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Found 18 results

  1. Chikashsha_Kamassa

    Karma finally figured out...

    Preface: I am a retired civil engineer...so [edited] out a lot of odd stuff on WoWs. Been keeping a running spreadsheet of w/l analysis for 6 years now. I finally noticed a corollary for the seemingly irrelevant Karma! My Karma has been staying high lately, now at 16. I get more Supercontainers by % when I gamble for them....by about 3:1 currently [edited]opposed to when it's normally about a 4-5 Karma. I know, I know the long forum posts...but I've been keeping this stat analysis for the past 28 months. Any other stat geeks or admins have a similar finding? I can post the data if this will allow an Excel....or a convert. Go ahead all...blast away ye non-believers! Okayyyy...I've been schooled, thank you admins and others. All I can say is that I will convert the stats I have and post them here in a day or 3 and see what might be added. I will accept the facts as the admins have provided and thanks for that link. I can only assume then that for whatever reason my recent spate of getting supercontainers is not due to Karma but some other random force of the nature within the WoWs software. I hope by my positing this assumption I have not totally screwed my future success!!
  2. Just curios who the good guys and gals are. Anyone have Karma over 50? 100? Any negative Karma folks? mine is 27
  3. So, I just had the most excellent match. I lost, but it was worth talking about. The battle was eh, the team was crumbling, and a DD was sneaking around in the backline with good anti-air. I'm thinking, "Yea, this is still winnable." Then all of a sudden, a full hp BB appears out of nowhere. My reaction is, "Dang,...Here we go again." "So, I have two enemies in front of me and two enemies behind me. Ok, don't give up; this can be worked into a win." I sent my planes out to get some work done, then all of a sudden, *BAM*, his ship was ammo wracked. His reaction could be summarized as, "Man, that [edited], I had you dead to rights." Then I replied with, "That's karma for hiding all game." The thing about players that hide all games is that they are useless at the start of the game but are very annoying to deal with at the end of the match. RNGesus had blessed my torps to deal with his irritating self, lol. Could I of played better? I'm not sure, but it was a great experience to have.
  4. Hi, so I just got into a great game with my Z-23. Finish 3rd on my team in a Tier X game, landed a couple of torps, helped sink two destroyers, got capture ribbons, etc. My team won, easily. The problem is that I got two kills with my guns. Opening fire on low health targets is perceived as "skill stealing" by some players, and it will sometime get you negative karma. It doesn't happen very often, but often enough that it gets noticeable; every time I get kills by opening fire on low health targets, I come back in port, check my karma and sure enough, there is 1 out of 18 chance maybe it will get decreased by one. Reality is; it can happen with any ship that has a fast firing rate, and lightly armored targets that get uptiered often can't engage targets with guns until they're soft enough that the exchange of fires won't last more than 1 or 2 reload for the enemy target. Securing those kills as fast as possible and ensuring they don't get to return fire on your team is how you help your team achieve victory, but it will add frustration to players who are looking for kill ribbons. Some players are just "greedy" by nature and nothing is going to change that, but the issue is somewhat magnified by the fact that many players need kill ribbons to complete mission objectives and campaigns. Thus, if we are (un)lucky enough to get the kill, we do "steal" something from them given the current game design, as it increases the amount of time they will need to complete an event, a mission objective, a campaign, etc. We're stealing their time, basically, as we play the game objectives. This fuel toxicity, which is something a good game design should actively try to remediate. My suggestion is to introduce a new ribbon, for dealing a certain amount of damage to a target. Upon damaging a target by 25%, 30% or some arbitrary numbers that will need to be defined, a player will obtain this new ribbon. A tentative name for the new ribbon could be "devastation". The goal behind it, is to provide an alternative for "destroyed" ribbons required in mission objectives. Which means a ship that dealt significant damages to a target will get compensated even if that target gets sunk by another fragile support ship that has high RoF. I would also suggest that the new "devastation" ribbon yield more base XP that the traditional "destroyed" ribbon, and that a new achievement tied to it gets introduced. The idea here is to lower the perceived value of the destroyed ribbons, and rewards damage dealers even more. This would only be fair because the destroyed ribbons are more situational, and sometime a pure matter of luck (especially when you stick fires/flood on a target that is getting focused, and get the kill because of it). Overall, this is a very small step to fight the toxicity in a PVP environment but I believe every positive steps count, and should get considered. Thank you.
  5. ArIskandir

