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  1. World of Warships Ship Opinions: Friedrich der Grosse Big Nasty Battleship to boot As far as battleships go, there are three types. The first type tends towards the battlecruiser type, the ships that tend to move around and make use of their speed and firepower to crush a flank. The second type represents the current order of the game, long range artillery platforms that are designed to rain death and destruction upon their enemies. And then there are the Shove-The-Guns-In-Their-Face juggernauts, massive battlewagons that play rock and roll all day long until their enemies just can’t take it anymore. And at Tier 9, there’s only one battleship of that kind, the Friedrich Der Grosse, an H-39 class battleship with incredible armor, high speed, and enough firepower to make both the Spanish Armada and the British Armada run for their lives three times over. Of course, it’s not like this ship has no weaknesses. It’s a huge target that people just love to shoot at, and it turns quite poorly as well, not to mention it rather glaring accuracy issues at ranges it’s not supposed to be shooting at. Nevertheless, I’m here to sort out the actual facts about this massive warship, as well as dispel some of the myths that have long proved derisive to the almighty Frederick the Great. Armor: Insert Turtleback meme Pros: Titanic HP Pool, Deck armor invulnerable to HE spam, Turtleback B i t c h Cons: Massive target, burns like a torch, Vulnerable to long range AP fire, Turtleback is not an instant “I win” card in a slugfest. Sometimes, making things bigger is actually better, no matter what Yuro says. The Germans designers working on the H-class literally took the blueprints of the Bismarck and made them bigger and badder, with quite astounding results within the game. The Friedrich Der Grosse might only have 300mm of belt armor, but it benefits from not only having a turtleback armor scheme, but improved turtleback sloping as well ( 55* vs 45* as found on the Bismarck ), which allows it to take anything for minimal penetration damage out to a range of around 20km. After this, however, plunging fire shots have a chance to go clean through the turtleback and completely negate it. Of course, the trade off is well worth it in a close up slugging match, where every other battleship just eats citadel after citadel, while Big Freddy here just takes penetration damage. Of course, massive amounts of penetration damage is no different than massive amounts of citadel damage, only that it heals back better, and when you’ve got a target that’s bigger than an Iowa to shoot at, who wouldn't want to put penetrating shots into the side of this thing. Speaking of healing things, would you look at that HP pool? 84,300 hitpoints on the top hull puts it miles ahead of almost every single one of its competitors, with the exception of the 88k Soyuz and the 97k Musashi. Other things of note include a 120mm splinter belt and a 60mm raised icebreaker bow that serves as a giant middle finger to overmatch shots from Yamato, Musashi, and Shikishima, as well as 80mm deck sections that completely negate almost all HE damage, save large caliber British and German HE shells. Of course, it burns like a torch, but that’s like every battleship these days, and who ain’t I kidding when I say I’ve gotten burned down in a Freddy? Rating: WTAF How to Make it worse: removing her improved deck and bow armor would really ruin it for her. Armaments: Super-Bismarck Pros: Fastest gun reload of all Tech-tree Tier 9 Battleships, blistering turret traverse, monstrous secondaries, 27mm overmatch, 420mm guns have improved energy retention at all ranges. Cons: Wonky accuracy, short firing range, needs IFHE to be more effective with her secondary guns, bad rear turret angles. Okay, okay, let’s get the complaining out of the way first. Freddy has pretty bad accuracy as battleships go, but that was nearly 6 patches ago, before it got its dispersion buffed to acceptable levels. Now of course, well, it’s still a shotgun from time to time, but who cares when you have a 26 second reload on 16 inch guns? Of course, the Friedrich has two gun options, the first one being the fast firing 406mm guns, and an upgraded 420mm set that trades rate of fire for improved long range penetration and an increase in Alpha strike by 800 points of damage. It’s not much, but that penetration really shows itself when it needs to. In fact, the 420mm guns actually have enough penetration and a flat enough ballistic curve to citadel USN Battleships at ranges up to 16 kilometers, which is frankly, stupid as all hell can get. Then again, you don’t shoot at targets that far away in the Friedrich der Grosse. Where you want to be is up close and personal, where another tool ( and a stupid quick 5.5 degree per second turret traverse ) of the Friedrich makes itself apparent: the secondaries. It’s the same layout as the Bismarck, but the guns have slightly longer range and a slightly improved rate of fire, as well as improved firing angles. However, having the same layout as the Bismarck also means 105mm guns, and that means, despite the improved German HE penetration, you need IFHE in order to really make them work. Of course, that’s a minor complaint when there are bigger issues than that to deal with. Other complaints? It’s largely just the firing angles here, which force der Friedrich to give a very uncomfortable amount of broadside to bring those rear turrets to bear. But that’s about it. Rating: Good How to make it better: Give her Bismarck’s firing angles and a wee bit better accuracy. AA: Above Average Pros: German 105mm DP guns, breathtaking midrange ring on top hull, AA with full secondary build goes absolutely ballistic. Cons: Short range AA is all fireworks, stock AA is terrible, Battleship AA in general is questionable. Friedrich’s AA is a bit of a mixed bag. On one hand, her Stock AA is downright terrible ( it’s worse than that of the Tier 7 Gneisenau in her stock configuration ). However, once you get her top hull, she gains a grand total of 26 dual 37mm mounts, which increases her midrange ringe by damn near 700%, though at a slight cost to her long range ring and short range ring, though, if I’m being honest, that short range ring was already practically worthless. One other (good) thing of note is that the 105mm mounts, despite having shorter range than the USN 127mm DP guns, seem to be as effective as those guns, for whatever reason that only Wargaming knows. The only other bad thing of note is that Battleship AA, due to accuracy issues, is quite sketchy. Of course, nothing is sketchy when the Friedrich runs a full secondary build and also simultaneously rubs it’s AA with creatine ( because lol BFT and AFT Mechanics ) Rating: Good How to make it better: Adding a few 55mm Gerat guns wouldnt be a bad idea. Another ( big ) set of 20mm guns to beef up her short range would also do it Maneuverability: Brick Pros: High speed, higher than average turning rate Cons: Large turning radius, loses a lot of speed in a turn If Friedrich was any less maneuverable than it is now, it would be so incredibly derp-a-licious that I might need to see a gut doctor after I was through with it. However, it’s not terrible at dancing, so I’m not going to eat it. It has a fairly high top speed of 30 knots, which isn’t all that bad, though the turning radius of 940 meters is quite appalling, and the turn rate might be higher than average, but at 4.0 degrees per second, it’s still fairly slow. It’s rudder shift is perfectly mediocre, at 17.5 seconds, and the ship itself loses a lot of speed in a hard turn, up to 6 knots or so, which is not good when you have to dodge torpedoes. Overall, the Friedrich can dance, but if you want to really dance, you will definitely need to install that 4th slot steering module ( at your own risk of burning down, however) Rating: Poor How to make it better: Improve her rudder by a couple of seconds or give her better velocity retention in a turn. Stealth: More Brick Pros: Fairly decent detection radius when built for stealth, German Hydroacoustic search Cons: Everything else. Friedrich der Grosse is not a small ship by any means, and it really shows when it comes to sneaking around the battlefield. The Bismarck could be forgiven for being such a big ship because it has a sub-14.5km detection radius even without a Concealment Expert-trained commander ( at 14.3km ). However, the Friedrich cannot be forgiven for being such a big ship because of the fact that it’s detection radius is absolutely gigantic to start with, at 17.3 kilometers base, and with a typically given build ( i.e full secondaries ), that drops to just over 15 kilometers, which is, to be completely honest, absolutely terrible, especially in the competition with other battleships at her tier such as Iowa, Soyuz, and Alsace. There are a couple of good things, however. For starters, a full survival build drops her detection range to just over 13.5 kilometers, which is still fairly competitive, even against some of the sneakier competition ( such as the aformentioned warships ), and second, the FdG has an actual utility tool: Hydroacoustic search, and not just any Hydroacoustic search, but the German variant. This means a 4km torpedo spotting range and a 6km ship spotting range, which in turn means that the Friedrich can practically run down anything stupid enough to not see it coming around a corner, or it can just park outside of a smokescreen, flip on the hydro, and just blast away with it’s secondary guns. Point is? If he’s got hydro running and he’s caught you… Run Rating: Acceptable How to make it better: Chop off a couple hundred meters from the surface detection. The Verdict Armor: 5 / 5 Armaments: 4 / 5 AA: 4 / 5 Maneuverability: 2 / 5 Stealth: 3 / 5 Overall Score: 18 / 25 ( Gudbote ) General Writer Review: If this damn thing didn’t turn and shoot like a drunken three legged cow with half a brain, it just might be overpowered. Welp, that’s all I got for you fellas this week. I decided to drop the whole comparison test thing because I feel like comparing ships is up to you guys, not me…. SIKE Iowa vs Soyuz comes this Sunday!
