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Found 2 results

  1. So WG has released some documentary stuff on IJN aircraft carrier submarines before and I have seen a few threads on giving the old odd tier CVs ASW capabilities, so I thought why not combine the two? When they inevitably add IJN subs, just give their scout plane the ability to drop depth charges. Everyone can clearly see that a single scout plane for a submarine would be either useless or simply give away a subs position in WOWS' current submarine game mode, but you know WG will try and shoe horn the historical gimmick anyway. With this, not only do they get their gimmick, but it also gives a class of submarines a more effective way of ASW than the current option which has been noted to be ... difficult. Surface players will have nothing to complain about other than the limited spotting capabilities of a single scout plane that should be easily shot down if it gets too close for any extended period of time. Submarines would have to be spotted for the ASW scout plane to be able to attack it anyway. The planes would be a consumable, meaning they would be very clearly limited in number and would have a cool down period between launches and duration. The only other conceivable consumable gimmick for IJN submarines would be manned torpedoes, which seems unlikely due to the decision to not include Kamikazes on IJN CVs as well as the redundancy of already having ping guided torpedoes.
  2. ST. Balance changes. British destroyers. On all researchable British destroyers from Tier VI to X including Cossack, Hydroacoustic search has been added with the following characteristics: Number of charges: 2 and 3 for standard and premium, respectively; Lasts for 180 seconds. Recharge time: 180 and 120 seconds for standard and premium, respectively; Range of detection of ships: 3 km; Detection range of torpedoes: 3 km. The purpose of the Hydroacoustic search to protect from torpedoes, rather than detecting other ships. For destroyers Jutland and Daring we improved the richochet angles of their AP shells and added the Heal consumable. These changes will increase the average lifetime of these destroyers and will allow them to inflict more damage when using armor-piercing shells. Number of charges: 1 and 2 for standard and premium, respectively; Lasts 14 seconds. Recharge time: 180 and 120 seconds for standard and premium, respectively; Recovery of 1% HP per second. Penetration will occour between 30 - 90 degrees, ricochet is possible at 22.5 - 30 degrees, auto bounces will happen at 0 - 22.5 degrees. The time taken to reload Smoke generator for British destroyers from Tiers II to X including Cossack is increased by 10 seconds. The change will increase the gap between the end of the dispersal time and the readiness of the next charge to use, thus not allowing the destroyers to continuously hide in their smokescreens. For the same ships, an error with their turning radius was corrected, whereby the actual radius exceeded the indicated radius in the game by approximately 40-60 meters. https://www.facebook.com/wowsdevblog/
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