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Found 23 results

  1. Haida offensive build

    I bought the Haida recently; played a few games and; I suck. The current captains skills layout was taken directly from the littlewhitemouse review, and I couldn't make it work. I have now gone with an offensive build instead: Firstly I am not getting torp hits, not at close range in caps as destroyers move; and nothing at all at 6-8km's. I can lose the range in favour of getting some hits. So the first new item is TA. It would be nice to have the faster reload, but there still won't be a high number of torps spewing from the deck tubes even if I installed TAE. And the guns are anemic; they aren't getting kills on dd's in a short time and don't have any noteworthy effect on cruisers and battleships. Being a destroyer, I really wanted Last stand but i'm just going to have to be careful. Also concealment expert is notably absent; however in a Tier8 matchup your only worthwhile concealment is an island. Once I start shooting, i'm going to be seen. CE will come with the next 4 points, eventually, but this vessel needs to be close to get kills; RedTeam® know i'm there either because i'm firing, or because of radar/hydro which should be considered ubiquitous for simplicity sake. The upcoming and desirable skills are LS, CE, and SE but I will have to earn those. The smoke will allow me to exit engagements but it's not magic; with a small area of smoke there are various ships willing to spam the smoke ring and get the occasional hit ... bad news for me doing 1/4 speed. Then radar anyway. Yes I get hunted in this ship. Therefore I want to kill destroyers quickly, therefore BFT and IFHE (German dd's made me a spoilt brat for firepower). Quick kills so I can leave; it's got to be kills or it's a pointless exercise. Taking 99% of the hp of someone is not an achievement that helps the team. Expert Marksman cos I want to have shots down-range first. Let the fun begin.
  2. Haida - Hat Trick Accomplished

    Preconditions: Twin Brothers Map Domination T7/T6 ships Sole DD on my side in the game 1 Radar CA on each side Accomplished: First Kill of the Game - Red DD (Mahan) Last Kill of the Game - Independence Solo Cap all cap points Results: Priceless!
  3. How is HMCS Haida working out in your fleet? I was able to move my 10 point commander from HMAS Perth to her and retrained them for last stand, basic firing training, and concealment. For the ship, I chose main battery, improved hydroacoustics, improved smoke generator, and rudder shift. Her primary mission to spotting for the fleet's big guns but she can also engage other destroyers and take her shot at close in cruisers and battleships too. How are you getting HMCS Haida ready for battle? "This is going to be a fighting ship. I intend to go ‘in harm”s way,’ and anyone who doesn’t want to go along had better get off right now." - Ernest Evans, US Navy #tacticaltiptuesday #anchorsaweigh
  4. The problem with Haida (and Cossack)

    I've been playing Haida since yesterday. She is definitely a difficult ship to play, let alone master. It is true that she is good at uprooting dumb DDs that sit in smoke, or overextend. She can even pull off AP shots on broadside cruisers at suicide range and get away with it. Torps are fast and deal great damage, I don't have any complaints about those. In some ways she is similar to Asashio: a hyperspecialized ship. Haida, like Asashio, is very good at killing one type of ship, but is nearly useless against other types. Haida's greatest issue is her health. If WG wants Haida's role to be a DD brawler, to pounce on DDs and kill them at close range, then she needs the stamina to do that. Quite often I found that as soon as I spotted a DD, I would be spotted in return, and a hail of gunfire would kill off half my health in the span of a few seconds. Haida's maneuverability (turn radius and acceleration) is poor, and thus it's difficult to evade well-aimed shots. Once Haida loses half her HP, she is unable to continue in her role as DD hunter. Her low ROF means that she is at a disadvantage when she is low health and facing a fast or high-health DD. Using the creeping smoke prevents sight of the enemy DD, and conversely if you choose to attack without smoke, you will probably lose on the DPM race. So you have to choose between max defense or max attack; there is no middle ground unless the enemy DD is dumb enough to sail in your extremely short hydro range. This is the problem with Haida. Once she takes a heavy blow, like a goose with a damaged wing, she is next to useless. Haida needs some form of extra survivability. More HP. Giving Haida more HP gives a larger buffer before she is neutralized. But, Haida already has a LOT of HP for a T7 DD, so I'm not sure how much more she would need. Limited heal. Giving Haida 1 (and only 1, not affected by SI or prem consumables) British heal to restore half her health would go a long way. Weak heal. Giving Haida a weak heal, say 20% for example, would improve her survivability. Haida is still vulnerable to being alpha striked, but she can continue in her role over the course of the battle. Improve Haida's maneuverability: better acceleration and turn radius. Improved concealment, so Haida doesn't get spotted on the approach to an enemy smoke. I'm not really a fan of this idea, but I'll mention it as a possibility. EDIT: Whoops, forgot about Cossack! I have only played against Cossack, but superficially it seems like they play similarly. Cossack also suffers from the HP problem. I faced one while playing my Gangut, played by none other than LWM. Blapped her for 16k damage from full health, leaving her with almost no health and was finished by my div mate shortly after. If Cossack is like Haida, she will need some kind of survivability buff too. These Tribal-class destroyers have thick hulls that encourage shells to score full pen damage.
  5. Help with tactics with the Haida

    Had to buy her because of my family history (my grandparents on my paternal side were French Canadian and I have relatives in Quebec). Honoring my heritage. She is an interesting dd. Her guns (120 mm) hit like trucks much like the russian dds, but she can only shoot 4 torps at once so no torp walls. If you guess wrong it takes a minute to guess again. She's stealthy (5.7 with my captain), but she does get focused on once she is exposed. I'm not sure how I should use her unique style of smoke. Here's what I've tried so far: 1) Hold off firing to concealment range using cover, launch torps, set smoke and pound away - I do damage but the radar ships pin me and I end up running (and mostly dying) for my life. 2) spot caps, run away and fire at 10 KN range (I'm not that effective) 3) use smoke to screen my cruisers, circle behind them and come around for a left hook (my teammates tend to die faster than I can make the move because they don't know how to use smoke) She is a fun ship with some big quirks. DD brain trust, how do you suggest that I should fight her?
  6. We're sorry

    Now that Haida has finally been released in the premium shop, I want to take this opportunity to collectively say for all Canadian players that we are sorry for pestering WG so much to get it..... Now we are going to go enjoy it. I haven't clicked the buy button yet, but that will happen shortly. Thanks to @Pigeon_of_War for helping this ship come to realization.
  7. Haida Has Arrived

    She's here boys!
  8. Action stations surface!!! Set condition 1 in the Fleet! In Celebration of Canada Day, 1 July, we will be giving away 15 Haida destroyers with the Maple Leaf Perma-Camo! To enter simply use the hastag #CanadaDayWoWs on Twitter with your in game name. Contest end 2 July 2018 at 01:59AM CDT Ton Bras Sait Porter L'Épée! #HappyCanadaDay #FeteduCanada #HMCSHaida #anchorsaweigh https://twitter.com/WorldofWarships/status/1012674618140889089
  9. The following is a review of Haida, a ship kindly provided to me by Wargaming. This is the release version of the vessel and these stats are current as of June 28th, 2018. I'm so happy, I'm crying. Quick Summary: A stealthy British gunship destroyer with a weird Smoke Generator and a single torpedo launcher. Cost: The equivalent of 5,600 doubloons. Patch & Date Written: , June 20th, 2018 to June 28th, 2018. PROS Surprisingly tough for a tier VII destroyer with 15,700 hit points and large areas of 19mm armour. Enormous alpha strike on her HE shells and excellent HE DPM. Powerful torpedoes that hit for 16,767 damage and travel at 62kts. She can single-fire her torpedoes. Incredibly stealthy. Able to drop its surface detection down to 5.7km. Equipped with a British destroyer Hydroacoustic Search with a 3 minute (!) active time. Uses a Commonwealth Smoke Generator with a 90s emission time, allowing her to continue moving while staying hidden. The power (and comfort) of this ship spikes considerably with access to the Special Upgrades, Hydroacoustic Search Modification 1 and Smoke Generator Modification 1. CONS Poor gun firing arcs on A and Y turret. Horrible shell flight time and very high ballistic arcs at range. Struggles to do damage against larger targets with poor penetration on AP & HE shells and poor fire chance. Only armed with a single quadruple torpedo launcher with a long reload. Not especially agile with a modest top speed of 36.5 knots and a 630m turning radius. Her Hydroacoustic Search is very short ranged, scarcely operating beyond the auto-detection radius. Her Smoke Generator is selfish and difficult to use to protect allies. As a Commonwealth ship, Haida has limited use as a commander trainer. Good day and welcome to the Canadian Corner. I'm Mouse and this is my grouchy editor from across the pond, Lert, eh. HMCS Haida is finally here. Finally, Canadians will stop complaining on Reddit, eh? Well maybe. Haida and the Tribal-class took a while getting through development. It's not like there isn't a small bit of controversy regarding how well this ship performs. My fellow Canadian, iChase, quite rightly pointed out that she's not going to be a ship for everyone, y'know? Who was the hoser that thought up a gunship with bad guns, eh? And it's not like she's got a lot of torpedoes to fall back on. Anyway, let's get this review started. It's gonna be a long one cause there's lots to go over and I have to pretend I'm not fangirling all over the place. Before we go any further, make sure you look up several reviews before opening your wallets for this one, okay? Like hold your horses, eh? Okay, that's my intro. Good day. Overview Skill Floor: Simple / Casual / Challenging / Difficult Skill Ceiling: Low / Moderate / High / Extreme This isn't a ship for new players. Haida struggles to deal reliable damage with either her guns or her torpedoes. Her ballistic arcs, poor penetration and horrible fire chance makes standing off at a distance and trying to deal damage challenging at best and horribly frustrating at worst. Her single torpedo launcher compounds this difficulty. This