  2. World of Warships Ship Opinions: Bayern What the Kaiserliche Marine could have been. Dreadnoughts were a source of pride back in the days of World War 1, and none were more proud of it than Kaiser Wilhelm the Second. It was that pride ( and his ongoing contest with his cousin, King George V of England, to create a powerful naval force ) that spurred him to have his naval designers create one of the most legendary warship classes in the history of dreadnoughts: the Baden class, represented in game by the Bayern, the topic of today’s edition of Ship Opinions. A powerful and elegant warship, Bayern stands out in the crowd of Tier 6 Battleships. While some have to worry about dealing with getting citadele, and others have to worry about DDs, Bayern simply doesn’t give a damn about that stuff. He can just dive right into the fray and smash everything to kingdom come, while suffering minimal damage and maybe a few broken AA guns. The Bayern does have weaknesses, such as a low HP pool and only 8 gun barrels at a Tier where everyone and their mother’s got 12 guns, but it’s still quite a lethal warship to everything that is unfortunate to cross her path in the wrong way. So then, let’s dive into today’s edition of ship opinions Armor: Tough as Old Boots Pros: Large HP pool, Impressive distributed armor, Turtleback [edited] Cons: HP pool is smaller than everyone else, Turtleback armor doesn’t mean you are unhurtable. On paper, Bayern doesn’t seem that tough. Her HP pool has just 51,600 points, which is smaller than everyone else, save the Normandie, and she has just 350mm of belt armor on her side, and no boosted repair party or improved damage control party to aid her. That’s where the bad news ends, however. Bayern is German, which means she has turtleback armor ,which means that in close up situations, Bayern isn’t going to eat a single damn citadel, no matter how hard anyone tries, though it is still possible to land huge penetrating salvoes because a Turtleback does not mean you are immune to damage. Bayern also has a 50mm thick deck that keeps HE spam out and shatters or bounces round after round of medium range Armor Piercing fire, as well as a sloped 100mm belt that runs halfway up the nose that also prevents overmatch when properly angled. However, Bayern is vulnerable to long range AP fire ( plunging fire ), and she also has plenty of superstructure that Cruisers can shoot at and farm huge damage from. But let’s be real. Bayern is one hell of a tough target to take down, and it’s even more difficult to do when he’s also shooting at you. Rating: Good How to make it better: An extra 3,000 hit points or so is all that’s needed. Armaments: Mini-Bismarck Pros: 8 German 380mm guns, Long firing range, decent accuracy, decent secondaries Cons: Shorter firing range than Normandie and Fuso, accuracy is still bad from time to time, 8 German 380mm guns from 1913 It’s no surprise that Bayern again falls towards the bottom of the pack on paper. With just 8 gun barrels and typical German accuracy, Bayern has a hard time landing shots at medium ranges, never mind longer ranges. Of course, medium range is not where you want to be with the Bayern, rather, it’s up close and personal with other battleships, where she still can’t muster much besides the fact that she has 25mm overmatch.The penetration of the 380mm L/45 Drh LC/1913 is worse than that of the American and Japanese 356mm guns, and the long range penetration and flight time is worse than everyone else, with the only saving grace being the fact that they have extremely high damage per shell, at 10,900 AP Alpha. Bayern also has fairly good firing arcs to help in close range duels, as well as a fairly decent 22 barrel secondary battery to deal with any surprise threats. Overall, though, Bayern is only “okay”. It’s her lack of barrels, penetration, and accuracy that really hurts her, with only her large secondary battery and 25mm overmatch saving her from utter obsolescence. Rating: Acceptable How to make it better: Give her Bismarck’s L/52 guns on a dialed back reload as a gun upgrade, and maybe with a little less damage as well. AA: Meh Pros: Long Range AA is excellent Cons: Everything else German AA power is generally terrible everywhere except on the long range, and Bayern is no exception to that rule. 6 105mm L/65 mounts comprise the long range AA defense, with a 5.2 kilometer reach and monstrous DPM. The flak bursts could be more powerful, but it’s Tier 6 AA, so I’m not complaining. However, Bayern’s AA as a whole is just plain “meh”. Her short range is mediocre and her medium range has decent reach, but terrible DPS. Adding to this is the problem of the hit rate of the AA in general, which only worsens the situation. Overall, Bayern's AA is pretty awful. It’s her long range that props her up, but that’s about it. Only Normandie and Fuso are worse, and even Fuso has a longer range than her. Rating: Poor How to make it better: Extra medium range AA mounts wouldn’t hurt. Maneuverability: Excellent ( for a dreadnought ) Pros: Tight-as-heck turning radius, high top speed for a dreadnought. Cons: Slow rudder shift, high speed loss when turning Bayern’s handling is fairly excellent for a dreadnought. She has a top speed of 25 knots when fully upgraded, which is towards the high end of the pack, only behind Izmail and Dunkerque, and her turning radius of 630 meters sits only behind the ridiculous 550 meter radius of the Grand Old Lady. However, her rudder is pretty slow, at 13.9 seconds for a full shift, and she also bleeds a lot of speed ( nearly 4 knots ) in a hard turn, which leaves her vulnerable to getting blindsided by torpedoes from a Mutsuki you didn’t see coming. Overall, Bayern is excellent, but if she wants to get better, she’s going to need a slight upgrade. Rating: Good How to make it better: One extra knot of speed or a slightly faster rudder would be enough to justify it Stealth: When the German navy snuck by Britain Pros: Hull upgrade actually improves her stealth, small surface detection radius Cons: Uh… Bayern is extremely stealthy, even within her own matchmaking spread. It’s not until the Monarch and Roma at Tier 8 that her minimum detection radius of 12.1 kilometers is beat. Most Tier 6 Battleships and some Tier 7 Battleships come close, but otherwise, her stealth is top notch. What's more, her final hull upgrade comes with a baked in stealth boost, dropping Bayern’s detection radius from an already excellent 14.5 kilometers, to a ludicrous 13.5 kilometers. Adding Concealment Expert on top of that reduces that detection radius to the aforementioned 12.1 kilometers. To put it simply, Bayern’s stealth is quite literally WTAF. Can you imagine how sanctimonious some cruiser players are going to be when this thing shows up to ruin your party? Rating: WTAF How to make it worse: Adding in an Italian Battleship Line or buffing Warspite’s detection. The