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Found 16 results

  1. Has anyone seen this issue or dealt with something similar?
  2. I've been playing for years and it's a beautiful game in many ways. The ship models especially. But I find myself wanting a more realistic world as time passes, and this would be my primary request: More complex destruction/damage animations. I understand how this would probably increase the size and load on the client side where all is rendered. It would be sweet if there were much more than shell hole graphics, identical fires, and the occasional breaking keel. I'd like to see: 1. Big chunks of missing ship from detonation, ramming, and destroyed modules 2. Ships breaking apart in multiple places 3. Ships sinking in different ways, over many different times from a few seconds to many minutes 4. In general, a greater variety of destruction animations There's more I'd like to see, but I wanted to focus this topic on the above and similar. Comments welcome. <o all.
  3. The Complete Guide to Graphics Settings Have you looked at the graphic settings & wondered what each one does? Maybe you want the best balance between visuals & FPS. Look no further here is my updated in-depth graphics guide to everything you would need to know about the WOWS graphics settings. Vertical Synchronization: Limits your FPS to your screen refresh rate at the expense of some FPS to prevent screen tearing, useless if you’re below 60 FPS & will only harm your FPS for no visual quality gain. Triple Buffering: Only used in conjunction with VSync, does nothing by itself. This option can partially negate the FPS impact of VSync. Reduce GUI Refresh Rate: Don’t touch this! Leave it off & if the game turned it on, turn it off immediately. This cuts your GUI refresh rate by around half or more resulting in a much more choppy & unresponsive GUI than what you would normally experience for barely if any performance gains. In fact turning this option on might make you think you took a performance hit instead as the minimap blinks ships from one spot to another & your aiming cursor has trouble keeping up with you. Animate Small Objects: Want to see plane squad sizes so you can dodge drops? Want to see AA firing? Turn this option on. Increase GUI Contrast: Personal preference as this makes the GUI less transparent. Reduced Fire Effect: Changes the fire border to the pre-patch style, personal preference setting. Antialiasing FXAA: Antialiasing or AA is a technique used to reduce or eliminate “jaggies” from your screen which can be seen on a multiple of objects like the wires & railings on your ship. Aliasing is the step like effect on the edges on objects & the broken up dots on wires that are supposed to represent objects when they’re too small in geometry, hence jaggies. FXAA is one of the fastest if not fastest methods to help reduce the effects of aliasing but sadly that comes with a price for efficiency. It does nothing to eliminate geometry jaggies & will give your screen the Vaseline smeared look rather than crisp outlines of objects as this is a post processing effect. The settings are simply the intensity of the effect you want to see from FXAA. FPS Impact: Light to Moderate, you will see a few frames of improvement with this off. Multisample Antialiasing: True antialiasing, this is the industry standard of geometry antialiasing which reduces geometry jaggies that FXAA simply can't do as a post processing effect. Your resolution will still be at the maximum and MSAA doesn't produce a smear like effect like FXAA however this visual clarity has some downsides most notably in the performance category. Off - No MSAA 2x - 2x Multisampling, fastest option for MSAA. 4x - 4x Multisampling, more x's means more pixel sampling which translates into less jaggies. 8x - 8x Multisampling, for those with great graphic cards. Seriously don't use this unless you have a good graphics card or if you don't mind dipping framerates. FPS Impact: High, as you go up to settings you will find more clear visual rendering at a significant cost of FPS. Don't use this unless you have a beefy card or set it to 2x to have some MSAA in effect without too large of a performance impact. Graphics Quality: At a first glance you may think it only changes the setting presets of what you can see on the screen but it does a lot more under the hood. Setting this option to low will disable menu transparency when you hit escape & turn off all miscellaneous objects strewn on your ship even if you manually max everything later. Selecting medium or