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What's the best T10 DD to grind for?
commodore_torakula posted a topic in General Game DiscussionA very seasoned former clanmate of mine advised me, a long time ago, not to set out to get a Gearing because it wouldn't be worth the time and effort. This person told me "There are no bad ships, just ships you haven't learned to exploit." This guy was not snide or condescending to fellow clanmates or a user of phrases like "git gud" (whatever that means). ....So now that I might have brought this topic back to life, lemme know what you think about it.
Enhancing or Fixing the Grozovoi game play experience.
Captain_Crooked_ posted a topic in Player Feature and Gameplay SuggestionsAs it stands, as most people can agree, the Grozovoi, from what I can gather from a large variety of players, the Grozovoi is a bit... boring. Anything she can do other ships can do better, and as such, could use some mixing up to her statistics, and I personally have one that could give a superbly unique feature to her. This change would update her to the new meta's since her introduction to the game. She did recently get a repair party, but that isn't unique, as that is what the RN DDs have too, and I would argue that despite this change, Daring has better survivability. I would like to see optional main armament, with a particular turret design in mind. As it stands, the Grozovoi has been equipped by WG the 130 mm/58 SM-2-1 turret, an appropriate turret choice to fit the schematic design Project 40n, which calls for a twin , dual purpose, tri-axle 130mm gun. Now, I am sure we can agree, World of Warships is a bit of an alternate universe, one where all these designed/proposed ship designs were actually built. The turret I have in mind, if it had been built, and considered a successful design, I could image the russian navy replacing the 130 mm/58 SM-2-1 of the Grozovoi, and other similarly weighted dual purpose weapons on other ships. The Turret which I have in mind is the BL-127, a quad barreled 100mm/70 gunned tri-axle turret; The BL-127 was a turret designed to replace/upgrade installations of the SM-5 turret, which was present as the secondary armament on five Chapaev class and twenty Sverdlov class (Pr.68bis) cruisers. (In-game, we see the turret present on the Mikhail Kutuzov, the upgraded Chapeyev, and the upgraded Dmitri Donskoi) The BL-127 used the same identical gun barrels, fired the same ammunition, without adding a significant amount of weight to the ship. Why use this turret as an optional armament? Well, it would give a significant difference in just how she plays, something unique, to distinguish her from her counterparts. No other ship would be like it, in a destroyer having optional gameplay formats like this. . It would also give her other unique characteristics, in having the most number of guns on any DD, featuring gameplay similar to the Harugumo, but with 2 more guns, slower reload, and a heal. This is not to say the Grozovoi is in her current state underpowered, she is a very competitive all-purpose ship. Despite being ranked as the 2nd least popular T10 destroyer, she has the best Plane kill ratio at T10 for DDs, beaten only by the Kidd and Neustrashimy for overall DDs. Firstly, you downgrade your gun caliber to upgrade the quantity of fire power per volley. The BL-127 turret, on paper at least, supposedly retained the same 4 seconds reload that the SM-5 turrets had, now, WG can make changes on this front for balance reasons, perhaps 4.0 to keep it inline with the SM-2-1 turrets the Grozovoi already has. Which brings me to the point in that because this turret was never built or tested, WG can modify its stats to their hearts content to make it balanced. The gameplay would more resemble that of the Harugumo, the only DD in the game currently armed with 100mm guns. From playing her notable qualities/quirks of a 100mm guns is, for example, HE is not too effective against other DDs, unless you have IFHE. Just like any other DD, these 100mm guns would be quite the fire starter, I personally suggest a 4% chance for fire, as that would give the 12 gun broadside fire chance to set fire of 48%, which is average amongst the other T10 DD broadsides. Would such a turret swap physically work? In my personal opinion, yes, for the short answer at least. The long answer? Well, The SM-5-1, the turret the BL-127 