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Found 31 results

  1. LittleWhiteMouse

    Secondary Dispersion List

    I've been combing through data-mine resources for my Agincourt review, specifically looking at secondary accuracy (secondaries are an important feature on Agincourt). While doing so, I started cataloguing and doing the math for secondary horizontal dispersion. It was pretty eye opening. To date, I've found seven distinct dispersion types. This is by no means an exhaustive list but it should provide players with an idea of how "good" their secondary guns are on any given ship in the game. See below for an explanation on each category. Standard FORMULA: { [ (Range in km) x 57 ] + 30 } Includes most secondaries in the game barring the ones listed below. Soviet 130mm BL109A FORMULA: { [ (Range in km) x 49 ] + 30 } The secondaries on the tier X Soviet battleships and cruisers have slightly reduced dispersion. This includes Moskva, Petropavlovsk, Stalingrad, Kremlin and Slava German Battleships FORMULA: { [ (Range in km) x 45 ] + 30 } German battleships received a buff with the commander skill rework. It includes the following ships: German tech tree battleships at tier VII+ The premiums Prinz Eitel Friedrich, Scharnhorst, Scharnhorst B, Tirpitz, Tirpitz B, Odin and Pommern Accurate FORMULA: { [ (Range in km) x 33 ] + 30 } Long associated with Massachusetts, this dispersion type has existed for a while and is present on a long list of ships. German tech tree aircraft carriers. The premium & reward ships: Oklahoma, Massachusetts, Massachusetts B, Georgia, Ohio, Agincourt and Max Immelmann The casemate mounts (only!) of Iron Duke, Warspite, Mutsu, Nagato, Ashitaka, Hyuga, Amagi, Kii, Ignis Purgatio and Ragnarok Exceptions There are a handful of exceptions out there. In increasing order of accuracy they are: FORMULA: { [ (Range in km) x 27 ] + 30 } - Wichita's and Florida's 127mm/38 Mod 30 mounts specifically, not any of the others. FORMULA: { [ (Range in km) x 12 ] + 30 } - Pensacola FORMULA: { [ (Range in km) x 8.4 ] + 48 } - Graf Zeppelin & Arkansas Beta. Note this is the same horizontal dispersion calculation for "battlecruiser" main battery guns, like Graf Spee, Thunderer and Georgia. Depending on how much of a keener I'm being, I may add to this list as I find more. If there's a specific ship you think should be on here, give me a shout. I'll take a look.
  2. Tyberious_Invader

    Graf zeppelin--is it playable?

