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Found 10 results

  1. ArmouredCarriers

    British Heavy Cruiser Design Notes

    1927 PROGRAM (SURREY) The new (10,000 ton) sketch design showed 1,620 tons of armour, compared to 1,100 tons for the most recent A Cruiser Dorsetshire. Magazines would be protected against 8in fire at all ranges below 20,000yds, and against 6in fire at all ranges. The protected part of the machinery would be protected against 8in fire between 7,000 and 20,000yds, and against 6in fire at all ranges up to 20,000yds. The other ship, Design Y, cut power to 60,000shp (six boilers, four shafts). Speed would fall to 30kts or perhaps 30.25kts. Length was reduced again, to 570ft. Hull weight was cut by reducing hull depth… The weight saved in machinery and hull could provide protection for the entire machinery space. The reduction in power eliminated one funnel, clearing the deck for catapults and HA directors. Controller liked the added protection and the improved arrangement… Legend and drawings were approved by the Board on 22 November 1928. ** More details to come ** Arrangements looked similar to Exeter, which benefited from Surrey design process, except she had four twins. Source: Friedman, Norman. British Cruisers: Two World Wars and After (Kindle Locations 3688-3692). Seaforth. Kindle Edition.
  2. I thought on an Australian ship, just because, sue me, and I just want this as an idea HMAS Canberra (D33) *note this ship is an Kent sub class from the County class heavy cruiser) Ship Specs: Length: 630 ft 1 in (192.05 m) Width: 68.25 ft (20.80 m) Draught: 21 ft 4 in (6.50 m) maximum Displacement: 9,850 tons (light) 10,000 (standard) Armaments: 4 x 2 8in (203mm) guns 4 x 1 4 in AA guns 4 x 1 2 pounder (40mm) pom-poms 12-16 0.303 in machine guns (1942) x2 multiple pom-poms 5 x 1 Oerlikon 20mm AA guns 2 x 4 21 in (533 mm) torpedo tubes Armor: 1.5-3 in (38-76 mm) armor decks over machinery and magazines 2 in over guns 3 in on conning tower w. Anti Torpedo bulges Aircraft: (initially) Supermarine Seagull III (later) Supermarine Walrus ASW: Depth charge rack Machinery Specs: Propulsion: 8 Yarrow boilers, 4 shaft Brown-Curtis steam turbines Power: 80,000 hp Speed: 31.5 knots 12 knot cruising Range: 2,870 nmi @ 31.5 knots 13,200 @ 12 knots
  3. Hey, everyone! I take part in a club called the Southeast Attack Squadron (SAS), which is part of the International Radio-Controlled Warship Combat Club (IRCWCC) where we take 1/144 scale remote-controlled warships and go ham on each other's ships on a lake. I ordered an Aoba hull at the beginning of the year, and I figured it would be interesting to log my build progress on this forum. The hull arrived on Saturday 19/01/2019 and is a fiberglass Aoba-class hull made by Battlers Connection. While I was waiting for the hull to arrive, I went on Ebay and ordered a pair of 1/144 Aichi E13A "Jake" seaplanes from jsmwarplanes for her catapult. I'll be painting them the green and white pattern that the IJN favored for cruiser seaplanes. The tailfin serials I'll be using are DI-1 and DI-2 (which, as far as I can tell, represent CruDiv6's flagship). I'll keep posting as I make progress with her hull, propulsion, rudder, damage control, guns, and superstructure. Wish me luck. Cheers! Quick Update (03 Feb 2019): Two sets of 1/200 Aoba plans arrived today - 1941 and 1945 configurations. MIYUKIKAI does really good work and is always a pleasure to do business with. 10 February 2019 Update 14 February 2019 Update 24 February 2019 Update 15 March 2019 Update 07 April 2019 Update
