health Points: ~37,500-42,500 Length: 710 ft at Waterline Beam: 74 ft Speed: 32 kts Belt: ~7-inches (177.8mm) Main Armament 3x2 12"/50 Mk 8 (305mm) AP: 8,900 dmg HE: 4,300 dmg, 27% Fire Chance Secondary Armament 6x2 5"/38 Additional AA Consumables Damage Control Party Repair Party Defensive AA Fire -or- Hydroacoustic Search Radar This is much like her tech tree counterpart, but without the convertible feature, she is just a straight 12-inch gun cruiser. A possibility is to give her a gimmick, like removing Radar for smoke or something, but she is largely there as a trainer for this line of ships and as for something to buy to support the game. She should be slightly worse than a fully upgraded Montgomery. Tier IX 12" Gun Cruiser Study CA2-A USS Samoa Displacement: 25,600 Health Points: ~49,300-57,500 Length: 800 ft Beam: 85.1 ft Speed: 33.5 kts Belt: ~7-inches (177.8mm) Main Armament 3x3 12"/50 Mk 8 (305mm) AP: 8,900 dmg HE: 4,300 dmg, 27% Fire Chance Secondary Armament 6x2 5"/38 4x4 1.1"/70 Mk 1 AA Numerous 20mm Consumables Damage Control Party Repair Party Defensive AA Fire -or- Hydroacoustic Search Radar -or- Catapult Fighter -or- Spotter Aircraft Bad news first: This ship is inferior to Alaska. This, however, is not only by design, but desired, as Alaska is more of a Tier 9.5, while this ship can be properly balanced for Tier 9. She has less HP and armor, but she still has the same hard-hitting 12" guns (reloads adjustable for balance), and her AA has taken quite a bit of a hit to her med-range AA, having only 4 quad 1.1" instead of the 14 quad 40mm Bofors of Alaska, but that can be fixed with a Hull B, if need be. All-in-all, she should be a nice ship for the tier, without the hang-ups that nerfing a premium like Alaska could bring. Tier X USS Guam [Insert Alaska Here] Displacement: 34,803 Health Points: 60,800 Length: 808.5 ft Beam: 91 ft Speed: 33 kts Belt: 9-inches (228.6mm) Main Armament 3x3 12"/50 Mk 8 (305mm) AP: 8,900 dmg HE: 4,300 dmg, 27% Fire Chance Secondary Armament 6x2 5"/38 (127mm) 14x4 40mm Bofors 34x1 20mm Oerlikans Consumables Damage Control Party Defensive AA Fire -or- Hydroacoustic Search Radar -or- Catapult Fighter -or- Spotter Aircraft Alaska, but better. That is how this ship should be described. Slightly faster guns that are slightly more accurate, among other things to make up the .5 tier difference between Guam and Alaska. A possibility is to give her a 'what-if' weapons overhaul, replacing her 40mm bofors with the twin 3" mounts seen on Worcester and Des Moines. She won't have the raw tankiness of Puerto Rico, but she shouldn't, she is a different ship. Where Puerto Rico, with her 12 guns and BB dispersion, relies on weight of fire to hit targets, Guam can more comfortably rely on her Cruiser dispersion to achieve hits. Below are now defunct stats, preserved for reference sake. Next on my list are: USN Battleship Cruisers USN Secondary-Focused Battleships USN Anti-Aircraft Cruisers USN Battle Scouts RN Battlecruisers KM Battlecruisers KM Panzerskiffe Redux (Again) Prelim Investigations: (Don't expect anything to come of these, they are more to see if I can get enough information to build these) USN Torpedo Destroyers USN Hybrids IJN Battlecruisers IJN Secondary Battleships IJN Light Cruisers RN Alt. Destroyers KM Light Cruisers
  4. Hello, I am trying to find good captain builds for my Alaska/Aegir/Azuma/Yoshino/Kronshtadt and am having minor difficulties. CE and Superintendent and standard on everything I play that can take them. The heavy AP shells skill seems good, as well as Grease the Gears and Adrenaline Rush. Is there any advice out there for good builds?
  5. So now that I have been somewhat schooled about CB1 Alaska, and learned to view her in a whole new way. I was wondering what people think about the idea of War Gaming adding the Japanese B65 Heavy Cruiser to T9 cruiser tree to counter Alaska, and or just be another interesting niche ship. I would certainly like to see it in the future. https://en.wikipedia.org/wiki/Design_B-65_cruiser Design B-65 was a class of Super Type A cruisers[A 1] planned by the Imperial Japanese Navy (IJN) before and during World War II. As envisioned by the IJN, the cruisers were to play a key role in the Night Battle Force portion of the "Decisive battle" strategy which Japan hoped, in the event of war, to employ against the United States Navy. Japanese intelligence had learned the specifications for the United States Navy's Alaska-class large cruisers,[9] which had been authorized for creation by the passage of the Two-Ocean Navy Act and ordered on 5 September 1940.[8][10] The Japanese believed that these ships would form part of the American battle fleet's screen in times of war. Thus, the B-65s were now intended to counter the threat posed by the Alaska-class cruisers.[8][11
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