Jump to content

Search the Community

Showing results for tags 'improvement'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • World of Warships - News and Information
    • News And Announcements
    • Updates and PTS
    • Developer's Corner
    • Community Volunteer Programs
  • Feedback and Support
    • Game Support and Bug Reporting
    • Player Feature and Gameplay Suggestions
    • Game Guides and Tutorials
  • General WoWs Discussion
    • General Game Discussion
    • Discussions about Warships
    • Player Modifications
  • Off Topic
    • Historical Discussions and Studies
    • Off-Topic
  • International Forums
    • Foro en Español
    • Fórum Brasileiro


  • World of Warships Events

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 3 results

  1. The current implementation of "Improved Secondary Battery Aiming" requires the player to Ctrl-Click on ships' tag to enable / select target manually. That's not logical, and inconsistent with remaining interface. Instead, I propose to use key "4" to enable this ability, then you "shoot" a ship to "lock target" so the secondaries gets the buff. Should be enabled in "Free view" mode as AA ability currently do. The same implementation should be done to dual-purpose turrets, including DD's main batteries: To enable "AA mode" Primary/Secondaries, player press "4" (or 5) then "shoot" in direction of planes. And this new "AA mode" is cancelled both by timeout, or if player selects 1 or 2 (HE/AP) and (AIM? shoot?) a ship or land target. So if you select "weapon 4" and "shoot" at ships, secondaries focus at that ship, while if you "shoot high" in planes' direction, you focus all main/secondaries/AA guns in those planes. This would result in a much more consistent controls implementation of an "attack feature": Key Action / weapon 1 HE/SAP 2 AP 3 Torpedos 4 Improved Secondaries Aiming (AA mode if planes) 5 AA mode (separated) Of course keys can be remapped, keeping that out for clarity sake.
  2. I'm thinking that giving the capability for DD to spawn once or twice per game can bring more balance to their current state. In most games, DDs sink at the beginning due to the abundance of radar at high tiers. Combined with permaspotting from CVs and upcoming submarines, their survivability will only decrease while their duties increase in being the main class to counter submarines. Usually, the team that loses all its DDs first ends up being the losing team. As a result, it's a matter of killing DDs as fast as possible to secure victory. It also makes sense to bring more fairness to DD players to have limited respawns, because historically, DDs have always been cheaper and faster to build compared to CAs, BBs, and CVs. Since you get what you pay for, DDs are inherently weaker than the other ship types and rely on quantity as well as the element of surprise to win battles. By allowing a respawn or two, DDs can become more effective and durable to counter submarines as well as CVs.
  3. Raven_Smith_1

    I wanna get excellent

    I want to get really, really, really good. I've been playing for a while, but I don't associate with excellent players. I don't know how to be super unicum in all things. I don't know how to properly strategize my location. I don't know what the hurricane league is. I don't know where the big boys hang out. I'm jealous of Flamu. I want new friends. I want to learn how to game the game. I want to at least try to play at a semi-professional level. Where do I go?