    I've been trying to use my Graf Zeppelin as a training ship while I regrind my german CV's, and oh my god it is terrible. -My rocket planes will completely miss destroyers with a perfect side-on strike, and half the time I'll typically get one or two hits and do 1.5K -AP bombers get a cit maybe one in ten pens on a BB, but you need 10 strikes to get ten pens when my reticle has a BB worth of space on either side. I've tried low altitude and high altitude, I've tried side-on and nose-on. I've tried aiming at the deck and the side plate. I literally can't make these bombers feel useful except maybe as scouts since they're wicked fast. -Torpedo planes are still meh, but at least I can get some semi consistent damage out of them. The secondary armament is stellar but that's only 10% of the game, when you take out an overly ambitious DD or low health cruiser. Am I missing something? Is there something the planes (DB especially) can do that I'm missing? I remember this ship feeling a heck of a lot better last year and now it feels like a low skill low reward newb boat.
  3. Can I get your opinion on a Graf captain build ? I so far on my 11pt captain have:Air Supremacy, Improved Engines, both secondary mods (Cause graf zeppelin), and Survivability expert. Graf mostly relies on her plane speed, namely her fast torpedo bombers, so would proximity fuse make sense as my next skill ? Dive bombers aren’t a main damage dealer, so bomb upgrades aren’t a focus, and my planes normally fly out of aa with only orange to red damage on one plane so armor isn’t a major problem, would getting demo expert make sense, or just proximity fuse ?
  4. The following are a series of quick reviews of the Black Friday ships. Access to all eight of these ships was provided to me by Wargaming at no cost to myself. To the best of my knowledge, the statistics discussed here are accurate as of patch 0.9.10. Please be aware that their performance may change in the future. Happy Holidays! I am not going to be negative snark-monster this year. Okay, that's a lie. My first draft of this was chock-full of grumpy holiday resentment. But I vented. I got it all out of my system. I deleted said draft and now I'm feeling all better. I'm able to genuinely enjoy the season again, mostly thanks to being able to play super-auntie. Heck, I'm even finding myself excited for some of the upcoming releases Wargaming has announced for this holiday season.. Even with the inevitable accelerated release schedule that comes this time of year, I feel ready. 2020 has been one Hell of a ride for the game, even if you ignore the pandemic. There has been so much content, so many releases and so many events, it's been genuinely hard for me to keep track. As of Black Friday this year, there are now forty-three (43!) premium and reward ships that have been released and we know of at least two others due out before the end of the year. That's nine more ships than the previous front-runner of thirty-six releases, way back in 2016. As has been custom for Wargaming since 2018, Black Friday sees the release of four new clone ships with sexy black and chrome camouflage schemes. While I would love to use their releases as an excuse to update some of my older reviews, it's just not realistic. Still, I thought I could throw something together that's fun while also speaking to the current performance of said ships. To that end, I present to you, the Twelve [edited] of Christmas. On the first day of Christmas, Sub_Octavian sent to me... ♪ A Ship That's Retiring Shortly! ♫ Massachusetts Black Massachusetts is arguably one of the best premiums that Wargaming has ever made. She's not only fun and powerful, her gimmicks went on to inspire hope of seeing an entire tech tree line based on her performance. It's a shame that she's being retired with patch 0.10.1. I resent "fear of missing out" as a sales tactic and I'm not advocating that you panic buy this ship if she does not interest you, but if she was on your list of ships to get, now's the time. On the second day of Christmas, Sub_Octavian sent to me... ♪ Two Turtlebacks ♫ Tirpitz Black When she was released back in September of 2015, Tirpitz was a monster. It was inconceivable that a battleship could be (mostly) immune to citadel hits. On the third day of Christmas, Sub_Octavian sent to me... ♪ Three Not-Bensons ♫ Sims Black This isn't an easy ship to recommend precisely because there are better ships out there. For the longest time, she was compared negatively to other American destroyers owing to her smaller gun battery and lacklustre fish. On the fourth day of Christmas, Sub_Octavian sent to me... ♪ Four Deep Water Fish ♫ Asashio Black Behold, the ship that single handed made battleships unplayable. Oh wait, that didn't happen. Asashio's