Verdict Armor: 4 / 5 Armaments: 3 / 5 AA: 2 / 5 Maneuverability: 4 / 5 Stealth: 5 / 5 Overall rating: 18 / 25 ( Gudbote ) General Writer Review: Solid, but needs more substance in her guns. Welp, that’s all I got for you guys today. The Bayern is one of my favorites, but it needs more to perform competitively, especially from her guns. Speaking of which, here’s my proposal to make the Bayern Great Again. Give her the Bismarck’s L/52 guns with a dialed back reload ( 30 seconds vs 26 seconds ), dialed back range ( 17.8 kilometers, same range currently on Bayern’s guns ), and longer turret traverse ( 45 seconds vs 36 seconds ). However, this should only be present as a gun upgrade on her top hull, as a sort of modernization theorycraft and to better serve as a transitional link to the higher tier German Battleship armaments. Give her more HP ( about 2,500 or 3,000 hitpoints ). This would allow her to at least survive a little bit longer, especially under concentrated fire from higher tier ships ( Kektuzov, Mainz, etc. ), as well as survive vicious paddlings from higher tier Battleships ( Vladdy, NC, Amagi, etc ) Give her AA Defense more midrange teeth. 5 or 6 extra Twin 37mm mounts would go a long way to giving her some decent AA defenses to help fend off equal tier carriers. THAT’S ALL, FOLKS! :SerB:
  3. World of Warships Ship Opinions: Z-39 When the devil come a callin’ I ain’t gonna be around I’ll kick, I creep crawl down your street, and gouge your eyes out Whoops, let that one slip out. Sorry, I listen to a LOT of AC/DC, and that really puts moi in on the hype when it comes to writing these reviews. Now then, the Z-39. I don’t actually have this ship, to be entirely honest. But when it popped up in my port as a three day rental, I was only too happy to review it. The Z is an odd ship. It belongs to the Z1936A Mob type destroyers, a variant of the Z1936A that the Z-23 represents in game. She’s one of only three destroyers in the game armed with 150mm guns, the others being Gaede and Z-23. This makes her unique in some regards, but it also gives her some trouble, especially against dedicated gunboats such as Mahan and Leningrad. So then, is Z-39 worth all the hype, or is she just an overrated and undertiered Z-23? Let’s take a look. Armor: Chungus Pros: HYOOJ HP pool Cons: Also a HYOOJ Target Z-39’s size does her no favors whatsoever in combat. She’s such a large ship that she looks like a light cruiser compared to something like Kamikaze. That being said, she’s got plenty of HP to work with. 19,600 HP points puts her solidly ahead of all other DDs in terms of durability. The closest ship to her is the Vauquelin, who she’s ahead of by a solid 1,500 hitpoints. In other words, she can outlast all other DDs at her tier in combat by a good length of time, and remember, the longer a DD lasts in the field, the more dangerous the situation becomes, Because you could be happily sitting in a cap at the end of the game one moment, and the next you could be getting rushed down by a dangerous maniac of a DD who also happens to have some of the most powerful weapons ever put on a DD, like, ever. Rating: Good Armaments: Mini Z-23, indeed Pros: 150mm guns, Maass torpedoes Cons: Only 4 barrels with a horrendously long reload mounted on turrets that turn like glaciers. Z-39 is a bit of a mixed bag when it comes to firepower. On one hand, she has the 150mm guns mounted on the Z-23, which means that she delivers massive armor piercing punches to both cruisers and destroyers with relative ease. On the other hand, she has the longest reload of all destroyers at Tier 7, at 7.5 seconds, and the turrets also turn like they’ve been frozen in place by the bad weather, and let’s not forget her lack of barrels, with just 4 of them, she has one of the lowest DPM values of any of the Tier 7 destroyers, at just 118,400 DPM. It’s not all bad, though. Z-39 boasts the highest AP alpha strike of all destroyers at Tier 7, with 14,800 points of damage compared to the other destroyers, which at best have 11,000 damage per full salvo of shells, and these AP rounds also have a stupendous 835 m/s velocity and a shortened AP fuse timer. This means that, not only can Z-39 smash apart destroyers in medium range gun duels, but she can also put AP rounds through the sides of cruisers at close ranges and reliably land citadel hits, something that even the Leningrad-class struggle to do at times. Her HE shell damage is somewhat uninspiring for a ship with 150mm guns, but they have 25mm of penetration even without the IFHE skill, which means that they can penetrate the deck armor of all equal or lower-tier non-German and non-Russian Battleships with ease, not to mention the relatively high fire chance of 12%, which means you can also consistently set fires. Her torpedoes are also fairly impressive. They are the same torpedoes mounted on the Leberecht Maass, which means that they have 8.5km of range, 14,400 damage, and 65 knots of speed. These torpedoes might not have the nuclear strike of the Japanese warheads, nor the range of the Mahan’s upgraded fish, or the raw speed of the Vauquelin’s fish, but they offer a great mix of traits that allow her to pull ridiculous torpedo strikes that would make even some torpedo demons at this tier blush. Rating: Good AA: Oddly good Pros: Solid Mid-range ring, high overall DPS, AA range outstrips aerial detection Cons: No Long range AA ring, Short range AA is poor, no DFAA Z-39’s AA is actually quite odd for a German DD. She has a fairly solid mid-range ring, which is atypical of such a ship, and her AA range actually outstrips her aerial detection range, which is also odd. Normally, only Mahan and Sims are capable of this, thanks to their dual-purpose AA mounts, which have a 5.8km range, but what makes this even stranger is that Z-39 actually has no Long Range to speak of, which is a double edged sword in that rocket planes have a hard time to adjust to Z-39’s position when her AA guns give her position away, but she also lacks the ability to deliver massively powerful AA bursts like the ones from Mahan and Sims. Otherwise, her AA is quite powerful, with high overall DPS and a fairly good 3.5km maximum range. Her short range AA is quite poor, but it largely won’t be noticed in regular gameplay. Rating: Acceptable Maneuverability: Cruiser-like Pros: Fast Cons: Slow rudder shift, Large radius If there’s one thing I really hate about this ship ( and most other heavy-firepower gunships), it’s the handling. Z-39 is fairly quick in a straight line, with a top speed of just under 41 knots with Engine Boost active, which allows her to get on her boot-scootin boogie when she needs to get out of a danger zone fast. The rest of her handling, however, is terrible. She has a 670 meter turning circle, which is quite large for a ship of her size, and that’s only compounded upon by her sluggish rudder shift of 4.5 seconds. All of this adds