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How to give BBs, CAs, and CVs a fighting chance against subs: Hedgehogs
Altrunchen posted a topic in Player Feature and Gameplay Suggestions
They existed during the period of time and they can be mounted on all kinds of ships. Seriously, forget the immersion-breaking planes that instantly take off and drop depth charges, give us hedgehogs to counterplay submarines with.- 1 reply
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So I was wondering how ASW would be added to existing ships. It has been noted many times on this forum that many ship models include depth charges. There are however several other forms of ASW weapons that could be available to the time period of WOWS. DD: The most notable weapons for DDs would be hedgehog or squid like forward launchers on allied ships. I would propose that some DDs be given the choice to choose a ASW role by selecting a different hull that sacrifices a gun turret for a launcher and gets a sonar consumable (because I assume this will be a consumable) CV: Those odd tier CVs can make a comeback with FIDO air droped homing torpedoes and Sonobuoys as additions to their ASW capabilities BB: Ramming seems like the best option here but BBs with aircraft handling capabilities may be able to trade a spotter or fighter for ASW planes. Of course, while using this ASW aircraft, the ship would act like a CV hull on auto pilot and the plane would be controlled like CV planes. CA/CL: Some have depth charges but ramming could also be an option. Again Cruisers with aircraft handling capabilities could have ASW aircraft like BBs. IJN Tone class CAs could be an interesting development here DE: While Destroyer Escorts are not currently part of the game, they were generally the most specialized ASW ships. While they would have the weakest anti ship armament, they would have powerful ASW capabilities and probably slightly lower than DD concealment. Convoy Modes: WG has previously mentioned that they are testing two Convoy modes on the Dev blog on August 1, 2019. I think these modes would be made especially for Subs and ASW. Here is the post from the Dev blog ST, game modes. There will be a closed test of two new game modes. They both are based on the idea of escorting of the allied convoy of bot ships. Please note that these are conceptions of the game modes and their rules may change significantly. In the 'Convoys A' mode both teams have the same objective - be the first to escort the indestructible bot ship from the team spawn to the destination point on the fixed route. The ship moves by itself, but if the allies are nearby, they will slowly regenerate HP and the bot will move faster. Any player's ship, except aircraft carriers, can, after being destroyed, respawn near the convoy route a maximum of twice per battle. The routes are symmetrical and there are parts when teams have to come close to each other. Teams are composed of 6, 7 or 12 players. There are two rounds in the 'Convoys B' mode. In the first round, one of the teams (defenders) escorts the convoy of three armed ships along the fixed route. The task of the attacking team is to destroy these ships in a limited time. Teams change their objectives in the second round. The team that escorts their ship further than the opposition wins the battle. The player's ship respawns after being destroyed. The attackers respawn faster and may choose one of the spawn points, and defenders get back into battle near the convoy. If there are ships of the defending team near the convoy ships, then both they and the convoy regenerate their HP. Both teams consist of 7 players. Please note that the information in the Development Blog is preliminary.