Jump to content

Search the Community

Showing results for tags 'ijn'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • World of Warships - News and Information
    • News And Announcements
    • Update Notes
    • Public Test
    • Surveys
  • General WoWS Discussion
    • General Game Discussion
    • Team Play
    • Support
    • Discussions about Warships
    • Historical Discussions and Studies
    • Player Modifications
  • Support
  • International Forums
    • Foro en Español
    • Fórum Brasileiro
  • Contest Entries
  • Contest Entries
  • New Captains
  • Guías y Estrategias
  • Árboles Tecnológicos
  • Fan Art and Community Creations
  • Community Created Events and Contests
  • Support

Calendars

  • World of Warships Event Calendar

Found 267 results

  1. Yamato Buff

    So apparently, according to Notser, Yamato will be receiving a buff to its turret traverse. Nothing else is known about the buff, but I for one think it's fair. What does everyone else think?
  2. Yugumo Gun Build Suggestions

    So I decided to build my Yugumo into a hybrid gun/torp boat, b/c Shima detection buff took away the ghost uniqueness of Yugumo. * have a 19 point Commander So far on the ship I run smoke and the ship range mod (GFCSM2). My captain is Expert Marksman, Basic Fire Training, no AFT - this is on top of all the typical DD skills. I have 4 points left to use on Commander and really debating: IFHE? That brings penetration from 21mm to 28mm armor if I'm understanding correctly. Adrenaline Rush? Gets reload to 4.6s at 1/2 HP. The guns feel good so far, gun range is 14km backed up with 12km torps. This gives me good influence and ability to disappear when needed. AFT would stack and make my gun bloom detection pretty harsh. Suggestions?
  3. My tactics are mostly developed for IJN Destroyers but they may work for Destroyers with similar stats. A lot of what I say intertwine with each other. I don't believe I have much proof in my videos because battle conditions constantly change. I am using Asashio has my main video because all she has are her deep-water torpedoes and her stealth. She is weak so I have to be significantly more careful with her compared to my other ships. Concealment is all a Destroyer has, more so for a IJN Destroyer. You have to make full use of this while at the same time being effective in battle I will not discuss torpedoes (other than when to shoot) because everyone has their own way of aiming and launching torpedoes. Pre-game Learn what you will be facing so that you can plan on how far you are willing to go\ Learn the map Fear all Destroyers and Cruisers Communication Communicate and explain what you are doing Let your allies know: When your smoke will reload "Smoke, 60 seconds" or "55... 30... 10... smoking now" Do not stop in your smoke "DO NOT STOP IN MY SMOKE" If your Destroyer has super long range torpedoes (10+ km) and your allies are on the direct opposite end of where you are firing Let your allies know where you are launching and where they will be going, this way you have done everything in your power to not team kill Smoke Provide smoke walls to cover your allies when they are fired upon Be willing to scrap the side of an ally if you can provide them with smoke Do not provide smoke if the ally is in close proximity to the enemy, this will negate its usefulness Almost never stop in smoke, move slowly Use your smoke to runaway from difficult sitations Scouting After providing a smoke wall, stay outside of it if you can to provide targets for your allies Be near a cap but don't take it If you take it, it tells the enemy you are close You can always take a cap back when it is safe Before proceeding with anything, let the enemy get themselves exposed Be willing to get spotted Either facing towards the enemy or away from the enemy, shoot your gun once and see who and how many ships look at you If they shoot, they expose themselves If they shoot, don't shoot you have 20 seconds until your concealment comes back If they are able to get within your concealment, shoot because you are unlikely gonna make it back to safety unless you have smoke Speed Take your time when going towards a cap Sometimes slowing down when running away from the enemy can be beneficial in dodging shells Don't be afraid to beach yourself (bow on) on an island if it can make you stop faster as long as you are not in enemy firing view Main Guns Do not be afraid to fire your main guns at a Battleship with low health unless it has support Do not be afraid to distract the enemy with your guns while running away If you can prevent the enemy from shooting one salvo at an ally, it gives you ally an extra chance of surviving Use your gun as "radar", what I mean by this is that you intentionally make yourself so that the enemy fires upon you They will expose themselves if they fire This will tell you how many ships are on that side After an enemy used Repair Party, set them on fire again and switch to AP (dependent on where you are shooting) AP can do surprising damage on any ship when aimed right Do not be afraid fire your main guns at solo warships from range every twenty seconds By doing this, you can distract them from firing on your own allies They will typically not know what to do when this happens Torpedoes Confirm visual contact Look at what is around you Hold your fire because there will always be a better position to fire from Check what is around you again If you can, get within concealment range before launching (be as close as possible) Don't launch torpedoes when the enemy is moving in the opposite direction It is always easier to dodge torpedoes when they are "chasing" If your Destroyer has super long range torpedoes (10+ km) and your allies are on the direct opposite end of where you are firing Hold your fire as long as you can and communicate to your allies on where your torpedoes will be going Anti-Air AA should almost always stay off AA can stay off if AA Range is less than .5km Do not be afraid to turn on AA if an enemy CV constantly