was designed to replace, weighs 45.8 metric tons, the BL-127 turret however weighs 66 metric tons. This was, according to the engineers, not a problem and would not require any severe changes to the cruisers to implement this change. Now that is out of the way, the SM-2-1, which the Grozovoi is currently equipped with, weighs 57.3 metric tons. This means to have all 3 of these turrets replaced with the BL-127 would increase the weight of the Grozovoi by 26.1 metric tons. In-game, the Grozovoi currently weighs in grand total 3,849 tons. (I do not know if that is metric or standard tons) thus the increase on weight would be less then 0.7% weight increase to the ship. So for tonnage concern, the weight increase is negligible. As for the width of the barbette, the BL-127 was designed to have one that is 3.95 meters wide, as the SM-2-1, I cannot find the data on that front. But I would assume it is similar, and if such a circumstance had occurred in the alternate reality that WoWS exists in, a minor difference on turret ring size would be an easily retrofitted change. Both the SM-2-1 and BL-127 are tri-axled turrets, so the mounting should be compatible with minor modifications. The ammunition elevators I would not imagine taking up more room, probably even less room, assuming the Left pair and Right pair of 100mm guns each shared their elevator, assuming all 4 guns don't share the same munitions elevator in the first place. In-game statistics of BL-127 as a Primary Armament (These stats are just my own interpretation/estimations, based off of the closest approximations in the game, Harugumo's 100mm/65 Type 98 and the SM-5-1s turrets found on Kutuzov/Chapayev/Dm.Donskoi, plus corrections for balance) [square bracket indicates the stats of the SM-2-1 turret of the Grozovoi as of 0.7.6.0] Range: 12.3km [12.3km] Reload: 5.0s [4.2s] Fire %: 6% [8%] 180 Traverse: 16s [10s] Dispersion: 95m [107m] HE Dmg: 1400  AP Dmg: 1900  HE Vel. 1000/s [950m/s] AP Vel. 1000m/s [950m/s] In-Game Statistics of the BL-127 as an AA Armament (These stats are just my own interpretation/estimations, based off of the Akizuki's 100mm/65 Type 98 and the SM-5-1s turrets found on Kutuzov/Chapeyev/Dm.Donskoi, plus corrections for balance) [square bracket indicates the stats of the SM-2-1 turret of the Grozovoi as of 0.8.6.0] Number of explosions per Salvo: 6  DPS within a shell's blast radius: 1600  Continuous DPS within the action zone: 185  Range: 3.5km-5.8km [3.5km-6km] Hit probability: 85%  Final Comments: The biggest thing this ship lacks any characteristic to it that she is the best at. There is nothing this ship is better at then any other DD. Her survivability was increased recently by adding a repair party, but the Daring I feel is better with her repair party and the fact she takes less damage overall from having a thinner hull and better concealment meaning it gets shot less. Her offensive strength is pretty average, both for her mains and torpedoes. Her AA is really good, but without DefAA its arguable if she is the best or not. This re-armament choice would give the ship the biggest broadside, of 12x100mm, compared to the closest and most similar competitor, the Harugumo, which can fire faster to compensate, but only the grozovoi would be able to boast having 8 bow on guns. Or you know, you could divide the Grozovoi into a 2nd ship with these guns for a T10 premium.
No Fun Allowed
warheart1992 posted a topic in General Game DiscussionInspired by the numerous threads on Matchmaker, CVs and DDs, I decided to give a go at creating a bit of related meme content. This is just poking fun, no hard feelings towards anyone or class, the sky isn't falling . Please don't turn the thread into another dumpster fire. It's purpose is to have a fun time. I call this one the Kidd experience, at least for me: This is how it feels when you drive one of the AA capable DDs when there are CVs around: Share some of your memes or fun pics from these past few days, I did my part .
DEF AA Grozovoi, but MM won't match to CV game?
KSN posted a topic in General Game DiscussionTin Foil Hat: ON So definitively, I can not catch a CV match in my Manual AA DEF AA Groz to save my life, unless I'm divisioned with a CV. Even when the Que SHOWS 2 CVs waiting for Match Making. It's extraordinarily disappointing as a player to not be matched to a game even with CV's in que. What gives? Anyone else experience this?