up to a ship that feels like a half-shafted Gearing with a broken rudder. While it’s not appaling like some ships, it’s still quite miserable. Nevertheless, as long as you don’t run into any islands, you should be fine. It’s not like you need to be worried about getting spotted, anyways… Rating: Acceptable Stealth: Praise Wargaming Pros: Z-23 Hydro, 5th Upgrade Slot (!!!) Cons: Large smoke-firing penalty, Terrible smoke As far as stealth goes, this thing is absolutely ridonkulous. Not only does this thing get that 5th upgrade slot that also makes another fellow Tier 7 premium, HMS Belfast, one of the most dangerous ships in the game, but she also has Hydro. And not just any hydro, but the Z-23 Hydro, which means a gargantuan 5km ship detection radius, comfortably outside of her otherwise large 3.3km smoke firing penalty ( thanks to her larger caliber artillery ). But that concealment, though. It’s tied for the second best detection radius at Tier 7, at 6.1km. Akatsuki ties this thing, and only Shiratsuyu beats it, at 5.8km. This kind of combination of both excellent stealth and that powerful hydro makes her one of the most dangerous warships at this tier. Lolibotes start to sweat bricks and gunships start to count their HP pools the moment this thing pops up in a match, because, when her hydro is active, you can’t see her, but she can see you, and she’s gonna make one hell of a mess of your day if she gets the chance. In fact, her only downside is her terrible smoke screen, but that’s nothing new for German DDs. So yeah, if you see this thing, and your’e in a DD…. Run for your god-damn life, you poor soul Rating: WTAF Ergonomics As a Tier 7 Premium, Z-39 incurs minimal running costs, while also raking in some serious credits. Her only downside here is the extra fitting out cost incurred by that 5th slot, but it pays itself off rather quickly. Her skill floor isn’t terribly high, but it’s not n00b-friendly, either. At the same time, her skill ceiling isn’t that high, either. It takes less time to master than other ships, thanks to that Hydro safety blanket, which means you can spend less time worrying about making mistakes, and more time having a blast Rating: Good Fun Factor Like I said, Z-39 is a blast when you master it. Whether it be bullying DDs, blapping light cruisers, or nuking battleships, The Z-39 knows how to rock, and it will let you rock on to it’s beat as well. Just don’t get cocky, otherwise, well... You’ll be the one on the run when you blunder into a Lolanta at close range, you poor sod Rating: WTAF Verdict Armor: 4 / 5 Armaments: 4 / 5 AA: 3 / 5 Maneuverability: 3 / 5 Stealth: 5 / 5 Ergonomics: 4 / 5 Fun Factor: 5 / 5 Overall Score: 28 / 35 ( Exceeding ) General Writer Verdict: This ship performs admirably or even exceeds expectations in any situation thrown at it. Just watch out for Radar Cruisers. If there’s something I have to be sorry about, it’s not doing anything over the weekend. It was my Birthday on the 14th, and I had something to do on the 15th ( what it was I can’t remember ). Nevertheless, I hope all of you enjoy this review of the Z-39. As for the promised comparo, I will not be doing the Bayern vs Q.E comparo test, and will instead do a comparison test of the VMF Budyonny and the MN La Galissoniere, which will come this Wednesday ( because I have no time tomorrow, either, go figure ) Peace!
  4. Shrayes_Bhagavatula

    World of Warships Ship Preview: Odin

    World of Warships Preview: Odin King of Asgard or not, this thing kicks some serious [edited] This review is going to be a little different from normal. This time, I’m going to take a good solid look at the Odin in its current state, as in the one that the CCs and Supertesters recently got their hands on. I will not be doing this review like I normally do, because I don’t have this ship, and thus will not be able to give any opinions on ergonomics or fun factor of this ship ( which means the old grading scale- boo ) But I digress ( again ). The Odin is the new Premium Tier 8 German battlecruiser. Armed with 9 305mm guns in the same configuration as the Scharnhorst a tier lower, combined with Tirpitz torpedo tubes, armor and a unique secondary battery and AA layout, makes it one of the more distinctive ships at this tier. At the same time, it does have some rather obvious faults that also have the potential to make it a very difficult ship to properly utilize. So then, how does this new German Bratwurst stack up to the competition? Let’s find out. Armor: German Sausage Pros: Excellent armor profile, small-ish target at range, tough-as-nails deck Cons: Worst HP pool of all Tier 8 BBs, still a large target to hit nonetheless Odin is a bit of a mixed bag when it comes to survivability. On one hand she has an armor scheme that makes it nigh-impossible to citadel thanks to the improved turtleback armor slope that she inherits from Bismarck and Tirpitz, as well as a nearly impenetrable 50mm deck. On the other hand, she only has 52,800 HP to play with, as opposed to the 62,700 she had in her original iteration, and despite being one of the smallest of the Tier 8 BBs, she’s still a fairly large target that’s easy to nail at medium to short ranges. That being said, her armor scheme largely mirrors the Bismarck and the Tirpitz, from what I can see, as I said earlier ( i.e not just that fantastic turtleback armor but also an angled plate and bow that makes overmatch shots when angled difficult). That means she can go full ree-mode and absolutely chuck herself at anything that doesn’t have the sense to get out of the way. Just watch the HP pool, otherwise you’ll end up in port faster than an Omaha chucked into a Tier 7 match Rating: Acceptable ( GIVE ME BACK THAT 10,000 HP, WARGAMING) Armaments: Super-Scharnhorst Pros: Stonking fast reload, quick traverse and velocity on guns, excellent accuracy, AP DPM is on par with Amagi and NC, TORPEDOES Cons: Secondaries are lackluster compared to Bismarck, guns are only 305mm caliber, Torpedoes have a limited firing arc, horrible HE DPM Odin surprised me here. I thought for a moment that the 305mm guns would have some rather poor DPM, alpha strike, and penetration capability that made it unfit for even Tier 7, let alone Tier 8. Boy am I glad I was wrong. Odin’s guns have not only a powerful AP punch, but also a quick turret traverse of 30 seconds, lightning fast shell velocity of 865 m/s, and brutal penetration and accuracy ( courtesy of a 2.0 sigma rating on her guns) at close ranges. To put the cherry on the cake, Odin’s guns also have a stonking fast 20 second reload, which means, despite her smaller caliber guns, she has BETTER AP DPM than both North Carolina AND Amagi, coming in at a whopping 253,800, compared to the NC’s 235,800 and Amagi’s 252,000. That being said, the guns aren’t the Stalin-blessed lightning cannons found on Kronk and Stalingrad, which means the penetration still lacks