spots you and you have no smoke If you are gonna be constantly spotted, why not shoot? If you are gonna be attacked by bombers, why not shoot? Do not be afraid to turn on AA and turn around to support your allies if enemy bombers spotted you and bombs your ally instead If you can shoot down just one enemy plane, that will help your ally You have already been spotted, so the enemy already knows where to expect you Ways of dealing with radar "Wild Weasel" Entice the enemy by exposing yourself Be in a position to dodge and to run from radar range Fire a few shells By exposing yourself, the enemy is most likely to use radar Dodge enemy fire for twenty seconds Count to twenty while dodging enemy fire If you have Priority Target, count the amount of players looking at you to determine how many players are in that area If you have allies, hopefully they sink the radar ships Fubuki/Asashio Skills & Upgrades
  4. Basicly in early tiers, when everyone has the same amount of squadron or almost the same amount, USN CVs has absolute advantage over IJN CVs because the difference between the strength of their fighter planes. I have searched around in the forum and seems like in later tiers IJN CVs tends to have more squadrons of figthers and it gets balanced out. but before that, especially in tier 4 and 5, with hosho and zuiho, its extremely hard to play as IJN CV because you tends to have your fighters competely rekt'd by USN fighters every fight and have their fighters eat all remains of your other squadrons. You will have to play extremely smarter than them, bait them into friendly aa range, outnumber them in a 2cvs vs 2cvs game, and you will STILL LOSE THE DOGFIGHT most of the time if you are up against USN fighters. and there is nothing about play style or what so ever at these 2 tier. because your enemy has absolute advantage over you. and it gets extremely unfun to play against USN CVs as IJN CVs because you tend to lose the air combat every time, tho there exist chances that the rest of your team may make a difference to the outcome of the game. maybe IJN CVs are balanced or even overpowered at later levels, but at early level they tend to have too much disadvantage and you will have to out-smart your enemies a lot to have your foot on the same ground. IJN and USN early tier CVs balances really requires a rework.
  5. Have worked up to Tier VIII in the USN, IJN, and Pan Asian dds and Tier VI in USN cruisers. When do I know that it's time to sell my Tier III/V ships? I don't want to be one of those people who play the lower tiers just to make themselves feel better and beat up on newer players. On a lark this morning, I played my Clemson (attached). Honestly, I was a big bully. It wasn't much fun for me and aside from my team winning, it probably wasn't that much fun for them either. Here's what I'm thinking of selling: IJN: Isokaze, Minekazi USN: Clemson, Nicholas, Phoenix (I'm keeping the St Lo for sentimental reasons) Pan Asian: Phra Ruang, Shenyang Is there a reason to keep any of these ships? It's not that I don't have slots for them. Many of them do have valuable 10 pt captains that could be doing something more productive than taking up dock space.
  6. Welcome to the first post in what might be a continuing thing if you guys are interested. I’ll start by saying I read a LOT of books. I go though three or four on a good week if work and life permits. Some are fictional but most fall into the non-fiction, military history section which might be of interest to the general population of the forum. I’ve recently finished one that has finally pushed me to writing this post, so without further ado let me introduce you to Captain Tameichi Hara and his memoir Japanese Destroyer Captain. Summary: Japanese Destroyer Captain chronicles the rise of a young naval officer from his first days of service to the aftermath of Operation Ten-Go. Hara details his exploits as commander of the Kagero-class destroyer Amatsukaze, the older Shiratsuyu-class destroyer Shigure and the Agano-class cruiser Yahagi. About the Author: The grandson of a samurai, Tameichi Hara has the distinction of being the only surviving captain of a Japanese destroyer who not only survived the war in its entirety, but most of the major naval engagements that the Imperial Japanese Navy participated in (including the night action at Empress Augusta Bay, which the new scenario is based off of). He was well known within the navy as a forward thinker; having rewritten torpedo doctrine as well as pioneering counters to new enemy tactics such as skip bombing. My Thoughts and Why I Recommend It: This book was written in the mid-50s and published in 1961, seemingly with an eye towards the Western audience. At times the author seems arrogant and self-aggrandizing, however I did some research and the events which I thought were dubious have been confirmed through other sources. The book gives a rare glance into the mindset of a Japanese naval officer and his mounting frustrations with a hierarchy that repeated unforgivable mistakes and sacrificed life so cheaply. Hara provides some very candid opinions of well known admirals, their operations and why the Japanese Navy failed time and again to commit needed resources to the front. Challenges such as combat fatigue, US radar-guided fire control systems, the dwindling supply of experienced sailors are all explored. This book would be worth the read for those with an affinity or interest in the Japanese Navy and destroyer mains alike. After finishing it I picked up a copy for the collection at Barnes & Noble for $20. It's also available as an audiobook for considerably cheaper, around $10. If you guys are interested in seeing more of these let me know. They might not always be non-fiction or naval-focused (most likely will be related to military history), but they will always be works that I’ve thoroughly enjoyed and would highly recommend to others. If you have any books you would like to recommend let me know as I’m always on the lookout for another good book.
