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Found 7 results

  1. rafael_azuaje

    Indianapolis Need Buff

    I have the Indianapolis , the cruiser need some buff becuase he is very fragile/weak is a omaha in T7, maybe Add Heath consumable.
  2. What do you do when you make a huge mistake early in the game? You dont give up, you fight and do everything in your power to make an impact on the game. In this Indianapolis replay I show how to recover from a major mistake and how to use your ship's strengths to still contribute to your teams chances of winning.
  3. Elo_J_Fudpucker

    How Do I Know?

    I was doing the Indianapolis Challenge, but haven't logged in for several days, and now it is over. I already own the Indy, so I wouldn't see the ship show up in my port and I know I have now idea how much silver I had so I don't know if they rewarded me the ships silver value, or even if I completed the challenge... was the captain awarded given a specific name I can look for.. or some other way to know if I completed the long term challenge?
  4. No wait, seriously its true. If you take a close look at the Indianapolis there appears to be a mini sub strapped onto the spotter plane hanger deck. Im on my phone so i dont have a screen shot, but its there. So subs are now in the game!
  5. Howdy! Realizing that all of these Indianapolis missions, were actually all completed in vain, makes me a bit spicy. This is due to the apparent deadline on 07/16/18. As far as I know, there are only at most four missions left to be released this week & weekend. I am currently 16/21 missions. This really sucks if I won't be able to acquired the final one or two missions. I was unable to complete the first few due to not being able to play early on, as I was out of town a lot for work. I wonder if this post will fall on deaf ears or if there is a possibility for more missions to be released / have an extension. Thought I'd at least try. Thanks. :-)
  6. No doubt I'll get a ton of incoming over this but I'd like to suggest a change in these long term, "Win a ship" contests, specifically those tasks that require a "win" to complete it. As an example, the trigger for this post is the "Win a battle, get a Hits to Citadel ribbon and destroy one ship" combat mission. I have done two out of three of those in FIVE matches straight. This morning, when I got sunk in my bama, we had 3 minutes remaining, outnumbered the reds six ships to three and were leading. Yup, pretty solid odds of a win. Nope, we lost. One guy ran away, at the SAME TIME telling people "my internet went down". LMBO on that one... but yea, we lost. I think what I'm suggesting is they be turned more towards the individual player than the team obtaining a win. The team is not winning a ship - the players, individually, are working their way to a ship. Random is not operations - there, it's expected the team wins/loses the "prizes/rewards" as a team. So I do hope any such future missions for ships will remove the requirement of a win cause dammit Jim, I'm just a doctor, not a coach. tiafyc
  7. If you are going to have a daily requirement for capping/assist capping/defend caps not to have an almost unbroken string of Standard Battles. So far today 7 battles... 6 Standard Battles. It's enough to drive you crazy.
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