torpedoes are stupid. They have a 20km range, almost zero detection and hit like trucks. Oh, but they can only hit battleships and aircraft carriers. She's so single-minded in her purpose its hilarious. On the fifth day of Christmas, Sub_Octavian sent to me... ♪ Five American Piercing Shells! ♫ Alaska Black Like Massachusetts, Alaska is set to be pulled with patch 0.10.1. It's a shame, she's a very nice ship with great artillery. Her AP shells have improved auto-ricochet mechanics and solid penetration, allowing her to flex between ammunition types no matter what target presents themselves from moment to moment. Combine that with good durability and Surveillance Radar and perhaps you can see why she's being retired. On the sixth day of Christmas, Sub_Octavian sent to me... ♪ Six Tribals skulking ♫ Cossack Black Tribal-class destroyers are excellent destroyer-hunters and cap-contesters. This is a high-risk, high-reward style of play that's not for everyone. On the seventh day of Christmas, Sub_Octavian sent to me... ♪ Seven reloads boosting ♫ Jean Bart Black Seeing this ship here is a surprise. Jean Bart was retired last year due to her popularity. This is largely owing to her Main Battery Reload Booster for her guns which allows her to punish exposed enemies like few ships can. On the eighth day of Christmas, Sub_Octavian sent to me... ♪ Eight turrets spamming ♫ Atlanta Black I will always have a soft spot for Atlanta, ever since I watched PhlyDaily and BaronVonGames spamming her rapid-fire 127mm/38s at everything that moved in Closed Beta. On the ninth day of Christmas, Sub_Octavian sent to me... ♪ Nein second bomb drop ♫ Graf Zeppelin Black Graf Zeppelin had a ... well, let's just say "storied" development history, including (but not limited to) bombs that required you to lead a target by nine whole seconds. No, I'm not kidding. That's gone now, thankfully. On the tenth day of Christmas, Sub_Octavian sent to me... ♪ Ten different skins ♫ Atago Black Okay, I'm exaggerating a little. Between Atago, Atago B and her Arpeggio of Blue Steel clones she has nine permanent camouflage options -- ten if you include her default, no-camo skin. On the eleventh day of Christmas, Sub_Octavian sent to me... ♪ Eleven inch shells bouncing ♫ Scharnhorst Black Scharnhorst's 283mm AP shells are notorious for having very limited overmatch potential. With the increase in cruiser armour with the HE and IFHE rework earlier this year, her shells ricochet more often than they ever have previously. On the twelfth day of Christmas, Sub_Octavian sent to me... ♪ Twelve torpedo planes ♫ Kaga Black Kaga is best known for her enormous (if squishy) squadrons. Her dive bombers and torpedo bombers come in squadrons of twelve, her rocket planes in squadrons of eight. Thoughts & Feels There are some good ships here. Wargaming has generally picked winners which makes most of them a pretty safe purchase. Atago, Atlanta and Massachusetts would be my top picks for someone who doesn't already have said ships. These are all strong vessels that have aged reasonably well, but most importantly they're all fun to play. I'm glad they've made the older ships available for direct purchase through the Armory for doubloons rather than forcing you to roll the dice or pay cash. If you want the new four ships, you're going to have to either pony up for a massive bundle, buy them directly through the online store or gamble through loot boxes. I am not a fan of loot boxes at all -- it's safe to say that I abhor them almost to Jim Sterling levels of ire (thank god for him). One thing to be super-aware of with these Black ships is that though they may be clones of their parent vessels, they DO NOT COUNT as said parent vessels for the purposes of missions. So, for example, say the Strasbourg event coming up at the end of the year has a mission which you can short cut using Jean Bart. Jean Bart Black would not work for said mission unless specifically listed. This also means that any follow up camouflages or whatever that gets released for the parent ship will not be available on the Black version. So think twice about spending money on these if that's one of the reasons you wanted them. Thank you all for reading. I hope you stay safe over this holiday season. If you have any questions about the performance of any of these ships, this is the place to ask. I'm happy to wax poetic about my favourites and the rest of the community is sure to chime in too. ♥
  5. This morning I played Kaga like three matches in a row. All T8 and below ships. We won 2 of 3. Then I jump in the GZ and its the exact opposite; all up-tier battles and lose 2 out of 3. So do you guys think they actually change the up-tier action or is this just "The Luck of The Draw"? Just curious. tia fyc
  6. devilman275

