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Found 21 results

  1. I would like to see the karma in WoWs go below zero. I want to see how far into the negative I can go as I usually get mouthy, and I play CVs quite a bit too....
  2. Karma This guide is intended for all those who are curious or concerned about how karma works and what it does. As of today (7 Jan 2021), a WOWS Wiki article exists to explain Karma here. Essential information (a summary of what we know) Karma was introduced in patch 0.5.2, in 2016* Your own karma rating can be seen by clicking on your IGN (In Game Name) in the top left corner of your screen, when in port. Other players cannot see your karma rating without using 3rd party tools. Karma is calculated as the difference between the number of compliments and reports received, and may not be less than zero. More karma only means you can attribute more + and - karma to other players. If a player is complimented or reported, a system message appears after a battle. The system message for reports will be displayed only if a player has been reported by at least two players.* The system message for compliments will show the specific number of people who complimented you (without specifying their nicknames, however).* Karma reports are used by WG systems for the purpose of auto moderating in game chat violations, but as of this topic publication, there is no indication that WG uses them for anything else. Maximum sanctions via in game chat automoderation appear to be 24 hours. Sanctions for 3 days or more require peer review by Wargaming staff. More information on this topic can be found here by EU CM Sehales and here by NA CM @Hapa_Fodder. We are actively researching this topic, and will update as soon as helpful information is made available. For all serious gameplay violations for which negative karma is insufficient, file a ticket with Player Support, here https://na.wargaming.net/support/en/products/wows/ with a screenshot and replay, if possible. Several in game violations are automatically moderated by the game server https://worldofwarships.com/en/news/game-guides/anti-abuse-system/ Karma has no effect on your ability to play the game - Karma is not related to the officially automated protocol for gameplay sanctions (pink/orange/ for afk, team damage, abandonment, ecetera) Karma in game has nothing to do with your forum reputation, they are unrelated. tip : Some 3rd party tools which datamine player gameplay statistics can and do publish player karma. example: https://wows-monitor.com/ Attribute karma points To attibute karma points during a battle, press TAB then right click on a players name to access the sub menus Report & Compliment to players on your team Types of compliments (positive karma) Plays well (ally) Good Manners (all) Types of reports (negative karma) Plays poorly (all) Away from keyboard (AFK) (all) Misbehaviour in chat (all) Unsporting behaviour (ally) to players on the enemy team Types of compliments (positive karma) Worthy Adversary (enemy) Good Manners (all) Types of reports (negative karma) Plays poorly (all) Away from keyboard (AFK) (all) Misbehaviour in chat (all) N.B Karma can ony be attributed while in battle, or in the minutes just after a battle has ended. If you are to slow to compliment or report a player, this message will appear Karma notifications When you credit, compliment or report a player : When you recieve more than 1 compliment or more than 2 reports you will receive these notifications : If a player (a) is complimented/reported by the same person (b), 2 or more times during the same battle, only + or - 1 karma will be credited. Do not waste your daily karma quota! (This, and related, information is undergoing further research, and testing, special thanks to @Zoot21, our in game karma correspondant and explorer.) It is not possible to determine who credits or subtracts Karma, you can only be certain that it must be a person who took part in your latest battle (ally or enemy). tip : A common convention during battle is to write in chat "+1" when attributing karma points, "reported" or "-1"when subtracting karma points, but these statements should be treated with caution. Karma power levels As you earn karma, the only tangible benefit will be the ability to attribute/subtract more Karma from other players (oh, the POWER!! for all the control freaks out there) Karma Level Limit on reports and compliments 0 - 19 7 reports and 7 compliments 20 - 49 8 reports and 8 compliments 50 - 79 9 reports and 9 compliments 80 - 109 10 reports and 10 compliments > 110 11 reports and 11 compliments Karma power levelling is only possible by being both incredibly nice (so boring) and playing, consistently, very well. Or sticking to Coop. What is karma for? Karma is a simple way for players to quickly express their approval/disapproval during battles, without resorting to four letter words, or middle fingers, and without disrupting or distracting themselves and/or team mates. Karma has a very limited moderation role on in game chat (which requires an overwhelming number of negative reports duriing one or several battles in sequence, to cause an automated chat ban moderation to take effect. Some players are pleased when the receive positive karma, others feel gratification when they give positive karma to others. Karma is not language dependant, you can express your delight/disapproval to players who do not speak your language, or who do not read chat. Can karma be abused? A player is restricted to the number of karma points they can use per day. (max 11, min 7) A player who spams reports and compliments will quickly run out of karma points to spend. In random battles, coordinated attribution of karma is only feasible with a division of 2 or 3 likeminded players. Within Divisions you cannot give Karma points to teammates. (Positive or negative) But clan members who meet in battle, can compliment/report one another. Karma is there to be used, it is there to allow players to vent their frustration/delight in a channelled and safe manner. It is very difficult (but not impossible) to abuse in a manner which has a negative effect on other players. Is it ok to encourage others to compliment/report a player? As long as the reports/compliments are for appropriate reasons, of course it is. But the Karma system is self regulating, abuse of karma may see a Karma abuser, getting Karma abuse in return. So be sure to use Karma, only where you are sure it is deserved, and for the appropriate reason. Do not report a player for being afk, because you do not like something they have said. Likewise do not compliment an enemy player on their gameplay when you mean to compliment their good behaviour (good manners) tip : But, as stated at the the start of this guide : negative/positive karma have NO EFFECT on a players standing with WG, with other players, or on their ability to play the game. The very worst that can happen is a temporary chat ban. Alternatives to karma In battle, aim your targeting reticule at a player and press f11 ("Well