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Found 14 results

  1. Tpaktop2_1

    Tripitz - Funny Story

    I am running from a Kleber and he is burning me good. I get the fires out and I see a CV off in the distance. I use all my horn to warn him of my position and direction. I am heading south. I look back at the Kleber to see how close he is and then back forward. I see the CV in front of me. I tried to turn, but the CV rams me. Great I thought, I am going to be pink now. However, I die, the CV is alright with no damage from the ram bump, and the enemy Kleber, gets the sinking along with the Whether and Arsonist medals. The Graf Zeppelin is fine. Neither of us are pink from team damage. It was as if the ram never happened. I find this amusing. Can we get the Tripitz buff with the Graf Zeppelin armor?
  2. I have to say, the first time I've had fun in a long time in WoWs was with the Graf Zeppelin. The DPM of the secondaries is comical. I want to try it without secondary spec and slip in between two ships. Did 80k in total to the Georgia.
  3. After the current Puerto Rico outrage and the Naval Training Center outcry of a few months ago, many people are accusing Wargaming of being exceptionally greedy and trying to kill their Golden Goose, but I'm not so sure that is really what is going on. It is often said that the simplest answer is often the right one, but I don't think simple greed is the simplest answer, because that conclusion requires looking at a very narrow window of negative events. Now I have expressed this hypothesis before, usually in private Discords or chats, but I don't believe I have ever done a large forum post on it. I want to clarify, what I am going to suggest is a bit insulting and could be a serious wound to someone's pride internally, but I want to clarify that I am not talking about anyone in the North America office, as this problem originates from above them, and they are left stuck with damage control from the fallout, and I for one greatly appreciate the difficulty of what they continuously have to deal with. I am in no way asking any of you paid employees to comment on this, as I seriously doubt you can, but it wouldn't surprise me at all if some of you haven't noticed what I am about to call attention to. Despite being computer programmers or fairly successful business people, it seems like the top decision people in final game decisions seem to be very bad at math, and in fact nearly every major problem this game has had could be attributed to a failure to double check mathematical numbers and functionally considering them applied to a live game situation before the general gaming public discovered them. Allow me to take a look at some examples of this I personally know about, and many of which I was here for: 1) Kamikaze- This event happened before I began playing the game, but many people have described it as an early panic cash grab, hence why many people are bringing it up now. Mathematically, the number of Pearls was not enough to even come close to satisfy the player base, so after c=some community outrage, they increased the number. This example could be either possibility of a cash grab, or the planners not taking the number of players seeking the ship into full correct context in their event planning. 2) Graf Zeppelin- This ship was offered pre-order which was a mistake because it put them on a design deadline for a ship from a type they did not have enough experience designing premiums for. As a consequence, the first version of the ship was grossly underpowered, causing an emergency redesign after it had gone live that was then overpowered, which it remained until the rework. The main reason this wasn't a cash grab is because once it was redesigned and had clearly become overpowered, they were very reluctant to re-issue it, despite the money they could have made selling it. 3) Duke of York- The original version of this ship could yet make a return to the game slightly redesigned as the Prince of Wales, but it needed help. It was a battleship without a heal, and that means a very awkward play style that would be very difficult for players to handle. Ultimately, the design was changed before release, since it had seen enough press from the CCs so that a large amount of the market was acutely aware of the problems it was going to have. Despite this, it theoretically could be redesigned to appear in the future as a functional ship. The root of it's difficulties came from a lack of consideration of what it would take to make it playable. The math didn't work. 4) Eagles vs Sharks- This event came during the release of the US Cruiser split. The problem was the Sharks blew out the Eagles from day one on, making it an easy call what team to be on for more containers, and making the event fairly boring as a consequence. There was supposed to be a mechanic to give the losing team from the previous day extra help in winning, but it wasn't enough to make it even close. Literally the only reason to be an Eagle was if you preferred the Eagles permanent camo for Worcester over the Shark camo. The later Honor and Glory event for the Russian battleships would fix this event style, giving enough benefits to the previous losing team to encourage enough people to switch teams to keep it competitive. Really, there was no money for WG to release this event in it's dysfunctional state, so this was definitely a case of bad applied math. 5) CV Rework- Ah, the first major controversy of 2019. Not going to get into the intricacies of this one, except to say that while there was money to be made for WG, it couldn't have been enough to warrant calling it a cash grab relative to other events. The math problems came in so many ways like AA, torpedo damage, hit ratios, etc. that I don't even know where to begin. They said they needed the live server to be guinea pigs due to low PTS server numbers, but wow were there a lot of things to exploit early. 6 & 7) Naval Training Center and Puerto Rico- These are both so fresh in everyone's minds I don't really need to get into details, except to say that both events could be described in the context of being a cash grab and a case of WG failing to consider the real life math. Looking back on all of this, I offer for consideration that maybe the problem isn't just greed, but possibly the company has an issue at the top that they aren't using a discerning eye to consider the applied math before they do these things. I ask, are these mistakes something the company could fix by slightly changing their process and adding someone with practical experience in this field to proof check these events first?
  4. I have all the tier 8 premium CVs besides the Graf Zeppelin, and I have found that each is fun and interesting in its own way. I considered buying GZ, but it just doesn't look worth it, not as strong as the others. The dive bombers look abysmal, missing both bombs even on well lined up drops and even if they hit it's usually a ricochet or shatter, or only one single citadel. Compare this to Enterprise and Saipan, and even Kaga, which can frequently land 10k+ drops with their bombs. You'd think either the rockets or torpedoes would make up for this, but GZ torpedoes seem to do the lowest damage at the tier besides Implacable, and the rockets seem rather inaccurate. Is the GZ a good ship or just significantly weaker than the other tier 8 CVs and in need of buffs?
  5. Before the rework the Graf zeppelin was about the ap dive bombers squadrons. After the rework the it was all about the insane speed until the Destroyer community's feedback made all the speeds worse . So then with absolutely nothing left the kept nerfing the torpedo bombers twice and the rockets globally, they restored the torp bombers back to almost normal. Now what does she have to show for when the random player with a paycheck wants to buy her if the even look at her ? NOTHING Maybe if wg is feeling good they'll give us back something like the god like speed or the old bomber dives ,anyways just my thoughts of get frowned on for playing it and not being able to do anything
  6. @Sub_Octavian is there a chance we just call it good and “un-buff” the AP bombs? We appreciate the effort to compensate Graf after the speed changes but it’s not working out. I don’t know if a buff has ever been asked to be reverted but the new bomb mechanics seem worse than they were before. The bombs bounce, overpen or completely miss the target most of the time. Coupled with the speed boost “standardization” this CV feels worse in 8.4 overall. Thanks.
  7. As it stands, it just....feels pathetic playing it, I honestly feel better in my Furious or Hoshou. Looking at stats and in game performance, it doesn't seem to work at all, and I'm fairly okay with my other CVs. I love CVs after all. And like all other classes, they should get buffed WHEN APPROPRIATE.
  8. So I got the Graf Zeppelin from a container earlier today and I've taken it out for a spin a few times. It's not as good as the Enterprise, but I enjoy it regardless. That, however, is beside the point. Something I've noticed about the Zeppelin's dive bombers is that when you start an attack run, you can hear the infamous 'Jericho Trumpet' siren blaring as they dive. The thing is, though, I always figured that the only plane to ever have that device installed was the Ju 87 Stuka, and the dive bombers on the Zeppelin are Ta-152s, a plane that was originally designed as a high-altitude interceptor and as such didn't dive-bomb anything during its actual service period. Because of this, I now ask those of you who know more about history and WG's methods this question: Is there any historical precedent for German dive bombers outside of the Ju 87 being equipped with the Jericho Trumpet? Or is WG pulling a Waffentrager E-100 and making this up entirely? Thank you in advance to whomever responds. Sincerely, 1Sherman.
  9. Granted, I also opened it alongside two event containers I got from beating missions, but I'm not complaining. Cue the hammer of the gods!!!!!!!
  10. ShizuoYimato

