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Found 3 results

  1. https://www.twitch.tv/videos/281773707 I have the full video on my stream, if you want to watch it. Enjoy the stream highlight, and the balance. Twitch Link - https://www.twitch.tv/mr_balance
  2. Introduction This topic is entered in the game play section of the forum because it not only concerns Aircraft Carrier game play but overall game play in WOWS. The vaunted WOWS "Carrier rework" has been mentioned on and off over the past two years. During that time the current state of affairs of Aircraft Carriers in WOWS has not been significantly altered by meaningful changes let alone improvements. The only two noteworthy changes with regard to Carriers that have been implemented are (1) the new Flight Modes of the USA Carriers that was introduced at the end of 2017 and (2) the vastly increased number of new ships with very powerful Anti-Aircraft setups and/or Defensive Fire AA (for example ALABAMA, MASSACHUSETTS and the five new USA light cruisers). As a result there remains a virtual absence of meaningful WOWS Carrier changes to address some of the major Carrier related issues. The vaunted WOWS "Carrier rework" will in all probability not be implemented until somewhere around late 2019 at best, in other words it is a long term event. In order to improve the Carrier game play that currently exists in the short and medium term, that is in 2018-2019, some plausible solutions can be proposed and implemented to address the most serious issues for the benefit of both the opponents and proponents of Carriers in WOWS. This topic therefore aims to offers such possible and plausible solutions for the 2018-2019 short to medium term to improve Carrier game play from the perspective of both the opponents and proponents of Carriers. The solutions proposed are intended to be ones that can/should be fairly easily implemented by WOWS Developers with a minimum of effort and all need to lie within the framework of the current Carrier and general WOWS game play and game play mechanisms. In other words, the solutions proposed in this topic are NOT intended as radical solutions which are a full departure of the current WOWS Carrier game play and current overall WOWS game play. Instead the solutions proposed want to build on the strengths and possibilities of the current WOWS Carrier game play and current overall WOWS game play. The Current Carrier Related Major Issues Proposed Short and Medium Term Carrier related Solutions The individual solutions proposed in this section are to be regarded as possible solutions for the short to medium term to improve Carrier game play from the perspective of both the opponents and proponents of Carriers. The idea is to offer solutions that should be fairly easily to implement by WOWS Developers with a minimum of effort and that lie within the overall framework of the current Carrier and general WOWS game play and game play mechanisms. As such these solutions are intended to build on the existing strengths and possibilities of the current WOWS Carrier game play and current overall WOWS game play. SPOTTING SOLUTION (Alternative A) SPOTTING SOLUTION (Alternative B) FIGHTER SOLUTION (Alternative A) FIGHTER SOLUTION (Alternative B) FIGHTER SOLUTION (Alternative C) INVISIBLE SHIP AA FIRE SOLUTION DEFENSIVE AA FIRE SOLUTION DESTROYER PROTECTION SOLUTION CRUISER AND BATTLESHIP PROTECTION SOLUTION UNIQUE AND LEGENDARY COMMANDER CARRIER SKILL SOLUTION COMMANDER CARRIER SKILL LEVEL 1 SOLUTION COMMANDER CARRIER SKILL LEVEL 2 SOLUTION PLAYER BASE EDUCATION SOLUTION TIER 5 CARRIER SOLUTION CARRIER-AA DIVISION SOLUTION NON-USA BATTLESHIP AP BOMB VULNERABILITY SOLUTION
  3. So today I figured I'd man up and take Lexington into Randoms. Personal performance the first few games was okay. Nothing really special. Struggled a bit against more experienced Lex captains and a Shokaku, but he DC'ed midway thru. Most of the games were losses, mostly due to over-conservative team play. Then I ran into Graf Zeppelin. Oh God... Probably one of my worst performances ever. Pretty much nothing done. There was literally nothing I could have done to salvage that game. I'm not exaggerating. Nothing. 2-0-3 will stomp 1-1-2 every time. NOW I understand why people said the Big E was the only Carrier in the game that could actually challenge Graf Zeppelin's air supremacy. I just felt so helpless... I felt awful afterwards. You can look for yourselves. Something you should know about how I treat playing CV. I take it pretty seriously. I see it as a massive mantle of responsibility. I have the only CV on my team, and I my actions or inaction can cost my team a lot, much more so than a Battleship or Destroyer. I don't take that responsibility lightly. I want nothing more than to do everything I can to help my team, to not let them down. Which makes games like this devastating for me morally. It crushes me to know I was more of a detriment to my team than an asset, to know I didn't pull my weight. I feel like in those scenario's a lot of the blame for the loss is on me. I hate it. Which makes me ask this one question: Why is Lexington the only Tier VIII with only one fighter squadron? Shokaku gets 2x5, at best. Enterprise can theoretically get 2x8. GZ gets 2x6. Lex gets 1x7, at best. Meaning every one of these other carriers has an edge in Air Superiority that a CV like me just doesn't have. It also really doesn't help that Graf Zeppelin's are never driven by normies. They are almost exclusively driven by top-tier CV captains. Pro's, if you will. Which makes me want to either: A) Get Lexington over with and get Essex with 2-1-2 ASAP, or B) Get Enterprise. I also ask, if I run into another GZ, is there ANYTHING I can do? Does Lexington possess anything to actually contribute to the fight? Or am I just screwed? I am legitimately asking, because I am at a complete loss, and if I want to have any dreams of one day being a Midway captain, I need to get used to Random Battles and leave the Coop nest. Which means I'm liable to see much more of them before I get there. Sorry for the long post. I just needed to put my grief somewhere where I might get something out of it.
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