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Found 2 results

  1. At it's current state, Hakuryu is very underpowered compared to Midway and the 0.8.0 version. It was hit too hard with nerfs, and while it did need a nerf because of how easily people could get nearly 500,000 damage in it, it did not need all of those nerfs combined. The flooding chance nerf and the removal of the F key spam thing would have been enough, but the aiming change made the ship unplayable. But it could still be made great again with some changes. 1. Restore the old aiming before 0.8.1 The current one is slow, wide, takes forever to get on target, and does not keep up with a normal attack run. The one before it was much better, and just changing this would improve the ship so much. 2. Discourage Torpedo Spam by making all 3 plane types viable One thing that makes Midway so great is that when fully upgraded all 3 of the plane types can be effective. 0.8.0 Hakuryu had very powerful torpedo bombers, but then the AP dive bombers and the rocket planes were much weaker and not very fun to play. Giving the Hakuryu some good rockets and bombs like the Midway would mean a lot less torpedo spam. But the torpedoes would still be a powerful plane, just not the one the carrier should solely rely on. 3. One that is already in the game, the F spam nerf and the improved AA With the changes listed above added to the current version, Hakuryu would be just as if not more powerful than Midway, but not so that it is unbalanced. The super strong AA that currently exists after the hotfixes and the large number of strong AA ships in the matchmaking means that it would not perform as high as it did in 0.8.0, but still pretty high. 300-400 thousand damage matches would be a possibility if the player is really skilled, maybe even a very small chance of breaking 500,000 again. So in conclusion, Hakuryu needs buffs and the ones in this article should be able to make it powerful again without making it unbalanced. Keep in mind that it is not unheard of for surface ships to occasionally get 300-400k games, and since aircraft carriers were historically the most powerful ship class, why shouldn't they have higher chances of performing so high?
  2. So on Wednesday, WG finally decided to make a buff for Hakuryu. While it did do some justice to the ship and it is good to see they are finally trying to fix some of the damage done, there is still one particular thing about Hakuryu. The buff only affected the 2 drop version of the torpedo bombers. The 4 drop version can cause good damage if you manage to push home an accurate strike, but the combination of the nerfs greatly hinders their potential. The fact that they fly on flak level whereas the 2 drop variant avoids flak damage by flying under it, the fact that the aim is so slow and wide at the start, makes using them very uncomfortable. I think the best choice here is to buff the aiming and preparation time to be like the 0.8.0 version or at least close, but changing nothing else, except maybe slightly increasing torpedo speed if necessary. Making them comfortable and reliable to use, while still taking AA damage, will mean that the player will value the planes much more, but even if you lose a few planes pushing home a few accurate strikes with one squad would be worth it. In conclusion, the 0.8.0 Hakuryu had some good qualities and a rather large skill gap, average and bad players could barely get over 100k whereas the very skilled and unicum players could easily get 400k and above. So, the idea that CVs could be insanely overpowered when in the right hands, but not so good when in the hands of a poor player, I like it very much.
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