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Found 12 results

  1. Commissar_Carl

    HE penetration of 4.5 inch guns

    I am confused as to the HE penetration on the two high tier DDs, Daring and Jutland. If I recall correctly both Notser and Flamu have stated that without IFHE thier guns are incapable of penning other top tier destroyers or the superstructure of larger ships. My question is why? The 4.5 inch guns are in metric 114 mm. With the 1/6 caliber ruler for HE pen, 114/6=19mm of HE pen... which is the same as the plating of all the DD's in their tier and the superstructure of any BB or CA. More than this, with IFHE the guns get a extra 25 percent, so 19/4= 4.75, and added to 19 is 23.75. That shouldn't be enough to cross any armor thresholds, and should make IFHE worthless for these ships as opposed to compulsatory. The only 2 reasons I can think of that this would not be the case are that A) I actually do not understand how HE pen works, or B) Wg is using the technically more accurate caliber of 4.45 inches for the shell, making 113mm so it is barely not enough. However, they advertise it as being 114mm in the dev blog. So, thoughts?
  2. I have been keeping up with the community contributors and trying to keep up with the dev blog and am still a little bit confused... Is IFHE still a requirement for Royal Navy dd line? Is Daring getting the quarter pin buff? I would much rather not have to spend 4 pts on IFHE unless it is absolutely necessary... Thanks!
  3. I really enjoy playing both Huang He and Perth. They are virtually identical in play style and nearly identical in capability. I especially like taking them both out in Operation Aegis loaded up with XP, Free XP, and Captain XP flags. I almost always get stellar results with either. Just finished the scenario with both following the same game plan. Move full speed behind the Mahan keeping guns to starboard and load AP. When the Mahan pops smoke reduce speed to zero and turn hard to port remaining in the smoke cloud (it is all about remaining concealed). Abuse the CA with AP, then switch to HE for the DD and BB. Watch out for DD torps! When that smoke is running out beginning moving northwest at 1/4 speed. Guns again to starboard with AP loaded. Pop your own smoke and enjoy farming citadels from the CA coming from the north west. Hopefully none of the Ishizuchi stay west of the island. When the smoke runs out (or all the ships are gone!), turn north and engage the western escorts with AP. Stay outside of torp range and they will focus on the friendlies south of them. Once the western escorts are sunk, turn due east south of the second island from the border and load up HE. Slow to 1/4 speed as you leave the cover of the island or the planes spot you. Pop smoke again and start lighting up the CV. (This is where the lack of a spotter hurts the Huang He most). Continue east and pick at the flanks of the bots. When the team is competent this works out well. The (obviously) noticeable difference between the Huang He and Perth is the DPM. If only Huang he had that fourth turret... Crazy great fun - both of the ships!
  4. Freddie_Creamer

    IFHE on Cleveland

    I was wondering if IFHE is a good idea or a waste of 4 points. It's been doing pretty good for me so far, but I'm looking for other opinions from people with more experience on the matter.
  5. Mortal_Marsupial

    Akizuki - Good, bad, or meh?

    Curious what my fellow forum dwellers think. My uncensored opinion:
  6. I'm starting to question the use of IFHE on some of my cruisers. Old man reminiscing.. "Why I remember when a full salvo of HE would hit a wee little destroyer and poof, nuked, obliterated... not like that these days, no sir... why let me tell you.." It seems (to me) when firing IFHE against destroyers, I'm not getting the levels of damage or obliteration I would "expect". Is using IFHE actually having an effect upon the damage it can do to a destroyer. I think yes. But do you know for sure? If it is, I may want to remove it from my cruisers, as I primarily hunt DD when in a cruiser. tiafyc
  7. Since the IJN 100mm HE will now pen 25mm (32mm w/IFHE), this OP buff is very much liked by this captain w/1.3k battles w/ her. Here is how rank the new order of usefulness of its commanders skills. 1) IFHE - on average 30% - 40% of hits are shatters; this should drop it to 15%(?) Translating to 40 more pens, up to.... ~20k more damage. 2) SurvExp - the rudder shift nurf from 4.8 seconds to 5.8 seconds will mean absorbing more hits, even if your running 2 rudder shift upgrades. (Well, duh! Its really a CL w/730m turn radius) 3) AdrenalinRush - for a measly 2 cmmdr pts approach 20% buff in RPM, from 160 to 192. 4) PriorityTarget - need to pick one from row 1, slightly better than PrevMaint. 5) BFT - 10% buff in RPM & 20% more AA in this boat that was historicly designed for AA. 6) AFT - it takes advanced skill to drop rainbow shots between 11.33 - 13.6km, but the landing shells sound like a cash register. 7) ExpMark- w/11.25 secs to rotate 180, the 1.5 seconds faster make a difference in a unexpectes knife fight. --- 19 pt threshold for skills listed above -- 8) DemExp - +2% in fire chance is nice, but I expect BFT will net slightly more damage w/IFHE . Do the math. 9) LastStand- very useful but it's low on my list because if your cap diving w/ this even slower turning, more visible CL..... your doing it wrong. ConcealmentExpert, RadioLocation, ManualAA - I love theses skills but there is a big opportunity cost in using them & skipping more efficient skills.
  8. ObnoxiousPotato