compared to the much larger (15 inch+ ) guns found on pretty much every other Tier 8 BB. Otherwise, they are spectacular. Her secondaries, on the other hand, are somewhat lackluster by comparison. Not that she lacks for range, as she has a 7.5km base range like all Tier 8+ German Battleships and Battlecruisers, but it’s the lack of barrels. She has 2 centerline triple 150mm gun turrets and 6 dual 128mm turrets, with three on each side. While they are respectable, they lack the raw power and fearsomeness of the Bismarck’s secondaries, with her 6 dual 150mm turrets and 8 dual 105mm turrets. However, what she lacks with that particular close range trump card, she also has another one: Her torpedo armament. These ones are the same ones found on the Tirpitz, which gives her equivalent close range punch against other BBs when it comes to those jousts ( as well as giving her that same pant-wetting fear factor that the Tirpitz has ). Unfortunately, she lacks the vaunted angles found on the Queen of the North, and she has to give a rather uncomfortable amount of skirt to use them. Overall, though, she’s one hell of a killing machine machine and one hell of an unexpected surprise that I would sure welcome. Rating: Good AA: Less meh Pros: 6km range on DP mounts, BRUTAL mid range AA Cons: Terrible continuous damage on long range, mid-range prone to dismemberment This was also another surprise. I expected the Odin to have terrible AA, but I was totally wrong. Her long range was to be expected, of course. Her continuous damage is terrible, but the range and flak bubbles are excellent, with 6km of range and nearly 1500 damage per blast. Her mid range, however, is far more impressive. With Bismarck levels of mid range AA, she can easily shred lower tier squadrons to pieces with a well timed sector activation, and her short range can do largely the same to enemy planes. That being said, her AA is prone to dismemberment at a moments notice, whether it be by continuous HE rain from an Akizuki or Mahan, or one damn clean shot from a Conqueror. I suggest keeping this tool safe, because you might need it. Rating: Acceptable Maneuverability: Wait, that’s illegal Pros: Fast-as-heck rudder, tighter turning circle than Roma. excellent top speed of 30 knots Cons: Somehow slower than the Bismarck. Odin can dance like no one’s business. It has one of the tightest turning circles for a BB, at 790 meters, which is the same as Monarch, better than Roma, and worse than the Americans. She also has a pretty quick 14.1 second rudder shift that allows her to throw herself about like an oversized cruiser rather than a BB. Vanguard and Vladivostok both have a faster rudder, but their turning radii are far larger than Odin. The only quibble here is her lack of top speed ( cue the ( sort of ) rant ). Despite having 137,300 horsepower, a lower displacement, and a better power to weight ratio than the Bismarck, she’s still somehow only manages a top speed of 30 knots. While this would make me go full bonkers if this was coupled to poor maneuverability, it’s not, so I’ll let that one knot go. That being said, if she went anywhere as fast or even faster than the Gneisenau or Scharnhorst, she would be absolutely broken. As I see it, she’s not, I can also forgive WG for this little quibble. Rating: WTAF Stealth: Shockingly good Pros: Ridonkulously good surface stealth, insane air detection radius, HYDRO on a BB with TORPEDOES Cons: Monarch and Roma exist, sadly... If Monarch and Roma didn’t exist, this would be one of the best BBs in the game for stealth. She has a fully rigged concealment of 12.02km, which is just 300 meters worse than Roma and 500 meters worse than Monarch, while being a good 200-600 meters better than Vladivostok, Vanguard and North Carolina, and a solid 900-1100 meters ahead of Bismarck, Amagi, and Richelieu. Her fully rigged aerial detection of 7.99km is also excellent, as it allows her to sneak around when there’s a carrier in play. Another thing is that she also mounts Hydroacoustic Search, and not just regular hydro, but German hydro, which means huge ranges, up to 3.75km on torpedoes and 5.0km on ships. This kind of combination of both Torpedoes and Hydro has been seen on pretty much every single non-American light and heavy cruiser, but never before on a Battleship. With Bismarck, you got Hydro, and with Tirpitz, you traded that for those Torpedoes. With Odin, you get both, and that’s one hell of a SPANKIN’ deal. Overall, this is a stealthy monster of a Battlecruiser. In fact, like I said, if the Monarch and Roma didn’t exist, she would have earned a WTAF rating. I mean, she still does, but that would have been a cherry on the cake ( lmbo ) Rating: WTAF Verdict Armor: 3 / 5 Armaments: 4 / 5 AA: 3 / 5 Maneuverability: 5 / 5 Stealth: 5 / 5 Overall score: 20 / 25 ( Good ) General Writer Verdict: Actually a good effort from WG so far. Let’s see how it pans out going forward Welp. That’s all I got. I have no snarky or informative comments at the end of this review. If you have any questions, comments, or salt, leave them in the comments below. And if you feel that this is mostly incorrect, I will gladly amend it. Peace!
  5. World of Warships Proposal Researchable Tech Tree Imperial German Navy / Kriegsmarine Large Cruisers/Battlecruisers Re-Work By Shrayes_Bhagavatula Tech Tree Layout German Battleship Tech Tree Split after Tier V Konig, into a Battlecruiser line and a Battleship line. German Battleship line -VI Bayern (Baden-Class) -VII Gneisenau (Scharnhorst class with 380mm refit) -VIII Bismarck ( Bismarck-class ) -IX Friedrich der Grosse ( H-39 ) -X Grosser Kurfurst (H-42) German Battlecruiser line -VI Mackensen ( Mackensen-class) -VII Allendorf ( Fictional Design, combines Scharnhorst with elements of Mackensen -VIII Cuxhaven ( Fictional Design, combines Odin-Class with elements of Mackensen -IX Stuttgart ( Fictional design, follow up to previous designs ) -X Kiel / Wolfram ( Fictional design, combines elements of O-Class BC with Friedrich Der Grosse Class ) Line characteristics VII-X ships have torpedoes VIII-X ships have Hydroacoustic search VIII-X ships all do over 33 knots Armor scheme is similar to that of German Battleships Line is equipped with 3x3 350mm guns from Tier VII-X with shortened fuse timer, with exception of Wolfram, which is equipped with 3x2 406mm Wolfram has access to American Surveillance Radar consumable Ships are large and somewhat clumsy above Tier VIII All ships above Tier VIII use KM40 instead of L/61 SK C/42 128mm secondary guns Ships have unique dispersion formula from Tier VII, with 7R+55 instead of 8.4R+48 with standard BC Tier VIII-X ships have a heal that recovers 0.66%HP/Sec instead of 0.5% HP/Sec Wolfram has a supercharged heal that recovers 1.5%HP/Sec (Note, all numbers are for top configurations with no modules or commander skills) Tier VI: Mackensen HP: 51,500 Torpedo Damage Reduction: 