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Found 10 results

  1. I know they were around for the release of the Cadenza special but if the High School Fleet is getting a season two then why not make the ARP ships available again? I started after the event for them ended which was the main reason i had started playing so for them to be completely out on availability had me bummed out. Put in Japanese cruisers since a fair amount are Japanese cruisers.
  2. Greetings my fellow Captains. It is my pleasure to present you with the 2nd project I have completed as part of my continued ONNI Recognition Manual. This page featuring the Tier IX Cruiser IJN Azuma (formally Tier X). And I do believe this entry will be close to, if not the, format I will be making use of from here on in. Of which, I would like to thank all those that gave feedback and criticisms. The suggestions of adding a top down view makes for a far better perspective of the ship. In addition to providing a pleasant challenge that was darn worth it. I have also changed to something close to the suggested Courier font. Both of these additions giving this work a more authentic look. I will admit my initial want to create one entry for the ONNI guide each month was a mite ambitious. Especially having a collective 5 months of experience drawing in vector under my belt haha In reality, adding the top down view may be taking these back to 10 in a year due to the added load. With that said, I am still learning the intricacies of Inkscape. So things may pick up the pace with the more knowledge I gain. As a side note I had planned on having this completed 2 days ago. Then the recent devblog post announced some changes to the Azuma. This changed her armor model for one. As you can imagine that required some further editing haha To bookend matters; If you fancied catching updates on my progress for future ONNI guide entries feel free to hop on over to the Numpty Navy Discord - https://discord.gg/EJ4YMM4 *Keep things laid back and civil* Updates are posted in the onni-teaser channel.
  3. OK, so this has bothered me for a while since I am a student of history. So I did some research on cruise speed, top speed of the fighters listed for Japan and the U.S. What I found confirmed my suspicion. The U.S. fighters are given a 28% boost in speed, while the Japanese were given a 13% penalty. This results in a whopping 41% difference from reality. I know it's just a game and maybe it's compensated on the damage and HP. But when one pass from the 5 American fighters can down 18 Japanese fighters, something is off.
  4. Durante un largo tiempo me he dedicado a recolectar información sobre ciertos buques construidos durante, entre, y después de las guerras mundiales y que podrían destacar como candidatos al juego que actualmente nos presenta WG. Traté de meterme en la cabeza de los desarrolladores deduciendo las ecuaciones a partir de las cuales se determina los puntos de vida de cada buque basándose en el deslazamiento de este, aunque como se darán cuenta algunos no concuerdan con los presentados en el juego. Algunas ramas también presentan problemas relacionados con la ubicación de sus buques en el tier adecuado, como es el caso de los destructores franceses e italianos, otros como los cruceros japoneses presentan problemas por la información poco clara respecto a sus desplazamientos en tonelaje. Algunos buques no están situados en el mismo tier en el archivo que en el juego, eso se debe a una diferencia de opiniones personal contra WG. También hay buques que no están dentro de las ramas pero se indican en las tablas o debajo de las ramas mismas, esto se debe a que su ubicación es difícil de decidir. Las ramas están ordenadas por colores y estas incluyen; portaaviones, acorazados, cruceros de batalla, grandes cruceros, cruceros y destructores. Los asteriscos representan navíos que fueron inventados por el equipo de desarrollo de WG o por mi. Las fechas indicadas entre paréntesis indican que el buque es un diseño que nunca se construyó o terminó su construcción y el año indica su fecha de diseño. Esto aplica para casi todos los buques excepto cruceros holandeses de tier 6 y 7 en cuyo caso indica solamente una diferenciación entre buques ya que se trata del mismo barco en sí pero antes y después de su modernización. No se incluyen barcos que pertenezcan a clases ya mencionadas en naciones mas grandes, un ejemplo claro sería el crucero argentino General Belgrano que ya está representado por la clase Brooklyn. Los cuadros de distinto color dentro de las tablas de HP representan tonelajes modificados por WG o por mí haciendo referencia a un incremento del tonelaje original debido a una modernización ficticia del buque. Espero sus comentarios y sus críticas. Compartanlo si lo consideran oportuno o interesante. https://drive.google.com/open?id=1wckrRPErjwJ46erYOaJ1Cx3ycs8AClPx
  5. With the new update they made US carriers the top of the food chain again, starting at ranger I believe, you gain access to a 1/1/2 rather than a 1/1/1 that was standard for everything. But you can’t swap in for a 2/0/1 anymore, as the drawback of this new update. But it will get better. At Lexington(Tier 8) you may upgrade your DIVE bombers to equip AP bombs that can deal massive damage. These bombs were on the enterprise(Tier 8 premium carrier). At tier 9 (Essex), you have a 2/1/2, which is powerfull. Drawback, and it’s a big one, the fighters for the Essex only are stock tier 8’s and you cannot get tier 9 fighters. One thing is that the torpedo bombers past Lexington STAY at tier 8, with no upgrades to 9 or 10. But of course at Essex you can still get those AP bombs with tier 9 DB. Midway is probably the most beneficial from this update as it has a 2/2/2. With stock T9 fighters that can be upgraded to T10. Course you only have tier 8 torpedo bombers, but torpedo damage does not increase with tier. And you still get those awesome tier 10 AP dive bombers. In my opinion. Go USN as the AP bombs wreck havoc against most battleships and some cruisers, and the bombs have a INSANLY SMALL targeting reticule, that can be smaller than the superstructures on most battle ships. But you only get them at tier 8 and up. Moving on. IJN, where to start. Easy way to say how the play is swarm the skies. These carriers have a really good amount of squadrons. But that comes at a cost. When IJN fighters take a squadron of USN fighters, the USN’s are going to win, as the squadron capacity for all USN carriers is 6, beating the IJN’s 4. Plus the USN planes ( all types ) do more damage and more health. But since IJN has a 2 fighter load out that puts it a 6v8. I can’t say much more because I only really made it up to Lexington and never played a IJN carrier before. But the grind to the tier 8 Lexington is worth it because when you go into the first battle with your AP bombers bought ( point, you get stock HE so then you can upgrade them to the tier above with HE OR AP ) you can deal a CRAZY amount of damage on a battleship draining almost 7/8 of its health for certain types and if you get a good hit.
  6. volutionseba

