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Found 17 results

  1. I've almost made this post several times over the past few days, and I know that a lot of people are just going to come in here and give me a hard time, but I have to get this off of my chest before I uninstall this game. Over the past two weeks I have lost 11 points of karma for playing carriers. For winning in carriers. For scoring in the top three on my team in carriers. If "Karma" (which is even named as some sort of point of worthiness) is supposed to be a measure of one's good conduct, and one conducts themselves well, helping the team, spotting, providing fighter cover, and getting important kills, then why the hell is it even possible to lose it when playing well? Why is my reputation at the mercy of morons that YOLO and team kill and then get salty? I know that karma is "meaningless," except that it isn't, and constantly getting crapped on by salty losers has really brought me to the point where I'm about to quit this game. Wargaming, do you want the money that I was planning on giving you for new ships? Because if you do, you will take this archaic, asinine system out of your game and stop letting trolls avenge their profound shortcomings on people who are just trying to play your freaking game and be decent members of your community. And no, I didn't shoot my mouth off in any of these games. I was congratulatory to my teammates and to my opponents when the situation warranted it. As someone who has been trying to make an effort to be a model citizen, getting dumped on for -11 "karma" is beyond insulting. Take it out of the game, automate for people that score particularly high or low compared to the match average, or hell, just remove downvoting. The system that exists now is pure trash, and only serves to make people feel like crap.
  2. Can someone please tell me what the Karma points are good for. I did a quick search in forums and can not find anything that gives information on this karma system. Not a big deal I am just curious as to what purpose it serves. Thanks in advance for any info you can find on this.
  3. It’s a meaningless number that many people are not even aware exists, but some people would still buy it, I bet. I think I would.
  4. So this happened last night, playing with a couple of div mates. We had just finished a match and one of my mates says..." Oh look, I just lost my Karma point" I almost fell off my seat laughing.
  5. CageyBee1954

    Reporting SuperTesters?

    Today I had a SuperTester in a Smaland to closely shadow me and use my ship as a screen to stop shells as he drew fire from the enemy. I there anyway to report SuperTesters with unsporting behavior other than the Karma system or are they supposed to test cheating tactics?
  6. pham_bender

    Karma Change

    I find the karma system to be frustrating. Players report you for not following their pings and suggested strategy and for what they consider bad play. You are limited (to 7 per day I believe) in the number of reports whether positive or negative. Perhaps only positive reports should be limited to 7. But negative reports should remove 1/2 point of karma from the player being reported and the player reporting. That way there is a cost to reporting. One would have to earn some good karma to get the right to report others. Only the better and more positive players with standing would have the karma to report. Maybe they would do it only when it is a real offense. I think this is more like real life. There is usually a nominal cost to reporting others offenses. Just an idea.
  7. In our "For What it's Worth" department... Karma now 600 - doubled since June of 2018. Back then I had a goal to get to 300. I hope WG can still find something useful to do with it. Here are a few things I would like to see tied to it. Coal, or better yet, steel. Why not as a reward for complimentary play/behavior? Doubloons would also be nice. Even supercontainers with a higher chance for ship drop, doubloons, high credit amounts or high elite/free XP amounts. Set any of these rewards on reaching target numbers. Maybe at 50, 100, 300, 500, and 1,000 karma. Make the rewards larger at each stage. And if you implement something like this make sure those who have already passed one or more of the reward levels get the cumulative rewards! Still having fun after four years of play. Keep it up WG!
  8. Thunder_Feet