    Please rework Graf Zeppelin

    it is no secret that GZ is in a poor state with the new rocket plane reticule Gz has a second attack group that is unreliable after so much fiddling with GZ i say, WG needs to look at it again, it is the worse performing CV at tier 8, the main issue is dive bomber are highly unreliable, the reticule and rng allows for far too many drop where 90% of the ship is in the reticule and somehow the 2 bomb just sideway off to the small part of water in it for its trouble the DB damage have been highly cut down from 7000 to 5400 with a marginal improvement in aim speed, which doesn't mather since the RNG dont care if you dont win the drop lottery TB are the only reliable damage and they are not that great either, they are fine just, they cant just pick up the slack from DB with the new rocket plane reticule, they are acting more like the dive bomber on the reliable departement. i dont know what can be done to help this cv without making it Enterprise 2.0, it needs to be more reliable and at least on part with the competition
  7. One thing I like about the new tech tree German CV's is that their dive bombers fly at high altitude. As soon as they launch, they go near-vertical to achieve that altitude, and I really like the view of looking down at the battlefield from such height. Sometimes, even the battleships look like tiny destroyers, and I get a sensation that I'm really soaring high, lol. Of course, Graf Zeppelin's dive bombers aren't like that, because GZ is an older ship, preceding the new tech tree ships. So I was wondering if it would be okay to suggest an update to GZ, so that her dive bombers fly at such high altitude too. Just saying. And while at it maybe even change her dive bombers' aiming reticle, from the useless (lel) perfect circle, to a more elliptical shape of her tech tree counterpart. I think this would also make her dive bombers a little more useful than they're now, TBH. Plus, maybe even make the stuka sirens a little louder, for all German CV's? LUL. Thank you for your time, lal.
  8. Hopefully I can get an answer to my question in the mod part of the NA forum. I would like to know what the Dark Grey square-shaped objects are supposed to be that cover roughly two-thirds of the GRAF ZEPPELIN Flight Deck on the default ("vanilla") WOWS GRAF ZEPPELIN model/textures. Can WOWS Developers please clarify where these objects come from and what is their purpose? They seem to be an invention of the WOWS Developers that have no real world basis. Photographic evidence and the original GRAF ZEPPELIN plans do not show these objects. I need the data for my WOWS AUTHENTIC GRAF ZEPPELIN mod and for modelling purposes in general. My most recent AUTHENTIC GRAF ZEPPELIN mod can be found on www.nexusmods.com Some images to make clear to what I am referring to. In the image underneath the many Dark Grey square-shaped objects on the Flight Deck of the WOWS GRAF ZEPPELIN are clearly visible Square shaped objects were visible on the steel deck of the real world GRAF ZEPPELIN, but that was before the wooden planking had been fitted. Here are two images of the steel deck of the GRAF ZEPPELIN before the wooding planking was fitted. These square shaped objects were no longer visible when the wooden planking had been fitted on the real world GRAF ZEPPELIN however. Here are images of the Flight Deck of the real world GRAF ZEPPELIN after most of the wooden planking had been fitted. Flight Deck in front of the Bridge: Flight Deck looking from stern to stem: Flight Deck looking from stern to stem, starboardside: Flight Deck looking from stern to stem, portside: Flight Deck looking from stern to stem, portside: Here is a post war image with a member of the USSR military on the Flight Deck of the GRAF ZEPPELIN, looking from stern to stem:
  9. Since version 0.9.4.0 I noticed that the Ta 152 C-1 of GRAF ZEPPELIN are all armed with rocket launchers when in port: In a match GRAF ZEPPELIN of course still has her Ta 152 C-1 armed with a torpedo or a bomb: The GRAF ZEPPELIN Ta 152 C-1 being equipped with rocket launchers in port is probably a mistake due to the Ta 152 C-1 also being used on the upcoming Tier 10 German Carrier, but hopefully it might also mean something more. So the question to be raised is: will GRAF ZEPPELIN finally get a better alternative to the current Ta 152 C-1 that is armed with a bomb in the shape of a Ta 152 C-1 that is armed with AP rockets in the near future? It would be "nice" to finally have an improvement over the current quite underwhelming, to use an understatement, Ta 152 C-1 armed with a bomb. To have an alternative and improvement for this bomb armed Ta 152 would bring German Carriers in line with USA Carriers that also have a choice between the 29 cm rockets and the 12.7 cm rockets for their Carrier Aircraft. Is there anyone that has any information about this? Most likely the rocket launchers that are currently mounted on the Ta 152 C-1 of GRAF ZEPPELIN when in port is just a result of sloppy work by the WOWS Development team and more likely than not the GRAF ZEPPELIN will remain stuck with the current underpowered bomb armed Ta 152 C-1, since WOWS Management has proven that any suggestion to improve anything in this area will be fully ignored. Still it would be nice if this is not just a "mistake" made by the WOWS Development team but instead a sneak preview of an upcoming - long overdue - improvement for the bomb armed Ta 152 C-1 of GRAF ZEPPELIN.
  10. 1503 Secondary Hits, 244,775 Damage caused by Secondaries, all from an """Aircraft Carrier""".
  11. Tpaktop2_1