  4. I noticed the new high tier British CAs have 114 mm secondary batteries, as do the UK carriers. Are they good for anything except causing the occasional fire? Can they penetrate tier 8 - 10 destroyer hulls? Do the 114s on the new UK CAs get the increased HE penetration like the main batteries? Thanks!
  5. I took a little break from the other few models I am working on to figure out some geometry on them. In the mean time I was dinking around with the idea of converting Graf Spee into the Deutschland. Deutschland's more famous sister is in the game. You Know, Graf Spee. She is more famous due to the battle of the river plate and was scuttled there. 5 ships were planned with only 3 being built. Deutschland was finished first and then Admiral Scheer, and finally Admiral Graf Zeppelin. Deutschland had her name changed to Lutzow because of the war starting and Hitler was very afraid of Deutschland being sank, and then used as propaganda by the Allies. It wouldn't look good to have a ship named after the nation sank. When Deutschland was launched and even before it started much speculation and shock around the worlds navies. It was obviously built to commerce raid and was superior to any heavy cruiser in the world. The British were concerned that they could really only deal with these ships with a few battle cruisers. It was the British press that coined the phrase (Pocket Battleship) in reference to this ship. I also want to give a shout out to modeler Maxromash for the models and kit bash materials that considerably speeds up the modeling process. Its hard to see, but I moved the rangefinders on the turrets to match the earlier model that was on Deutschland.
  6. Out of curiosity, has anyone actually run Inertial Fuzes for High Explosives (IFHE) on 203mm guns, and is there any noticeable benefit to doing so? I'm asking because 0.8.2 is around the corner, and I'm considering specializing one of my Exeter captains toward brawling. You see, I play hyperaggressively with Exeter and often end matches with 15+ Secondary Battery Hit ribbons for ~400 damage. Most of the damage I deal with secondaries is against BB superstructures, and IFHE would open up penetration of 102mm secondaries to a much wider surface area on several ships from Tiers 4 through 7, BBs and CLs alike. My current captain focuses heavily on tracking enemy DDs and predicting torpedo attacks: While the extra heal from Superintendent is nice, I find that I rarely (if ever) have cause to use it (I run Damage Control Party II, Repair Party II, and Hydroacoustic Search II), and my aggressive play style means Radio Location is generally pointed straight at the nearest visible enemy - not exactly the most useful. At best, RPF is helpful late-game when hunting for the last DD or CV hiding out on the fringes of the map. Which brings me back to the question: does the 42mm penetration matter at all, or should I get AFT instead with this build: Note: The extra flak from AFT is of little importance to me because I still think flak relies too heavily on OpFor CVs' misplays to deal damage. I'm also considering keeping RPF, but again, it feels like it's not super relevant the way I play Exeter. (I'd never consider taking it off of more "conservative" cruisers like Furutaka or Aoba, though.)
  7. Exeter, I'm taking back everything negative about you that I've said with one exception: your 8.4-second rudder shift is still horrendous. Note: I accidentally used my 10-point Bert Dunkirk with DCF, LS, BFT, and CE rather than my 19-point Jack Dunkirk. Oops. 20190331_212705_PBSC505-Exeter_04_Archipelago.wowsreplay
  8. Capt_Scuttlebutt

