Search the Community
Showing results for tags 'kronstadt'.
Found 2 results
Lampshade_M1A2 posted a topic in General Game DiscussionHas WG given any indication why they are removing the ability to obtain these ships with FXP or arsenal coal? Is there anything to suggest they will not return eventually? I spent virtually all of my coal on getting Musashi but Kronstadt I am less certain about. I'm more interested in the Alaska class (personally I'd prefer to be able to buy Guam) and Kronstadt seems less likely to be declared OP than Musashi so I imagine it may well return someday.
NewbieDash posted a topic in PTS Feedback and Bug ReportsLet's start with a fun little example down here: https://replayswows.com/replay/24818#stats "Starting from 6:50 till 6:00, watch this perfect example of how evenly matched our good old Dm. Donskoi is versus the new addition of same tier free xp premium, the Kronstadt. " Screenshot 1-3: Kronstadt greeted with warm citadel hits; Kronstadt sips torp shot; Kronstadts rams into the arms of our Donskoi without even using a ramming signal flag! --- Back to serious suggestions, here are our free xp premiums: --Stage 1: stronger than same tier silver ships: Missouri - slightly better than a Tier 9 ship Iowa, mainly in the form of radar, plus minor frontal bulkhead / AA Nelson - arguably the strongest T7 BB with a combination of super heal, turret setup & firepower, HE; but also with massive citadel weakness and slow speed So far they seem pretty okay - they are still perfectly beatable, Iowa doesn't fall behind by much beyond catching people with radar, and Nelson deletion is not rare for same to higher tiers. ---Stage 2: slightly tuned-down +1 tier silver ship: Musashi - Yamato with just slightly worse accuracy, same reload, almost identical armor and HP. Musashi got almost no AA, though a Yamato without heavy AA spec won't feel the difference either. Now I happen to be grinding the IJN silver T9, the Izumo, and well... when Musashi got a lot more HP, a lot more armor against HE spamming, and on top of that, really scary guns for anyone that makes 1v1 dual pretty much suicidal... okay sure, WG needs to make profit, and I'll happily pay to skip to T10 Yamato - which is indeed superior after all. So the question comes back - why free xp the Musashi when you can just free xp into Yamato at even lower cost? T9 still faces T10 all day long, and for those rare cases against T7, yeah.. pretty disgusting, but mainly so for T8+. 460mm is not a necessity for overmatching 25mm bow/stern on T7 bbs. Clearly, WG realized this problem, so here's the fix: --Stage 3: T9 (and potentially T10) premiums, that are arguably the best in the entire game, regardless of tier Now Kronstadt is just a fantastic start - we got guns that can now overmatch RN cruisers, citadel punish bbs better than the Moskva, punish cruisers even harder across the map, and, in the meanwhile, has better HP and a much lower citadel and pretty good concealment compared to Moskva. And this is not even like the Black or Flint that are very exclusively rewarded to loyal and experience players, these are just plain buyable not far from day 1 if one so wishes. 750k free xp isn't a long grind with budget apart. In fact, our Black veterans would likely suffer the power creep as well, since their carrying potential in a Black could be very well countered by simply a decent Kronstadt player. And let us not go into the frustration when these veterans happen to pick a silver or inferior premium and got widely overwhelmed not by the skill gap but simple what they choose to bring... Sure, the ship would sell really well and it probably does, but is there no hidden cost to this? For example, once people realize that these ships instead of the silver T10s are the real king, would they keep grinding the silver lines over and over again, boosting the popularity of the game and community, or would they throw all the silver lines, old and new, out of the window, unless they are comparably OP as the free xp premiums? What about the credits that WG could sell or use as incentive for players to keep grinding and buying moneymaking premiums? What about the captain re-training and re-specing? What about the frenzy upon every new line? What about future premiums, by cash or free xp, shall we make them even more OP like increasing the dosage of vodka, or kinda balanced - or underpowered in the eyes of many, risking the sale numbers? So, how about some braking pedals on the vodka-infused OP premiums and the poor peasants that feel much less satisfied or even rage quit, and some efforts into re-balancing the latest premiums, guaranteed by the choice to either return the ship and get the free xp back, or keep the ship and take some credits for compensation. Guess where those resources would flow into? Silver line grinding, and the habit to focus on every new line that comes out. And at least for me, that's the main reason why I purchase all the premium time, the grinding camos, the signals, the captains, as well as staying loyal and active all the way. Premiums are cheap, players buy them, and they dump them, unless they once again need to grind for credits to feed the new silver lines. Silver lines might actually mean a lot more for the healthy status of the gaming community, as well as for we the players, our willingness to stay engaged and contribute time and purchases for the game. Plz don't once again take the golden standards away from silver ships, and infest the game with OP ships all the way till Tier X, for some very short term profits.