    Insult to injury

    With a discussion up in here recently on having a good karma score, I can't resist posting this little anecdote - I've stepped away from the game for a few minutes until I get my big-boy pants back on. I was a while ago playing Georgia, and in a duel where I had whittled an Izumo down to the final salvo or two, staying angled and still in very good health. Couldn't shoot when reload came because this ChungKing or whatever it is called comes speedballing in between us, blocking my shot, puts torps into the Izumo and steals my kill, and then collides with me, causing enough ship turn that I had to miss my planned quick-pivot around the island to blap the next ship. Game ends, and sure enough, to add insult to injury, I'm 2nd best on the team, after the guy in the ChowMein. Said nothing in chat, bit my tongue and stepped away from the Battle button for a bit and headed for the morning shower. It's only a game, it's only a game, it's only...….
  9. I still to this day do not understand how Karma works, and Karma is linked to Hinduism/New Age Terminology which causes more confusion in my honest opinion. Karma should be renamed to something more definitive which should be easy to look at and understand. For example Sportsmanship, Good Conduct, Character, Temperament, Persona, Tenor, Mettle, Honor, Credibility, Reputation, Honour This Karma title or function does nothing to identify what is good about a player, nor can I find anything definitive about it in my profile details. This seems to be a wasted function with no definition of "actual" good player character in the game. Then you could break it down into the categories that you received the compliment, and this should also be visible for reports. How many ones received and what for. This could encourage players to improve, maybe I am putting a possibility into the equation.
  10. I would like to make a suggestion to the WG/WOWS folks. A small idea. I can see my Karma score in the profile menu, then service record and it is shown with my level, premium days, logo. For those who don't know - it is the small, microscopic number to the upper right of your game name. When looking at the PDF instructions, it just says Karma number/score. OK, helpful - well not so much. 1- no idea if the number shown is good/bad/or very ugly. No scale. Can you get negative numbers. Does it go from 100 to -100 (burn in He__). Suggestion - change the PDF instructions with more information on the scale - you are a hero/goat/burnt alive/etc. Or provide something else next to the number (duck here comes mud at you -slinging). 2-when other players go and click plays poorly/un-supporting/or positive selections (affects Karma) - it only shows for a moment and gone on the screen. Yes you can click the (I) at the very right bottom the screen. Then spend a 1/2 hour going through all the flags, camo, consumables, etc. loaded/reloaded on the boat you just played. Looking for a needle in a small hay stack. My suggestion is that either there is a location for players to see what others have picked for playing style (minus the names) or that it shows for much longer so I and others can read it. These two are just suggestions for WG/WOWS to look at and consider. Enjoy your day folks and calm seas captains.
  11. Karma needs some love. I know it can be "gamed" but those who earn it honestly should still should be rewarded in some way. Apply karma as a discount on any item in the premium shop. Here are the guidelines: Apply it at the rate where 10 karma points yields 1% off. (300 karma equals a 30% discount.) Allow it to be used once per year during your WoWs anniversary month. (Don't forget to notify the player!) Ideally add it to any discount/special in the shop but, at a minimum, let it replace an existing discount. Cap the discount to 50% (or no cap at all!). That should limit abusers somewhat. The karma value is not reset when the discount is used. Year 1 you have 50 karma so 5% off some item. Year two you have 125 karma.so 13% (round up) off an item. Year three you have 89 karma so, that's right, 9% off an item. It is a rolling purchase value determined by in-game behavior. That'll give captains something to shoot for and shouldn't see rampant abuse. WG, you gotta do something with it because it has fast become comic relief for some and hopeless (worthless?) achievement for others. Edit: Negative karma means no discount, of course, and not a "negative discount".
  12. There are multiple things to change for the feedback system: Please remove the ability to provide negative feedback for an enemy team member: Some bad losers will provide negative feedbacks to the player that kill them. We should add a feedback to report bots. Anyone with other suggestions for change is welcomed to participate.