    The confused musashi

    Hello captains! Well, I have a serious confusion so I'll like to share this with you (sorry about my english): In about 2-3 week's more I'll buy yamato's little sister: musashi... the point it's I'm no expert on a 405mm caliber battleship, so I asked for an opinion to some people and friends: that was worse! some told me 2 arm musashi only with secondaries, others to make her a sniper, others to go "[edited]" in every battle with her... the only thing that all agreed: AA on this ship sucks. the point is this: every person I asked told me a different variant of the commanders skills and the upgrades so the question is ... ¿What's your favorite configuration and play style for musashi and/or yamato?
  7. So I have been grinding the new IJN Gunboat Destroyers and this is my second game in the Tier 9 Kitakaze. In this replay I showcase how to fight for the win and use my game knowledge to predict what the enemy is trying to do.
  8. Hi all This is more of a PSA to all players out there who forget that japanese destroyers besides the Akizuki and up on that tech tree line have guns. The guns are not great yes but in the right cases can do some serious damage. Just dont forget about them. Just thought id share the game that sparked this post. The proof of my point P.S Shame at the end the enemy Carrier gave up despite being in the lead with points. Simple needed to run to win instead he turned off his aa and did not send any more planes. Dont do this even if you are the last ship alive on your team. You can still win on points Enjoy the rest of your day
  9. CrapDuster

    Should I Quit the Line

    So I have grinded (ground?) up to Yugumo and nearly unlocked Shimakaze, but honestly, I don't see any reason to continue with playing this line. It's just so pathetically outclassed by every other line in nearly every way. The torps have good damage, but now I see that it's just a gimmick. When 3-6 torpedoes land, there really won't be a difference between Yugumo's 20k damage per torp and Fletcher's...well 20k damage. Either way, it's a dev strike on anything. They are frankly mediocre compared to the other nations except for the Russians. Seriously, for a torpedo focused line and for having the best torps in the world historically, these torps are not usable. 1.7(8?) detection range is just not acceptable. On top of that, the guns are just woeful. And before some keyboard warrior waltzes in here and says "Oh, you have a 100-200 meter spotting advantage, which makes the line balanced.", I'm sorry, but only super unicums can put that detection to use. If an average player, i.e. me, is sailing at 37 knots in one direction, then a Fletcher pops up 200 meters away coming towards me, there is no way for me to avoid being spotted. I don't even have the speed to get away. Anyway, the point is, I'm borderline about to sell my Yugumo and start on another line. I'm looking for anyone out there to try and convince me otherwise, or to help choose a new line.
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