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Found 20 results

  1. rafael_azuaje

    Odin Buff

    hello everyone! my post is to talk about odin. * request some improvements like increasing your little HP from 52400 to 57200 base. * improve the speed of the main battery recharge. because the AGIR has the same barrel as the Odin but it recharges in 20 seconds, in 23 seconds. (here is clearly a nerf)
  2. Kyaru_

    Z23 (Nimi) the best

    took me too long to make this have fun watching :D
  3. Hello, as the title would suggest I am wondering if G. Kurfurst is any good, because I have heard mixed reactions and with the current cancers that is CVs and HE spam I am not spending 25,000,000 doubloons on something that is worthless
  4. Hello again everyone! It’s been… Quite a while since I posted one of these. Yeah, sorry about that. I had intended to do everything all in a row but just got completely burnt out after getting the British done. Still, the Devs have spurred me into action by releasing preliminary stats for a brand new line of German carriers. Cool! And also unexpected, I would have thought that they’d have put the alternate lines back in first. Anyway, because of that I’m going to be changing up the format from my last three threads (linked at the end) a bit. Instead of looking exhaustively at planes, ordnance, and carriers all together; I’m going to be describing how their version of the ships matches with what I came up with but never got quite polished enough to post, and then roughly going over plane stats and gimmicks. If you guys want a more in-depth look it can be added later. So, with that being said, German aircraft carriers! Carriers We’ll start our journey through the realm of what were they/is Landsraad thinking?! By, as usual, establishing a baseline with our old controversial friend, the best tier 8 cruiser in the game, Graf Zeppelin. Tier 8 Premium: Graf Zeppelin Defensive Armament: 8x2 150mm L/55 naval guns 6x2 105mm L/65 dual-purpose guns 11x2 37mm Flak guns 7x4 20mm Flak guns Intended Historical Aircraft Complement: Messerschmitt Bf 109T-1 Junkers Ju 87D-4 Stuka Fieseler Fi 167 In-Game Aircraft Complement: Messerschmitt Me 155 (RA, 8/2, 14) Focke-Wulf Ta 152C (TB, 9/3, 16) Focke-Wulf Ta 152C (DB, 8/2, 14) Aviation Facilities: Three deck elevators Two catapults 42 aircraft complement Speed: 35 knots Armor: 30-100mm belt, unarmored hangar Displacement: 33550 tons There we go, pretty straightforward at first glance. Of course anyone who’s played Graf Zeppelin knows that this ship is anything BUT straightforward, and that all boils down to the characteristics of her aircraft. Her planes are, to put it simply, squishy. Her rocket planes are tied for slowest in tier as well, but have hard hitting 8” rockets so they can be good for catching tricky destroyers. On the other hand, her bombers were only recently dethroned from the crown of “fastest planes in the game” by Indomitable, and on top of that have their own individual quirks. Her torpedoes are slow, though not quite British slow; and her dive bombers are specialized in slinging AP bombs through belt armor by going in from the side. We’ll come back to this later, as WG has decided to capitalize on much of this for their new line, but it doesn’t matter too much when designing the ships themselves. We’ll save the discussion of gimmicks for the air wing section. But for now, onto the ships! Tier 4: “Rhein” Defensive Armament: 2x2 105mm L/65 dual-purpose guns ? Intended Historical Aircraft Complement: Messerschmitt Bf 109T-1 Junkers Ju 87D-4 Stuka Proposed Aircraft Complement: Arado Ar.68 (RA, 6/3, 9) Arado Ar.95b (TB, 8/2, 9) Heinkel He.50 (DB, 8/2, 9) Speed: 26 knots Armor: 16mm plating, unarmored hangar Hit Points: 32300 I’m having to guess a little bit on the origins of Rhein, but I feel reasonably confident in saying that this is Wargaming’s attempt to bring the planned Jade-class carrier conversion into the game at tier 4. And she does look like a respectable little ship. Let’s compare to what I was able to dig up: Tier 4: Jade (ocean liner Gneisenau conversion) http://www.navypedia.org/ships/germany/ger_cv8.gif Defensive Armament: 6x2 105mm L/65 dual-purpose guns 5x2 37mm Flak guns 16x2 20mm Flak guns Intended Historical Aircraft Complement: Messerschmitt Bf 109T-1 Junkers Ju 87D-4 Stuka Proposed Aircraft