done! #IGN") or f12 ("Thankyou #IGN). In battle, you can express your opinion using the chat function (type Enter/ "your message" and Enter/ again.) Be sure to remain polite in all circumstances. Common expressions of approval include "Nice!", "GG (good game)", "+1 #IGN". Expressions of disapproval are more common, more varied, and generally unprintable. Use this link for serious violations of gameplay/chat https://na.wargaming.net/support/en/products/wows/ Use this forum to compliment another player in a meaningful way. But remember, no naming and shaming, so make sure your forum post is complimentary. https://forum.worldofwarships.com/ To message a player after a battle, go to the results screen, right click their name and click on "message". Be careful to remain polite, nothing prevents a recipient of a salty chat message, from republishing a screenshot on a 3rd party website/forum such as Discord or Reddit. Players can also gift one another articles via the Premium Shop, to express their admiration (e.g a bundle of flags) or perhaps if so inclined, disapproval. I was once gifted a tier 2 Albany with the message, "git gud" (possibly the most useful negative reaction I have ever received). https://na.wargaming.net/shop/wows/ I hope this rather simple guide will prove helpful, at least until a comprehensive and WG approved guide is published on the WOWS WIKI @https://wiki.wargaming.net/ this guide is not exhaustive, I'll try to update and amend, if more information is supplied by WG or by forum users. If you ever have a doubt, about something the only place to go for 100% certain advice, or help, is official Player Support here https://na.wargaming.net/support/ * taken from https://wiki.wargaming.net/en/Ship:Update_0.5.2
  3. I don't think it's giving too much information to be told from which team karma upvotes are coming. New messages would simply be: "You were complimented by an ally!" "You were complimented by an adversary!" For your efforts to be acknowledged by an adversary takes on a slightly different meaning than when from an ally. I think it would be nice to know the difference.
  4. Hi, so I just got into a great game with my Z-23. Finish 3rd on my team in a Tier X game, landed a couple of torps, helped sink two destroyers, got capture ribbons, etc. My team won, easily. The problem is that I got two kills with my guns. Opening fire on low health targets is perceived as "skill stealing" by some players, and it will sometime get you negative karma. It doesn't happen very often, but often enough that it gets noticeable; every time I get kills by opening fire on low health targets, I come back in port, check my karma and sure enough, there is 1 out of 18 chance maybe it will get decreased by one. Reality is; it can happen with any ship that has a fast firing rate, and lightly armored targets that get uptiered often can't engage targets with guns until they're soft enough that the exchange of fires won't last more than 1 or 2 reload for the enemy target. Securing those kills as fast as possible and ensuring they don't get to return fire on your team is how you help your team achieve victory, but it will add frustration to players who are looking for kill ribbons. Some players are just "greedy" by nature and nothing is going to change that, but the issue is somewhat magnified by the fact that many players need kill ribbons to complete mission objectives and campaigns. Thus, if we are (un)lucky enough to get the kill, we do "steal" something from them given the current game design, as it increases the amount of time they will need to complete an event, a mission objective, a campaign, etc. We're stealing their time, basically, as we play the game objectives. This fuel toxicity, which is something a good game design should actively try to remediate. My suggestion is to introduce a new ribbon, for dealing a certain amount of damage to a target. Upon damaging a target by 25%, 30% or some arbitrary numbers that will need to be defined, a player will obtain this new ribbon. A tentative name for the new ribbon could be "devastation". The goal behind it, is to provide an alternative for "destroyed" ribbons required in mission objectives. Which means a ship that dealt significant damages to a target will get compensated even if that target gets sunk by another fragile support ship that has high RoF. I would also suggest that the new "devastation" ribbon yield more base XP that the traditional "destroyed" ribbon, and that a new achievement tied to it gets introduced. The idea here is to lower the perceived value of the destroyed ribbons, and rewards damage dealers even more. This would only be fair because the destroyed ribbons are more situational, and sometime a pure matter of luck (especially when you stick fires/flood on a target that is getting focused, and get the kill because of it). Overall, this is a very small step to fight the toxicity in a PVP environment but I believe every positive steps count, and should get considered. Thank you.
  5. Can someone please tell me what the Karma points are good for. I did a quick search in forums and can not find anything that gives information on this karma system. Not a big deal I am just curious as to what purpose it serves. Thanks in advance for any info you can find on this.
  6. I've almost made this post several times over the past few days, and I know that a lot of people are just going to come in here and give me a hard time, but I have to get this off of my chest before I uninstall this game. Over the past two weeks I have lost 11 points of karma for playing carriers. For winning in carriers. For scoring in the top three on my team in carriers. If "Karma" (which is even named as some sort of point of worthiness) is supposed to be a measure of one's good conduct, and one conducts themselves well, helping the team, spotting, providing fighter cover, and getting important kills, then why the hell is it even possible to lose it when playing well? Why is my reputation at the mercy of morons that YOLO and team kill and then get salty? I know that karma is "meaningless," except that it isn't, and constantly getting crapped on by salty losers has really brought me to the point where I'm about to quit this game. Wargaming, do you want the money that I was planning on giving you for new ships? Because if you do, you will take this archaic, asinine system out of your game and stop letting trolls avenge their profound shortcomings on people who are just trying to play your freaking game and be decent members of your community. And no, I didn't shoot my mouth off in any of these games. I was congratulatory to my teammates and to my opponents when the situation warranted it. As someone who has been trying to make an effort to be a model citizen, getting dumped on for -11 "karma" is beyond insulting. Take it out of the game, automate for people that score particularly high or low compared to the match average, or hell, just remove downvoting. The system that exists now is pure trash, and only serves to make people feel like crap.
  7. ArIskandir