  7. Radar. OMG. This has been discussed thoroughly in numerous other threads. Let’s work together to help those experiencing difficulty meet the challenge. Time to get used to it already. First, let’s start using the search function. When someone come on the forum and says they are having a hard time with radar let’s ask them.. “Did you try using the search function?” I think the search function would be faster, caus less controversy and more beneficial to players genuinely interested in finding information on radar than posting another thread with 95% commonality to its predecessors. Honestly, We already have 2354 threads that cover it pretty thoroughly. It would be so much easily to just go to “search” and type in R A D A R than to type out an entire post. I have a few ideas on other topics we could discuss that would be more constructive. Try some of these more creative titles: -Anyone posting radar sucks threads should try using the search function. -Will the search function show you countless threads with all the same information about radar? -Radar information searches need a buff. -Why does wg hate the search function? -I’m not going to use the search function for radar anymore after they buffed the ability to spam radar hate threads. -I play 99% of my games in IJN destroyers and would rather post every complaint I have in general discussion rather than the destroyer sub forum. Anybody else do this? -Lets conduct a poll. Which do you agree with more? 1- search function is OP and needs nerfed 2- search function is underperforming and needs buff 3- what search function? 4- does the forum really benefit from 7 radar hate spam threads a day? 5- bacon Ok. So some of those thread ideas are just like a few of the other thread ideas. See my point? It’s all pretty much the same inflamatory stuff. WG has said no changes planned. It’s futile and destructive to the community to keep throwing gas on a fire that’s not going out. So, why bother unless *that* is the motivation? Come on fellas. Please. These radar threads never go anywhere. They always lapse into personal attacks or the same now- cliche’ positions. We can do so much better talking about tactics and strategies. We could propose ideas for new maps or ship lines. If we didn’t see another radar whine thread for 2 months it wouldn’t be long enough. Let’s stop obsessing about worn out gripes and start talking about other more positive stuff. gl:hf all
  8. WE will try this on this coming FRIDAY on June 8th 6/8/18 8:30-11:30PM US Eastern standard time , 7:30-10:30 PM US CENTRAL TIME, 6:30-9:30 PM US MOUNTAIN TIME, 5:30-7:30 PM US PACIFIC TIME , 10:30AM -1:30 PM in Sydney Australia 8:30 AM - 11:30 AM in Perth Australia. this will be in the training room labeled naval battle Guadalcanal part 1 chapter 6. search for training rooms by Outwardpanicjoe (Chapter 7) Naval Battle of Guadalcanal part 2 IJN force : 1 myoko 2 kongo (kirishima ) 1 atago 2 kuma or similar CL, 5 DDs tier 5-8 Asashio, Akatsuki, Shiratsuyu, Kagero, Akizuki, fubuki class. the kongo classes will lead the forces on each flank north flank is more ship heavy. Objective protects Battleship kirishima so you take out battleship South Dakota ( alabama) and take out Washington along with a one dd. USN force: the new battleships Washington and South Dakota, of Enterprise's support group, together with four destroyers, as TF 64 under Admiral Willis A. Lee to defend Guadalcanal and Henderson Field. For this scenario we are having 1 North Carolina restriction free , 1 Alabama but can only fight bow on and can only zoom to the min amount due to electrical difficulties, 1 enterprise but can only use its planes but can only have 2 reloads of strike aircraft after that they can only launch planes from then on because front elevator issues can use dive bombs against DDs and cruisers and enterprise main mission is to sink BB hiei . And 6 dds tier 7-9 Mahan, Benson/Gleaves, Fletcher 2 dd escort the enterprise and 4 dds escort the 2 Battleships. Fighting will be around north island volcano. Objective: destroy one battleship with NC and Alabama ,keep Alabama afloat, and one DD as a minimum to claim tactical victory . (CHAPTER 8) Battle of Tassafaronga IJN force : Takanami(Yugumo-class), Oyashio(Kagero), Kuroshio(Kagero), Kagero, Makinami(Yugumo), Naganami(yugumo) , Kawakaze Shiratsuyu-class) , and Suzukaze(Shiratsuyu-class) 8 dds Objective : stay inside of the sound by the volcano. Sink 3 crusiers and 1 destroyer USN FORCE : Fletcher, Perkins( Gearing), Drayton(Mahan), Minneapolis( new orleans), New Orleans, Pensacola, Honolulu( we will use a Cleveland), Northampton(INDY), Lamson(mahan),. 5 crusiers and 4 dds. Objective push the IJN force out of salvo island kills 3 dds. if anyone is interested in helping to make new events or suggestions feel free to join the workshop discord https://discord.gg/ygjyP2G TRAILER v
  9. Dai-Ichi Kantai is a Japanese line based Fleet. I created this group to create a community with a common interest in the Imperial Japanese Navy. We discuss historical events such as The Battle of Guadalcanal and the validity of Kamikaze attacks with many more topics. We're planning on joining the next season of clan battles when it drops. We're looking for folks that have an interest in the Japanese Navy or Japan in general. We have very minor requirements: You cannot be inactive for more than 10 days without saying something, otherwise we'll think you've dropped the game, you'll need to make an effort to grind up an IJN line, and we just ask that you're considerate towards other members of the fleet. Trash talk is fine but drama starting is not. We're a fleet not a frat house. If you have any questions about the fleet, contact me in game @Musashi_1940 or on discord at Musashi#1940. ~Edit: We play mostly on the NA server.