Complement: Heinkel He 51 (RA, 6/3, 9) Fieseler Fi 167 (TB, 8/2, 9) Henschel Hs 123 (DB, 6/2, 9) Aviation Facilities: Two deck elevators Two catapults 24 aircraft complement Speed: 19 knots Armor: 10-15mm belt, 20mm deck, unarmored hangar Displacement: 20020 tons Keep in mind that WeeGee has not released any details on Rhein’s AA thus far. For a ship that lives and dies by aircraft this is rather annoying but hey, we’ll work with what we’ve got. I’m fairly certain that the ship is in fact one of the proposed liner conversions, the funnel, superstructure, and overall shape point to that IMO. There honestly aren’t too many large differences, mainly the number of 105mm turrets and the fully enclosed hurricane bow. The latter is a purely aesthetic choice as far as the game goes, and the former makes sense for baby’s first carrier. Their speed is also different, Wargaming opting for a buff of about 7 knots from the official speed. I’m curious about the choice of name though. I’ll acknowledge that “Jade” isn’t terribly German-sounding, but in that case her sister Elbe would fit quite well. Still, that’s a minor nitpick and Rhein would fit as either a rename of Jade or a third ship of the class. Moving on… Edit: For those who want to know a bit more, here's @dseehafer's thread on the subject Tier 6: Weser Defensive Armament: 5x2 105mm L/65 dual-purpose guns ? Intended Historical Aircraft Complement: Messerschmitt Bf 109T-1 Junkers Ju 87D-4 Stuka Proposed Aircraft Complement (Elite): Messerschmitt Bf 109E (RA, 8/2, 12) Dornier Do.22 (TB, 8/2, 12) Henschel Hs.123 (DB, 8/2, 12) Speed: 32 knots Armor: 19mm plating, unarmored hangar Hit Points: 41000 Before moving on to comparing the two, I would just like to point out that having a biplane as the top aircraft on a line built around having FAST planes seems rather odd to me. Tier 6: Weser (Hipper conversion) Defensive Armament: 5x2 105mm L/65 dual-purpose guns 5x2 37mm Flak guns 24x2 20mm Flak guns Intended Historical Aircraft Complement: Messerschmitt Bf 109T-1 Junkers Ju 87D-4 Stuka Proposed Aircraft Complement (Stock): Heinkel He 112 (RA, 6/2, 9) Heinkel He 118 (TB, 6/2, 9) Hamburger Flugzeugbau Ha 137 (DB, 8/2, 12) Proposed Aircraft Complement (Elite): Messerschmitt Bf 109T-1 (RA, 6/2, 9) Junkers Ju 87D-4 Stuka (TB, 6/2, 9) Junkers Ju 87D-4 Stuka (DB, 8/2, 12) Aviation Facilities: Three deck elevators Two catapults 20 aircraft complement Speed: 32 knots Armor: 70-80mm belt, 20-50mm deck, unarmored hangar Displacement: ~18900 tons This one I hit dead-on, didn’t even get the name wrong. And it certainly makes sense! As the former tier 6 US Independence class was based on a tier 8 Cleveland, why not base another nation’s tier 6 on their own tier 8 carrier? Weser was a conversion of the Admiral Hipper class cruiser Seydlitz that was begun but never completed. Nothing about the design seems to have changed from what has been revealed, though they did opt for 19mm plating over the ship as opposed to Hipper’s 27mm or even Mainz’s 25mm. Given that the ship is of a lower tier and less likely to be shot at directly… That’s fair. Edit: @dseehafer's thread on Weser. Tier 8: “August von Parseval” Defensive Armament: 6x2 105mm L/65 dual-purpose guns ? Intended Historical Aircraft Complement: Messerschmitt Bf 109T Junkers Ju 87D-4 “Stuka” Fieseler Fi 167 Proposed Aircraft Complement (Elite): Messerschmitt Bf.109G (RA, 9/3, 14) Messerschmitt Bf.110C7 (TB, 9/3, 14) Messerschmitt Bf.110C7 (DB, 9/3, 14) Speed: 31.8 knots Armor: 19mm plating, unarmored hangar Hit Points: 51400 Tier 8: “Peter Strasser” (Graf Zeppelin hull B) Defensive Armament: 8x2 150mm L/55 naval guns 6x2 105mm L/65 dual-purpose guns 11x2 37mm Flak guns 7x4 20mm Flak guns Intended Historical Aircraft Complement: Messerschmitt Bf 109T Junkers Ju 87D-4 “Stuka” Fieseler Fi 167 Proposed Aircraft Complement (Stock): Messerschmitt Bf 109T-3 (RA, 9/3, 14) Junkers Ju 87G-2 “Stuka” (TB, 9/3, 14) Junkers Ju 87G-2 “Stuka” (DB, 12/3, 18) Proposed Aircraft Complement (Elite): Messerschmitt Me 209T (RA, 9/3, 14) Junkers Ju 187 (TB, 9/3, 14) Junkers Ju 187 (DB, 12/3, 18) Aviation Facilities: Three deck elevators Two catapults 42 aircraft complement Speed: 35 knots Armor: 30-100mm belt, unarmored hangar Displacement: 33550 tons I have… Feelings, about how this tier has been worked out by WarGaming. On the one hand, the ship turned