is a ship that belongs on the front lines where mistakes get punished absurdly quickly. Her only saving grace is her excellent concealment. Veterans will love this boat. She's uniquely designed to bully control points and extend vision for her team. This ship is a catalyst, facilitating wins by dominating caps and shutting down enemy destroyers. She rewards an aggressive play style that espouses knife-fights at point-blank ranges while harassing larger enemies. - One of, if not the worst at its tier. This is a pronounced weakness. - Middle of the pack at its tier. Not terrible, but not terribly good either. - Has a significant advantage over her tier mates. A solid, competitive performer. - No other ship at its tier does this as well as this ship. Haida's Firepower is a story of contrasts. Her guns are temperamental but their HE is incredibly hard hitting. She has only a single torpedo launcher but she has the ability to single fire them and deliver monstrous damage per hit. For sheer raw potential, though, she cannot escape being one of the most difficult ships to use on the attack at tier VII. She gets a rating. Haida has a high number of hit points combined with some minor armour improvements. She earns a rating. Her agility and anti-aircraft firepower are nothing to get too excited over, deserving the same evaluation. It's in Vision Control (Refrigerator) where Haida dominates. Even giving her a rating doesn't do her justice. This isn't a torpedo-boat that skulks, frightened of being discovered. Haida uses her concealment and detection abilities to hunt down those who want to remain hidden and punish those who think themselves safe. Hinterland Who's Who: Haida-Players In this short documentary series, we will be exploring four of the different types of Haida-players. They are easily identified by their distinct behaviors and performance, how they react to threats and the level of contribution they provide to their teams. Being able to recognize one of these Haida players and their potential impacts on the game will go a long way towards improving your experience. Click the image for a Youtube playlist of timeless Canadiana! Options Haida's gimmick is focused upon her two consumables. Haida makes use of the new Royal Navy destroyer Hydroacoustic Search consumable while borrowing a modified version of Perth's "creeping" Smoke Generator. In addition, Haida has access to two different premium camouflage patterns. Consumables Haida's Damage Control Party and Engine Boost consumables are normal for a tier VII destroyer. Haida's Smoke Generator is a modified version of that found on Perth and Huanghe -- two cruisers from the Commonwealth and Pan Asian tech trees respectively. Each cloud only lasts a mere 10 seconds but the generator continues making smoke for 90 seconds. With this, Haida can continue moving at speed (up to 12.5 knots) and remain hidden, covered by a continually deploying smoke cloud. Unlike the cruisers which also use this version of the consumable, Haida's reset timer is 120s / 80s between uses -- half the time of Perth's or Huanghe's. Her Hydroacoustic Search is that of the upcoming Royal Navy destroyer line. It's incredibly short ranged, detecting torpedoes at a mere 2.13km and ships at 3.12km. However, it's duration is 50% longer than that of standard cruiser-versions lasting 180 seconds. Upgrades In your first slot, you have a choice. Magazine Modification 1 will help mitigate some of the Fun and Engaging mechanics in World of Warships if you're adverse to that kind of thing. As a destroyer, you will detonate suddenly and often. If you like to gamble, then take Main Armaments Modification 1 instead. In your second slot, take Hydroacoustic Search Modification 1. This is one of the special upgrades and it will extend her Hydroacoustic Search's active time from 180s to 216s which is insane. You could use Propulsion System Modification 1, but that's for quitters. If you don't have the special upgrade, get one ASAP. In your third slot, take Smoke Generator Modification 1. This is another Special Upgrade. It increases the action time of your Smoke Generator from 90s to 117s. If you don't have access to one, you can use Aiming System Modification 1 like a poor person until you get enough sense of self worth to chase your dreams. Spend your coal on Special Upgrades! Unlike other destroyers, Haida doesn't spend very much time stationary, so the value of Propulsion Modification 2 is slightly reduced. To this end, it's really up to you on whether to take this or to reach for Steering Gears Modification 2 instead. They're both good. Camouflage Haida comes with Type 10 Camouflage. Players may also acquire Haida: Maple Leaf camouflage as an aesthetic swap. Both types provide: 50% bonus experience gains 10% reduction to maintenance costs 3% reduction in surface detection 4% reduction in enemy accuracy. Haida's optional Maple Leaf camouflage. This is camouflage is simply cosmetic and provides the same bonuses as her default camouflage. Haida joins Texas and Oktyabrskaya Revolutsiya with awesome, over-the-top patriotic camo. Hinterland Who's Who: Haida Beaver Haida-Beaver is a passive, inexperienced destroyer player. Timid, her concealment & consumables are used as a security blanket and solely to keep her safe. Haida-Beaver sits within the sanctum of her pond (built from hydro and smoke) and hides from any and all threats. She might venture out and do a little bit of damage, but it's all done at range. This is about as exciting as Molson Canadian beer. You can expect to see her on the second line or off at the extremes of the map border, well away from predators. She'll only venture as close as needed to drop torpedoes or fire her guns and then quickly scurry away. Her success will be limited, like a border humping Shimakaze. Firepower Main Battery: Six 120mm/45 rifles in 3x2 turrets in an A-B-Y superfiring configuration. Secondary Battery: Two 102mm/45 rifles in 1x2 turrets mounted where X-turret from the main battery would be located. Torpedoes: Four torpedo tubes in 1x4 launchers mounted amidships. Balancing the Tribal-class destroyers for World of Warships was never going to be easy. The 120mm/45 guns aren't exactly known for their incredible striking power, rate of fire or their excellent ballistic qualities. Similarly, being limited to a single torpedo launcher greatly hinders Haida's damage potential. She has the worst weapon arrangement of any of the tier VII destroyers. These are not easy weapons to use and played improperly, some will struggle to see reasonable damage output. The Guns The single biggest disappointment I have with Haida's weapon systems are her uninspiring AP shells. For small caliber guns, AP shells are important against larger and more heavily armoured targets that are capable of shrugging off their HE damage entirely. Poor energy retention saps the penetration power of Haida's AP over distance, creating a very limited window at which this ammunition can be used effectively. Even slight angling by larger targets will foil their damage attempts. Among the tier VII destroyers, Haida's 120mm AP shells have the worst penetration values outside of 9km, being overtaken by the 128mm German AP. This issue of penetration is compounded by the low damage Haida's AP shells do when compared to her HE. There's only 200 hit points difference between them -- when factoring in for 0.33x multiplier of a penetrating hit, this disparity drops down to just 66 hit points. Given the unreliability of AP shells between overpenetrating hits and ricochets, Haida's AP is only worth firing if one of two conditions are met: Her HE shells must be completely incapable of damaging a given target, or... Her AP shells must be capable of delivering citadel damage. In all other cases, firing HE is superior given the bonus chance of starting fires and the resulting module damage that can occur from the blast of HE shells. This is owing not only to the deficiencies of Haida's AP shells, but the strengths of her HE. Whatever lamentations I have about Haida's AP shells are largely corrected with her HE. These munitions are not without their issues, but I'm of the opinion that their strengths far outweigh their deficiencies. Haida's core strength lies in the striking power of her HE shells. Her HE shells are listed with a maximum damage of 1,900 per hit, the same as Soviet 130mm rifles. Accounting for penetration damage, each of her hits will strike for 627hp, giving her a broadside alpha strike of up to 3,762 damage per volley. This is the second largest alpha strike at her tier, just behind Blyskawica's own 3,927hp if she hits with all seven of her guns. Haida has a faster reload than her Polish-twin, though, and she unleashes the highest damage per minute of any of the tier VII destroyers, outstripping even the B-Hull Mahan's five, rapid-fire 127mm/38s. She's fully capable of out-trading any of her contemporaries and can even make higher tiered lolitbotes balk at the power of her bite. DPM of the destroyer-caliber tier VII gunships. Haida has got it where it counts but it's one Hell of a close race. I must emphasize that this is limited to soft targets, however. The small caliber of Haida's HE shells leads to penetration issues. Stock, she may only directly damage areas of 19mm or less, which thankfully accounts for all destroyers and the superstructures of larger ships within her Matchmaking. This also includes most cruisers at tier VII or less, though thicker hull plating begins to appear around tier VI for some of the heavy cruisers. By tier VIII+ only British light cruisers remain vulnerable. For battleships, the range of targets is considerably smaller, with only tier V battleships having extremities she can punish. Taking Inertial Fuse for HE Shells broadens the number of targets she can damage, but it by no means is a cure all. The skill increases her penetration to be able to damage areas of 25mm or less. This provides no benefit for engaging enemy destroyers whatsoever. It adds a handful of cruisers to her list of available targets and all of the tier VI and VII battleships as well. However, Haida can not directly damage the extremities of battleships nor the hulls of American and German heavy cruisers at tier VIII or higher. Against these targets, she's limited to dealing direct damage to superstructures and these areas saturate quickly. Haida must switch to her torpedoes or AP shells to hurt these more heavily armoured behemoths. She's not likely to hurt them with fire. She's a poor fire starter. Her fire chance will fluctuate based on skill choice with as low as 4% per shell and as high as 8% with a combination of Demolition Expert and the two fire-chance increasing signals. This pales behind the 7% to 11% on ships like Blyskawica and Gadjah Mada. Destroyers already struggle to stack fires effectively and Haida is unlikely to tax an opponent's Damage Control Party with the blazes she sets. This makes Inertial Fuse for HE Shells more valuable in my opinion -- better to play to her strengths rather than attempt to prop up a weakness. Haida's strength resides in delivering these meaty hits with her HE shells, bringing all six guns to bear and chewing on their hides. Fires per Minute of Tier VII Destroyers before mitigation from the target is applied. "Upgraded" includes the use of Basic Fire Training, Demolition Expert and both fire boosting signals. Haida is never going to be considered a "good" fire starter. You can invest heavily into increasing her chances to set blazes if you wish, but you're unlikely to make more than a single fire stick per minute on an enemy battleship. Note the extreme difference between Haida's fire starting and Gadjah Mada's. They both use the same 120mm/45 guns but Haida uses a modified HE shell with increased damage at the cost of reduced fire chance. This will turn a lot of players away. The Tribal-class destroyers do not have particularly good firing arcs, which necessitates presenting more of a broadside to engage with all three of her turrets. The strengths and flexibility of the ship's gun coverage was supposed to reside in their B and X turrets. With X-turret removed to make room for a 102mm dual-purpose secondary, this leaves all of the heavy lifting on B's shoulders. Thankfully, they're a broad set of shoulders. Not only does B-turret boast great fire angles , but it can also rotate 360º, giving faster coverage from left to right while Haida is sailing evasive on the retreat. This is good news given the modest 10º/s rotation rate of her weapons. In most engagements, Haida will be able to easily bring four of her guns to bear, but you have to give up a lot of side to fire her Y-turret and that's necessary to really capitalize on this ship's strengths. Of course, stacking said damage presents more of a challenge than it should. Other than her fire arcs, Haida has poor shell ballistics. Up to 7km ranges, they're comparable to American 127mm/38s. I'm aware this isn't a flattering comparison given the flaws of American destroyer-caliber guns. Unfortunately, things get worse after that. British 120mm/45s have worse shell flight times than the Yanks. Seriously. These aren't weapons you'll want to stack Advanced Fire Training on. The shell flight time over distance is just too punitive to land hits against anything further out than 9km. So let's recap: The fire arcs on her main battery are not great. Her shell ballistics for HE and AP are terrible. She has bad AP penetration. The small caliber of her HE shells makes her HE penetration bad too. Her HE shells have a terrible fire chance. Her HE shells hit like a truck, however. Haida can out trade just about any destroyer she comes across, provided you can land the hits. Success with Haida as a gunship thus resides in emphasizing the accuracy and frequency of her HE hits against vulnerable targets and switching over to AP only when citadel opportunities arise. In both of these cases, this clearly involves getting in close -- dangerously so. These are knife-fighting ranges and Haida's artillery would seem to point that she should specialize towards hunting and engaging enemy destroyers, with cruisers and battleships as targets of opportunity. This premise is largely reinforced by her torpedo armament. The Fish Haida only has a single torpedo launcher. You can forget any pretense of playing this destroyer as a torpedo-boat for obvious reasons. While having a quadruple launcher is nice, it also comes with the downside of a downright painful 96 second reload. These two traits combined with a mediocre range of 8km may make her torpedoes seem like a complete write-off but they're not without some very strong merits. When compared to work-in-progress Royal Navy destroyer torpedoes, Haida's fish look amazing being comparable in performance to those off the tier X Daring-class in all aspects but range. Haida's torpedoes individually hit almost as hard as Shiratusyu's and Akatsuki's torpedoes. At 16,767 damage per hit and a 282% base flooding chance, Haida can devour large chunks of the enemy hit points with just a couple of strikes. This sits just behind the 17,233 damage and 287% flooding chance of the IJN fish. Haida is fully capable of one-shotting many of the destroyers she faces with a single torpedo. Haida's torpedoes have a 62 knot speed. They close the distance quickly and are on par with the IJN torpedoes at her tier. Haida's torpedoes are an improvement on the Japanese fish, though, with 200m less detectability and 1.2s less reaction time at 8.4s. Haida may single fire her torpedoes. Admittedly this is very difficult to exploit to its fullest. The potential on paper is devastating. In theory, it should allow you to guarantee more hits per launch when precisely aimed. Similarly, it opens the possibility of stacking flood effects to tax and overwhelm the Damage Control Party of enemy vessels provided you can space the time between hits. Finally, it can be used to bait ships into believing you're out of torpedoes when they dodge the first torpedo only to be caught out when they manoeuvre by the other three. However, these techniques are locked behind a very high skill wall barring the incompetence of your opponents. Make no mistake, while there is a lot of potency in Haida's single torpedo mount, it's not easy to use. I didn't forget about Haida's secondary. The British 102mm/45 is a great mid-tier backup weapon. Its high rate of fire is wonderful and it has a better fire chance that Haida's primary battery. There's the added bonus having great fields of fire, so it's very easy to bring it in on a fight. There are two problems with it, though. The first, it's linked to Haida's AA guns. Enabling one enables the other and with a long reach, this can give Haida's position away prematurely which can get you killed. Second, Haida's secondary is very short ranged -- a mere 4.0km. You're going to have to get in stupidly close to make this work for you, or you're going to have to give up on more advantageous skills and upgrades. In playtesting, I did manage to sink two ships with Haida's stock-secondary, so it's not useless. Like all of Haida's weapon systems, it's simply awkward to use. Summary Trying to deal damage at range will yield poor results. Haida is a knife-fighter. Get her in close. If you haven't yet learned how to stack damage with single-fire torpedoes, now is the time. She has a secondary. Sometimes it will kill stuff. Make sure to brag about it when you do. Evaluation: What it would have needed to be : On the whole, Haida's weapon systems are the worst at tier VII. It's not by much. Sims and Minsk are similarly lacking. Hinterland Who's Who: Haida Moose Dangerous when crossed, the Haida-Moose is one that plays the role of a forward scout. Her Smoke Generator and Hydroacoustic Search are used defensively but she places herself up on the front lines to make sure her team has vision for as much time as possible. She prefers to keep enemies at arm's reach. If startled, Haida-moose may charge unexpectedly and can be devastating in these limited encounters. However, she's skittish and is just as likely to flee. Her suicidal bull charges are just as dangerous to Haida-Moose herself as the vehicle their opponents are driving. Haida-Moose will win more often, but no more so than any other destroyer. Haida-Moose's contributions to her team are unpredictable and caution should be exercised whenever you encounter one. Defense Hit Points: 15,700hp Minimum Extremities & Deck Armour: 16mm bow and rear quarter and 19mm stern, sides & deck. It's hella weird. See below. Normally for destroyers, the only thing worth talking about is their relative hit point total to one another. Haida comes out alright here. She ranks third overall for hit points among the tier VII DDs which is pretty impressive, what with Z-39 and Leberecht Maass to compete against. Clearly, Haida has been eating too much poutine. The healthy slug of hit points Haida boasts further improves her ability to out-trade enemy destroyers with her high HE DPM. But there's a further oddity with her armour layout. Large areas of Haida's hull and her entire deck are 19mm thick. This can provide some limited amount of defense against small caliber (114mm or less) HE shells, particularly those fired from battleship secondaries. Finally, the vulnerability of her main battery is worth mentioning. Without Main Armaments Modification 1 or Preventative Maintenance, you can expect Haida's main battery guns to be knocked out frequently. Like Blyskawica, her guns mounts are not fully enclosed turrets. Her gun shields are a mere 6mm thick with open backs. It is not uncommon for high explosive shells to disable one or multiple turrets in an engagement. For a destroyer who is reliant upon winning DPM races at close quarters, this can be crippling. Choose your skills and upgrades with this in mind. Hit point totals of tier VII destroyers. For a gunship, Haida is very well setup to bully other tier VII ships. It's only the Germans that outweigh her in this regard, but she easily caps them in damage per minute totals when firing HE shells. Angling will be key for besting their high AP shell damage. Make sure you take Survivability Expert to further boost your hit point totals. Evaluation: What it would have needed to be : Haida's already close here, but to top German DDs she's going to need much thicker armour, a bloated hit point pool or access to a Repair Party. Agility Top Speed: 36.5kts Turning Radius: 630m Rudder Shift Time: 3.8s Maximum Rate of Turn: 7.5º/s There's a whole lot of "meh" here. Haida's top speed is alright. It's not great, though -- not in a tier populated by the likes of the Leningrad-class (43 knots), Blyskawica (39 knots) and Sims (38.5 knots). Haida is more reliant upon her concealment rather than her flat out speed to control engagement distances. In a running battle, she's at a disadvantage. She's also pretty lackluster with her turning radius. At 630m, you're going to need some advance warning when enemy fish are on their way. You're also going to need a bit of distance from enemy cruisers and battleships in order to dodge effectively. Keep this in mind. Her overall rate of turn is on the low side. Haida's not going to win any prizes for agility. She's comparable to Leberecht Maass in overall agility which isn't a very flattering. Evaluation: What it would have needed to be : Yeah, this isn't going to happen. It's only thanks to Shiratsuyu and Z-39 that she comes away with a rating at all. Hinterland Who's Who: Haida Wolverine Small and scrappy, Haida-Wolverine challenges cap-circle dominance and is eager to fight with other destroyers. Though a solitary hunter, she's a team player and she uses her consumables to get the upper hand when contesting caps and to ensure the enemy never gets the drop on her friends. Haida-Wolverine is looking for a close-range brawl and she's going to use her concealment value to get it. At this tier, you can expect to see her smoke being used more aggressively