  13. Got reported in my last coop game. Don't know why. The only thing I said was at the beginning of the match, when I told everyone I was going B (I was the only DD) and the bots would likely follow me. Did I get reported for saying that? Seems unlikely. Did I get reported for collecting 5 kills and someone felt I had stolen theirs? I don't know. Was it something I said in the forum? I understand why the karma system doesnt say who reported me, but it would be great if (1) there was always a notification of being reported. I lost a karma point. I know this because in the previous match I left a long line of smoke for cruisers following me into a cap, to cover them, and I checked to see if either of them had complimented me. They hadn't, but I knew my karma level and know I lost a point, yet there was no notification of being reported. (2) the type of report (chat, unsportsmanlike, etc). If players know their chat bans are building, they can moderate their speech (3) the time stamp in the match when you received the report. If you want the karma system to change people's behavior, players need to get proper feedback from it.
  14. FWIW - I was in the karma screen attempting to work some dark magic with karma, blacklists and all that... I selected an option (blacklist iirc) and just as I selected the option the match ended. Black screen. No ability to input anything, no mouse clicks, nothing. When checking the task manager the game "window" reported "client already running". Had to cancel game via the task manager interface. Just an FYI as I suspect it might prove difficult for you to reproduce it. cya!
  15. Karma. I set a "goal" when they introduced it to get mine to 300. Seemed like a good number to strive for. So now that I have gotten there I only have satisfaction from achieving the goal. You get karma for good play and good manners. It is a point system that recognizes desirable effort. Still no indication from WG on what the plans are for karma but a few things I would like to see tied to it. 1. Coal, or better yet, steel. From what I have read this "commodity" will come from clan achievements, some missions, crates. Why not as a reward for good behavior. 2. Doubloons would also be nice. 3. Even (real) supercontainers with a higher chance for ship drop, doubloons, high credit amounts or high elite/free XP amounts. Set any of these rewards on reaching target numbers. Maybe at 50, 100, 300, 500, and 1,000 karma. Make the rewards larger at each stage. And if you implement something like this make sure those who have passed one or more of the reward levels get the cumulative rewards! Still having fun and going on three years of play. Keep it up WG!
  16. I am writing this with concern, not for myself, but with respect to those who desire to play cvs, to the best of their ability, but feel bullied, harrassed, and worse, penalized by the Karma system for doing so. Some of you may remark that Karma means nothing, you would be right, for those of us who have a thick skin, and don't care about missing out on the discreet, but present, karma threshold rewards (supercontainers, premium game time). a) Without abolishing the karma reward/compliment system, does any one have ideas for how newer cv players might be encouraged? b) I for one do my best to compliment CV adversaries who I can see, are new to cvs, or are grinding up the cv tech tree on their own sincere account, playing to the best of their efforts. Do other regular carrier addicts do the same?
  17. People (generally) just quick trigger the report button for virtually anything. You need to do something special, usually in-chat and not a carry, to receive a compliment. If karma is to get you anything (as I have heard they said at some point you will get rewarded for high karma), they should just separate the reports and compliments, and you get something based on how many compliments you have. You can get reported for being nice to someone another person was harassing or bullying. You can get reported for carrying and someone thinks you're hacking. Reported for saying virtually anything in the spirit of competition that millennials now get offended by and need a safe space to venture into after hearing it. Considering you need to be extra nice to receive a compliment, and they are THAT rare, the amount of compliments someone has, disregarding reports, can say something about the type of player they are. Okay, here comes the controversy.... Regarding the far too sensitive chat ban, I was reported the other day for saying that a bunch of guys that YOLO'd into three times as many ships as they had got "word for sexual assaulted". Okay, I understand that if I joked about the violent criminal act that is one thing and bad taste. But this word is used in sports and other competition all the time. Who hasn't used the term to describe a massive defeat in sport or game? Can't we take a look at the context of which some words were used? Must we be so hurt and broken up by a word? Cmon millenials. What is going to happen when WW3 starts up and the kids are so pampered, pudgy and spoiled they cant even lift a rifle to defend themselves? Yes, maybe as a white male, once jock hockey player, I am insensitive. Am I wrong, but must I receive a chat ban for this? Or couldn't the individuals actually offended by this not just say I am offended by that and move on? Or mute me? Must we all be so terribly offended by words that we need to censor them. I remember when I was a kid we would say "sticks and stones may break my bones, but words will never hurt me". Is the saying now, "words are so scary and dangerous that when I hear something that I don't like I need to seek the individual that said them, attempt to ruin their life so I feel better, but not before I find a safe space to hide in". Rant complete.
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