  10. WE will try this on this coming FRIDAY on June 1st 6/1/18 8:30-11:30PM US Eastern standard time , 7:30-10:30 PM US CENTRAL TIME, 6:30-9:30 PM US MOUNTAIN TIME, 5:30-7:30 PM US PACIFIC TIME , 10:30AM -1:30 PM in Sydney Australia 8:30 AM - 11:30 AM in Perth Australia. this will be in the training room labeled naval battle Guadalcanal part 1 chapter 6. search for training rooms by Outwardpanicjoe (Chapter 7) Naval Battle of Guadalcanal part 2 IJN force : 1 myoko 2 kongo (kirishima ) 1 atago 2 kuma or similar CL, 5 DDs tier 5-8 Asashio, Akatsuki, Shiratsuyu, Kagero, Akizuki, fubuki class. the kongo classes will lead the forces on each flank north flank is more ship heavy. Objective protects Battleship kirishima so you take out battleship South Dakota ( alabama) and take out Washington along with a one dd. USN force: the new battleships Washington and South Dakota, of Enterprise's support group, together with four destroyers, as TF 64 under Admiral Willis A. Lee to defend Guadalcanal and Henderson Field. For this scenario we are having 1 North Carolina restriction free , 1 Alabama but can only fight bow on and can only zoom to the min amount due to electrical difficulties, 1 enterprise but can only use its planes but can only have 2 reloads of strike aircraft after that they can only launch planes from then on because front elevator issues can use dive bombs against DDs and cruisers and enterprise main mission is to sink BB hiei . And 6 dds tier 7-9 Mahan, Benson/Gleaves, Fletcher 2 dd escort the enterprise and 4 dds escort the 2 Battleships. Fighting will be around north island volcano. Objective: destroy one battleship with NC and Alabama ,keep Alabama afloat, and one DD as a minimum to claim tactical victory . if anyone is interested in helping to make new events or suggestions feel free to join the workshop discord https://discord.gg/ygjyP2G
  11. Best Torp Botes

    Hey Guys, I'm a relatively new DD player and i like being a torpedo boat, so naturally i tried IJN, im up to the Isokaze, and its great, I love it. I really like the line but i hear from every single person that the IJN dds are shiz after the nerfs to torp stealth and the guns, and tell me that ijn dds in general are crap, They say that shima is worst T10 dd in the game, and now i dont know if i really want to play through the IJN line anymore. I honestly dont care about guns, (i don't know how to use them without being nuked ;) because i dont use them that often, so what would you guys say?. Also how effective is the akizuki line at knife fighting and how is the manuevrability and concealment on them??
  12. Yamato, An Historical Nerf

    Just found this snippet about Yamato and it's historical nerf.
  13. In the Asashio, i've got exactly 5 viable targets in this battle. And a few tricks up my sleeve. Allow me to hold H while also taking a screenshot, for those who aren't familiar with the ship attributes. Notice that the torps are long range, and 'Deepwater' ie, only useful on BBs and CV. The benefit here is that friendly teamkills are unheard of with this ship. Just point the torps downwind and you'll be fine. The distinct nature of these torps can be a giveaway; if they were already looking for the Asahi (likely), they will be guessing it's me launching the deepwater torps in groups of 4 while remaining invisible. I'm certain they can draw a straight line back to the launch point from this close range. An aircraft goes up. I've now got a target rich environment; a little too rich in fact. The opponent team actually performed like a TEAM and rushed both flanks with dd support and spotter planes, although in this picture i'm still unspotted. However, these experienced players will have deduced that i'm nearby from my torps, and if they haven't read our fleet comp already they'll figure out who they're dealing with quickly. I suspect this Bismarck captain knows the Asashio intimately from his highly competent responses. Or he's just frighteningly good. I had at least one torp hit on the Tirpitz, sadly it didn't sink but I had committed to putting a spread into each bb. Thankfully someone took out their CL. The Bismarck became my real issue; notice that I'd used the fast-reload (10s) button, fired my second volley and now i've got 47s and 1.16 to wait for torps. I did what I usually do in open water; hit s,s,s then t then e, e to park in smoke ... but I overshot a.k.a. s.n.a.f.u. so I had to back the truck up. While getting hammered. The Bismarck must come equipped with brass balls because he lined up on my smoke and started bearing down, which forced me into quick decisions. With the following consequences; I stayed in reverse, straightened up and this guy couldn't reload or spin his turrets fast enough to line me up, once past him I spun hard left to keep me in a tight circle around his slow traversing cannon. -my torps finally reloaded and I fired a tight spread at close range - he fired a full broadside at long last, it must have felt wonderful. If I survived this I just knew i'd be carrying little baby Bismarcks around inside - All of my torps hit him although a