    Making Karma useful

    Simple, make Karma visible in match to your team. There are multiple reasons to have 0 or low Karma. To have a high Karma there's only one explanation, you are a good and reliable team mate.
  6. Returning vet here. Figured I'd grind out some of those T10 upgrades before they expire. Specifically, the Midway upgrade. Since the overhaul I'm about 66% win rate with the CV. I cover, I spot, get decent kills and harass. In the week I've been doing this my Karma fell from 35, where I sit now at 2. People seem to get really upset if . . . I don't even know why necessarily. But what I typically see when we lose is my team is either crazy timid and gets housed by more aggressive teams, or they over-commit and get slaughtered. I'm actually still amazed that there are players who don't understand that CV drivers only control one squadron with a 60-90 second consumable fighter that can be used 6 or so times a match. My point being is that Karma needs an overhaul. I won't say I'm leading my team to victory, but I'm usually providing 90-200k in spotting damage and I'm winning 2 out of 3 with about 150k damage. Not the greatest, but definitely not terrible. Yet the downvotes don't stop. Thoughts?
  7. This is the most karma I've had for YEARS. Something MUST be broken!!! Or wait - I know - maybe it went negative so far it rolled over back into the positives? It's a worrying trend, for as you all know, I strive to maintain Perfect Balance in my karma; that is, Point Zero. What to do, what to do...
  8. It’s a meaningless number that many people are not even aware exists, but some people would still buy it, I bet. I think I would.
  9. CageyBee1954

    Reporting SuperTesters?

    Today I had a SuperTester in a Smaland to closely shadow me and use my ship as a screen to stop shells as he drew fire from the enemy. I there anyway to report SuperTesters with unsporting behavior other than the Karma system or are they supposed to test cheating tactics?
  10. pham_bender

    Karma Change

    I find the karma system to be frustrating. Players report you for not following their pings and suggested strategy and for what they consider bad play. You are limited (to 7 per day I believe) in the number of reports whether positive or negative. Perhaps only positive reports should be limited to 7. But negative reports should remove 1/2 point of karma from the player being reported and the player reporting. That way there is a cost to reporting. One would have to earn some good karma to get the right to report others. Only the better and more positive players with standing would have the karma to report. Maybe they would do it only when it is a real offense. I think this is more like real life. There is usually a nominal cost to reporting others offenses. Just an idea.
  11. In our "For What it's Worth" department... Karma now 600 - doubled since June of 2018. Back then I had a goal to get to 300. I hope WG can still find something useful to do with it. Here are a few things I would like to see tied to it. Coal, or better yet, steel. Why not as a reward for complimentary play/behavior? Doubloons would also be nice. Even supercontainers with a higher chance for ship drop, doubloons, high credit amounts or high elite/free XP amounts. Set any of these rewards on reaching target numbers. Maybe at 50, 100, 300, 500, and 1,000 karma. Make the rewards larger at each stage. And if you implement something like this make sure those who have already passed one or more of the reward levels get the cumulative rewards! Still having fun after four years of play. Keep it up WG!
  12. Thunder_Feet