above fixes the issues. Texture Quality: This only affects the loaded texture resolution, decreasing this setting will lower the sharpness of textures. FPS Impact: None to minimal, most graphic cards that are not from a decade ago or longer will have no issues handling WOWS texture resolutions. I recommend leaving this setting on High unless you’re running off something like motherboard graphics. Texture Filtering: Various texture filtering options are provided here starting from the lowest (Point) to the highest option (Anisotropic 16x). Texture filtering improves the clarity of textures when viewed at oblique angles & far distances that causes them to blur or produce unwanted lines. Simply put this is Antialiasing for textures rather than geometry so they retain their color accuracy. FPS Impact: Same as Texture Quality, unlike geometry Antialiasing, Texture Filtering is now a standard procedure for any graphics card & you will see none to minimal FPS impact from changing these settings unless you have that decade old card. I recommend Anisotropic 8x but feel free to go to 16x if you want maximum texture clarity. Shadow Quality: Off - Shadows are disabled & light will bleed through objects to the other side. Low - Enabled shadows at 1k shadow resolutions (very blurry) and only drawn a minimum distance, large ships will find shadows disappearing on their bow & stern ends. Medium – Shadows reach farther than low & will properly apply shadows to cover the entirety of the ship besides the longest ones in the game. This setting is strictly for personal shadows only & far off shadows will not be seen. High – Shadows are now drawn significantly farther & can be seen from other ships & objects. The shadow resolutions have also been upgraded to 1.5k & are now less blurry. Very High – 2k shadow resolutions (the sharpest option) & are drawn even farther out. FPS Impact: Large, generally speaking every step is a large FPS impact so set it to what you’re most comfortable with seeing. Reflections: Off – No reflections can be seen on the water, well actually you can see something but that’s not the sky it’s the map lighting. Low – Enables sky & player reflections, reflections are drawn at their lowest resolution & closest distance. Medium – Reflections are drawn further out, land reflections + effects are now shown & the resolution is increased. High – All reflection effects are enabled, including buildings & trees. Reflection resolutions increased to the maximum & reflections are drawn significantly farther out than medium. Very High – Now shows reflections on all other ships & a longer draw distance for reflections. FPS Impact: One of the biggest possible hits to your FPS, if you need frames then this is the setting to knock down. Additional Reflections (SSR): Space Screen Reflections or SSR is basically Reflections+. Object silhouettes are more detailed and pronounced. This setting cannot be enabled if reflections are off. If you really want the effect, I'd recommend Low. I see no huge difference between the rest. FPS Impact: High, you're struggling with reflections you probably shouldn't run this. Visual Demo: Dynamic Lighting: Lighting that's dynamic... basically sums it up. You can see Dynamic Lighting as street lights on most maps, Drydock in particular, and when you fire your guns & catch on fire. The low setting enables dynamic lights and only changes color on what it interacts with. Luminosity, glossiness, normal mapping, etc. are not affected. Medium enables interaction with the other 2 texture layers, offering a more realistic lighting effect. Of course, it's a FPS hit in Drydock. As for high, honestly I see no difference at all. So I recommend Low if you're starving for FPS but still want dynamic lights & medium if you want the full effect. FPS Impact: Variable, the biggest hit is in Drydock. Dynamic lights literally kills my FPS in that port. Looks pretty though, otherwise I don't feel a huge impact during live battles. But if you need FPS & don't need fancy lights, feel free to move it to off. Sea Rendering Quality: Very Low – Doesn’t look like water & disables reflections, this is simply a flat surface with barely any movement whatsoever. Low – The water upgrades from cardboard to mercury, there’s now some semblance to liquid dynamics & reflections can be enabled again. Medium – Water physics are now enabled for ships (wake) & is now starting to resemble water. I would recommend this setting minimum if you want your ship to look like it’s actually sailing instead of gliding on mercury. High – Wave details