couple were surplus to requirements; results were predictable and as shown. Asashio Bismarck, Bismarck Asashio. She won't buff out. There's no flags for 4xTorps in the hull. Was the trade of destroyer for battleship worth it? It's easy to say yes, of course it was worth trading my HP pool for his much greater one. But, take a look at the numbers; we're now down to 1 dd while they have 3. It was an acceptable but not ideal result. The Asashio is just it's own thing; don't expect me to explain it as "It's just like this cruiser and that destroyer" because it isn't. The play style is tough but you can do things no-one else can do. I approach the battles with the following outline:- I'm there to kill the bbs. For 2 minutes i'll have no torps at the start of the game, and at the end when all the major ships are gone i'll be a gunship, shooting destroyers and evading cruisers. Start of game: hang back and let 'others' make contact. Battleships will emerge; ignore the other side of the map, and ignore requests for intelligence data, blinking grid squares and other signs that players expect me to be a normal and helpful destroyer. I can afford to fire some long range torps down channels at likely bb locations with low probability of hits, and there is no concern about friendly fire hits on dds and cruisers. Mid game: I am aiming to be close for launching torps at bbs, ideally there's a few in a group, and since few captains drive in a straight line for 15 minutes the truly long shots don't usually succeed. When a bb is engaged with other ships it's an excellent time for me to speed in, kill with torps, then hide and wait the 2 minutes for torps to reload. If a dd is engaged with someone else i'll happily engage them, the artillery is very decent for shooting a destroyer. Never sit still in smoke for more than about 25seconds, in any destroyer, at any time. The Asahi should be a dominant force in a Tier 6,7,8 match. Which it can't appear in. In a Tier 8,9,10 match i'm like the special needs kid in a wheelchair that they keep around for photo ops with an oversized team jersey, who can calculate Pi to 4000 places without conscious thought. As the Asashio is not able to appear in the lower ranked battles so I'm always up against top-tier opponents; they know all my tricks and how to avoid them. Waaaaaaah. Is the Asashio powerful? Of course it is, look at how the battleships have to respond to it. Would I buy it again? Hell No. Getting a kagero and buying a 12pt captain would result in a more variable, usable ship; but I would have had to do some serious grinding of IJN dds to get to that level. And it wouldn't be a premium ship. With 16km, 72knot torps. Put me down as co-dependent and passive-aggressive with this ship. Or maybe i'm not? Oh and one more thing!!!! The original torps, 67 knots for 20km (which is already a wierd mishmash): 124km/h / 20km is 9.41s, plus the 101s initial loading time ... your first torpedo hits at 20km would require basically an afk captain, or anyone driving predictably for 11m.42s. Unlikely? Pretty Unlikely. I had to salute the Bismarck; o7 for well played.
  14. This CV took my advice (stop launching planes) and we won on points. Any match where planes are around will be completely different for me as a dd player, but victory is still very achievable. Sometimes I like using torp view to watch my other torps blow a mother up. Note there are 3 volleys of torps are in the water which can be quite handy; fan out the first couple volleys then move and fire the 3rd volley side-on. The IJN Tier 4 has a couple of advantages; firstly it's small size, I sure have seen a lot of shells almost hit me. 2nd it's speed and manewbrability. Lastly and most importantly; the other players are simply hopefully not that experienced so you can get away with a lot of s*** that you can't in a higher tier match. Hunting the last CV at time of death.
  15. I seem to have plateaued with my dd play in the game (up to Tier VIII in the USN, IJN, and Pan Asian lines). I'm not having problems in Co-op play (see attached). Thing is that the Bots are predicable in their agreession, so you can plan for that. It's Random that I'm having problems with. I've watched the Ytube videos for the ships I'm playing, consulted the WIki information, and my captains skills for the three dds are the highest in their respective national groups (14-17 skills between the 3). I've gone into the training room and practiced my gun aiming and torp throwing, so that's not the problem. I have dialed down the aggression to last longer in the game (per the suggestion of many), but I end up fighting hard as my team gives up too many caps and we lose on points. If I'm aggressive at the start of the game, I spot a lot of the red team, but it seems to take my team forever to support me. I know that there has to be a balance here somewhere. Any suggestions to improve my gameplay would be much appreciated. Oh, and before you ask, yes I have played BBs and cruisers of the respective nations up to Tier V for the BBs and Tier VII for the cruisers. I enjoy playing the little ships more.
