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Found 6 results

  1. HeavenlyWind_

    Underwater Easter Eggs?

    In light of the Submarines coming to WoWS, there could be cool little easter eggs hidden in the underwater scenery only visible to sub players. Maybe references to famous wrecks or something depending on the map. Idk, just a cool idea that was brought up in a stream I was in recently.
  2. HeavenlyWind_

    Underwater Easter Eggs?

    In light of the Submarines coming to WoWS, there could be cool little easter eggs hidden in the underwater scenery only visible to sub players. Maybe references to famous wrecks or something depending on the map. Idk, just a cool idea that was brought up in a stream I was in recently.
  3. Firstly, I would like to thank SGTBeltfed and AdmiralPiett for helping get information on this. Also I'm sorry if this post seems all over the place I've never done something like this before. (Not saying WG should add this i just thought it was a fun idea) Summary: a tenryuu class cruiser that has been refitted into a AA cruiser with 127mm guns and would be around tier 5 or 6. Main armament: the 140mm guns would be replaced by unshieled type 89 127mm guns and could be placed in a similar layout. For shell characteristics I could see it either being similar to gunboat shells where they dont really hit to hard and have a rainbow arc or the shells could be similar to IJN torp boats where the the shells would do a bit more damage when they do hit and have more flatter arcs the guns would have a bit of a slower reload like ijn dd guns. Anti air: for anti air there will be 4 triple 25mm and the 127mm guns could be used for AA too. Consumables: the ship would get defensive AA fire (maybe unlimited) and maybe smoke. Concealment: the ships concealment will either be the same as the tenryuu or slightly better. Speed and maneuverability: speed would be a bit better than the tenryuu (boiler would have been converted to oil ones) and maneuverability would be slightly less than the tenryuu. Health and armour: ships armour would still stay the same as the tenryuu (so fragile) and for health I would bring it but a bit to balance it being brought up 2 or 3 tiers. Gameplay: the ship would play more of a support role and would likely be close to other friendly ships due to improved AA and lack of armour. I can also see this ship having a pretty good destroyer hunter roll due to better concealment, fire rate and being able to keep up with them.
  4. So, radar is kind of broken at the moment. As we all know. And as a dd player its been frustrating me for quite some time. So I got thinking on how this problem could be fixed? Radar, typically works by sending out pulses and getting feedback from the return pulses - very simple overview of how it works. So if this were to be implemented into wows how would it look? By the picture I would say that the radar consumable should get pulse charges when activated. Say a tier 10 gets 9-12 pulse charges that pulse up to 4/5 km. then once a pulse hits a ship, instead of it being magically visible rather a red highlight of the ship appears for 1-3 secs depending on the tier of radar used and then the player can then shoot at the red silhouette for whilst its visible before disappearing. I think this is much more skilful and realistic implementation of radar than the one that currently exists. Refer to picture above for a VERY bad visual representation of my idea.
  5. Koogus

    Seaplane tenders

    i am not asking if wg should or should not add them into the game. My question is what would their gameplay be like and how would they work if they were added
  6. Alright so currently camouflage appearance and bonuses are directly linked. For example, Ocean soul is blue/white horizontal lines in appearance, and provides: -3% to surface detectability range. +4% to maximum dispersion of shells fired by the enemy at your ship. +100% to experience earned in the battle. +20% credits earned in the battle. Those bonuses are decent, but not everyone loves the look of Ocean Soul... right /u/Sub_Octavian ? Then I got to thinking I would like some appearance options and WoWs is missing out on capitalizing on the F2P cosmetics market a bit. I propose the following; split the camouflage system into two parts. The template - this is the actual physical appearance of the camouflage. You only need to get it once and it can be applied to any ship. It could be purchased via the shop, earned by achievements, reward for ranked/CB, or found in super containers. The stat pack - instead of getting full camouflage as we do now (with an appearance and stat bonuses attached) instead we just get a "pack" of stat bonuses that can be applied to any visual camouflage template. They would still be a limited use item and earned the same way that full camouflage is now - if I don't have any "stat packs" to apply to my template, I cannot use the template. So instead of oh let's say buying x25 Restless Fire Camo, I would buy a x25 -3% to surface detectability range. +4% to maximum dispersion of shells fired by the enemy at your ship. +250% Commander experience earned in the battle. stat pack and apply it to my camouflage template of choice. I like this idea because it provides me visual customization options, it opens up what I think could be a very lucrative cosmetics market for WG, and it doesn't require a drastic overhaul of the camo visuals that are already in the game because you aren't changing the looks, just the stat bonuses provided. There are some details to be worked out in there (esp w/ permacamo) but I think it's a good idea. I could see the camouflage templates being a very popular store item and a much more visible (and thus desirable) prestige item for high CB winners/high rank players.
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