    Making Karma useful

    Simple, make Karma visible in match to your team. There are multiple reasons to have 0 or low Karma. To have a high Karma there's only one explanation, you are a good and reliable team mate.
  8. Returning vet here. Figured I'd grind out some of those T10 upgrades before they expire. Specifically, the Midway upgrade. Since the overhaul I'm about 66% win rate with the CV. I cover, I spot, get decent kills and harass. In the week I've been doing this my Karma fell from 35, where I sit now at 2. People seem to get really upset if . . . I don't even know why necessarily. But what I typically see when we lose is my team is either crazy timid and gets housed by more aggressive teams, or they over-commit and get slaughtered. I'm actually still amazed that there are players who don't understand that CV drivers only control one squadron with a 60-90 second consumable fighter that can be used 6 or so times a match. My point being is that Karma needs an overhaul. I won't say I'm leading my team to victory, but I'm usually providing 90-200k in spotting damage and I'm winning 2 out of 3 with about 150k damage. Not the greatest, but definitely not terrible. Yet the downvotes don't stop. Thoughts?
  9. This is the most karma I've had for YEARS. Something MUST be broken!!! Or wait - I know - maybe it went negative so far it rolled over back into the positives? It's a worrying trend, for as you all know, I strive to maintain Perfect Balance in my karma; that is, Point Zero. What to do, what to do...
  10. It’s a meaningless number that many people are not even aware exists, but some people would still buy it, I bet. I think I would.
  11. So this happened last night, playing with a couple of div mates. We had just finished a match and one of my mates says..." Oh look, I just lost my Karma point" I almost fell off my seat laughing.
  12. CageyBee1954

    Reporting SuperTesters?