rather than just an escape tool. Spotting her in a cap circle won't cause her to immediately flee and you're going to have to dig her out with planes, radar or focused fire. Expect some clever use of her consumables and good coordination with team mates. Haida will win a lot more once you're comfortably at this level. Anti-Aircraft Defense AA Battery Calibers: 102mm / 40mm / 20mm AA Umbrella Ranges: 5.0km / 2.5km / 2.0km AA DPS per Aura: 9.4 / 13 / 36.6 I wish I could just say that Haida's anti-aircraft firepower sucks and be done with it, but there's one more point to cover. Disabling Haida's AA firepower to keep her from being prematurely spotted by aircraft also disables her secondary. Not cool. Haida's AA defense is pretty shoddy, but she's in good company at tier VII. Evaluation: What it would have needed to be : Not a whole lot. Tier VII AA power is pretty shoddy and no one really pays it much mind anyway. Just showing up with a specialized AA build alone would make her better than most of her contemporaries, but that's true for any of the DDs. Moving on. Refrigerator Base Surface Detection Range (stock/min): 6.49km / 5.67km Air Detection Range (stock/min): 3.90km / 3.51km Detection Range when Firing from Smoke: 2.31km Main Battery Firing Range: 12.3km Detection Consumables: Smoke Generator / Hydroacoustic Search Haida has the best surface detection of any of the tier VII destroyers. It's not even a close contest. Her surface detection is so low, it almost appears that she has the Concealment Modification 1 upgrade built in (we'll see what happens with HMS Cossack!). It's only when Haida is compared to ships at this higher tier that her surface detection appears almost normal. In fact, out of all of the ships she may encounter, Haida ranks 12th out of some 50 rival destroyers for best concealment. Those that out-spot her are primarily IJN destroyers. Few of these destroyers present any kind of threat to Haida. Generally speaking, Haida can outfight anything that out-spots her and she can outspot anything that could be considered a threat, giving her the opportunity to control the engagement. Ten Best Upgraded Concealment Values Between Tiers 5 & 9 5.37km - Kagero (8), Asashio (8) & Harekaze (8) 5.41km - Fujin (5), Kamikaze R (5), Kamikaze (5), Minekaze (5), Mutsuki (5) 5.44km - Yugumo (9) 5.66km - Okhotnik (5) & Chung Mu (9) 5.67km - Haida (7) 5.80km - Benson (8), Loyang (8), Hsienyang (8), Fletcher (9), Black (9) 5.81km - Nicholas (5), Hatsuharu (6), Shiratsuyu (7) 5.94km - Akizuki (8), Z-46 (9) 5.97km - Jianwei (5), Gallant (6) 6.08km - Ognevoi (8) Smoke Generator As good as her surface detection is there will be times where she has to reach for her Smoke Generator. And here's where Haida gets weird. For a destroyer, Haida is unique, deploying the same "creeping smoke" as HMAS Perth or Huanghe. This consumable constantly deploys smoke for one minute and thirty seconds (or up to one minute and forty-seven seconds with the Smoke Generator Modification 1 special upgrade). However, each smoke cloud disappears in ten seconds (nine and a half with the special upgrade). This allows Haida to remain mobile. In order to stay hidden, Haida must maintain a speed of 12.5 knots or less. Haida moves at between 9.0 and 10.4 knots at 1/4 speed, with the latter value being from a combination of a Sierra Mike signal and her Engine Boost consumable. You can flutter the engines up to 1/2 power for brief intervals to get a little more thrust, just be careful not to exceed the 12.5 knots. Combined with her Hydroacoustic Search, while moving in smoke, Haida trivializes the dangers of incoming torpedoes. Haida's smoke is very selfish. She lacks on team play as she cannot effectively cover allies with her consumable without a high degree of coordination. This isn't something I would expect most friendly players encountered in Random or Ranked Battles to know how to do, especially in the heat of combat. Poor understanding of Haida's consumable will only get her allies killed that presumptuously attempt to rely on it in a moment of crisis. It is possible for Haida to provide cover. There are three ways to do it: The ship needs to synch their speed with Haida and sail in close proximity. Haida needs to call out her speed and announce any course corrections. This is best done in division over voice coms. Haida sails in front of a larger ship that needs cover while both ships move at high speed. Haida herself will not be concealed in smoke -- constantly outrunning it, but the friendly ship will be. Both ships park their butt in what amounts to a single puff of continually reissued smoke. Mind those incoming torpedoes. Haida's mobility with her smoke is very welcome in situations where the battle progresses and you need to redeploy. Haida can accelerate out of her smoke and bring it with her, allowing her to setup in a second location and continue making aggressive plays. The catch is that even when she's not spotted, Haida broadcasts her position. The palls of moving smoke are hard to miss. You cannot count on taking anyone but the most distracted players unawares this way. Speaking of awareness... Hydroacoustic Search Haida is the first ship to be released with what appears to be the new Royal Navy destroyer Hydroacoustic Search consumable. Haida was the test-bed for this new consumable and it's proven to be quite powerful. At first blush, it doesn't look like it, though. The range appears too short to be used offensively and like her Smoke Generator, Haida's Hydroacoustic Search appears very selfish, being only able to spot torpedoes in her immediate vicinity. However, the duration of this consumable more than makes up for any lack of range, providing Haida (and her team) with increased situational awareness. This facilitates Haida's presence up on the front lines. The longer she can remain there confidently, the more her team benefits. Her torpedo detection may seem small, but it provides Haida with all of the time she needs to manoeuvre. The 2.13km range can be modified with Vigilance if a player desires, bringing her torpedo detection range up to 2.66km. For a destroyer, none of these values present much in the way of concern. Short of point blank drops (aerial or otherwise), Haida should have no problems avoiding torpedoes in any given situation so long as her Hydroacoustic Search is running. If she's upgraded with Hydracoustic Search Modification 1, the run time of her consumable is three minutes and forty-six seconds which is an enormous window of relative immunity to torpedo attack. However, there's one more way of putting Haida's Hydroacoustic Search to use -- and that's on the attack. While her Hydroacoustic Search picks up enemy vessels just 1.12km beyond standard auto-detection range, this buffer is more than enough for Haida to abuse. Whether its creeping up on enemies hiding in their own smoke or slipping into range with her own, Haida is stealthy enough to pull it off. What's more, her guns have a tiny stealth bloom in smoke of 2.31km, giving Haida 800m of stealth-firing window to begin hammering targets without being seen in return. For a destroyer with such a high DPM, this is often all that's needed to doom an enemy DD (or a low health cruiser). With the long duration of Haida's Hydroacoustic Search, these attacks don't need to be rushed. You can take your time ensuring you get the proper setup, outlasting enemy Surveillance Radar or even German destroyer Hydroacoustic Search, letting you take them unawares. Crappy Weapons, God Tier Concealment Haida's excellent Vision Control largely explains why her weapon systems are of poor quality. Were her guns or torpedoes any better, she'd be overpowered. Seriously. Summary: Her Smoke Generator is selfish, but it's at least very flexible. Her Hydroacoustic Search's duration is its best feature. It's amazingly comfortable. Haida is stealthy as all get out.. She has no right being this sneaky, especially when firing her guns from smoke. Evaluation: What would have to happen to DOWNGRADE to : The only way Haida is giving up her crown here would be if another destroyer was added with similar concealment levels with American-style smoke and either Surveillance Radar or a cruiser's Hydroacoustic Search. They'd have to downtier Loyang. Hinterland Who's Who: Haida Cobra-Chicken Psychotically aggressive with seemingly little to no sense of self-preservation. Haida Cobra-Chicken will wreck you and poop on your corpse. Unlike the reckless bull-charge of Haida-Moose, Haida Cobra-Chicken's hatred for you is calculated despite appearances. You can think you're safe, hiding in smoke or behind cover, but she'll come and get you. She'll come and get you and you won't see her coming until she's hissing in your face. She doesn't care if you're a destroyer or HMS Belfast. God help you if she migrates into the cap you're contesting. The existence of any enemies on her territory is met with extreme aggression until they're dead or driven off. Haida Cobra-Chicken will abuse her concealment to make seemingly reckless plays to pick off enemies at point blank ranges. She'll knife fight not only with destroyers but cruisers and battleships when opportunities arise. Most of her kills will happen inside of 4km ranges and you'd never expect this level of aggression from something so derpy looking. Enemy radar and hydro is only a temporary deterrent and, like an aggressively swung umbrella, it can only keep enemies safe for so long. Her consumables are used to close the distance unseen, abusing vision to bring hot, poutine-flavoured death to people who dismissed her out of hand. She'll then make her escape to go back to nesting upon her cap circle until the next fool trespasses on what's rightfully hers. The test environment for Haida was about as nightmarish as it gets. All of her balance testing was done amidst the release of the American cruiser line. It was not uncommon for between one third to half of the enemy team having access to Surveillance Radar. If Haida could thrive in that environment, she can make it anywhere. A DeWolf in Sheep's Clothing Haida is a skill-hungry ship. You're going to feel starved for skill points, with so many viable and competitive choices, you're going to feel stretched thin. I played several different builds over the course of play testing and it's the one below that I found worked best for me. Start with Priority Target. This lets you know when it's time to get out of Dodge. Next take the no-brainer, Last Stand at tier two. At tier 3, take Survivabiliy Expert to increase your hit point total. This saved me more times than I care to admit. And then move up to tier 4 to take Concealment Expert. Cuz, duh. From here, it comes down to improving the quality and quantity of her HE direct damage. Basic Fire Training comes first. Haida primarily picks on destroyers and this will help ensure her dominance. Inertial Fuse for HE Shells will facilitate doing direct damage to cruisers and battleships. And finally Adrenaline Rush will further