    Insult to injury

    With a discussion up in here recently on having a good karma score, I can't resist posting this little anecdote - I've stepped away from the game for a few minutes until I get my big-boy pants back on. I was a while ago playing Georgia, and in a duel where I had whittled an Izumo down to the final salvo or two, staying angled and still in very good health. Couldn't shoot when reload came because this ChungKing or whatever it is called comes speedballing in between us, blocking my shot, puts torps into the Izumo and steals my kill, and then collides with me, causing enough ship turn that I had to miss my planned quick-pivot around the island to blap the next ship. Game ends, and sure enough, to add insult to injury, I'm 2nd best on the team, after the guy in the ChowMein. Said nothing in chat, bit my tongue and stepped away from the Battle button for a bit and headed for the morning shower. It's only a game, it's only a game, it's only...….
  13. I still to this day do not understand how Karma works, and Karma is linked to Hinduism/New Age Terminology which causes more confusion in my honest opinion. Karma should be renamed to something more definitive which should be easy to look at and understand. For example Sportsmanship, Good Conduct, Character, Temperament, Persona, Tenor, Mettle, Honor, Credibility, Reputation, Honour This Karma title or function does nothing to identify what is good about a player, nor can I find anything definitive about it in my profile details. This seems to be a wasted function with no definition of "actual" good player character in the game. Then you could break it down into the categories that you received the compliment, and this should also be visible for reports. How many ones received and what for. This could encourage players to improve, maybe I am putting a possibility into the equation.
  14. I would like to make a suggestion to the WG/WOWS folks. A small idea. I can see my Karma score in the profile menu, then service record and it is shown with my level, premium days, logo. For those who don't know - it is the small, microscopic number to the upper right of your game name. When looking at the PDF instructions, it just says Karma number/score. OK, helpful - well not so much. 1- no idea if the number shown is good/bad/or very ugly. No scale. Can you get negative numbers. Does it go from 100 to -100 (burn in He__). Suggestion - change the PDF instructions with more information on the scale - you are a hero/goat/burnt alive/etc. Or provide something else next to the number (duck here comes mud at you -slinging). 2-when other players go and click plays poorly/un-supporting/or positive selections (affects Karma) - it only shows for a moment and gone on the screen. Yes you can click the (I) at the very right bottom the screen. Then spend a 1/2 hour going through all the flags, camo, consumables, etc. loaded/reloaded on the boat you just played. Looking for a needle in a small hay stack. My suggestion is that either there is a location for players to see what others have picked for playing style (minus the names) or that it shows for much longer so I and others can read it. These two are just suggestions for WG/WOWS to look at and consider. Enjoy your day folks and calm seas captains.
  15. Got reported in my last coop game. Don't know why. The only thing I said was at the beginning of the match, when I told everyone I was going B (I was the only DD) and the bots would likely follow me. Did I get reported for saying that? Seems unlikely. Did I get reported for collecting 5 kills and someone felt I had stolen theirs? I don't know. Was it something I said in the forum? I understand why the karma system doesnt say who reported me, but it would be great if (1) there was always a notification of being reported. I lost a karma point. I know this because in the previous match I left a long line of smoke for cruisers following me into a cap, to cover them, and I checked to see if either of them had complimented me. They hadn't, but I knew my karma level and know I lost a point, yet there was no notification of being reported. (2) the type of report (chat, unsportsmanlike, etc). If players know their chat bans are building, they can moderate their speech (3) the time stamp in the match when you received the report. If you want the karma system to change people's behavior, players need to get proper feedback from it.
  16. Karma. I set a "goal" when they introduced it to get mine to 300. Seemed like a good number to strive for. So now that I have gotten there I only have satisfaction from achieving the goal. You get karma for good play and good manners. It is a point system that recognizes desirable effort. Still no indication from WG on what the plans are for karma but a few things I would like to see tied to it. 1. Coal, or better yet, steel. From what I have read this "commodity" will come from clan achievements, some missions, crates. Why not as a reward for good behavior. 2. Doubloons would also be nice. 3. Even (real) supercontainers with a higher chance for ship drop, doubloons, high credit amounts or high elite/free XP amounts. Set any of these rewards on reaching target numbers. Maybe at 50, 100, 300, 500, and 1,000 karma. Make the rewards larger at each stage. And if you implement something like this make sure those who have passed one or more of the reward levels get the cumulative rewards! Still having fun and going on three years of play. Keep it up WG!
  17. I am writing this with concern, not for myself, but with respect to those who desire to play cvs, to the best of their ability, but feel bullied, harrassed, and worse, penalized by the Karma system for doing so. Some of you may remark that Karma means nothing, you would be right, for those of us who have a thick skin, and don't care about missing out on the discreet, but present, karma threshold rewards (supercontainers, premium game time). a) Without abolishing the karma reward/compliment system, does any one have ideas for how newer cv players might be encouraged? b) I for one do my best to compliment CV adversaries who I can see, are new to cvs, or are grinding up the cv tech tree on their own sincere account, playing to the best of their efforts. Do other regular carrier addicts do the same?
  18. People (generally) just quick trigger the report button for virtually anything. You need to do something special, usually in-chat and not a carry, to receive a compliment. If karma is to get you anything (as I have heard they said at some point you will get rewarded for high karma), they should just separate the reports and compliments, and you get something based on how many compliments you have. You can get reported for being nice to someone another person was harassing or bullying. You can get reported for carrying and someone thinks you're hacking. Reported for saying virtually anything in the spirit of competition that millennials now get offended by and need a safe space to venture into after hearing it. Considering you need to be extra nice to receive a compliment, and they are THAT rare, the amount of compliments someone has, disregarding reports, can say something about the type of player they are. Okay, here comes the controversy.... Regarding the far too sensitive chat ban, I was reported the other day for saying that a bunch of guys that YOLO'd into three times as many ships as they had got "word for sexual assaulted". Okay, I understand that if I joked about the violent criminal act that is one thing and bad taste. But this word is used in sports and other competition all the time. Who hasn't used the term to describe a massive defeat in sport or game? Can't we take a look at the context of which some words were used? Must we be so hurt and broken up by a word? Cmon millenials. What is going to happen when WW3 starts up and the kids are so pampered, pudgy and spoiled they cant even lift a rifle to defend themselves? Yes, maybe as a white male, once jock hockey player, I am insensitive. Am I wrong, but must I receive a chat ban for this? Or couldn't the individuals actually offended by this not just say I am offended by that and move on? Or mute me? Must we all be so terribly offended by words that we need to censor them. I remember when I was a kid we would say "sticks and stones may break my bones, but words will never hurt me". Is the saying now, "words are so scary and dangerous that when I hear something that I don't like I need to seek the individual that said them, attempt to ruin their life so I feel better, but not before I find a safe space to hide in". Rant complete.
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