  16. What line was your first objective

    Personally mine is USN BB's. Why? I live in canada so that and UK where the closet representation. Also big bad BB's lol
  17. I saw a couple of other people posting in the forum about their interest and devotion for ships then built in lego, some personally or admired from afar. It's been a couple of days since and I thought I'd put my hand out for it too as I love lego and I love WW2 era ships. (EDIT: Feel free to skip to the bottom but if you'd like to read, please do.) Since as early as I can remember, I've been playing with lego and building models of my favourite things from sci-fi films, tv series or from my own imagination. There was always one thing I hated about it though: instructions. I don't know why but there was always this dislike for instructions and kits. Instead of building those kits, I would then use those pieces to build my own models. I can remember quite clearly dismantling a Star Wars Star Destroyer kit to use its parts for various other models I wanted to build. In 2014, I built my first ever replica of an existing warship. The I-401 (see image 1 below). Well... the version that is in the anime Aoki Hagane no Arpeggio. The pieces used for it were stripped from more than a dozen other model kits I was given throughout my childhood. It took me over a year and a half to get it to the point of near perfection (ignoring colour entirely). Unfortunately, I only have one existing photo of it that was taken with a poor quality phone camera. To put it into perspective, the model was 77cm long (thereabouts). About a year after I finished the I-401, I decided it was time to move on and dismantled her to build something even bigger. This time, I was going to build a light cruiser. My inspiration for this was from playing World of Warships of course, and my reference was going to the experimental light cruiser Yuubari. A couple of weeks went by and many hours (mostly all-nighters) before I have a completed light cruiser. The photos I have of it are garbage in quality. Even worse so than the phone camera I used for the I-401 so I won't upload any of them. Please bare in mind that I was only 15-16 at the time, so I wasn't too knowledgeable about the inner workings of ships at the time... particularly when it came to crew quarters. I was a bit unhappy with the model so I decided to give her a remodeling. She then became a heavy cruiser with 6 twin barreled gun turrets; 2 fore, 2 amidships and 2 aft. Very top heavy, very out of proportion. Once again, same garbage quality photos. But of course, I was still unhappy with the model, so it was time to strip her absolutely bare and almost rebuild from scratch. This time, it was a battleship I had in mind. The references I used were Yamato, Fusou, Nagato, Amagi (WoWS version of Amagi) and Kongou. The battleship underwent the most extensive remodels. 4 of them. I kept the 6 turrets from the heavy cruiser and slapped them on the battleship which was slightly more proportionate this time (see image 2). However, it didn't sit right with me, so they were literally scrapped off to make way for an aircraft launcher pad (see image 3). To be perfectly honest, I could have left the ship as it was and been happy with that. But being the power hungry, prideful teenager I was, I had to add guns and more guns... and more guns. So she ended up have a ludicrous amount of AA batteries put in any spot I could think of and an extra main battery turret amidships that is akin to Amagi's design. There was also an aircraft launcher pad at the very rear of the ship that was akin to Yamato's design. (See images 4-5) Unfortunately, I had to move house and this model, for some years before I found out the hard way on my own, had been thrown away along with the rest of my lego due to my parents' dislike for it. I was under the impression they had given me that it was in storage. That was not true and I had suspicions. Alas, I turned to digital in my time away from real lego. This is where I found my desire to recreate WW2 ships of the Imperial Japanese Navy... Starting with Takao-class heavy cruisers. I have spent about 2 years now perfecting the models I've build from scratch, that originally had no exact scale but what I based my previous battleship's length on, and the images on the internet of the cruisers themselves (to which there are so many different iterations of them in many different sketches and renders). It hasn't been like every day or every other day, but a couple of weeks or months in between each time I spend working on the ships. So far, I have completed IJN Maya (see images 6-10) and I'm in the process of transferring Maya's very recently restructured hull to update IJN Choukai. Maya is 107cm long and totals 3026 bricks. They are my pride and joy of lego right now. This was initially meant to be me showcasing my efforts on Maya to this forum but it turned into a short life story about my time with lego... Not intended and I apologise for the rambling if you even lasted this long, to which I also thank you for putting up with me until this point. There you have it though. That's my love lego and warships. The time and dedication I've put into these ships... that I will continue to put into these ships. Enough from me. I'll shut up now. You probably didn't want to read all of that anyway.