out pretty much exactly as I expected. Indeed they even went with an “upgraded” Graf Zeppelin hull C that did away with the 150mm secondaries to help Graf Zeppelin remain unique. The names chosen are different, but August von Parseval sounds at least as good as Peter Strasser. But then we come to the planes. I’ll be perfectly blunt, I’m not a fan of the Bf.110 being made into a carrier-borne plane. A large twin-engine aircraft should, in my opinion, only be used for a carrier if it’s doing something that a single-engine plane couldn’t. For example, a carrier that had squadrons of fewer aircraft carrying more ordnance each would be fine for twin-engine planes (see: USS Hornet, Doolittle Raid version with B-25s). But going really fast? This is GERMANY, they have plenty of fast single-engine planes that fit the bill. Why use the Bf.110 when a Focke Wulfe 190 could do the job of a high speed bomber? Tier 10: “Manfred von Richtofen” Defensive Armament: 12x2 105mm L/65 dual-purpose guns ? Proposed Aircraft Complement (Elite): Messerschmitt Me.155G (RA, 9/3, 14) Focke Wulfe Ta.152C (TB, 9/3, 14) Focke Wulfe Ta.152C (DB, 9/3, 14) Speed: 32 knots Armor: 19mm plating, unarmored hangar Hit Points: 65300 Tier 10: “Oswald Boelcke” (Ersatz Graf Zeppelin) Defensive Armament: 10x2 105mm L/65 dual-purpose guns 18x2 37mm Flak guns 4x4 20mm Flak guns 12x2 20mm Flak guns Proposed Aircraft Complement (Stock): Messerschmitt Me 209T (RA, 9/3, 14) Junkers Ju 187 (TB, 9/3, 14) Junkers Ju 187 (DB, 12/3, 18) Proposed Aircraft Complement (Elite): Dornier Do 335 Pfiel (RA, 9/3, 14) Dornier Do 335 Pfiel (TB, 9/3, 14) Dornier Do 335 Pfiel (DB, 12/3, 18) Aviation Facilities: Three deck elevators Two catapults 60 aircraft complement Speed: 32.5 knots Armor: 50-125mm belt, unarmored hangar Displacement: ~40000 tons So once again I came out pretty close with my rough estimates to what Wargaming decided on for the ship itself. All dual-purpose secondaries, roughly 32 knot speed, basically an “ersatz Graf Zeppelin” to use the tradition of German replacement naming. I will admit that Wargaming DID solve a problem that I had with this ship, that being her air group having a bad case of Audacious syndrome and using the Dornier Do.335 for every role, but they did so by copy-pasting Graf Zeppelin’s aircraft and messing with their stats. That just doesn’t sit right with me, especially considering that Graf Zeppelin is no Saipan with regards to plane HP and lethality. I’m tempted to give them the benefit of the doubt, but I’m still worried about this whole concept all the same. Gimmick Before we get into planes and ordnance it occurs to me that we need to lay out something that I would normally just build up to in these posts, because Wargaming and I have rather different ideas on the matter. That of course is the almighty gimmick. What does this line do well? What makes it special? What makes it stand out from Japan, the US, and Britain? Wargaming’s solution to this seems to be taking Graf Zeppelin and turning it up to eleven. All squadrons are now very fast but have low health. Dive bombers are equipped with AP bombs with the same odd dive pattern as Graf Zeppelin, but an elliptical drop pattern. Torpedo bombers have torpedoes that are super slow, but hard-hitting. Rocket planes have small numbers of new armor-piercing rockets. And of course finally, the ships themselves have good secondaries as befitting their German heritage. That’s the theory anyway. Wargaming isn’t the only one with an almighty spreadsheet however, so let’s see how they stack up compared to what’s out already. To save time we’ll just be looking at the stats of the elite planes for tier 6, 8, and 10. Tier 4: Rhein Rhein puts us off to an interesting start when analyzed alongside Langley, Hosho, and Hermes. Her planes all check the “fragile” box easily when looked at in an individual light, and since squadron sizes are pretty uniform at tier 4 this holds true for entire flights as well. In terms of speed and power, her torpedo planes check both boxes necessary to fulfil the German gimmick as laid out: With a whopping 11600 potential damage per attack run (before TDS is taken into account) and 13 knots of cruising speed on their rivals these planes definitely fit the bill. On the other hand, her rocket planes are outdone in speed by Langley’s F3F Gulfhawks, though in this