18% Armor: 21mm extremity plating, 38mm deck, 320mm armor belt, 350mm turret armor, 19mm superstructure, 21mm torpedo belt Armaments Primary Armament: 4x2 350mm Maximum HE Damage: 4100 ( 30% fire chance ) Maximum AP Damage: 9900 ( Normal Angles and Fuse Timer ) Range : 17.0 km Reload Time: 28 seconds Maximum Dispersion: 230m Shell Velocity: 815 m/s Sigma: 1.8 Rotation speed: 4 deg/sec ( 45 second turret traverse ) Secondary Armament: 8x2 105mm, 12x1 150mm Maximum HE Damage: 1300/1700 Range : 5.5km Maximum dispersion : 112m Sigma: 1.0 AA Defense Long Range: 8x2 105mm DPS: 95 Number of Explosions per Salvo: 4 Damage caused by an explosion: 1,157 Range of Aura: 3.5-4.5km Medium Range: 10x2 37mm DPS: 121 Range of Aura: 2.0-3.5km Short Range: 8x2 20mm DPS:52 Range of Aura: 0.1-2.0km Maneuverability Maximum speed: 26.5 knots Rudder shift time: 13.2 seconds Turning circle: 770m Rotation speed: 3.9 deg/sec Concealment By Sea: 13.7km By Air: 9.8km When on fire: 15.7km After firing main guns: 16.9km After firing main guns in smoke: 13.6km 4 Upgrade Slots, Standard German Options Consumables Damage Control Party ( 10 second action time, 90/60 second reset) Repair Party ( 3 charges, 28 second action time, 0.5% Repair/sec, 120/80 reset) Fighter/Spotter ( 60/100 second action time. 120/80 or 360/240 reset) Tier VII: Allendorf HP: 56,600 Torpedo Damage Reduction: 21% Armor: 26mm extremity plating, 45mm deck, 330mm armor belt, 360mm turret armor, 19mm superstructure Armaments Primary Armament: 3x3 350mm L/52 SK C/41 Maximum HE Damage: 3900 ( 33% Fire Chance ) Maximum AP Damage: 10,100 ( Normal Angles, 0.025 second fuse timer) Range: 19.0 Km Reload time : 26 seconds Turret Traverse: 5.5 deg/sec ( 32.73 second turret traverse) Maximum dispersion: 188m Shell Velocity: 845 m/s Sigma: 1.8 Secondary Armaments: 2x3 150mm, 6x2 128mm Maximum HE Shell damage: 1800/1500 Maximum Range: 7.4KM Maximum Dispersion: 102m Sigma: 1.0 AA Defense Long Range: 6x2 128mm DPS: 103 Number of Explosions in a salvo: 6 Damage caused by an explosion: 1,442 Range of Aura: 4.0-5.2KM Medium Range: 14 x 2 37mm DPS: 259 Range of Aura: 2.5-4.0km Short Range: 10x2 20mm DPS: 101 Range of Aura: 0.1-2.5km Torpedo Armament:2x3 533mm Vierling Torpedo: G7a T1 13,700 Damage 64 knots 6 km range 72 second reload Maneuverability Top speed: 30 knots Rudder Shift time: 14.4 seconds Turning circle: 850m Rotation speed: 4.4 deg/sec Concealment By Sea: 15.6km By Air : 9.9km When on fire: 17.6km After firing main guns: 20.4km After firing main guns in smoke: 14.4km 5 upgrade slots, Standard German Options Consumables Damage Control Party ( 10 second action time, 90/60 reset ) Repair Party ( 3 Charges, 28 second action time, 0.55% Repair/sec, 120/80 reset) Hydroacoustic Search ( 2 Charges, 120 second action time, 3.75km torpedo detection, 5km ship detection, 180/120 reset) OR Defensive Anti-Aircraft fire ( 2 Charges. 30 second action time, x3 damage booster, 120/80 reset ) Tier VIII: Cuxhaven HP: 62,800 Torpedo Damage Reduction: 27% Armor: 30mm extremity plating, 50mm deck, 350mm armor belt, 380mm turret armor, 19mm superstructure Armaments Primary Armament: 3x3 350mm L/52 SK C/41 Maximum HE Damage: 3900 ( 33% Fire Chance ) Maximum AP Damage: 10100 ( Normal Angles, 0.025 second fuse timer) Range: 21.0 Km Reload time : 26 seconds Turret Traverse: 5.5 deg/sec ( 32.73 second turret traverse) Maximum dispersion: 202m Shell Velocity: 845 m/s Sigma: 1.9 Secondary Armaments: 2x3 150mm, 6x2 128mm Maximum HE Shell damage: 1800/1500 Maximum Range: 7.4KM Maximum Dispersion: 102m Sigma: 1.0 AA Defense Long Range: 6x2 128mm DPS: 103 Number of Explosions in a salvo: 6 Damage caused by an explosion: 1,442 Range of Aura: 4.0-5.2KM Medium Range: 14 x 2 37mm DPS: 259 Range of Aura: 2.5-4.0km Short Range: 10x2 20mm DPS: 101 Range of Aura: 0.1-2.5km Torpedo Armament:2x4 533mm Vierling Torpedo: G7a T1 13,700 Damage 64 knots 6 km range Maneuverability Top speed: 33.5 knots Rudder Shift time: 15.1 seconds Turning circle: 890m Rotation speed: 4.4 deg/sec Concealment By Sea: 15.7km By Air : 9.9km When on fire: 17.6km After firing main guns: 20.4km After firing main guns in smoke: 14.4km 5 upgrade slots, Standard German Options Consumables Damage Control Party ( 10 second action time, 90/60 reset ) Repair Party ( 3 Charges, 28 second action time, 0.66% Repair/sec, 120/80 reset) Hydroacoustic Search ( 2 Charges, 120 second action time, 3.75km torpedo detection, 5km ship detection, 180/120 reset) Tier IX: Stuttgart HP: 68,400 Torpedo Damage Reduction: 33% Armor: 32mm extremity plating, 60mm extended belt, 350mm Armor belt, 380mm turret armor, 50mm deck Armaments Primary Armament: 3x3 350mm L/55 SK C/43 Maximum HE Damage: 4000 ( 35% Fire Chance ) Maximum AP Damage: 10200 (Normal angles, 0.025 second fuse timer) Maximum Firing Range: 21.5KM Reload: 24 seconds Turret Traverse: 7.0 deg/sec ( 25.71 second traverse) Maximum Dispersion: 205m Shell Velocity: 855 m/s Sigma: 1.9 Secondary Armaments: 8x2 128mm Maximum HE Shell damage:/1500 Maximum Range: 7.5KM Maximum Dispersion: 100m Sigma: 1.0 AA Defense Long Range: 8x2 128mm DPS: 159 Number of Explosions in a salvo: 8 Damage caused by an explosion: 1,442 Range of Aura: 4.0-5.2KM Medium Range: 16 x 2 37mm DPS: 292 Range of Aura: 2.5-4.0km Short Range: 12x2 20mm DPS: 134 Range of Aura: 0.1-2.5km Torpedo Armament:4x3 533mm Vierling Torpedo: G7a T1 13,700 Damage 64 knots 6 km range Maneuverability Top speed: 33 knots Rudder Shift time: 12.4 seconds Turning circle:920m Rotation speed: 4.5 deg/sec Concealment By Sea: 16.1km By Air : 10.9km When on fire: 18.1km After firing main guns: 21.5km After firing main guns in smoke: 15.4km 6 upgrade slots, Standard German Options Consumables Damage Control Party ( 10 second action time, 90/60 reset ) Repair Party ( 3 Charges , 28 second action time, 0.66% Repair/sec, 120/80 reset) Hydroacoustic Search ( 2 Charges, 120 second action time, 3.75km torpedo detection, 5km ship detection, 180/120 reset) Tier X: Kiel HP: 78,400 Torpedo Damage Reduction: 26% Armor: 32mm extremity plating, 60mm extended belt, 350mm Armor belt, 380mm turret armor, 50mm deck Armaments Primary Armament: 3x3 350mm L/55 SK C/43 Mod.1 Maximum HE Damage: 4200 ( 38% Fire Chance ) Maximum AP Damage: 10500 (Normal angles, 0.025 second fuse timer) Maximum Firing Range: 21.5KM Reload: 24 seconds Turret Traverse: 6.5 deg/sec ( 27.69 second traverse) Maximum Dispersion: 205m Shell Velocity: 855 m/s Sigma: 2.1 Secondary Armaments: 11x2 128mm (KM40) Maximum HE Shell damage: 1500 Maximum Range: 7.6KM Maximum Dispersion: 100m Sigma: 1.0 AA Defense Long Range: 11x2 128mm DPS: 229 Number of Explosions in a salvo: 8 Damage caused by an explosion: 1,442 Range of Aura: 4.5-6.0KM Medium Range: 12 x 2 37mm, 8x2 57mm DPS: 404 Range of Aura: 2.5-4.5km Short Range: 10x2 20mm, 6x4 20mm DPS: 201 Range of Aura: 0.1-2.5km Torpedo Armament:4x4 533mm Vierling Torpedo: G7a T1 14,400 Damage 64 