  18. (CHAPTER 6) Naval Battle of Guadalcanal part 1 WE will try this on this on the coming Friday on MAY 25th 5/18/18 and 8:30-11:30PM US Eastern standard time , 7:30-10:30 PM US CENTRAL TIME, 6:30-9:30 PM US MOUNTAIN TIME, 5:30-7:30 PM US PACIFIC TIME , 10:30AM -1:30 PM in Sydney Australia 8:30 AM - 11:30 AM in Perth Australia. this will be in the training room labeled naval battle Guadalcanal part 1 chapter 6. search for training rooms by Outwardpanicjoe IJN force addition to the battleships Hiei (Abe's flagship) and Kirishima, light cruiser Nagara (us kuma class or similar.) destroyers (Samidare, Murasame, Asagumo, Teruzuki, Amatsukaze, Yukikaze, Ikazuchi, Inazuma, Akatsuki, Harusame, and Yūdachi).[19] Three more destroyers (Shigure, Shiratsuyu, and Yūgure) would provide a rear guard in the Russell Islands during Abe's foray into the waters of "Savo Sound" around and near Savo Island. For this scenario we will use the 2 Kongo class BBs, any kuma class light cruiser or similar. DDS 3 Shiratsuyu, 2 Kagero, 3 Akatsuki, 1 Akizuki. Objective: push the USN out of Guadalcanal and away from the volcano destroy at least 2 CLs and 4 DDs to claim victory and make way for your transports. USN force His force consisted of two heavy cruisers (San Francisco and Portland), three light cruisers (Helena, Juneau, and Atlanta), and eight destroyers: Cushing, Laffey, Sterett, O'Bannon, Aaron Ward, Barton, Monssen, and Fletcher. Admiral Callaghan commanded from San Francisco. For this scenario we are going to use 1 Indianapolis for the Portland, San Francisco (new Orleans), 2 Atlanta classes, 1 mahan, 1 sims , 2 fletchers, 2 bensons. OBJECTIVE : USN must push the IJN out of the slot and take out, take one BB down to 1/3 HP , destroy 3 DDs at least one must be in the Akatsuki class, and one cruiser to claim victory. This is a closer quarter’s engagement fight all must fight in close to the slot by or behind the volcano. if your team thinks you will lose the ship needed to take a victory you can pull back a map border to try again but it the enemy team takes out the ships before you get there or capture the slot they will claim victory. if anyone is interested in helping to make new events or suggestions feel free to join the workshop discord https://discord.gg/ygjyP2G
  19. The Seventh Carrier

    While I was in the Navy i had a series of book call "The Seventh Carrier" by Peter Albano. I was wondering if any of you have seen or read it? Below is a small part of the first book in the series. It is a strange "what if" fictional story, About a Japanese CV left over from WWII, who's crew still thinks the War is on. What do all think of this type of "what if"? http://allthetropes.wikia.com/wiki/The_Seventh_Carrier It is the first day of December, 1983. Ted ‘Trigger’ Ross is a very long way from his past as a World War II hero, as forty years later he travels aboard the steamer Sparta, through the Bering Sea. Then, as if from nowhere come Japanese aircraft, Zeros, World War II vintage — and nearly four decades after that war ended, they are heading straight for Sparta. As they undertake their strafing run, destroying the blood-soaked Sparta and killing most of her crew, Trigger Ross is hurled out of calm normality and back into the horrors of war. Because for the crew of the carrier Yonaga, World War II has not yet ended. The crew of the carrier Yonaga are samurai, and that means following orders, even to the death. And the crew of the Yonaga have orders to attack Pearl Harbor. Orders that have never been revoked, and which must therefore be carried out. As Ross, a prisoner on board the Yonaga, finds himself carried back towards his homeland, he draws upon all his inner strength and understanding — of Japanese culture, and of warfare — in a desperate bid to avert disaster. Meanwhile the American authorities, baffled by repeated reports of ships attacked by Zeros, search for answers. Brent Ross, Trigger’s son, believes his father lost at sea. Having heard tales of Japanese ‘holdouts’ many years after World War II, Brent suspects that something similar may be afoot. Brent is right. But how long will it take his superiors to realise that? As the Americans seek answers, and Brent seeks support for his theory, the Yonaga travels on, relentlessly, getting ever closer to Pearl Harbor. The original attack on Pearl Harbor was made by six Japanese carriers: now the seventh is on her way. And the Americans, for whom World War II ended almost forty years previously, are completely unprepared for any attack. Will the Yonaga reach her destination? And if she does — what then? Peter Albano (1922-2006) was a US writer who served in the US Navy 1942-1946; he is known mainly for the nine-book Seventh Carrier sequence of military adventures staring the World War Two Japanese aircraft carrier Yonaga.
  20. Hello all, I'm looking for some help finding more detailed information about some of the more obscure Japanese proposals for battlecruisers and fast battleships. I have limited data for quite a few, but was particularly wondering about the armament and armor details of this design on the Hiraga archive: http://gazo.dl.itc.u-tokyo.ac.jp/hiraga2/show/id/20470301#?c=0&m=0&s=0&cv=1&xywh=159%2C620%2C2353%2C1355 Supposedly it is "Design X" and is some sort of battlecruiser, but I've heard a number of different armaments and armor schemes for it. I was hoping some other historically minded folks might have an answer regarding this ship, or have some ideas for credible online sources for other battlecruisers and fast battleships. Perhaps @Azumazi will know.
  21. Really?11??!? Average damage Asashio 60563 vs Kagero 30537 Asashio has twice the K/D ratio, almost exact, than Kagero. So what really kills the Kagero it seems is that the 10 km torp puts the Kagero into the MM bracket's cruiser detection range and Kagero just dies way earlier. Also, it seems that Asashio's flank wide and find a BB to torp guarantees a good damage farm even in unfavorable games. Kagero's hits everything torpedo is a detriment because it encourages the player to "waste" salvos on targets that are harder to hit. This is unexpected result, but people will probably figure out Asashio's a one trick pony later on and the performance will probably suffer. Never under estimate the damage feeding ability of potato BBs.
  22. Finally! Suffered for Weeks

    Suffered through radars, giant hydros, superior DDs, not to mention win rate farming CV plus 2 divisions... Weeks, weeeeeeks! Finally...