increase her DPM. There are lots of other viable skills, but they are, in my opinion, less worth while than the ones selected. Still, I highlighted skills that are reasonable substitutions. Here's why they didn't make my cut: I value information more than I do a better RNGesus roll. So Preventative Maintenance is less valuable to me than Priority Target. Haida can't out turn her turrets, so Expert Marksman is more for comfort than a necessity. Smoke Screen Expert can be a viable choice if you plan to division often with Haida. This will help your allies cuddle in your smoke screen. Haida doesn't set fires well. Demolition Expert can help pad her up to Sims-levels of fire starting, but it's bit of a waste. Vigilance is a good skill if you intend to division often. It also has some value in competitive for team play. Radio Location isn't really necessary if you focus on dominating capture points. Eventually they'll have to come to you. Besides, Haida isn't quite fast enough to put this to the best use. ... and finally... If you have access to the special upgrades for smoke and hydro, then Superintendent isn't necessary. Most games will end by the time you've used 3 charges. Still, for those marathon, nail-biter games, this could be nice to have. So get those special upgrades. Spend that coal! Final Evaluation I have been horribly stressed while following the development of Haida. It was really hard not to let bias take over my wants and wishes for Haida. I'm Canadian. Haida is my ship. It's likely the only Canadian vessel I'm ever going to see in World of Warships. I wanted her to be good. Worse, I recognized that I wanted her to be perceived as a good ship. I was excited about her. I wanted others to be excited along with me, even if I understood this was foolish and damaging to any review I might do. More than anything else, I feared Haida would end up bland and uninteresting. I could stomach her underperforming. If she was fun to play, I could forgive a lot. As someone who writes reviews, this is incredibly dangerous and I hope I've been successful in reigning this in. If you feel yourself cautious about this ship based on this review, then I've been successful. If you're overcome by hype, please, please, please, stop reading this and go find another review of Haida before your money explodes recklessly out of your wallet and into Wargaming's coffers. Haida that we've been given is a destroyer-hunter. She specializes in close-range knife fights where her high damage output overwhelms her opponents in short order. Contrary to American destroyers, she doesn't do this grace of excellent gun handling, phenomenal fire arcs and fast-firing weapons. Instead she relies on stealth to get in close, mitigating the weaknesses of her poor arcs and shell flight times to deliver several high damage hits before her opponent can react. If a fight opens up at range, she can still maintain a DPM advantage over select lolibotes, but her superiority falls away quickly. It's ill advised to attempt to pursue all but the most badly damaged vessels. Her ideal engagement distances are within 7km and she can be absolutely devastating at closer ranges. I cannot stress this enough: Haida's ideal engagement range is at distances that would be suicide to any other vessel. What is most remarkable about her is that she not only pulls it off, she excels in this environment.With her tiny surface detection, her access to a weird creeping Smoke Generator and an even weirder Hydroacoustic Search, she is well suited to not only closing into these ranges and engaging the enemies, but doing so without giving herself away. These close-range engagements are key to her success and not just with enemy destroyers. The closer you are, the easier it is to land hits, not only with her guns but with torpedoes too. Though Haida is limited to just a single torpedo-launcher, her individual fish are incredibly hard hitting. Haida deals nearly as much damage with her four torpedoes as Sims does with eight. Haida lacks the overwhelming alpha strike normally associated with close-range torpedo attacks, however. You can't count on being able to land Devastating Strike on capital ships. There's little chance of her ever nuking anything but a lower-tier battleship down from full health short of a lucky detonation. Thus attempts at these suicide rushes will, at best, cripple a target and leave you open to reprisals. This does work devastatingly well against cruisers, however, provided you can survive the gamut of Hydroacoustic Search and Surveillance Radar pickets that will be trying to sniff you out. Haida is a weird destroyer, borrowing elements from Kidd, Loyang and Perth with just enough Fujin in there to make you blink. I have found Haida to be a wonderful fit for me and I played the absolute Hell out of her during testing with over 150 games in her final iteration. But therein, I must stress caution. I remember my first dozen games played and it was a steep learning curve. Haida and I fought one another until things clicked and I didn't like her during this learning period. For some of the other testers I've spoken to, this kind of connection never happened. Enjoyment in Haida remained elusive for them and it could happen to you too. Your own mileage can (and will inevitably) vary. Would I Recommend? I suspect Haida will be a source of frustration for many players. This will come from three distinct areas. Players that want to like her but can't make her work for them. I sympathize, really. She's not an easy destroyer to play. I suspect there will be a number of people that pick her up, hit the wall and relegate this ship to a port queen. Players that end up with a Haida on their team that doesn't push. For a ship with so many tools available to facilitate contesting capture points and spotting, few things will be as more infuriating as seeing a Haida that plays passively and hides in the back in their own smoke. Players that end up with a well-played Haida on the enemy team. This is the only thing that's going to be worse than a bad Haida on your team is a good one on the enemy team. While the skill floor is high on Haida, in the right hands she's an absolute monster. She's well set up to bait radar, survive and then double back and do all sorts of mean things to your team. Without coordination and/or aggression, putting her down is difficult. It's not going to be fun watching your destroyers melt to preventable losses like sitting in their own smoke. It pays to keep Haida's strengths in mind -- she is not an easy destroyer to play. Please don't take just my word for it. Check out some of the other reviews on HMCS Haida before taking the plunge. PVE Battles How well does the ship maintain profitability in Co-Op modes and how does she fare against bots? No. Haida doesn't have the raw alpha strike needed to contend with charging bots in Co-Op. You can make her work, but you'd be much better suited with Leningrad, Sims, Blyskawica, Z-39 or any of the tech tree ships. Random Battle Grinding:This includes training captains, collecting free experience, earning credits and collecting signal flags from achievements. Yes. In the chaos of Random Battles, Haida shines. She'll earn you lots of credits and experience. There are two downsides to keep in mind, though. There's no Commonwealth tech tree and there's never likely to be any Commonwealth tech tree. Haida has very little utility as a trainer until you max her commander to 19 skill points and farm elite commander XP which can then be distributed elsewhere as needed. She's not easy to use. While a given players' mileage will vary, Haida can seem very lackluster to those unwilling or unable to play aggressively. For Competitive Gaming:Competitive Gaming includes Ranked Battles and other skill-based tournaments. This also includes stat-padding. Yes. Haida is well suited to Ranked Battles where destroyer duels and selfish plays are heavily rewarded. She will struggle towards the end-game of matches, however, when there are just larger ships left. For Collectors:If you enjoy ship history or possessing rare ships, this section is for you. Yes. Haida is a ship steeped in history having seen a lot of combat in WW2 and Korea. In addition, she's a museum ship. She's the last of the surviving Tribal-class destroyers and the first Tribal-class and first Canadian vessel added to World of Warships. For Fun Factor: Bottom line: Is the ship fun to play? Yes. I love this ship. What's the Final Verdict?How would the ship rate on an Angry YouTuber scale of Garbage - Meh - Gud - Overpowered? GARBAGE - The boat is unbalanced, not fun to play and weak. The ship desperately needs some buffs or some quality of life changes.Mehbote - An average ship. Has strengths and weaknesses. Doesn't need buffs to be viable however she's not going to be considered optimal.Gudbote - A powerful ship, often one of the best ships at a given role within its tier. Usually considered optimal for a given task.OVERPOWERED - The boat is unbalanced and powerful. Typically she's either horrible to play against or she redefines the meta entirely. In Closing I owe a lot of thanks yous for this one. Chobittsu went above and beyond helping provide artwork for this review. Many of my Canadian readers stepped forward with suggestions and support, eagerly anticipating this review. Finally, Pigeon_of_War at Wargaming has been working tirelessly behind the scenes to help make HMCS Haida a reality. He has been wonderful for listening attentively to feedback from the North American community regarding including Haida in World of Warships. On a more personal note, he's been very attentive at addressing my concerns about this ship during its development. I can't thank him enough. And that's it! I'm done! Haida's published and Hell-month is over. I've been working non-stop since mid-May on reviews. Thunderer, Kronshtadt, Monaghan, Salem, Massachusetts and now Haida -- six weeks straight of reviews with little more than a couple days off. I can finally breathe and enjoy summer. I dunno when the next review will be -- probably not for a fortnight. If you're looking for me, I'll be pool side, soaking up some summer sun before the Canadian snows come again on Tuesday. Thank you all for reading. If you enjoy my work, please consider supporting me on Patreon. P.S. There's no codes or clues in this review! Spare your eyes! Appendix A list of sites, programs and people I rely upon to create my reviews.
  10. I know many have been speculating about when Haida will be available for the masses and July 1st being Canada day seems fitting. I noticed this when searching the forums and I do not believe it has been posted before. I hope @LittleWhiteMouse is prepared.
  11. Seeing as HMCS Haida is in development, decided I had put off visiting her for long enough. She's about 20 minutes away from me, so took the opportunity to go see this weekend. Wish it was a bright sunny day, but what can ya do? Here are some of the pics . Exterior / deck pics first.