are added to produce an ocean like effect + more waves. Very High – Fine detail waves are now added to adhere to the most realistic wave motions possible + more waves. FPS Impact: Another huge impact on your FPS almost on par with Reflections, knock it down accordingly if you need frames. Foliage Quality: Off – No trees. Low – The closet trees can be seen at their lowest geometry settings. Medium – Trees are drawn further out with improved geometry. High – Tree shadows are now enabled & trees are drawn further out with increased geometry. Very High – Trees drawn at maximum draw distance with the highest geometry settings. FPS Impact: Moderate, set to whatever your tree comfort zone is & FPS you're willing to take. Signal Flags: No discernable differentiation between any of the settings in neither resolution nor physics, leave it at low if you need FPS or high if you want to feel maxed out. It might be a bit more wavy on high but the effect is so negligible that it’s not worth it. FPS Impact: Can’t see or feel anything personally. Effects Preset: Hard to test this one honestly but if you want the best particle effects possible leave it at high. FPS Impact: As stated before I can’t test this. Effects Quality: Determines particle resolutions & clarity like fires for example. Low -Very blurry. Medium - Less blurry. High - Full resolution. FPS Impact: Hard to say but low to medium is a safe range. Sky and Clouds Quality: This option does nothing, I wish I was joking but I’m seriously not. It has done nothing since I started playing & still doesn’t do anything. Leave it on or off & you will still see no difference in the sky. FPS Impact: As this option does nothing, well basically none. It’s safe to leave it off without hurting visual quality. Draw Distance (Updated): This setting actually determines draw distance on "beyond the map" objects like islands. You can see this effect really well in Islands of Ice. Recommend medium to get the most out of it. FPS Impact: Low Object LOD: Now this setting does what it says it does, finer ship & object detail levels are displayed at various distances according to your setting and drawn accordingly. NOTE: This option cannot be seen in port as all LOD is maxed regardless of setting on your ship & will only take effect in battles. Low - All your ship details (like all the miscellaneous small objects littered across the ship) will disappear from just zooming out of a destroyer. Medium - About 1/3 to half your ship details will disappear when zooming out of large ships. High - All ship details will stay active on your ship except the farthest points of your largest ships. FPS Impact: Low Post Processing: Low – Enables color correction, I recommend setting this as the minimum so you get more vibrant colors. Medium to High - No changes & I’m not joking either. Very High – Enables light shafts, lens flare, & various other post processing effects related to the sun. FPS Impact: Minimal to low, I recommend using only the settings “low” & “very high” as everything in between does nothing. Soft Particles: Enables particle alpha blending so you don’t get particle tearing. This can be seen in carrier view on destroyer smoke if this option is disabled. FPS Impact: Low Other Info: For those who are into the graphic scene, WOWS MSAA implementation does not eliminate edge gamma antialasing & still leaves more jaggies than Nvidia Inspector's Spare Grid Supersampling option for lower resolutions. If you require the absolute top notch graphics for AA try forcing AA via the inspector. Check this old thread for details: ALSO: Do not run SweetFX or ReShade, you will risk eating a suspension or ban. EDITS: Updated draw distance, SSR. Added Dynamic Lighting. Medium reflection description fixed & some grammar elsewhere. Added MSAA.
  4. Man, there's really nothing like a one point captain skill that "may be activated"... or maybe not! Roll the dice! Everything is now a gamble. Soon, modules and signal flags will also come with their own "maybe" conditions. Did WG go down to the horse track and hire some bookies to develop this game? How many millions of dollars were spent on decorating the sea floor? (Great job, btw, but Jacques Cousteau did a better job.) Really man, there's nothing like getting paid handsomely for recycling the same sub mechanics from Round 2 of testing back in 2019. Oxygen Meter Dive Capacity Emergency Blow Dive Depletion Etc, etc, etc. Etc, etc, etc. Back to the future: From Fall of 2019 -- or is it from 2021? Who really knows? In WoW, it's all relative.
  5. frankfletcher_1