    Tripitz - Funny Story

    I am running from a Kleber and he is burning me good. I get the fires out and I see a CV off in the distance. I use all my horn to warn him of my position and direction. I am heading south. I look back at the Kleber to see how close he is and then back forward. I see the CV in front of me. I tried to turn, but the CV rams me. Great I thought, I am going to be pink now. However, I die, the CV is alright with no damage from the ram bump, and the enemy Kleber, gets the sinking along with the Whether and Arsonist medals. The Graf Zeppelin is fine. Neither of us are pink from team damage. It was as if the ram never happened. I find this amusing. Can we get the Tripitz buff with the Graf Zeppelin armor?
  12. I have to say, the first time I've had fun in a long time in WoWs was with the Graf Zeppelin. The DPM of the secondaries is comical. I want to try it without secondary spec and slip in between two ships. Did 80k in total to the Georgia.
  13. After the current Puerto Rico outrage and the Naval Training Center outcry of a few months ago, many people are accusing Wargaming of being exceptionally greedy and trying to kill their Golden Goose, but I'm not so sure that is really what is going on. It is often said that the simplest answer is often the right one, but I don't think simple greed is the simplest answer, because that conclusion requires looking at a very narrow window of negative events. Now I have expressed this hypothesis before, usually in private Discords or chats, but I don't believe I have ever done a large forum post on it. I want to clarify, what I am going to suggest is a bit insulting and could be a serious wound to someone's pride internally, but I want to clarify that I am not talking about anyone in the North America office, as this problem originates from above them, and they are left stuck with damage control from the fallout, and I for one greatly appreciate the difficulty of what they continuously have to deal with. I am in no way asking any of you paid employees to comment on this, as I seriously doubt you can, but it wouldn't surprise me at all if some of you haven't noticed what I am about to call attention to. Despite being computer programmers or fairly successful business people, it seems like the top decision people in final game decisions seem to be very bad at math, and in fact nearly every major problem this game has had could be attributed to a failure to double check mathematical numbers and functionally considering them applied to a live game situation before the general gaming public discovered them. Allow me to take a look at some examples of this I personally know about, and many of which I was here for: 1) Kamikaze- This event happened before I began playing the game, but many people have described it as an early panic cash grab, hence why many people are bringing it up now. Mathematically, the number of Pearls was not enough to even come close to satisfy the player base, so after c=some community outrage, they increased the number. This example could be either possibility of a cash grab, or the planners not taking the number of players seeking the ship into full correct context in their event planning. 2) Graf Zeppelin- This ship was offered pre-order which was a mistake because it put them on a design deadline for a ship from a type they did not have enough experience designing premiums for. As a consequence, the first version of the ship was grossly underpowered, causing an emergency redesign after it had gone live that was then overpowered, which it remained until the rework. The main reason this wasn't a cash grab is because once it was redesigned and had clearly become overpowered, they were very reluctant to re-issue it, despite the money they could have made selling it. 3) Duke of York- The original version of this ship could yet make a return to the game slightly redesigned as the Prince of Wales, but it needed help. It was a battleship without a heal, and that means a very awkward play style that would be very difficult for players to handle. Ultimately, the design was changed before release, since it had seen enough press from the CCs so that a large amount of the market was acutely aware of the problems it was going to have. Despite this, it theoretically could be redesigned to appear in the future as a functional ship. The root of it's difficulties came from a lack of consideration of what it would take to make it playable. The math didn't work. 4) Eagles vs Sharks- This event came during the release of the US Cruiser split. The problem was the Sharks blew out the Eagles from day one on, making it an easy call what team to be on for more containers, and making the event fairly boring as a consequence. There was supposed to be a mechanic to give the losing team from the previous day extra help in winning, but it wasn't enough to make it even close. Literally the only reason to be an Eagle was if you preferred the Eagles permanent camo for Worcester over