Jump to content

Search the Community

Showing results for tags 'hydro'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • World of Warships - News and Information
    • News And Announcements
    • Updates and PTS
    • Developer's Corner
    • Community Volunteer Programs
  • Feedback and Support
    • Game Support and Bug Reporting
    • Player Feature and Gameplay Suggestions
    • Game Guides and Tutorials
  • General WoWs Discussion
    • General Game Discussion
    • Discussions about Warships
    • Player Modifications
  • Off Topic
    • Historical Discussions and Studies
    • Off-Topic
  • International Forums
    • Foro en Español
    • Fórum Brasileiro
  • External testing groups
    • Supertest Academy
    • Supertest
    • Clantest

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Twitter


Website URL


Instagram


YouTube


Twitch


Skype


Location


Interests

Found 3 results

  1. Given that there is currently a grace period that WG has given us captains in that we can dismount upgrades for FREE, I am re-arranging my upgrades on all my ships. Specifically, I want to ask: should ships with hydro-acoustic search consumable use the Torpedo Lookout System upgrade? The former guarantees detection of enemy torpedoes at a set range (like 3 km-6km ranges usually), whereas the latter makes enemy torpedoes detectable at least by 1.8 km. Based on these descriptions, I would think that the two do NOT synergize well with each other...but I want to know what you all think about this. Specifically, I want to know if I should give my KM Bismarck, Torpedo Lookout System since her concealment sucks anyway to make good use out of the Concealment Systems upgrade...but she does come with Hydro, so I am wondering whether or not to go with the Consumables upgrade instead. I have my Iowa on Torpedo Lookout System as well, since with her speed, she can benefit from dodging torps that are detected early, and also because Iowa's detection range is not that good either. What are your thoughts? And what advice do you have for me, fellow captains?
  2. The title just about sums it up. I haven't been playing the game much recently, so here's what I'm wondering. 1: In the new submarine mode, will the Hydroacoustic Search consumable extend the underwater detection range of subs? Will it allow you to see where a sub is even if they aren't on the surface or at periscope depth? 2: Will CV players get the option to fit one of their attack squadrons with depth charges? 3: I've noticed that some cruisers, e.g. the Atlanta, have depth charges modeled on them as well. Will it just be DDs that have depth charge capabilities, or will some cruisers that were designed with ASW in mind be able to use them too? 4: Some of the DDs in the game were equipped with forward-firing Hedgehog anti-sub mortars at some point during their careers. Will those be implemented into the game, if not now then eventually? Thanks in advance to anyone who answers my questions. Sincerely, 1Sherman.
  3. I was inventorying all my special upgrades and came across a green '+' on the Duke of York. These were the mods that were unloaded from Clan Battles. Loaded it up and tried it.... IT WORKS... Didn't find any mention in the release notes... Welp.. There you have it.. Looks like a bit of a buff. That poor Perth really had a tough time with my secondaries... lol
×