    Elige tu equipo.. (CVs)

    Soy el unico de aqui que al ver un mensaje asi: se imagina cosas asi? xD Mi orgullo como animador no me dejaba tranquilo.. me decia "Debes hacerlo!!" asi que.. Quizas les haga una linda animacion despues xd....
  11. my graf zeppelin will come before the new directive starting wednesday...right? WG will not "postpone" her again right? after a hundred years,we will finally be able to buy her RIGHT?
  12. BloodDragon41

    Y el Graf Zeppelin cuando?

    Buenas.... A pesar de que lo veo poco, en algunas partidas logro ver el mitico cv aleman Graf Zeppelin, se que en el pasado tuvo sus problemas y fue retirado de la tienda premium y que ha estado en proceso de rework constante. Mi consulta es con la nueva actualización ¿pondran el Graf Zeppelin? Y de no ser asi ¿alguien tiene noticias sobre los avances o de cuando volvera? Gracias.
  13. 2000 battles in a Graf Zeppelin Something many players will think quite disgusting, some will hate me for this. Both are quite reasonable reactions. But I have explored every conceivable strategy in every conceivable random battle setup, with every one of the 2 pre revision loadout combinations and all post revision 6 different loadout combinations with every imaginable captain skill setup that can possibly work (i.e win battles) and many that can't. No other warship in World of Warships comes close to the diversity of gameplay potential as the Graf. It is this cornucopia of endless variations on ways to sink enemy ships, and to win battles, that has made, 2000 battles possible. To @Femennenly WG's resident Air Ace, @Pigeon_of_War WOWS NA producer, and @Gneisenau013 whose topics I have probably mentioned the Zeppelin far too often (everyday?) this is worth remembering, because how many premium warships, on average, are ever played more than a couple of score times by their owners? What happens after 20, 40 or 100 battles? They get bored. I have never had this issue with Graf, or at least, I will admit, not until I hit the home straight and final score of battles for the zweitausend. I accept the CV 2019 rework, I deserve no less than the CV rework, (I still detest the CV rework.) But Graf Zeppelin, has been so much fun, for me. I will miss it. For those that ask, no kittens or puppies were injured during my gameplay. But a lot of players, were very (sometimes rightly) annoyed with me! 95% of my Graf Zeppelin battles, were played solo. My most employed loadout, has been 121AP (1 fighter squadron, 2 normal torpedo squadrons, 1 AP dive bomb squadron). 300/2000 battles were fought with 203HE/AP pre March 2018 revision. But all 6 (8 counting pre March 2018 revision) loadouts are viable. My favourite game strategy has become to launch a blitz strike attack as soon as the battle starts, relying on luck to present me with an ill defended or slow to act target. Because of the nature of random battles and team psychology, this is unsurprisingly, effective for deciding battle outcomes. shoutout to fellow zeppeliners, there are only about 200 of us on the NA server, but still too many to list here, I know you must share similar feelings about this very exclusive bote. https://na.wows-numbers.com/ship/3762272048,Graf-Zeppelin/
  14. Reaver97

    When a cv grows balls

    this has to be on of the few times rushing B works.
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