  12. Soon, there will be Haida

    Hey Captains! Soon you will have the opportunity to acquire one of the most venerated ships in Canada, HMCS Haida. I recall last year receiving LOTS of feedback to get this ship into the game, in this sub-section of the forum particularly. @LittleWhiteMouse in particular was was extremely vocal about this ship. Thanks to talking to lots of colleagues at the development studio in St. Petersburg, lots of patience from @Ev1n_NA , and a lot of hard work from our historical research team, the ship will soon be in the game. It was an interesting journey to help make this ship happen, and I hope you all enjoy it when it does arrive!
  13. Notser: HMCS Haida is a Dud

    The other day I suggested that the Haida be a Gearing instead of the abysmal Cossack and the fur flew! So our first Canadian ship will be a total dud. Thanks for listening!
  14. I'm seriously worried about the Cossack design. In the same way that Perth and HuangHe worry me. I'm *especially* worried they'll use this design on Haida, certainly one of the ships I've been most eagerly anticipating, being Canadian and all. When they announced that Cossack is being tested with Perth style smoke, I cringed. Every other DD and all the RN cruisers can slot a 'regular' smoke. Which is to say that it puffs for a short duration (RN cruisers have a MUCH shorter duration), but then they last for quite some time. Now in the case of most DDs, that means they can puff out a HUGE smoke cloud, slow down, and then have this huge smokey area to move back and forth that lasts anywhere from around 70s to 120s or so. Obviously, RN cruiser smoke clouds are a lot smaller, but still last a healthy chunk of time. Perth smoke instead rests for only 10 seconds, but keeps puffing out non stop for 90s which seems like a really big deal. And it *should* be a big deal. But it's not. Due to how current smoke mechanics works, you cannot move at more than a quarter speed to stay concealed while puffing. This means moving around around 8 or 9 knots, which is really pointless for any sort of aggressive play. And since the smoke cloud actually rests for 10 seconds before dissipating, it means that no matter what you do, it's always stupidly easy for enemy ships to roughly guess where you are since your smoke cloud is tiny and moving with you. Now, RN cruisers also suffer from this, but nowhere near as bad since you can still create an okay smoke cloud by moving at full speed, cutting speed just as your last puff spits out, and then backing up into your cloud. But that's not in fact that worst problem. The worst is the *reload*. The way every single consumable in the game works is that the reload timer starts when the consumable active time stops. If you're a battleship using Repair Party, the consumable will heal you over time for 28s. When it stops healing you, it goes on it's 80s cooldown. Use Damage Control Party, same deal. Now in the case of regular smoke, the timer starts when the last puff puffs. But that smoke cloud is still sitting there for you to sit in. So let's take Kidd, for example. The smoke spits out for 28s, but then lasts for 124s. Which basically means your smoke cloud, assuming you're sitting where it last stopped puffing, will keep you safe for 128 seconds of her 160s reload, or 32 seconds of being unable to cover yourself in smoke. The Pan Asians have it even better ... the no smoke window is a measly 10 seconds! German DDs have it worst for regular smoke users at around 80s. In the case of Perth, the no smoke window is 160s - 10s smoke cloud ... 150s! That's TWO AND A HALF minutes, with the premium version, of not being able to use smoke to protect yourself! That's insane! There's no core gameplay mechanic consumable in the game that leaves you vulnerable this long. DDs and RN style fragile light cruisers *depend* on smoke to survive. So suggestions: - GREATLY reduce the cooldown on those smokes. As in down to 90s or less with the premium smoke. I'd say maybe even add an extra smoke charge, but that's probably asking a lot. - Change the properties of the smoke so it's puff intervals are every half second to allow the ship to puff out smoke and stay concealed if going at half speed instead of merely a quarter speed. Wargaming wants an aggressive smoke ... then let the ship actually be aggressive. Plus it's a lot easier to dodge incoming torps if you're turning at 16 knots than it is if you're doing so at 8. Honestly, I really dig the idea of Perth style smoke. It's really a neat gimmick and it should be embraced. But not in it's current form. It's far too weak. It didn't bother me so much that it was only on Perth as that's a seemingly one off cruiser. It didn't bother me so much on HuangHe as that cruiser is garbage regardless of anything you could add to it, lol. But now with Cossack being outfitted with it, and the potential of it being added to Haida as well as it's another Tribal class destroyer, and even worse that it could be the core smoke for an entire tech tree of RN or Commonwealth DDs, this needs to fixed ASAP as I really don't see this as being remotely playable in it's current form. TL;DR: Perth style smoke forces you to only move at quarter speed and has a *monstrous* cooldown. Needs fixing.
  15. No HMCS Haida for Canada Day

    The deadline for HMCS Haida being in development in order to release her for Canada Day 2018 (July 1st) has now passed. Given the average development time of a new premium, I can't see any way for Wargaming to release her by the specified date. I am having a sad. This is a missed opportunity. The only chance now is for HMS Cossack to get Boise'd, but they hadn't balanced her six-gun version to my satisfaction so I'm not holding my breath.
  16. So after a couple weeks with no word, Lloyd's of London declared my previous thread "Lost at Sea" and Last Rights were given(when the forum shall give up her dead and all that). Thus it is time to start anew. These are my skins, they are mostly historical with a few for fun projects mixed in. Back in CBT Tanz began creating fantastic custom skins for ships and I became hooked on using them. Eventually I tried my hand at a few ships that I wanted that he had not worked on, starting with one of my personal favorites HIJMS Nagato. Since then I've been steadily poking away at other lines. Whenever possible I try to compliment Tanz's works, maintaining cross compatibility and plugging gaps in his lines. Basic Setup: Imperial Japanese Navy Senkan! IJN Battlewagons have all been painted in Kure grey, main fire control directors have been painted white when applicable(this was used as a recognition feature in WW2) and the decks have been lightened. Both Nagato and Amagi have had their bridge windows adjusted to be more in line with actual sizes. When used in conjunction with Tanz's Ishizuchi, Hiei, Yamato and Musashi as well as his DD, Cruiser and CV lines should provide a fully fleshed out IJN Tech Tree. Specialty Skins These include a subtle update of the basic ARP Kongou to better match the anime/manga. Two flavors of HSF Harekaze one based on a MS 22 scheme sported by the Yukikaze during her time in the Taiwanese Navy for C Hull folks and a HIJMS Yukikaze skin for A&B Hull users. A Shimakaze skin based on Char Aznable's MS-06S Zaku II from Mobile Suit Gundam, not guaranteed to go three times normal speed. More to come Cheers, -JB
  17. 5 Days Until Canada's 150th

    Hey all, I have a feeling that WG MAY have a hidden surprise for Canada's 150th. Has WG ever released a premium ship without Mouse doing a review or anything? IIRC, Eugen was released without warning. Maybe they'll sell some Maple Leaf style camo or a special Canada 150 flag. :)
  18. Greetings! A week ago I posted a thread on my upcoming visit to the HMCS Haida while visiting friends in Waterloo, ON. I said I'd take a ton of pictures and post them when I got back, so here I am delivering. But wait! On my return trip I took two detours: first one was to Bay City in Michigan to visit the USS Edson, and the second was to Chicago to see the U-505 at the Museum of Science and Industry. I have well over 600 pictures of the three vessels, with over 300 of just the Haida. In this post I'll just do a teaser of the three, just a few images of each. I'll do a more in-depth post about the Haida in the coming days, and I'll upload all 600 images to imgur and give you guys those links later (slow internet, bleh). So without further ado, here's some pictures of the exterior, main armament, galley, and engine rooms of the three (IMAGE HEAVY): Haida: Edson: U-505: Like I said, I'll make a detailed post for each one in the coming days as I get the time to do it.
  19. HMCS Haida, your thoughts

    Hey all! I keep hearing that HMCS Haida should be added to the game. I'm curious how large the general interest in this ship is. So, if you could please: Tell me why you want this ship Tell me if you think it's worth adding to Commonwealth tree, since I personally don't know if a Canadian line is viable at this time but it's fun to imagine Tier Thoughts? General thoughts? Bonus question Should I have gone with Dove_of_War instead, and gone for the irony?
