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Found 5 results

  1. StoneRhino

    Izumo's buffs

    In case people haven't heard. There is some talk about potential buffs to Izumo. Namely increasing her deck armor and decreasing her detection. I have kind of mixed feelings about it though. Mostly the deck armor. @57mm she becomes immune to 203 HE rounds and can bounce Yamato AP. HE is her main weakness. To the point that Azure Lane included it in their crossover I know the general consensus is that she needs a buff. However I feel like part of the challenge of taking her out of port. Is playing around her weakness. Even with my horrible stats in her I really can't blame the ship. There really has never been a game that I looked at her and thought "If only you were better that game would have been so different". Just curious what other people think or if there are other buffs that you would rather see than the ones proposed? Edit: Here's mine.
  2. Title says it all. How did this heap of expletive make it past Q/A? It has been around 3 years and still this god damn bad? I feel like it needs to be a T4 or worse ship. Can I just pay RL money to skip this garbage can? Every other T9 BB is good, and this one is a heap of crap.
  3. All turrets have 360 degrees rotation, the animation will fit, just lift up the barrels.
  4. Izumo is great at overpens, bounces, and straddling misses at 10km against broadside BBs. There's one main reason for me why playing Izumo generally feels unrewarding and unsatisfying. It's not the awkward turret layout or the fact that it eats HE pen damage everywhere, because a seasoned player can deal with those flaws. In my experience, it's really how inconsistent the guns are even at brawling ranges despite how some claim Izumo has good dispersion. I really wanted to believe that it was up to player skill that explained why I missed so many broadside opportunities in Izumo in regular games, but a training room stationary target will explain my frustration the most that I believe to be the reason why many others skip the Izumo grind. I think these few clips show a pretty good representation of what most of people's Izumo shots end up going in general. If it isn't a complete straddling miss, it's an overpen. The vertical dispersion on Izumo's guns is far too large that it either overshoots or undershoots despite aiming in the same location over and over. Typical broadside Iowa/Missouri that should be easily punished with citadels. And then in the same setup, we have the one salvo out of ten that magically connects to a citadel every shot. If I could get the grouping of the first shot in this clip every few salvos, Izumo would be a great ship. But that clearly just doesn't happen for most salvos in the other clips, as they regularly bracket all over the place. It screams the fickleness of the guns even when presented with optimal positions of firing opportunities that good players try to find. Yet, you don't get rewarded consistently in Izumo even with the best aim you can place. In comparison, I take out the Missouri and realize how massive the disparity in dispersion between the two ships are. People enjoy the Iowa/Missouri for very good reasons. Its guns are god tier consistently grouped when compared to Izumo that it's basically a joke to take out Izumo over Missouri in battle. You can even get citadels against angled Iowa/Missouri because of how accurate your shots can be placed into the exact magazine locations consistently. Trying to do this in Izumo will get you nowhere even if you understand a ship's weaknesses because your shots just don't go to where you want them up even when up close. It rewards aiming at very precise locations incredibly well as you can see and Izumo doesn't have the capability to do this anywhere as well as Missouri. It pains me to see that Izumo can nowhere compete with this level of consistency, grouping, and damage potential that Iowa/Missouri has. If any ship deserves a buff with the recent trend of WG buffing older ships, I think Izumo should at the very least get access to the dispersion module that Missouri has. Nonetheless, I am nearing the end of my full Izumo grind to Yamato and after some 50+ games, I end up with the following Izumo stats after trying really hard to understand this ship while ending up with some better games towards the end. I'd like to say I've gotten better in this ship as a more experienced player, but it still holds back so much potential and enjoyment because of the lack of gun consistency.
  5. I've gone through a lot of reviews and they are generally badbote or mehbote at best. I unlocked her a week ago and am wondering if I should even bother getting her. TBH, there really isn't any +T9 ship that I want. The only one I'll end up with is Conquorer.
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