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Found 7 results

  1. Admirals, I'd like your thoughts on this article I wrote. I'm not sure if my cruiser style works for everyone. Cheers,
  2. Admirals, I'd like your thoughts on this article I wrote. I'm not sure if my destroyer style works for everyone. Cheers,
  3. Hi all, It has been many years since I was able to truly play World of Warships and today sees my first video uploaded and I would really appreciate your feedback. I need to fill you in on a few things first just so you know where i have been, where I am coming from and where I am going. I have missed the game and the community. See you out there... Back in 2015 I had produced many many videos, guides and tutorials for World of Tanks and I was enjoying producing content until I had RL issue. I was run over by a car crossing the road by a numpty who didn't see my slight 6`2" 17 stone frame. Had my own business which I had to shut down within a year. I lost ability to walk and talk for a large period of time but working with a well being team over the last few years has helped me to recover a lot of lost ground. I am still housebound, need to use walking stick / crutches to get around plus wheelchair for long journeys but meh the way it goes. I have a condition named CRPS which means I am in constant agony so always high on Morphine so expect giggles and such for no reason! Struggling with sciatica and have shakes in the right hand, cannot always control 3 smaller fingers so currently I am reviewing replays more than getting games in but I am learning to cope etc. Only reason I mention this is today is a big day for me. I hope you can join me and maybe hook up in the future. I am after solid, fun or good game replays if you wouldn't mind me reviewing and putting on the channel. Send to replays4sidetv@gmail.com. I plan to pop videos up with and without commentaries on different YouTube channels so you can choose directly what applies to you and can receive what you want. I am streaming to Twitch when I can so please come join me sometime. Awesome to be back, you have all been missed and I will see you out there. Damian
  4. Hay chaps, To kick off the videos in this section will not contain any commentary or other bumpf just raw footage with all the growls of the engines. I have had a few requests by people who do NOT like any form of commentary or who just sometimes do not like that avenue. Any other information that people would like to see ingame please let me know. I can do with or without mods. Anyway I hope you enjoy and stay safe. Regards, Damian
  5. havinagreattime