    Today I had a SuperTester in a Smaland to closely shadow me and use my ship as a screen to stop shells as he drew fire from the enemy. I there anyway to report SuperTesters with unsporting behavior other than the Karma system or are they supposed to test cheating tactics?
  13. pham_bender

    Karma Change

    I find the karma system to be frustrating. Players report you for not following their pings and suggested strategy and for what they consider bad play. You are limited (to 7 per day I believe) in the number of reports whether positive or negative. Perhaps only positive reports should be limited to 7. But negative reports should remove 1/2 point of karma from the player being reported and the player reporting. That way there is a cost to reporting. One would have to earn some good karma to get the right to report others. Only the better and more positive players with standing would have the karma to report. Maybe they would do it only when it is a real offense. I think this is more like real life. There is usually a nominal cost to reporting others offenses. Just an idea.
  14. In our "For What it's Worth" department... Karma now 600 - doubled since June of 2018. Back then I had a goal to get to 300. I hope WG can still find something useful to do with it. Here are a few things I would like to see tied to it. Coal, or better yet, steel. Why not as a reward for complimentary play/behavior? Doubloons would also be nice. Even supercontainers with a higher chance for ship drop, doubloons, high credit amounts or high elite/free XP amounts. Set any of these rewards on reaching target numbers. Maybe at 50, 100, 300, 500, and 1,000 karma. Make the rewards larger at each stage. And if you implement something like this make sure those who have already passed one or more of the reward levels get the cumulative rewards! Still having fun after four years of play. Keep it up WG!
  15. Thunder_Feet

