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Found 5 results

  1. Hello all. Lone Wolves is accepting applications. This is a clan that will not have coms, will not division, will not participate on the global map but we will pool our oil for the buffs to all members. (You can do the above activities but none of them are required.) The clan for people with no interest in clans. Cheers. If you get rejected it is only because we are full please resubmit to the next unit in line, we will try to keep making WOLF clans until every solo player that whishes to join will have a slot. Also please use the clan search (in game) and check out who has an opening. Will get you in much faster. Check out posts near the end of this thread for available slots. 1: paradat has Lone Wolves WOLF1 2: Nimlee has created Lone Wolves2 clan tag WOLF2. 3 A similar clan by betawolf77 with the same ideals is: Lone Wolves - Beta Group WOLFB 4: Leovale has created Lone Wolves3 WOLF3 5: Dinger83 has created Lone Wolves4 WOLF4 6: bhartman007 has created Lone Wolves5 WOLF5 7: wtfovr has created Lone Wolves6 WOLF6 8: Deathshadow970 has Shadowolf WOLF7 9: Helldog318 has created Lone Wolves8 WOLF8 10: siobhanmurphy has created Lone Wolves9 WOLF9 11: weewow21has Lone WolvesX WOLFX 12: rangerdog1958 has Lone Wolves11 WOLFA 13. Rumple010 has Lone Wolves 12 - Canis Lupus WOLFC 14. Carl has Lone Wolves D (Altasitus) WOLFD 15. CaptainDemonic Has Lone Wolves G WOLFG 16. The_Wife has WULUF clan tag WULUF (small misstep in the naming convention but is a full Lone Wolves clan) 17. RedClaw_II has Lone Wolves H WOLFH 19. iamSamoth has Lone Wolves Operations WOLFO Wolf clan with a focus on Operations. Allies: Other clans of like minded solo warriors. Our clans have agreed to help each other in no way. To not train or encourage or set schedules. gloom13 has Veni Vidi Vici VVV (Why not, Julius Cesar was wolf like....and some of the Romans wore wolf heads.. hmmm maybe a bad idea) TalonZahn has S0L0 ,clan tag S0L0 Stash512 has It's_Just_A_Game_Bro JAGB Clan is gone, folded into WolfX Monoace has Black Vixen clan tag -FOX- warheart1992 has Hail Hydro clan tag HYDRO. Gozer8 has Lupi de Victoria LUPI_ Lone Wolves Discord https://discord.gg/KY7ACcE
  2. tm63au

    RDF Needs To GO

    Its about time WG had a look RDF as Captain skill and got rid of it we have so much Radar and Hydro in games not to mention CVs spotting and they still have this skill, its a hard enough trying to avoid the other 3 detection systems and have this shoved on you the second the battle starts in a DD. We got Subs coming with Hydrophones and homing torpedo and not the authentic ones of the second world war, you escape radar and Hydro acoustics even planes but RDF out trying to cap or spot for capital ships your targeted permanently until someone else pushes ahead of you generally its another DD and then hes in the same situation. Cant remember what it replaced but whatever it was its to get rid RDF and bring back the former Captain skill or is WG planning to allow Sub Captains to have that skill. This is only tonight not counting every other night and day i play, played 5 games in DDs soon as the battle started hit with RDF in games with multiple enemy radar ships, CV's trying to cap all the while your support and capital ships are parked behind islands ( the new island META ) I don't mind a challenge but this has to removed since WG wont fix radar, we just got a new DD with radar, whats next " infra red, satellite tracking ".
  3. Given that there is currently a grace period that WG has given us captains in that we can dismount upgrades for FREE, I am re-arranging my upgrades on all my ships. Specifically, I want to ask: should ships with hydro-acoustic search consumable use the Torpedo Lookout System upgrade? The former guarantees detection of enemy torpedoes at a set range (like 3 km-6km ranges usually), whereas the latter makes enemy torpedoes detectable at least by 1.8 km. Based on these descriptions, I would think that the two do NOT synergize well with each other...but I want to know what you all think about this. Specifically, I want to know if I should give my KM Bismarck, Torpedo Lookout System since her concealment sucks anyway to make good use out of the Concealment Systems upgrade...but she does come with Hydro, so I am wondering whether or not to go with the Consumables upgrade instead. I have my Iowa on Torpedo Lookout System as well, since with her speed, she can benefit from dodging torps that are detected early, and also because Iowa's detection range is not that good either. What are your thoughts? And what advice do you have for me, fellow captains?
  4. The title just about sums it up. I haven't been playing the game much recently, so here's what I'm wondering. 1: In the new submarine mode, will the Hydroacoustic Search consumable extend the underwater detection range of subs? Will it allow you to see where a sub is even if they aren't on the surface or at periscope depth? 2: Will CV players get the option to fit one of their attack squadrons with depth charges? 3: I've noticed that some cruisers, e.g. the Atlanta, have depth charges modeled on them as well. Will it just be DDs that have depth charge capabilities, or will some cruisers that were designed with ASW in mind be able to use them too? 4: Some of the DDs in the game were equipped with forward-firing Hedgehog anti-sub mortars at some point during their careers. Will those be implemented into the game, if not now then eventually? Thanks in advance to anyone who answers my questions. Sincerely, 1Sherman.
  5. I was inventorying all my special upgrades and came across a green '+' on the Duke of York. These were the mods that were unloaded from Clan Battles. Loaded it up and tried it.... IT WORKS... Didn't find any mention in the release notes... Welp.. There you have it.. Looks like a bit of a buff. That poor Perth really had a tough time with my secondaries... lol