    WoWs beginner tips

    Hello I am MSG2007 and I will be posting tips and tricks.
  6. PunishedKAsual

    A Simple Guide to Texture Modding

    A Simple Guide to Texture Modding (yes please I want to write number on my Daring's stern) Source: PunishedKAsual Royal Navy Destroyer Pennant Number & Funnel Bands Mod by [KA]sual Itasha (痛車) but for ships. Image courtesy: @Compass_Rose, a eminent modder from NA server who does a ton of anime-themed modding. Be sure to check out his works at the Visual Mod section on the forum! Foreword Do you want to put your anime waifu onto the side of the ship? Interested in adding hull numbers to your Cruiser? Wanna change the wooden deck to a metallic one? Texture modding allows you to modify the exterior appearances to your liking. This guide serves as a exposition and introductory manual to the world of texture modding The actual Guide starts here... Tools you will need 1. Wows Unpacker A tool released by Wargaming. You need it to extract relevant files from the WoWs Game Client. You can acquire the software and a guide here https://forum.worldofwarships.eu/topic/113847-all-wows-unpack-tool-unpack-game-client-resources/ 2. Image manipulation program (Paint.NET/ GIMP / Photoshop) A image manipulation software such as Paint.NET, GIMP and Photoshop is needed to edit .dds texture files. Paint.NET is a lightweight freeware. While the software is capable for simple edits, on more complex edits, one will quickly find the Paint.NET ‘s functionality on the rudimentary side, limiting the potential of what you can do. GIMP is a open source software counterpart to Photoshop. To open and edit dds file you will want to download a DDS plugin for GIMP. [Edit: There are reported compatibility issue with DDS file generated with GIMP, you are recommended to compile the final dds files with Paint.NET should you wish to edit with GIMP] Photoshop(+ Nvidia dds plugin). Software of my choice. The creative suite boast an all-rounded creation tool and UI optimized for. However, the software will incur licensing fees. 3. Wows Client Obviously. 4. Patience, Perseverance and Love (very important!) Modding is quite a timeconsuming and can be frustrating at time. Keep up your love on your shipfu to make amazing mods! Extracting Files Open the wows unpack tool A ship texture files are stored in the /res/content/gameplay/ with a logical file structure. Simply natvigate. For example, textures files for USS Battleship Iowa are located in res/content/gameplay/ship/battleship/textures/ and files for German Destroyer Z39 would reside in res/content\gameplay\germany\ship\destroyer\textures . Similarly, turrets, torp tubes, radar arrays are all packed in a similar file structure. For every ship in the game, there would be a set of 4 basic texture files that ends in _a.dds, _o.dds, _mg.dds, n.dds. Larger ships will involve multiple sets of texture files for their Hull(hull_a.dds), Superstructure (deckhouse_a.dds) and Torpedo Bulges(bulge_a.dds). Each of the files serves an unique propose in the appearance of the ship, together they form the full picture. Not all mods need to modify all 4 files, if you are only editing a limited aspect of a ship, say only the surface of the deck on a carrier, you might only need to extract the _a.dds file, instead of a bulk of 12 files. Be aware that some files (such as gun turrets, torp tubes, radar arrays and other small objects) are commonly shared between multiple ships. Editing one such file will affect the appearances of multiple ships. To avoid unwanted edits, one will find the advanced modding technique "PnFmodding" useful with which one may easily control the scope of effects. Learn more about PnFmodding with this introductory guide I've written. what does each of the .dds file type do Here is a brief description of what the files do. Notice the x in _x.dds indicate their role in the ship texture package. a.dds controls the skin of the ship. Most of your interests will fall here ao.dds is "ambient occlusion " that helps the game to load a shadow effect mg.dds controls various parameter of the "specular" map, elaborated in the next section n.dds are “normal maps”. The blue texture files allow you to create dents and grooves on the surface [pitfall] Some ships (usually premium ships) has extra files that ends in .dd0, .dd1, .dd2 in addition to the .dds files. They exist as more elaborate rendering files for at different zoom levels. In this scenario, you are recommended to extract the files ending in .dd0 (the file with highest resolution), and then renaming the file extension from .dd0 to .dds before proceeding. Editing Texture files Using the Image Manipulation Program of your choice, open the .dds file you wish to edit. I won't go too deep into the technicalities of the software, but I will give share insight to how to use these files and some tricks. [Pitfall] As mentioned above, despite the editing power,Photoshop with Nvidia DDS plugin will have some compatibility issue with transparent texture. If you so prefer using Photoshop for editing, I would recommend first using Paint.NET to convert the DDS file into a PNG file , and then edit the PNG file in Photoshop. _a.dds (skin) This is probably what most mod creators will focus their attention on. Modifying this texture will directly modify the hull on the. The first thing you want to do with the a.dds is to identify where the parts of texture files are mapping to the ship. Some ship texture files would be more straightforward and some might not be so easy to decipher. Identifying the bit of superstructures is usually time consuming as they tend to include small and similar fragments of textures. The picture above shows a rough breakdown of Asashio's texture. Be aware that some textures are mirrored to the orientation of the in game rendering. Flip adjustments accordingly when you are editing these areas. Mercifully, esteemed Fellow mod creators TheKingOfUm(EU server) and IsamuKondera(EU server), has created elegant solutions to aid the process of identifying texture parts. For the sake of tidiness, I've included their solution in the Spoiler drawer below. Click to see the spoiler content TheKingOfUm: IsamuKondera(EU) has suggested exporting the 3D model to obtain the UV map with primitive/object converting tools to directly edit the files as 3D objects. Details for this method will be added later. Notice that, due to the way the WoWs rendering engine works, the game will interpret the texture brighter than it’s in the image manipulation software. This would be self evident when you check out the white areas on the flag.dds and some material that appear as white, where the “white part” has a brightness value of less than 70%. If you are importing textures directly and pasting them on the model directly, you might like to reduce the brightness of that layer ever so slightly to match the brightness level. Of course, if you are going for a “cleaner” artistic direction, or is making a glow-in-the-dark mod, you might safely ignore this piece of advice. _ao.dds (shadow details) _ao.dds are used to create fine shadows on the 3D texture. _mg.dds (specular) _mg.dds files has multi-fold functions. It determines the shininess and color of reflected environment light. Each pixel’s RGB values acts effectively as the local parameter of the area. For each pixel’s RGB value: R controls roughness, the material gets smoother when R increases G controls reflection strength B controls camo/glow strength An common application of the .mg dds is to edit the texture map's various areas to partially/ completely disable camouflages. For example, in my Historical IJN DD camouflage mod, I exploited this property of mg.dds to create "cut outs" on areas affected by the ship camoufalge. ...which result in this effect Alternatively, if you are making a glowing mod, manipulating the B value is one of the way to achieve a glowing effect. _n.dds (normal map) As outlined above, the function of normal map is to create subtle dents and grooves on the model surface. In order to create the depth effects, Photoshop’s DDs Plugin includes a filter that can automatically generate Normal Maps for a _n.dds. I also believe that the GIMP dds plugin provides similar functionality.you might manually edit the texture color should you so prefer. Unfortunately, my computer seems to have some issue with the Normal Map Generator, so I cannot demonstrate how to create normal map right now. Nevertheless, web searching with keyword “Normal Map” should reward you with plenty of tutorials. Exporting and loading them in game Now that you are satisfied with the edit you’ve made, you will want to export the texture files for game-play and sharing. Simply Click "File>Save As..." in your menu and select [.dds] in the "save as type" drop down menu. You will encounter a pop-up box prompting various parameter for the .dds file. Preferably, you should choose one of the DXT formats with alpha (transparency). While some of the alternative setttings like A8R8G8B8 may return higher quality, they comes also with troubles in the form of compatibility, larger file sizes, longer loading time and worse of all, WoWs engine will refuse reading some of them, leading to a crash/ failed battle loading. As such, you are advised to use DxT formats. [Very important!] Ensure that you have the appropriate file name and file paths when saving your files. [Very important!] Ensure that the file you create has the same dimension as the original files. An alternative when using Photoshop to edit files is to first save the texture as a .png file, and then use Paint.NET to convert the .png into a .dds file. The advantage of this method is that, for reasons unknown to me, generating .dds with Paint.NET results in a file that’s slightly smaller compared to files output from Adobe Photoshop. After you saved, the files to res_mod\[game_version]\ with a suitable folder structure, the game will automatically. Hint: texture mods usually does not require a game restart to load. For more an efficient development process, open the game and load all the relevant files into res_mod, and edit the files on the fly. To refresh your texture edit progress, simply save the .dds, load another ship by clicking another ship in the port, and click the ship you are modding again. Your modified textures should show up immediately. [End of Texture modding Guide] Thanks for reading through my humble guide to texture modding. If you have any question regarding the process, please leave a comment below. Further Reading/ Useful Links / Citations You might find some of the following links useful in your modding endeavors. 1. Aerroon. (2015), WoWS: Guide - How to make ship skin mods ( In which Aerroon demonstrates the mod making process. The video is dated from the early days of World of Warships and some procedures / workflow are different. 2. https://forum.worldofwarships.com/topic/42655-tutorial-how-to-create-your-own-skins/ Here some veteran modders discuss the functionality of some texture files. Acknowledgement A good number of WoWs community members has helped me along my journey of modding, as well as in writing this guide. I wish to express my gratitude here. Aerroon Aslain’s AstreTunes CompassRose GrafZeppelinKai IsamuKondera KinoMyu MatroseFuchs (WG) MedvedevTD (WG) o_fingers_o TheKingOfUm IsamuKondera Also, I would like to thank Wargaming for their continued appreciation and assistance to the Modder community. Good luck and happy modding, fellow modders!
  7. SnipeySnipes

