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Found 5 results

  1. So why does hydro not spot submarines? It can spot any other ship in the game through terrain, but it can't spot a Sub which is directly under my ship? and if it is supposed to, is it just not working?
  2. I have been playing subs since they started . The hydroacoustic search assured sub detection needs modification seriously or people will stop playing subs. They have pretty much dialed them in except that the hydroacoustic search should not for sure pickup a sub at maximum depth at 2km. With low hp they die instantly. . Maybe alter depth charges from planes some? Suggestion #1 change- It should pickup sub upto 2km to say 40-45meters but not at at max depth a sub has to be able to escape away. With so many ships having hydro the team can keep a sub lit up constantly. Suggestion #2 change- also if a sub goes idle/silent (no engine or gears running -throttle stopped) then the hydro should stop picking them up at all except say maybe .5km if they are right below the other ship and hence the hydro man is hearing them. .
  3. Given that there is currently a grace period that WG has given us captains in that we can dismount upgrades for FREE, I am re-arranging my upgrades on all my ships. Specifically, I want to ask: should ships with hydro-acoustic search consumable use the Torpedo Lookout System upgrade? The former guarantees detection of enemy torpedoes at a set range (like 3 km-6km ranges usually), whereas the latter makes enemy torpedoes detectable at least by 1.8 km. Based on these descriptions, I would think that the two do NOT synergize well with each other...but I want to know what you all think about this. Specifically, I want to know if I should give my KM Bismarck, Torpedo Lookout System since her concealment sucks anyway to make good use out of the Concealment Systems upgrade...but she does come with Hydro, so I am wondering whether or not to go with the Consumables upgrade instead. I have my Iowa on Torpedo Lookout System as well, since with her speed, she can benefit from dodging torps that are detected early, and also because Iowa's detection range is not that good either. What are your thoughts? And what advice do you have for me, fellow captains?
  4. The title just about sums it up. I haven't been playing the game much recently, so here's what I'm wondering. 1: In the new submarine mode, will the Hydroacoustic Search consumable extend the underwater detection range of subs? Will it allow you to see where a sub is even if they aren't on the surface or at periscope depth? 2: Will CV players get the option to fit one of their attack squadrons with depth charges? 3: I've noticed that some cruisers, e.g. the Atlanta, have depth charges modeled on them as well. Will it just be DDs that have depth charge capabilities, or will some cruisers that were designed with ASW in mind be able to use them too? 4: Some of the DDs in the game were equipped with forward-firing Hedgehog anti-sub mortars at some point during their careers. Will those be implemented into the game, if not now then eventually? Thanks in advance to anyone who answers my questions. Sincerely, 1Sherman.
  5. I was inventorying all my special upgrades and came across a green '+' on the Duke of York. These were the mods that were unloaded from Clan Battles. Loaded it up and tried it.... IT WORKS... Didn't find any mention in the release notes... Welp.. There you have it.. Looks like a bit of a buff. That poor Perth really had a tough time with my secondaries... lol