knots 6km range Maneuverability Top speed: 34.5 knots Rudder Shift time: 13.7 seconds Turning circle: 990m Rotation speed: 4.7 deg/sec Concealment By Sea: 16.7km By Air : 11.8km When on fire: 18.7km After firing main guns: 21.9km After firing main guns in smoke: 15.9km 6 upgrade slots, Standard German Options Consumables Damage Control Party ( 10 second action time, 90/60 reset ) Repair Party ( 3 Charges, 28 second action time, 0.66% Repair/sec, 120/80 reset) Hydroacoustic Search ( 2 Charges, 120 second action time, 4.0km torpedo detection, 6km ship detection, 180/120 reset) Tier X: Wolfram (Premium, 240,000 Coal) HP: 77,500 Torpedo Damage Reduction: 30 Armor: 32mm extremity plating, 60mm extended belt, 350mm Armor belt, 380mm turret armor, 50mm deck Armaments Primary Armament: 3x2 406mm Maximum HE Damage: 4800 ( 38% Fire Chance ) Maximum AP Damage: 12700 (Normal angles, Normal fuse timer) Maximum Firing Range: 22km Reload: 26 seconds Turret Traverse: 6.5 deg/sec ( 27.69 second traverse) Maximum Dispersion: 209m Shell Velocity: 810 m/s Sigma: 2.2 Secondary Armaments: 10 x 2 128mm Maximum HE Shell damage: 1500 Maximum Range: 7.7KM Maximum Dispersion: 100m Sigma: 1.0 AA Defense Long Range: 10x2 128mm DPS: 204 Number of Explosions in a salvo: 8 Damage caused by an explosion: 1,442 Range of Aura: 4.5-6.0KM Medium Range: 14 x 2 37mm, 8x2 57mm DPS: 471 Range of Aura: 2.5-4.5km Short Range: 12x2 20mm, 6x4 20mm DPS: 225 Range of Aura: 0.1-2.5km Torpedo Armament: 4x3 533mm Drilling Torpedo: G7 Steinbutt 13,700 Damage 65 knots 8km range Maneuverability Top speed: 35 knots Rudder Shift time: 15.1 seconds Turning circle: 1010m Rotation speed: 4.9 deg/sec Concealment By Sea: 16.6km By Air : 11.5km When on fire: 18.5km After firing main guns: 21.7km After firing main guns in smoke: 15.6km 6 upgrade slots, Standard German Options Consumables Damage Control Party ( 10 second action time, 90/60 reset ) Repair Party ( 2 Charges, 28 second action time, 1.5% Repair/sec, 120/80 reset) Hydroacoustic Search ( 2 Charges, 120 second action time, 4.0km torpedo detection, 6km ship detection, 180/120 reset) Surveillance Radar ( 2 Charges, 40 second action time, 10km range, 180/120 reset ) The German Battlecruisers were designed to provide a counter to the American, Japanese, and Russian large cruisers. They combine powerful, fast firing and hard hitting armaments with excellent armor and high speed, while adding a useful AA defense and great versatility on top of that. As the cherry on the cake, their concealment is on par with or exceeds their Russian and American counterparts, though behind their Japanese counterparts. They have an equal or lesser number of guns compared to their counterparts, and they reinforce that by having the ability to overmatch armor up to 24mm thick, longer firing range and greater accuracy, and turret traverse speeds that are quicker than their counterparts. Also, unlike their American and Russian counterparts, they wield a set of back-up weapons in the form of long range secondaries and knife-fighting torpedo armament. Unfortunately, they are also extremely large targets, very clumsy while turning, and will take citadel-penetrating hits from 14 inch and larger guns when showing full broadside. The Tech Tree starts with the Tier VI Mackensen, progresses through the torpedo-equipped Allendorf, and on to the Tier VIII Cuxhaven, where the line gains access to Hydroacoustic Search and the improved repair party consumable. At the Tier 9 Stuttgart, the line gains access to improved guns with higher shell velocity and better penetration, culminating with the monstrous Kiel. Boasting massive artillery firepower and torpedo banks, Kiel can rival actual battleships in terms of sheer destructive power and prowess. A premium ship also makes herself known here, the Wolfram. Wolfram is unique, thanks to her setup of 3 dual 406mm guns, as opposed to the standard 3x3 350mm guns, as well as a lower number of longer ranged torpedoes, as well as the Surveillance radar consumable For these ships, we would recommend going with a survivability setup, to maximize the longevity of these battlecruisers,especially given the massive HP pools they possess. Recommended build Main Armaments Modification 1 Damage Control System Modification 1 Aiming Systems Modification 1 Damage Control System Modification 2 Concealment Systems Modification 1 (Above Tier VIII) Main Battery Modification 3 (Above Tier IX) Commander Build 1.Preventative Maintenance 2.Adrenaline Rush 3.Superintendent 4.Concealment Expert 5. Priority Target 6.High Alert 7.Basics of Survivability 8.Vigilance Flags -India Delta -November Foxtrot -November Echo Setteseven -India Yankee -Juliet Yankee Bissotwo Economic Flags recommended, but not advised for all the time NOTES - The 350mm L/52 SK C/41 and L/55 SK C/43 ( or mod.1 as found on the Kiel ) are fictional weapon designs that I based off of the Mackensen-class 350mm L/42 SK C/14, rifles so these are not real. I went with these designs in order to keep consistency throughout the line with the 350mm guns from Tier 6 to Tier 10 - When I say these ships will not take citadel damage from guns smaller than 14 inches in caliber, what I meant was that these ships have a very, very low probability of taking citadel damage from any ship with guns less than 14 inches in caliber ( Stalingrad, Alaska, Yoshino ). However, any guns larger than 14 inches in caliber ( i.e Fuso, King George V, Bismarck, Alsace, Kremlin) will be capable of reliably landing citadel hits when showing an uncomfortable amount of broadside - Wolfram will use American Surveillance Radar instead of a unique radar consumable. The heal on Wolfram will also have fewer base charges, but will be the same as the heal found on the Soviet DD (IX) Neustrashimy As an ending note, I would like to extend thanks to LittleWhiteMouse for inspiring me to write this, as well as Flambass, Flamu, Jingles, Yuro, and all the others that keep posting their content ( don’t worry Denarmo, I didn't forget you), for keeping my spirits up in these dark times of Russian bias, the PR fiasco, and many other things that threatened the integrity of the game. You guys genuinely helped a bunch with that, and even made me a better player at the same time ( a lot of the tactics that I make use of are adopted from Flambass and Flamu’s tactics and techniques (And Yuro and Jingles give me a good laugh as well)) There's also the reason why I chose to re-write this. Rather than constantly edit the previous article that I wrote, I decided to make a clean slate copy, using the previous version as a template to create unique ships that would fill this line perfectly. I'd like to hear your guys' comments about balancing, salt mines, and many more things. Also, the ship that will be in the next edition of Ship Opinions will be Sinop ( SinOP, more like ), by virtue of popular vote ( yeet fleet intensifies) Peace!