the Shark camo. The later Honor and Glory event for the Russian battleships would fix this event style, giving enough benefits to the previous losing team to encourage enough people to switch teams to keep it competitive. Really, there was no money for WG to release this event in it's dysfunctional state, so this was definitely a case of bad applied math. 5) CV Rework- Ah, the first major controversy of 2019. Not going to get into the intricacies of this one, except to say that while there was money to be made for WG, it couldn't have been enough to warrant calling it a cash grab relative to other events. The math problems came in so many ways like AA, torpedo damage, hit ratios, etc. that I don't even know where to begin. They said they needed the live server to be guinea pigs due to low PTS server numbers, but wow were there a lot of things to exploit early. 6 & 7) Naval Training Center and Puerto Rico- These are both so fresh in everyone's minds I don't really need to get into details, except to say that both events could be described in the context of being a cash grab and a case of WG failing to consider the real life math. Looking back on all of this, I offer for consideration that maybe the problem isn't just greed, but possibly the company has an issue at the top that they aren't using a discerning eye to consider the applied math before they do these things. I ask, are these mistakes something the company could fix by slightly changing their process and adding someone with practical experience in this field to proof check these events first?
  14. I have all the tier 8 premium CVs besides the Graf Zeppelin, and I have found that each is fun and interesting in its own way. I considered buying GZ, but it just doesn't look worth it, not as strong as the others. The dive bombers look abysmal, missing both bombs even on well lined up drops and even if they hit it's usually a ricochet or shatter, or only one single citadel. Compare this to Enterprise and Saipan, and even Kaga, which can frequently land 10k+ drops with their bombs. You'd think either the rockets or torpedoes would make up for this, but GZ torpedoes seem to do the lowest damage at the tier besides Implacable, and the rockets seem rather inaccurate. Is the GZ a good ship or just significantly weaker than the other tier 8 CVs and in need of buffs?
  15. Before the rework the Graf zeppelin was about the ap dive bombers squadrons. After the rework the it was all about the insane speed until the Destroyer community's feedback made all the speeds worse . So then with absolutely nothing left the kept nerfing the torpedo bombers twice and the rockets globally, they restored the torp bombers back to almost normal. Now what does she have to show for when the random player with a paycheck wants to buy her if the even look at her ? NOTHING Maybe if wg is feeling good they'll give us back something like the god like speed or the old bomber dives ,anyways just my thoughts of get frowned on for playing it and not being able to do anything
  16. @Sub_Octavian is there a chance we just call it good and “un-buff” the AP bombs? We appreciate the effort to compensate Graf after the speed changes but it’s not working out. I don’t know if a buff has ever been asked to be reverted but the new bomb mechanics seem worse than they were before. The bombs bounce, overpen or completely miss the target most of the time. Coupled with the speed boost “standardization” this CV feels worse in 8.4 overall. Thanks.
  17. As it stands, it just....feels pathetic playing it, I honestly feel better in my Furious or Hoshou. Looking at stats and in game performance, it doesn't seem to work at all, and I'm fairly okay with my other CVs. I love CVs after all. And like all other classes, they should get buffed WHEN APPROPRIATE.
  18. So I got the Graf Zeppelin from a container earlier today and I've taken it out for a spin a few times. It's not as good as the Enterprise, but I enjoy it regardless. That, however, is beside the point. Something I've noticed about the Zeppelin's dive bombers is that when you start an attack run, you can hear the infamous 'Jericho Trumpet' siren blaring as they dive. The thing is, though, I always figured that the only plane to ever have that device installed was the Ju 87 Stuka, and the dive bombers on the Zeppelin are Ta-152s, a plane that was originally designed as a high-altitude interceptor and as such didn't dive-bomb anything during its actual service period. Because of this, I now ask those of you who know more about history and WG's methods this question: Is there any historical precedent for German dive bombers outside of the Ju 87 being equipped with the Jericho Trumpet? Or is WG pulling a Waffentrager E-100 and making this up entirely? Thank you in advance to whomever responds. Sincerely, 1Sherman.
  19. Granted, I also opened it alongside two event containers I got from beating missions, but I'm not complaining. Cue the hammer of the gods!!!!!!!
  20. ShizuoYimato