  20. So everyone, I’ve seen everyone else doing “A Detailed Look At” series and I decided to do one on HMCS Haida. Yes, yes, I can hear you now. “But the forum is full of posts about HMCS Haida!” Well I know that but honestly, I’m doing this anyway because nobody else has done it yet. I've seen people do these and felt like throwing my hat into the ring. Now first, text wall warning, this is basically the condensed history of HMCS Haida and since I’m a hardcore fanboy, this might be a touch excessive. I'll apologize in advance for the small and lower quality photos, Haida was rarely photographed during WWII and when she was, it was never high quality. Haida in her WWII configuration and wearing a rather standard camouflage, unknown location, 1945. HMCS Haida was laid down on September 29th, 1941 as the last ship of an order of four Tribal class destroyers for the Royal Canadian Navy. The Tribal class of destroyers were considered after the small group of “River” or “C” class destroyers supplied to the RCN were deemed to be too light of a force for the coming years. This was further compounded by the loss of two of these ships, cementing the order for a flotilla of Tribals from Vickers-Armstrong Shipyard in Britain. Upon the commissioning of her sister ship HMCS Iroquois, there was found to be significant problems in the design. Haida would acquire additional stiffening of her keel, reinforced fore plates, hull ribs and more bracing in her frontal ammunition magazine to negate the warping Iroquois experienced early during her service. Haida was launched on August 25th, 1942 and was subsequently commissioned into the Royal Canadian Navy on August 30th of 1943. She stationed with the Home Fleet at Scapa Flow in October of 1943 and mainly sortied with her sister ship Iroquois and fellow Allied destroyers, guarding the frequent resupplying of Spitzbergen garrison and escorting minesweeping ships to Northern Russia. For the rest of October and early November, she escorted ships around Scapa Flow and it’s surrounding area. After successfully escorting two convoys in November, three of the Canadian Tribal's (Haida, Iroquois and Huron) became part of the escort for Convoy JW 55B on December 22nd, 1943. As part of the Close Escort force of Royal Navy destroyers, Haida and her sisters ships guarded the convoy from sustained aircraft, submarine and the threat of German battleship Scharnhorst. After Scharnhorst was sunk a few days later by HMS Duke Of York and her hunting party, Haida and the convoy safely reached their destination with no ships lost. On January 10th 1944, Haida and Iroquois reported for duty at Plymouth, England where they joined the 10th Destroyer Flotilla. This flotilla was formed to take part in “Operation Tunnel” sweeps, which would destroy the smaller vessels of the Kriegsmarine around the English Channel in preparation for D-Day. December and February of 1944 were quite inactive for Haida, with the only worthwhile events consisted of being relieved by her sister ship Huron on the 18th of the same month and returning to Canada for refits. Haida wearing her Western Approaches Special Force Camouflage, July 4th, 1944. Two of her most famous engagements came in April of 1944. The first battle happened on the 26th. Haida fought alongside three of her Tribal sisters, Huron, Ashanti, Athabaskan and the light cruiser HMS Black Prince. After coming under fire from coastal batteries during a patrol of the French coast, the Allied units encountered three Elbing class destroyers of the Kriegsmarine, T24, T27 and T29. The Allied force closed for a torpedo attack, which failed and resulted in an intense gun battle where Haida and Huron were lightly damaged. T29 was sunk and the two remaining German destroyers, suffering from 4.7 inch shell hits, retreated. Of special note, this was apparently the first enemy destroyer sunk by a Canadian destroyer. The fleet returned to Plymouth, proudly flying their Battle Ensigns, only for Ashanti and Huron to collide with each other, completely ruining the mood. On the night of April 19th, Haida and Athabaskan are ordered to intercept two of their previous rivals, T24 and T27. After a brief gun duel where both T24 and T27 are further damaged by gunfire, the Elbing's laid smoke and turn back towards the coast, firing their torpedoes. Two of these torpedoes struck Athabaskan, sending her to the bottom. 42 men were rescued by Haida, 6 escaped capture with a motor cutter and 83 are captured by German ships later on. Haida relentlessly pursued T-27, filling the Elbing class with shells until the German ship beached herself hard on the reefs of Ile de Vierge, Haida remained on the scene and beat the German ship into a flaming wreck. Haida steamed home to Plymouth at full speed to obtain medical attention for the survivors of Athabaskan. Haida met fellow destroyers HMS Offa and HMS Orwell who guarded her on her return trip. Her next major action was June 9th in the Battle Of Ushant. Radar contact with the German destroyers ZH1, Z32, Z24 and her old enemy, T24. The entire 10th Destroyer Flotilla was mobilized which included four Tribal class destroyers, (Haida, Huron, Ashanti and the flagship, Tartar.) HMS Eskimo, HMS Javelin and the two Polish veterans, ORP Piorun and ORP Błyskawica. The German ships engaged with an unsuccessful torpedo attack when all four Tribal's closed and engaged with main battery guns. Z32 was heavily damaged, losing contact with both friendly and enemy ships. ZH1 is hit by gunfire and torpedoes from Tartar and Ashanti, sinking later on. Tartar is damaged by multiple hits but stays in the fight. After the battle, Haida and Huron pursue Z24 and T24 through a German minefield, only to find a crippled Z32, shelling her until she runs aground on Ile de Bas. Eskimo and Haida participated in a depth charge attack on a submarine which had dived after air attack on July 24th. U-971 was forced to surface after a two hours of depth charging, exchanging gunfire with both ships. A fire was started aboard the sub and the crew abandoned her. Haida and Eskimo rescue 53 survivors. After this, Haida retreated to port for boiler-cleaning and general repairs for ten days, then returning on July 15th. Later in the day, HAIDA and two other ships of the 10th Destroyer Flotilla intercepted a fleet of light enemy ships off the mouth of the Lorient. Armed trawlers UJ1420 and UJ1421 were sunk while one merchant ship is sent to the bottom and the remaining pair are crippled and left ablaze. The days of August 5th and 6th saw the departure of Haida’s now famous status as a lucky ship. While engaged with enemy units, a shell exploded in the rear 4.7 inch turret and lit up the inner paintwork. Eight seamen are injured and two killed. Two German minesweepers and a patrol boat are sunk in the battle. Haida sailed to her home for the first time on September 22nd after being released from the 10th Destroyer Flotilla, making port in Halifax, Nova Scotia on the 29th. It is to be noted that Haida was personally contacted by the CinC of Plymouth on her departure, thanking her for her excellent service. Between October and December, Haida was refitted in Halifax and returns to Plymouth on January 11th, 1945. She reported to the Devonport dockyard for even more extensive refits and leaves for Home Fleet service in March. After many escort missions with the Royal Navy, Haida is nominated for return to Canada on May 8th and later celebrated VE day with other ships of the Home Fleet at Scapa Flow. The three remaining Canadian Tribal destroyers returned to Halifax, Nova Scotia, each ship filled with RCN personnel from England. They arrive on the 10th of June to a massive applause. Haida later began tropical refits for Pacific service, only to be stopped by VJ day, when she was downgraded into reserve status. Haida encountered trouble when fire gutted the wheelhouse and burst boiler tubes occurred during speed trials. Finally in May 1947, she returned to the fleet. A further conversion into an Destroyer Escort commenced on July, 1950. She had lost ''X and 'Y' mounts aft, replaced by two triple barreled Squid anti-submarine mortars furthest aft in the “Y” position and a dual 3in/50 cal mount in 'X' turret's position. A newer lattice foremast was installed and four new 40mm guns were the secondary AA defenses. Four new torpedoes and a much more advanced radar set was added. She was re-commissioned on March 15, 1952. Haida after her DDE refits, wearing a standard post war Royal Canadian Navy Camouflage. Because of her newly refitted status and the brewing Korean War, Haida sailed for Japan from Canada on September 17th 1952 and arrived there arriving November 12th. She relieved her sister ship HMCS Nootka and proceeded as a patrol ship on the West Coast of Korea on November 18th. Her first patrol was routine with no fighting but her second patrol on East Coast patrol changed this. Haida and USS Moore shelled the Songjin marshaling yards on December 6th. Haida almost joined the prestigious exclusive “Trainbusters Club” when she later surprised a train on December 19th, she illuminated it and proceeded to destroy ten of its boxcars. Because of the stipulation of the club that the trains engine car had to be destroyed, she was denied membership when it escaped. Haida and the other Canadian ships in Korea spent Christmas in Sasebo, Japan. She finally entered the “Trainbusters Club” after she ambushed a train on the 29th, north of Iwon, Korea. To make her day even better, she blew up a mine on her way back to Yang-do. She returned to Halifax on July 22nd, 1953. She later left Halifax on December 14th, 1953, to return to Korea. The cease-fire had already been signed, so she was purely there for enforcement. She returned to Halifax once again, leaving Korea on November 1st, 1954. Haida served the next 10 years as a general escort ship for the Royal Canadian Navy, with nothing besides her aging hull and equipment impacting her performance. With major problems occurring rather regularly near the end of her career, Haida undertook a summer tour of the Great Lakes as her final mission. She departed Halifax with a mobile television studio on board. She was placed in Category 'C' reserve afterwards and was fated to be scrapped as of 1964. A newly formed organization, HAIDA Inc, bid of $20,000 and won under the reasons of conversion into a museum ship. The RCN scrambled, filling her to the brim with artifacts and restoration equipment. She arrived in Toronto on August 25, 1964, former Vice-Admiral Harry DeWolf, her first Captain and leading officer during the majority of her WWII combat was the guest of honor during the celebrations. She was given back her original pennant "G63". After HAIDA Inc. went under due to financial problems in the later years of the 1960’s, Haida was transferred to the provincial government who repaired her and brought her to Ontario Place in 1970 and she was later moved to Hamilton in 2002. Haida sitting at her current location in Hamilton, Ontario. Now with that not so little lesson out of the way, let’s move on to the stats. Hit Points Using the formula that dseehafer and fro5ty have made, deduced that Haida will have 15,390 HP however, this isn’t exactly accurate. Haida would be the second heaviest destroyer of Tier VII at 2,745 tons, only beaten by the upcoming German destroyer Leberecht Maass at 3,156 tons. The problem is, that Blyskawica already has 15,500 HP in game so I will raise Haida’s HP to 16,350, roughly halfway between Blys and Maass. Leberecht Maass - 17,500 HP Haida - 16,350 HP Błyskawica - 15,500 HP Mahan - 14,100 HP Sims - 13,800 HP Akatsuki - 13,100 HP Shiratsuyu - 12,800 HP So Haida is second overall of Tier VII for hitpoints. Main Weaponry In her WWII configuration, Haida carries three dual 4.7 inch Mark XII guns, two mounted on the bow in “A” and “B” turrets and one on the stern in “Y” turret. These guns can fire a 22.68 kg projectile at 808 mps with a rate of fire of 12 RPM. This is on the lower end muzzle velocity for Tier VII ship guns, only besting the notorious rainbow arcs of the USN, so expect relatively similar guns to Mahan and Sims. Her rate of fire is lower than Maass and the USN destroyers but much better than Soviet and Japanese destroyers, her dual guns also give her a relatively high number of guns to be able to bring on target. Range should also be quite good as 4.7 inch guns have similar range to the USN 5 inch guns. Secondary Weaponry I bet you weren’t expecting this, huh? After multiple British Tribal’s were lost to air attack, a dual 4 inch gun was mounted in place of the “X” turret. This gun fires a 28.8 kg high explosive projectile at 811 mps. With it’s 20 RPM rate of fire, this secondary with a range of 5.0km and fire chance of 6% would be helpful fire starter but harmful to stealth tactics. Torpedo Weaponry Haida is a gunboat, so she is very light on torpedoes. She carries a center mounted quad launcher which has four Mark IX torpedoes. To compensate for the relatively low number of fish, I would give her Edinburgh's Mark IX torpedoes. A range of 10km with 62 knot speed, 15,553 maximum damage and a 72 second reload time. The torpedo reload consumable could be used with Haida but I have a feeling that might be pushing it. AA Weaponry This Tribal class carries her dual purpose 4 inch gun, one quad 40mm “Pom Pom” and six dual 20mm Oerlikon cannons. Destroyers have very lack luster AA and Haida is no different. Good enough I suppose but you are better keeping it off. Certainly better than the Germans and Japanese. Concealment Being on very similar dimensions to Blyskawica, Haida would share her rather good concealment from both surface and air targets. Maneuverability Haida can cruise along at a maximum speed of 36.5 knots. This is on the slower side as every other destroyer besides Mahan and Shiratsuyu are faster. Her German counterpart of Maass only makes 37 knots, so Haida won’t be too far behind. Still, she isn’t winning many races. Given her extremely similar measurements to Blyskawica, I would expect Haida to share her slightly bloated rudder shift and turning circle times. In conclusion, Haida would be a perfect Tier 7 addition to the Commonwealth tech tree. The spoiler is a model done in her WWII era refit with a historically accurate (enough) Western Approaches Special Force Camouflage. Pros - Second highest hitpoints in class. - Long range and heavy damage torps - Good AA (It’s still a DD, don’t get excited) - Nice performing guns - Fire starting secondary gun - Good concealment - It’s Haida! Cons - On the slow side for a DD - Rainbow gun arcs - Low number of torpedoes - Sluggish maneuverability - Secondary gun can ruin stealth What do you guys think? Enjoy the millionth Haida post? Did I get anything wrong? Feel free to correct me. Thanks for reading!