  6. Shrayes_Bhagavatula

    Proposal: German Tech Tree Battlecruisers

    World of Warships Proposal Researchable Tech Tree Imperial German Navy / Kriegsmarine Large Cruisers/Battlecruisers By Shrayes_Bhagavatula Tech Tree Layout German Battleship Tech Tree Split after Tier V Konig, into a Battlecruiser line and a Battleship line. German Battleship line VI Bayern (Baden-Class) VII Gneisenau (Scharnhorst class with 380mm refit) VIII Bismarck ( Bismarck-class ) IX Friedrich der Grosse ( H-39 ) X Grosser Kurfurst (H-42) German Battlecruiser line VI Mackensen ( Mackensen-class) VII Scharnhorst (Scharnhorst-class, without 380mm refit) VIII Freya ( Odin-class ( preliminary design to Scharnhorst-class )) IX Admiral Scheer ( O-Class Battlecruiser ) X Kiel / Wolfram ( Fictional design, combines elements of O-Class BC with Friedrich Der Grosse Class ) + X Moltke ( Premium BB based on Kurfurst) The German Battlecruisers were designed to provide a counter to the American, Japanese, and Russian large cruisers. They combine powerful, fast firing and hard hitting armaments with excellent armor and high speed, while adding a useful AA defense and great versatility on top of that. As the cherry on the cake, their concealment is on par with or exceeds their Russian and American counterparts, though behind their Japanese counterparts. They have a lower number of guns compared to their counterparts, but they make up for it by having the ability to overmatch armor up to 27mm thick, as well as having a longer firing range and greater accuracy, as well as having turret traverse speeds that are quicker than their counterparts. Also, unlike their American and Russian counterparts, they wield a set of back-up weapons in the form of long range secondaries and knife-fighting torpedo armament. Unfortunately, they are also extremely large targets, very clumsy while turning, and are prone to taking citadel hits when showing full broadside. Thankfully, they have rather small citadel spaces, and the turtleback armor allows them to take a few hits for mere penetration damage. The tech tree starts with the Tier 6 Mackensen, of the Mackensen class ( originally represented by the Prinz Eitel Friedrich ), progresses through the now researchable Scharnhorst ( with some changes ), to the tier VIII Freya, where the line gets access to Hydro and DFAA ( choose one or the other, though ). The line gets access to the short-range, long-duration radar and boosted repair party at the Tier IX Admiral Scheer, and finally, the Kiel, the crown jewel of the line. Kiel has a unique set of traits that set it apart from the rest of the competition at Tier 10. She has the immense striking power of the Friedrich der Grosse’s 406mm main guns, the torpedoes of Z-46, and the massive survivability of Grosser Kurfurst-equivalent bullshittery, with judicious use of her unique repair party, while being more versatile than Hindenburg thanks to her unique Radar consumable. While she lack’s Stalingrad’s consistency, and doesnt have quite the torpedo power of the Yoshino, nor the monstrous alpha strike of the Puerto Rico, she strikes a good balance among all these traits, being capable of assaulting battleships, harrassing destroyers, nuking cruisers, and being a serious detriment to carriers. While she does have her flaws, such as a large detection radius, large turning circle, and only 6 guns, these are largely migitated by her high speed, excellent manuverability, and on point accuracy that would make Zao turn red in the cheeks. Line characteristics Lower amount of HP compared to Battleship counterparts Turtleback is fairly strong throughout the line. Small number of fast firing, low caliber guns with greater accuracy than Battleship counterparts Gains access to torpedoes at Tier VII Gains access to German Hydroacoustic Search past Tier VIII Gains access to German Surveillance Radar past Tier IX German Surveillance Radar has a shorter range than its American Counterparts ( 8.5km vs 10km), but has a longer duration ( 55 seconds ) that can be extended by using the “Surveillance Radar Modification 1” Special Upgrade Tier IX Admiral Scheer and Tier X Kiel gets a special repair party that repairs 77% of Penetration Damage and 33% of Citadel damage, as well as all DoT Hydroacoustic Search can be swapped with a special version of the Defensive Anti-Aircraft Fire Consumable, that increases the AA damage by x4 for 30 seconds Fairly powerful mid-range AA ring, and powerful long range past Tier VIII, but a mediocre short range AA ring High speed and fast rudder shift times only handicapped by a long turning circle over 900m past Tier IX Will take extra damage ( +7.5% ) from deepwater torpedoes ( and 10% from Asashio DWT ) (Note, all numbers are for top configurations with no modules or commander skills) Tier VI: Mackensen Tier VII: Scharnhorst Tier VIII: Freya Tier IX: Admiral Scheer Tier X: Kiel Tier X: Wolfram (Premium, 240,000 Coal) For these ships, we would recommend going with a survivability setup, to maximize the longetivity of these battlecruisers,especially given the massive HP pools they possess. Recommended build Main Armaments Modification 1 Damage Control System Modification 1 Aiming Systems Modification 1 Damage Control System Modification 2 Concealment Systems Modification 1 (Above Tier VIII) Main Battery Modification 3 (Above Tier IX) Commander Build 1.Preventative Maintenance 2.Adrenaline Rush 3.Superintendent 4.Concealment Expert 5. Priority Target 6.High Alert 7.Basics of Survivability 8.Vigilance Flags India Delta November Foxtrot November Echo Setteseven India Yankee Juliet Yankee Bissotwo Economic Flags recommended, but not advised for all the time Tier X: Moltke ( Premium BB, 63,500 Research Points ) Moltke is another proposal. It is essentially a Grosser Kurfurst with 458mm guns and an altered secondary and AA layout, along with boosted HP, armor, and torpedo protection. The key selling point is the 458mm gun’s ability to overmatch 32mm of armor regardless of angling, making it the fourth battleship with 32mm overmatch capability, after Yamato, Musashi, and Yashima ( maybe not this one ) As an ending note, I would like to extend thanks to LittleWhiteMouse for inspiring me to write this, as well as Flambass, Flamu, Jingles, Yuro, and all the others that keep posting their content ( don’t worry Denarmo, I did’nt forget you), for keeping my spirits up in these dark times of Russian bias, the PR fiasco, and many other things that threatened the integrity of the game. You guys genuinely helped a bunch with that, and even made me a better player at the same time ( a lot of the tactics that I make use of are adopted from Flambass and Flamu’s tactics and techniques (And Yuro and Jingles give me a good laugh as well)) Welp, that’s all I got for today. P.S, if anyone seeing this knows how to make 3D renders, could you send some, I will gladly repost this with the images, and place mentions down at the bottom, giving you credit for them. And that’s a wrap Shrayes_Bhagavatula
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