    Alaska Spotted!

    I spotted the Alaska today, skippered by none other than LittleWhiteMouse. Could it be that LWM was testing the final configuration in preparation of her review of the soon to be released but ever elusive Alaska?
  9. First time I start a topic, so please be gentle. Opinions welcome and encouraged. First of all, I am a Zao enthusiast. And this will be a Cruiser Vs. Cruiser centered article. Second, I have lived the stealth fire era, which was kind of this ships does whatever the crap it likes to(mostly staying far away HE spamming). Third, I have lived Zao's demise as its distinguishing characteristic was removed from game making the ship somewhat unbalanced as the other ships of its class did not see their treats affected. Now to current times, the torpedo choice is more than welcome however this is a Heavy Cruiser and not a Torpedo Boat(also, those weird and absolutely random firing arcs. Take Admiral Graf Spee as an example, also has stern mounted launchers yet has great firing arcs.). So even as being an upgrade as it is it does not give it an edge, in particular as they do not fire rearwards and that would be a chasing deterrent tool. So lets compare the roles of ships of the class by their damage output: Alpha Strike AP Shells Henri IV: 9Bx6200HP=55800HP(3rd) Zao: 12Bx5400HP=64800HP(2nd) Des Moines: 9Bx5000HP=45000HP(5th) Worcester: 12Bx3200HP=38400HP(6th) Hindenburg: 12Bx5900HP=70800HP(1st) Moskva: 9Bx5800HP=52200HP(4th) Minotaur: 10Bx3200HP=32000HP(7th) Damage Per Minute AP Shells Henri IV: 9Bx6200HP=55800HPx4.9=273420HP(7th) Zao: 12Bx5400HP=64800HPx4.4=285120HP(6th) Des Moines: 9Bx5000HP=45000HPx10.9=490500HP(3rd) Worcester: 12Bx3200HP=38400HPx13=499200HP(2nd) Hindenburg: 12Bx5900HP=70800HPx5.5=389400HP(4th) Moskva: 9Bx5800HP=52200HPx5.8=302760HP(5th) Minotaur: 10Bx3200HP=32000HPx18.75=600000HP(1st) Alpha Strike HE Shells Henri IV: 9Bx3400HP=30600HP(2nd) Zao: 12Bx3400HP=40800HP(1st) Des Moines: 9Bx2800HP=25200HP(6th) Worcester: 12Bx2200HP=26400HP(5th) Hindenburg: 12Bx2500HP=30000HP(3rd) Moskva: 9Bx3100HP=27900HP(4th) Damage Per Minute HE Shells Henri IV: 9Bx3400HP=30600HPx4.9=149940HP(6th) Zao: 12Bx3400HP=40800HPx4.4=179520HP(3rd) Des Moines: 9Bx2800HP=25200HPx10.9=274680HP(2nd) Worcester: 12Bx2200HP=26400HPx13=343200HP(1st) Hindenburg: 12Bx2500HP=30000HPx5.5=165000HP(4th) Moskva: 9Bx3100HP=27900HPx5.8=161820HP(5th) As you can observe Zao comes out champion only in HE Alpha Strike(Certainly not the greatest asset.). There is also a clear role distinction between DPM and Alpha Strike ships, Zao being part of the latter. Now in the wiki the ship is described as the ninja that gives a killer blow and vanishes like a gasp of wind a thing that seldom happens in practice. It also lacks both smoke screen and/or radar(a thing that should see some sort of countermeasure soon). It does have however good odds of landing several shells at range(As it has the better dispersion and among the fastest shells) even to faster moving ships. But the game at range is a very different one. When you get close to another cruiser or happen to meet one up close you either expect the captain in charge sucks or to meet Davy Jones pronto. As you have seen with the previous data and your personal knowledge of the game due to being playin tier 10 the ships has no tools at all to deal with another cruiser at close range(lower fire rate, lower HP pool, no BB class armor, no good torpedo arcs). So to start closing this wall of text, the point here is to propose a small change to Zao as to give it a few more odds of coming out victorious of a close encounter with another cruiser and I have personally considered two options, also these being one or the other. 1st: Since WG decide to tweak the torpedo armament, that option works in a somewhat different fashion. If the ship sports Type 93 torpedoes they should have the classic rear firing arc of IJN heavy cruisers and if the ship sports the shorter range torpedoes to give it a more brawling capable arc(yes a forwardish firing arc and no F3s as they would be damn OP) with a longer reload time than current. 2nd: To create its own unique consumable in the like of a Banzai charge for let's say 30 seconds in which the ship goes sort of berserker with a faster reload rate and improved maneuverability and somewhat more damage tolerant, this with a long cooldown and little charges so as to not promote abuse of it(like, see that dude around the island, he's done). Anyhow, this is not a "Zao sucks" post. I do like the ship, yet I see that the changes in the game have left it victim of power creep. For those who took the time to read though, thank you for your time and fair seas.
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