  21. HMCS Haida

    HMCS Haida 'Fightingest Ship in the RCN” On Thursday May 26, 2016 I finally got to visit the HMCS Haida in Hamilton, Ontario. Here is a brief photo journal of my tour of this amazing warship. The only remaining Tribal Class Destroyer in the world and Canada's most decorated warship. Please take a moment to vote in the poll above because we need to let Wargaming know that we WANT this ship in our game! It would make an awesome Premium addition and it could even be bundled with the Blyskawika as these two ships served along side each other in the 10th Destroyer Flotilla during 1944 which was tasked with clearing the English Channel in preparation for the Normandy invasion. In fact the HMCS Haida is officially twined now with the Blyskawika, both of them being museum ships to this day. Brief History Haida's life started in 1941 when her keel was laid down by Vickers-Armstrong Ltd in Newcastle upon Tyne, England, as an Improved Tribal Class Destroyer, designation G63. The Tribals commissioned by the RCN were considered improved as they were modified with better ventilation and heating systems for operations in the North Atlantic. This class of destroyer was the last of the transverse-framed, riveted Commonwealth destroyers. Leading edge technology for the day. All of the Tribal class were named after indigenous groups across the British Commonwealth and “Haida” was named after the people of Haida Gwaii on the Queen Charlotte Islands in British Columbia, Canada. The Haida was the 4th of a total of 8 commissioned by the RCN and the last one to be built in England. The four after her were built in Halifax, Nova Scotia, Canada. Commissioned in August of 1943, Haida was first commanded by Henry George “Harry” DeWolf, who took Haida through her sea trials and then straight into action, patrolling the Northern convoy route to Murmansk until being reassigned in January 1944 to the 10th Destroyer Flotilla out of Plymouth, England where she earned her nickname with 14 kills in just over a year. In fact, the Haida sunk more tonnage then any other Canadian warship and earned five battle honors for the Arctic 1943-1944, English Channel 1944, Normandy 1944, Biscay 1944 and Korea 1952-1953 where it joined the exclusive Trainbusters Club with a record two trains hit in a single patrol (May 26 1953) using her new 3”/50 dual purpose guns. Near the end of the war, Haida was being converted for Pacific operations against Japan but when the war ended, that retrofit was canceled and the ship was mothballed for about a year, until 1947 when she joined the RCN's Atlantic fleet until 1950 when she was taken out of service for a complete modernization refit and change to an antisubmarine destroyer escort (DDE) where they removed the three 4.7” guns and added two twin mount 4” high angle guns forward and a new dual purpose 3”/50 twin mounted gun to the aft that had a depression of -10 degrees, ideal for close in surface engagements as well as AA duties. They also added improved sonar and a dual SQUID depth charge launcher on the stern and replaced the old 20mm Oerlikon (pompom) guns with new single mount 40mm Boffins. The Haida was then recommissioned in March 1952 under her new designation DDE 215. As this was the first Canadian ship commissioned under the new Queen, she became known as Her Majesty's Canadian Ship (HMCS) and she went on to serve with distinction in Korea and in NATO cold war operations until her eventual retirement when she was decommissioned in October of 1963. Luckily, she avoided the scrap yard when a group of concerned enthusiasts formed a corporation and purchased the ship from the government for $20,000 to be kept as a museum ship, putting her in place on Toronto's waterfront near York Street. But by 1970, that private corporation ran out of money and the provincial government bought her back and spent millions for much needed repairs before placing her on display at Ontario Place in Toronto. And then in 2002, Parks Canada purchased the Haida from the provincial government and moved her to Hamilton's waterfront where a new Parks Canada display was created. She is now one of only three RCN ships still surviving out of the over 400 that saw service in WWII. The First Commander Mr. DeWolf was born in Bedford, Nova Scotia, Canada and in 1918, he joined the RCN when only 15 years of age. It was 42 years later, in July 1960, before Harry DeWolf retired, with the rank of Vice Admiral. I believe a lot of the fame and prestige the Haida earned was in large part due to that first commander who led her through those war years, earning a reputation as a skilled tactician and fearless commander whose bold maneuvers off the coast of France earned him the nickname “Hard-Over-Harry” HMCS Haida Specifications Length : 377 ft. Beam: 37.5 ft. Draught: 11 ft. Displacement: 3000 tons loaded. (1927 empty) Propulsion: 2 Shafts, 4 boilers, 2 geared turbines. 44,000 HP Max Speed: 36.5 knots (max) 32 knots (service) Crew: apx 14 officers and 230 ratings Original WWII configuration - Destroyer (DD) G63: 3 x 4.7-inch (119 mm)/45 Mk.XII twin guns 1 x 4-inch (102 mm)/45 Mk.16 twin guns 1 × quadruple mount 40 mm/39 2-pounder gun 6 × 20 mm Oerlikon cannons 1 quad launcher with Mk.IX torpedoes (4 × 21-inch torpedo tubes) 1 rail + 2 Mk.IV throwers (Mk.VII depth charges) Post Refit configuration - Destroyer Escort (DDE) 215: 2 × 4-inch/45 Mk.16 twin guns 1 × 3-inch (76 mm)/50 Mk.33 twin guns (dual purpose) 4 × 40 mm/56 Bofor guns (“Boffin”) 1 quad launcher with Mk.IX torpedoes (4 × 21-inch torpedo tubes) 2 × Squid ASW mortars
  22. Premium Ship Idea

    I have a premium ship idea I'd like you to consider. Now I know the Royal Navy tech tree is far off but I'd like to pitch, its actually a Royal Canadian Navy ship but its a Tribal Class destroyer which was a Royal Navy destroyer class. The ship is the HMCS Haida, she has a decorated history from WWII through Korea, and WarGaming (World of Tanks) is actually familiar with the ship as a couple of years they hosted a Meet the Dev Team event in Hamilton, Ontario, Canada which is the home of the HMCS Haida's floating museum. As I said she is a RCN Tribal Class destroyer with a proud service record and a decorated career, take a look into the train buster's club. Additionally maybe you could do one of your Naval Legends videos on your YouTube channel on it.
  23. I'd like to see the following Canadian ships in WoWS, probably in the British tech tree 1: HMCS Haida. Nicknamed "Canada's Fightingest destroyer". Haida is a Tribal-class destroyer that served in WWII and Korea with the Canadian Navy. She helped lure the German battleship Scharnhorst out of hiding in the Arctic in 1943, performed anti-sub and anti-destroyer duties in the English Channel leading up to D-Day, and served as naval artillery in Korea. She is currently a museum ship in Hamilton, Ontario, Canada. In the game, I'd like to see her as a tier 3 or 4 British destroyer. 2: HMCS Sackville. Sackville is a Flower-class corvette that escorted convoys during the Battle of the Atlantic in WWII from 1942 through 1944. She is currently a museum ship in Halifax, Nova Scotia, Canada. In the game, I'd like to see her as a tier 2 premium British corvette. Hopefully, Wargaming will recognize these two significant Canadian warships and place them in the game.