case they’re at least still above average. The real curiosity comes from Rhein’s dive bombers, which have the worst cruising speed in their tier at a mere 96 knots, while everyone else does either 98 or 99. Tier 6: Weser Weser seems to try and straighten out the trend set by Rhein back into what the Devs have said that they wanted. Once again all squadrons are composed of planes with, individually, the worst HP in their tier. Notably though their total squadron HP is often saved from the bottom of the barrel by sheer numbers as plane counts start to diversify. They’re also consistently high speed, coming in first or second place each time compared to all of the tier 6 carriers. The dive bombers even manage to sit at the top of the pack rather than lagging behind this time! The torpedo bombers also remain damage kings, with only Ark Royal and its three Fairey Swordfish dropping tinfish at a time beating them out in raw damage. From what the stats are saying right now, Weser looks like the most comfortable ship to play of the line. Tier 8: August von Parseval The Parseval seems to be where the cracks start to show and stats begin diverging from reality so far as gimmick is concerned. Once again their HP is all worst in tier individually, though per squadron Graf Zeppelin saves her sister from being absolute worst in terms of getting wrecked by flak (Saipan helps too). Her rocket planes are, frankly, not that fast. Don’t get me wrong, they are indeed better than average, but in a field where Saipan, Indomitable, and Lexington are all competing the deck was loaded against these planes from minute one. Only Enterprise and her F6F Hellcats manage to be “above average” while still staying slower than Parseval’s Bf.109s, and then only by two knots. Thankfully her torpedo planes fare much better, being beaten out only by Graf Zeppelin and otherwise being the only TBs to come close to the 130 knot mark. Their damage is still good too, though Saipan and Kaga dropping four fish at a time does keep her from the top spot. Then there’s the dive bombers, and they’re pretty much in the same boat as the torpedo planes while now having to contend with Indomitable and her stupid-fast Sea Hornets. Tier 10: Manfred von Richtofen Get ready to press F to pay respects, because as she is now the Richtofen looks to be dead on arrival. We’ll skip the HP for now, because it is low, but how is another matter. Speed-wise they’re all fine. The bombers both beat their nearest competitors by about 30 knots and the rocket planes take a respectable second to Midway’s F8F Bearcats by a mere 4 knots. In terms of torpedo damage they are once again in the top two only outdone by Midway. Considering that Midway drops twice as many torpedoes in a run, I’ll call that a win. But now we get to HP, and… I don’t know what they’re thinking. These numbers are bad, plain and simple. Every squadron is made up of planes with below-average HP for tier 8, let alone tier 10. Also, because they now have the same standard 9/3, 14 setup that every other carrier at tier 10 either meets or exceeds for every squadron, their total squadron HP is just as bad if not worse. The torpedo planes are the best off, they at least can claim to be within a couple hundred HP of average. The rocket planes and dive bombers on the other hand? The rocket planes just barely beat out Graf Zeppelin’s, and the dive bombers have LESS HP than Graf Zeppelin’s by 260! These planes look like they’ll simply evaporate if you even look at them funny in tier 10, no two ways about it. Well that’s WarGaming’s take on the line’s gimmick, so what was mine? Honestly I’m a firm believer in “sometimes the best gimmick is no gimmick”, so take away the AP dive bombs and rockets. Take away the fast bombers too. I know that a lot of people (myself included) were looking forward to getting the Stuka with this line, and that’s not a fast plane at all. So while my idea was for Germany to have faster but more fragile rocket planes, their bombers would have been slower and tankier (at least up until tier 10). Sort of an inverse Graf Zeppelin. And one more thing would have set them apart too. See, nothing has been done with consumables for carriers yet despite them being the main way other lines get their gimmicks. Why not start by letting one squadron (we’ll say rocket planes) from tier 6 up swap out their