    Stuck at less than 25 FPS

    So, I changed my monitor for one a few inches larger. Suddenly my FPS goes from around 35-40 down to around 17-20. I turn down all my settings as low as they go or off (except for animate small objects), which brings it back up to 20-25. Can someone please explain how to increase it? I have no idea what any Nvidia or RTX or graphics card means, all I know is that it says "Optiplex 3050" on the front of a Dell Windows 10.
  6. Hey World of Warships team! I just wanted to say that I really like the detailed graphics in the Naval Base. Each level of a base component has been planned in great detail. I enjoy going through a component and seeing the progression from level 1 to 5 (or whatever the top end is). Ya, I know it has nothing to do with game play - but someone has taken the time to plan this out and do all the artwork, and I appreciate the hard work. Well done!
  7. black_hull4

    Nice Touch

    Just some things I noticed in the sky. On the Naval Base port:A similar Italian airship on the Polar map will show you where the bots are in Co-Op. On Estuary:Nice job devs!♦
  8. I'm not sure where to report this and I could not find a way to put in a ticket regarding this, but the dive bombers on Ryujo carry no ammo underneath their wings. Instead, their AP bombs are attached to the white colored rocket planes (along with the rockets). Can someone in the graphics department fix this? Here are some screenshots to show what I am talking about: Where are the AP bombs? There should be one big one. Here are the rocket planes with rockets and... an AP bomb also or an extra gas tank? I think it is an AP bomb and it was moved to the wrong plane a few months ago. Does anyone know who might be the right person to contact about this? Thanks!
  9. I am wondering in the future is WG considering upgrading the game's graphics to be more realistic? I ache for the day when they look cinematic in representation and damage registration and explosions? I know that could be a future issue regarding bugs and playability, but with updates, I am sure it will be smooth as a baby's bottom. Is this a realistic hope for the long term and future new players?
  10. Hello everyone, long time player but I am beginning to have issues with my machine running WoWs. I am having frame rate drops from the 60s down to the 20s and sometimes below. Now it seems to mostly happen when I am aimed at a group of ships actively firing or several destroyers popping smoke, which I know is not unusual. However I am getting these drops even when I lower my settings down to low. I can run other games just fine with high graphics at least, but warships has always given me issues. I am running off of a laptop, please don't judge, and I know that the graphics cards on them can be neutered compared to their desktop versions, but my card isn't too terribly old and I was running the game on an old GeForce GTX 460m and having similar performance levels. Currently I am running with this: Nvidia GeForce GTX 960M Intel Core i7-4720HQ CPU at 2.6GHz 8GB of RAM Current settings are set to medium for the game. I keep the drivers updated, reboot the machine every other night, and overall do my best to make sure that it runs properly. Overall it doesn't have performance issues, it's just this game. Mind you I can't really run a pretty version of Just Cause 4 on the game, but it can regularly run Company of Heroes 2, Fallout 4, Grand Theft Auto, and other games in high graphics with ease. I tried several threads on optimizing the settings for the game and all tend to boost the rate higher to upwards of 80fps, but I still get those massive drops. Any guidance is appreciated.
  11. GSXstage1


    I have my share of complaints about WOW etc etc but I have to give credit to your design and graphics teams. The Apocolypse scenario and the Halloween games you guys made are top notch when it comes to Graphics and imagination. Well Done and look forward to see your next batch of ideas you come up with.
  12. Commandant_Cousteau

    Drawing distance

    I would to increase the rendering distance of the smokestacks. I find it's not visible from far enough, so I can't see how a ship is moving. Is there any option (in game or in the preferences.xml file) I can change to achieve that result?
  13. Stumbled into an interesting detail on an island in Two Brothers.. My DD got sunk, so I was just zooming around. Note the laundry on the line is NOT EVEN VISIBLE from ocean level (almost completely hidden behind trees)....interesting to me that someone would go through the trouble of putting it there. What is the most unusual/ rich Detail that you have seen?
  14. Navalpride33

    Friendly PSA/Reminder

    Friendly PSA/Reminder to Update your Graphics drivers Since I don do this on a regular basis and WIN10 is IMO is pathetic to remind me of these things. I spent the last (no joke) 2hrs trying to figure it out. The last time I updated my drivers was a year ago... Task is done, I hope and pray those of you among us who have GTX 960's and below are still viable after the update. GL/HF.
  15. Hello everyone! I'm trying to load World Of Warships on my computer for the first time in a while, and finished some updates a couple minutes ago. When it loads in, there's a blue mess that covers up my entire screen and doesn't go away. Nothing else in-game is broken it's just the visuals. this doesn't happen in world of tanks or any other games i own. I'm running the game on version this only started around 30 minutes ago. is there anything i can do to solve this? thanks! IMG_2354 (1).MOV IMG_2354 (1).MOV IMG_2354 (1).MOV IMG_2354 (1).MOV IMG_2354 (1).MOV
  16. Hi. I started playing recently and I dont know why but I can't get very high fps or graphics. I have linked a screenshot of my specs. From what I read on here I would've thought that it should be enough but even with every graphics settings at the bare minimum, I barely get 40 fps. Any help would be greatly appreciated. Cheers