    Elige tu equipo.. (CVs)

    Soy el unico de aqui que al ver un mensaje asi: se imagina cosas asi? xD Mi orgullo como animador no me dejaba tranquilo.. me decia "Debes hacerlo!!" asi que.. Quizas les haga una linda animacion despues xd....
  21. my graf zeppelin will come before the new directive starting wednesday...right? WG will not "postpone" her again right? after a hundred years,we will finally be able to buy her RIGHT?
  22. BloodDragon41

    Y el Graf Zeppelin cuando?

    Buenas.... A pesar de que lo veo poco, en algunas partidas logro ver el mitico cv aleman Graf Zeppelin, se que en el pasado tuvo sus problemas y fue retirado de la tienda premium y que ha estado en proceso de rework constante. Mi consulta es con la nueva actualización ¿pondran el Graf Zeppelin? Y de no ser asi ¿alguien tiene noticias sobre los avances o de cuando volvera? Gracias.
  23. anonym_Hf93Jbjm9WjT

    2000 battles in a Graf Zeppelin

    2000 battles in a Graf Zeppelin Something many players will think quite disgusting, some will hate me for this. Both are quite reasonable reactions. But I have explored every conceivable strategy in every conceivable random battle setup, with every one of the 2 pre revision loadout combinations and all post revision 6 different loadout combinations with every imaginable captain skill setup that can possibly work (i.e win battles) and many that can't. No other warship in World of Warships comes close to the diversity of gameplay potential as the Graf. It is this cornucopia of endless variations on ways to sink enemy ships, and to win battles, that has made, 2000 battles possible. To @Femennenly WG's resident Air Ace, @Pigeon_of_War WOWS NA producer, and @Gneisenau013 whose topics I have probably mentioned the Zeppelin far too often (everyday?) this is worth remembering, because how many premium warships, on average, are ever played more than a couple of score times by their owners? What happens after 20, 40 or 100 battles? They get bored. I have never had this issue with Graf, or at least, I will admit, not until I hit the home straight and final score of battles for the zweitausend. I accept the CV 2019 rework, I deserve no less than the CV rework, (I still detest the CV rework.) But Graf Zeppelin, has been so much fun, for me. I will miss it. For those that ask, no kittens or puppies were injured during my gameplay. But a lot of players, were very (sometimes rightly) annoyed with me! 95% of my Graf Zeppelin battles, were played solo. My most employed loadout, has been 121AP (1 fighter squadron, 2 normal torpedo squadrons, 1 AP dive bomb squadron). 300/2000 battles were fought with 203HE/AP pre March 2018 revision. But all 6 (8 counting pre March 2018 revision) loadouts are viable. My favourite game strategy has become to launch a blitz strike attack as soon as the battle starts, relying on luck to present me with an ill defended or slow to act target. Because of the nature of random battles and team psychology, this is unsurprisingly, effective for deciding battle outcomes. shoutout to fellow zeppeliners, there are only about 200 of us on the NA server, but still too many to list here, I know you must share similar feelings about this very exclusive bote. https://na.wows-numbers.com/ship/3762272048,Graf-Zeppelin/
  24. Reaver97

    When a cv grows balls

    this has to be on of the few times rushing B works.
  25. "GZ is more or less fine stats-wise, but it will still unfortunately going to be controversial. We're to blame here, both for general state of CVs in the game and for letting GZ-gate to happen in the first place. Now we're doing the best that can be done in current circumstances , but CV rework should erase such problems conceptually." "well I doubt we will rush her sales now, but cannot promise anything here. I'm not in charge of prem shop." So GZ will remain toxic (good/bad news, depends on which side of the fence you are on) GZ is unlikely to return to the Premium shop for a long time.
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