    Insult to injury

    With a discussion up in here recently on having a good karma score, I can't resist posting this little anecdote - I've stepped away from the game for a few minutes until I get my big-boy pants back on. I was a while ago playing Georgia, and in a duel where I had whittled an Izumo down to the final salvo or two, staying angled and still in very good health. Couldn't shoot when reload came because this ChungKing or whatever it is called comes speedballing in between us, blocking my shot, puts torps into the Izumo and steals my kill, and then collides with me, causing enough ship turn that I had to miss my planned quick-pivot around the island to blap the next ship. Game ends, and sure enough, to add insult to injury, I'm 2nd best on the team, after the guy in the ChowMein. Said nothing in chat, bit my tongue and stepped away from the Battle button for a bit and headed for the morning shower. It's only a game, it's only a game, it's only...….
  16. I still to this day do not understand how Karma works, and Karma is linked to Hinduism/New Age Terminology which causes more confusion in my honest opinion. Karma should be renamed to something more definitive which should be easy to look at and understand. For example Sportsmanship, Good Conduct, Character, Temperament, Persona, Tenor, Mettle, Honor, Credibility, Reputation, Honour This Karma title or function does nothing to identify what is good about a player, nor can I find anything definitive about it in my profile details. This seems to be a wasted function with no definition of "actual" good player character in the game. Then you could break it down into the categories that you received the compliment, and this should also be visible for reports. How many ones received and what for. This could encourage players to improve, maybe I am putting a possibility into the equation.
  17. I would like to make a suggestion to the WG/WOWS folks. A small idea. I can see my Karma score in the profile menu, then service record and it is shown with my level, premium days, logo. For those who don't know - it is the small, microscopic number to the upper right of your game name. When looking at the PDF instructions, it just says Karma number/score. OK, helpful - well not so much. 1- no idea if the number shown is good/bad/or very ugly. No scale. Can you get negative numbers. Does it go from 100 to -100 (burn in He__). Suggestion - change the PDF instructions with more information on the scale - you are a hero/goat/burnt alive/etc. Or provide something else next to the number (duck here comes mud at you -slinging). 2-when other players go and click plays poorly/un-supporting/or positive selections (affects Karma) - it only shows for a moment and gone on the screen. Yes you can click the (I) at the very right bottom the screen. Then spend a 1/2 hour going through all the flags, camo, consumables, etc. loaded/reloaded on the boat you just played. Looking for a needle in a small hay stack. My suggestion is that either there is a location for players to see what others have picked for playing style (minus the names) or that it shows for much longer so I and others can read it. These two are just suggestions for WG/WOWS to look at and consider. Enjoy your day folks and calm seas captains.
  18. Got reported in my last coop game. Don't know why. The only thing I said was at the beginning of the match, when I told everyone I was going B (I was the only DD) and the bots would likely follow me. Did I get reported for saying that? Seems unlikely. Did I get reported for collecting 5 kills and someone felt I had stolen theirs? I don't know. Was it something I said in the forum? I understand why the karma system doesnt say who reported me, but it would be great if (1) there was always a notification of being reported. I lost a karma point. I know this because in the previous match I left a long line of smoke for cruisers following me into a cap, to cover them, and I checked to see if either of them had complimented me. They hadn't, but I knew my karma level and know I lost a point, yet there was no notification of being reported. (2) the type of report (chat, unsportsmanlike, etc). If players know their chat bans are building, they can moderate their speech (3) the time stamp in the match when you received the report. If you want the karma system to change people's behavior, players need to get proper feedback from it.
  19. Karma. I set a "goal" when they introduced it to get mine to 300. Seemed like a good number to strive for. So now that I have gotten there I only have satisfaction from achieving the goal. You get karma for good play and good manners. It is a point system that recognizes desirable effort. Still no indication from WG on what the plans are for karma but a few things I would like to see tied to it. 1. Coal, or better yet, steel. From what I have read this "commodity" will come from clan achievements, some missions, crates. Why not as a reward for good behavior. 2. Doubloons would also be nice. 3. Even (real) supercontainers with a higher chance for ship drop, doubloons, high credit amounts or high elite/free XP amounts. Set any of these rewards on reaching target numbers. Maybe at 50, 100, 300, 500, and 1,000 karma. Make the rewards larger at each stage. And if you implement something like this make sure those who have passed one or more of the reward levels get the cumulative rewards! Still having fun and going on three years of play. Keep it up WG!
  20. I am writing this with concern, not for myself, but with respect to those who desire to play cvs, to the best of their ability, but feel bullied, harrassed, and worse, penalized by the Karma system for doing so. Some of you may remark that Karma means nothing, you would be right, for those of us who have a thick skin, and don't care about missing out on the discreet, but present, karma threshold rewards (supercontainers, premium game time). a) Without abolishing the karma reward/compliment system, does any one have ideas for how newer cv players might be encouraged? b) I for one do my best to compliment CV adversaries who I can see, are new to cvs, or are grinding up the cv tech tree on their own sincere account, playing to the best of their efforts. Do other regular carrier addicts do the same?
  21. People (generally) just quick trigger the report button for virtually anything. You need to do something special, usually in-chat and not a carry, to receive a compliment. If karma is to get you anything (as I have heard they said at some point you will get rewarded for high karma), they should just separate the reports and compliments, and you get something based on how many compliments you have. You can get reported for being nice to someone another person was harassing or bullying. You can get reported for carrying and someone thinks you're hacking. Reported for saying virtually anything in the spirit of competition that millennials now get offended by and need a safe space to venture into after hearing it. Considering you need to be extra nice to receive a compliment, and they are THAT rare, the amount of compliments someone has, disregarding reports, can say something about the type of player they are. Okay, here comes the controversy.... Regarding the far too sensitive chat ban, I was reported the other day for saying that a bunch of guys that YOLO'd into three times as many ships as they had got "word for sexual assaulted". Okay, I understand that if I joked about the violent criminal act that is one thing and bad taste. But this word is used in sports and other competition all the time. Who hasn't used the term to describe a massive defeat in sport or game? Can't we take a look at the context of which some words were used? Must we be so hurt and broken up by a word? Cmon millenials. What is going to happen when WW3 starts up and the kids are so pampered, pudgy and spoiled they cant even lift a rifle to defend themselves? Yes, maybe as a white male, once jock hockey player, I am insensitive. Am I wrong, but must I receive a chat ban for this? Or couldn't the individuals actually offended by this not just say I am offended by that and move on? Or mute me? Must we all be so terribly offended by words that we need to censor them. I remember when I was a kid we would say "sticks and stones may break my bones, but words will never hurt me". Is the saying now, "words are so scary and dangerous that when I hear something that I don't like I need to seek the individual that said them, attempt to ruin their life so I feel better, but not before I find a safe space to hide in". Rant complete.
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