  23. (CHAPTER 6) Naval Battle of Guadalcanal part 1 WE will try this on this coming FRIDAY and saturday on APRIL 27th and 28th 4/27/18 and 4/28/18 8:30-11:30PM US Eastern standard time , 7:30-10:30 PM US CENTRAL TIME, 6:30-9:30 PM US MOUNTAIN TIME, 5:30-7:30 PM US PACIFIC TIME , 10:30AM -1:30 PM in Sydney Australia 8:30 AM - 11:30 AM in Perth Australia. this will be in the training room labeled naval battle Guadalcanal part 1 chapter 6. search for training rooms by Outwardpanicjoe IJN force addition to the battleships Hiei (Abe's flagship) and Kirishima, light cruiser Nagara (us kuma class or similar.) destroyers (Samidare, Murasame, Asagumo, Teruzuki, Amatsukaze, Yukikaze, Ikazuchi, Inazuma, Akatsuki, Harusame, and Yūdachi).[19] Three more destroyers (Shigure, Shiratsuyu, and Yūgure) would provide a rear guard in the Russell Islands during Abe's foray into the waters of "Savo Sound" around and near Savo Island. For this scenario we will use the 2 Kongo class BBs, any kuma class light cruiser or similar. DDS 3 Shiratsuyu, 2 Kagero, 3 Akatsuki, 1 Akizuki. Objective: push the USN out of Guadalcanal and away from the volcano destroy at least 2 CLs and 4 DDs to claim victory and make way for your transports. USN force His force consisted of two heavy cruisers (San Francisco and Portland), three light cruisers (Helena, Juneau, and Atlanta), and eight destroyers: Cushing, Laffey, Sterett, O'Bannon, Aaron Ward, Barton, Monssen, and Fletcher. Admiral Callaghan commanded from San Francisco. For this scenario we are going to use 1 Indianapolis for the Portland, San Francisco (new Orleans), 2 Atlanta classes, 1 mahan, 1 sims , 2 fletchers, 2 bensons. OBJECTIVE : USN must push the IJN out of the slot and take out, take one BB down to 1/3 HP , destroy 3 DDs at least one must be in the Akatsuki class, and one cruiser to claim victory. This is a closer quarter’s engagement fight all must fight in close to the slot by or behind the volcano. if your team thinks you will lose the ship needed to take a victory you can pull back a map border to try again but it the enemy team takes out the ships before you get there or capture the slot they will claim victory. if anyone is interested in helping to make new events or suggestions feel free to join the workshop discord https://discord.gg/ygjyP2G
  24. WE will try this on this coming FRIDAY and Sunday on APRIL 20th and 22nd 4/20/18 and 4/20/18 8:30-11:30PM US Eastern standard time , 7:30-10:30 PM US CENTRAL TIME, 6:30-9:30 PM US MOUNTAIN TIME, 5:30-7:30 PM US PACIFIC TIME , 10:30AM -1:30 PM in Sydney Australia 8:30 AM - 11:30 AM in Perth Australia. this will be in the training room labeled chapter 5 battle of Santa Cruz islands. search for training rooms by Outwardpanicjoe (CHAPTER 5) Battle of the Santa Cruz Islands,– The U.S. naval forces were deployed as two separate carrier groups, Task Force 16 under carrier Enterprise, and Task Force 17 under carrier Hornet and were separated from each other by about 17 km . The carriers were supported by one battleship (USS South Dakota), three heavy cruisers (Portland, Northampton, Pensacola), three light anti-aircraft cruisers (San Juan, San Diego, Juneau), and 14 destroyers. FOR THIS SCENARIO the USN will have the USS Smith (MAHAN CLASS) escorting the USS enterprise with defensive fire and another DD will escort Hornet closely. In Hornets group will have Northampton there and Juneau and 2 USN destroyers at tier 6 or 7. With enterprise, the BB SD (we will use the Alabama), Portland (Indianapolis), Pensacola, San Juan (Atlanta) and 2 DDs one mahan class and the other can be any tier 6-7 USN dd. OBJECTIVE – main objective burn and take out carrier Zuiho and have enterprise survive Secondary save hornet. The Japanese naval forces were divided into three groups: the "Main Body" consisted of Shōkaku, Zuikaku, and Zuihō plus one heavy cruiser and eight destroyers, and the "Vanguard" force contained a battleships, three heavy cruisers, one light cruiser, and seven destroyers, and battleship Hiei.. FOR THIS SCENARIO and limitations of the training room. We will go mainly with the main body group we will have 2 shokakus and 1 zuiho , shokaku, Zuikaku, and Zuiho., battleship Hiei and kirishima (both kongo classes) Atago and another any Japanese light cruiser kuma and 4 tier 7 Japanese DDs some where known to be shiratsuyus guarding and escorting the cvs. Objective: main destroy hornet and her flotilla (optional). Secondary damage or sink enterprise and damage Uss smith. IJN Zuiho and USS HORNET CVS cannot put out single fires on the first attack but can put out anything more then that and Zuiho can only be taken out by dive bombers. ships of both fleets must stay in a defensive AA formation for CVs protection. once IJN spots USN planes they can launch planes. USN cvs can have there dive bombers scouting only till the Japanese feet is discovered. if anyone is interested in helping to make new events or suggestions feel free to join the workshop discord https://discord.gg/ygjyP2G
×