    WarshipNews Article List

    Below is a list and index of all the articles at WarshipNews.blog written by me grouped into their primary topics - Game Reviews & Opinions, Statistical, Guides. They are ordered oldest to newest. Some of these articles are outdated and may not include new ships or take into account changes to ships due to buffs or nerfs. If you would like an article updated (within my current abilities) please let me know and I can make the necessary changes or pen a new one I will try to keep this list up to date as I write more articles. Guides & Strategy Using Stats to Your Advantage: Reading the Available Data What is a Team Player? Playing To Your Strengths: A How-To Guide Know Your Role Intermediate Guide to Becoming a Better Player Overmatching: Game Mechanics Guide World of Warships and Win 10 Troubleshooting Guide Secondary Loadouts: Explained How to Counter a CV: The Current Iteration Making for a Better Gaming Experience In The Mind Of Considerations for a Strategy Picking a Clan Reviews & Opinions High Tier American Battleship Buffs: A Review The Conqueror: Live Review Mighty Mo’ Money CV Balance: A Current Review Radar Minotaur What To Do About Ranked? Which Direction Admiral!? My World of Warships Wishlist Power Creep vs. Skill Creep USS Alaska (CB-1) Wargaming Game Center: A Quick Review CV Rework: Opinion/Review World of…Submarines? Bad to Unicum: Player Skill Considerations Let's Talk About Clan Battles Santa Containers are Here! Why Use a Hammer When You Can Use a Ram The 'Hidden' Mechanic 0.8.0 Thoughts Actions & Consequences - The BB AP Nerf British Destroyer Daring Upcoming & Proposed Changes CV Rework Overview: Live Server Statistics World of Warships: A Statistical Analysis of Win Rate and Aggression Attributes – Questioning the Current Meta Using Stats to Your Advantage: Reading the Available Data Tier 10 Battleships: A Statistical Analysis of Current Player Performance Secondary Monster: Who has the Best Secondaries in the Game? Analysis of Stat Measurements: How They are Created and What They Mean Analysis and Deconstruction of WTR Analysis and Deconstruction of PR (Personal Rating) Winrate as a Player Metric A Statistical Analysis of Survival Rate and Win Rate Special On November 11th Why I Don't Stream or YouTube...Yet Paul Charlton