    How to get the Wiki updated?

    Another topic touched upon this "issue", but wanted to see how one actually goes about getting the Wiki updated (i.e., I just don't think anyone can 'edit' it... correct?) The specific changes I would like to see are: CHANGE #1: The page "http://wiki.wargaming.net/en/Ship:Ammo" contains: Example Using our two previous examples and multiplying the penetration by 1.3: Mogami: 25.83 * 1.3 = 33.58 = 34mm Admiral Hipper: 50.75 * 1.3 = 65.975 = 66mm which appears to be inconsistent with the information given on wiki.wargaming.net/en/Ship:Gunnery_%26_Armor_Penetration" in that it is is applying the 1.3 IFHE multiplier before rounding the result of dividing the shell caliber by 4 or 6. Suggest removing the example and simply refer the reader to the 'Armor Penetration' page. CHANGE #2: The 'HE Penetration' section on "http://wiki.wargaming.net/en/Ship:Gunnery_%26_Armor_Penetration" contains the sentence "Round to the nearest integer, with X.5 usually rounding down (contrary to common convention), though even this is not consistent.". I would like to see the ambiguity eliminated. i.e., Is x.5 rounded down or not? Perhaps not x.500000001, but certainly x.49999999. CHANGE #3: Expand upon the 'HE Penetration' section to include the recent IJN HE penetration change. Thanks!
  9. Just watched a very recent "replay video" where the commentator indicated a Tier VII ship with 152mm guns and IFHE (Inertia Fused High Explosive) will do big damage against DDs... It has been my understanding that IFHE provides no additional benefit for HE shells when used against armor (in this case, 19mm or less) that can be penetrated without having the IFHE commander skill -- and this is regardless of the angle at which the HE shell strikes the armor. Is there any truth to the statement made by the replay commentator?
  10. So I decided to build my Yugumo into a hybrid gun/torp boat, b/c Shima detection buff took away the ghost uniqueness of Yugumo. * have a 19 point Commander So far on the ship I run smoke and the ship range mod (GFCSM2). My captain is Expert Marksman, Basic Fire Training, no AFT - this is on top of all the typical DD skills. I have 4 points left to use on Commander and really debating: IFHE? That brings penetration from 21mm to 28mm armor if I'm understanding correctly. Adrenaline Rush? Gets reload to 4.6s at 1/2 HP. The guns feel good so far, gun range is 14km backed up with 12km torps. This gives me good influence and ability to disappear when needed. AFT would stack and make my gun bloom detection pretty harsh. Suggestions?
  11. With the Massachusetts reportedly set to be released SoonTM and seeing and reading the associated videos and reviews I am wondering about the apparent requirement for IFHE and the proposed "full secondary" Captain build consisting of, say, PM, AR, BFT, AFT, MFCSB, and IFHE. First this demands a 19-point Captains and limits the ability for this ship as a "trainer". Further I also get worried about the absence of any "protective skills" like BOS, FP, etc. Given the skill, intellect, and experience of the Commanders reading this posting I look forward to your thoughts as the optimal build for this ship and the specific need for IFHE to make this effective. Thanks.....
  12. CommandantObvious

    Inertia Fuse on T8 Cleveland

    I have been playing the new T8 Cleveland for a while now but have been wondering if anyone has advise on using inertia fuse shells or not. 152mm guns are recommended to take it so I been playing with it since I got it (my Atlanta captain has found his non-premium ship lol). If not IFHE then what other 4pt trait? Thinking Advanced Firing training, but wanted to hear other thoughts.
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