fighter consumable for a deployable sonobuoy. Basically it would be like the fighter cover in that it’s stationary, of limited duration, and calls in a plane that can be shot down. However instead of shooting down planes over an area this would call in search planes to put down what is essentially an immobile hydro beacon. The stats would probably be something like this: Tier 6: Aircraft: 3x Messerschmitt Bf 110E-3 HP: 2500 per plane (7500 total) Duration: 90 seconds Cooldown: 120 seconds Torp Detection: 3km Ship Detection: 3.5km Tier 8: Aircraft: 3x Me 410B Hornisse HP: 3000 per plane (9000 total) Duration: 90 seconds Cooldown: 120 seconds Torp Detection: 3.5km Ship Detection: 4km Tier 10: Aircraft: 2x Fw 200 Condor HP: 6000 per plane (12000 total) Duration: 90 seconds Cooldown: 120 seconds Torp Detection: 4km Ship Detection: 4.5km I like this idea, I feel like it really emphasizes the carrier’s role in supporting the fleet not only with damage but with recon and early warning data. Dropped sonobuoys would be especially helpful for guarding from long range torpedo strikes if timed right, as well as monitoring choke-points, and-as long as the planes aren’t shot down-flushing ships out of smoke. Now there is ONE more ship than WarGaming has revealed that I had envisioned putting in, since every line needs a premium and not everyone wants to put down money for a tier 8. So without further ado: Tier 6 Premium: “Max Immelmann” (DeGrasse conversion) Defensive Armament: 6x2 105mm L/65 dual-purpose guns 6x2 37mm Flak guns 12x2 20mm Flak guns Intended Historical Aircraft Complement: Bf 109T Ju 87D-4 “Stuka” Proposed Aircraft Complement: Bf 109T-1 (RA, 6/2, 9) Ju 87D-4 “Stuka” (GB, 6/2, 9) Ju 87D-4 “Stuka” (DB, 6/2, 9) Aviation Facilities: Two deck elevators Two catapults 23 aircraft complement Speed: 32 knots Armor: 100mm belt, 38mm deck, unarmored hangar Displacement: 11600 tons So Germany captured a lot of ships when they invaded coastal countries, as well as the facilities and industry to continue work on them in many cases. The French cruiser DeGrasse was one of those and, like so many ships in the hands of the Kriegsmarine, slated to be turned into a carrier before the Luftwaffe threw a hissy fit because they didn’t play well with others. You’ll notice that instead of “TB” for Torpedo Bomber, the Immelmann as I propose her has a squadron marked “GB”. That is not a typo. Premiums need gimmicks too after all, and while I didn’t feel comfortable giving this on to the whole line, a single ship felt fine. In this case, Immelmann’s specialty would be glide bombing, which would be sort of a hybrid of torpedo and dive-bombing when the aircraft dropped from a distance to try to hit the side of a ship, but instead of torpedoes dropped stabilised (not guided in this case) bombs that could then pierce though belt armor if aimed and RNG’d properly. The weapon in question would be this: Ruhrstahl SD 1400 X Type: Glide Bomb Warhead: 320 kg AP Mass: 1362 kg Damage: ? The Fritz X, as it was known, was a rather effective stand-off weapon when used properly. More than capable of causing massive damage to cruisers with a solid hit. In this case, we’d basically have an armor-piercing warhead with aerial-torpedo levels of damage. Penetration would probably be good enough to consistently get upper belt or casemate damage on same-tier battleships, but not enough to go through full battleship belt armor. And that pretty much wraps up how I envisioned the German carrier line and how it compares to WarGaming’s version currently undergoing testing. As always any questions, comments, or criticisms are welcome; so please let me know what you think and if you want more of this stuff! Part 1: US Part 2: Japan Part 3: Britain
  5. Grand_Admiral_Murrel

    New Tier 10 German Battleship?

    Well, it's safe to say that Yashima is breaking the mold for what battleships can be in World of Warships. 510 mm guns? Yeah, those are pretty big. What I'm curious about is, if Wargaming are going to introduce the proposed super-Yamato, then when can we expect to see a new (premium) tier 10 German battleship representative of the H-42, H-43, and H-44 class? For those of you who don't know what I'm talking about, the current tier 9 German battleship, the Friedrich de Grosse, is representative of the H-39 class battleship, bearing 8 x 406 mm guns in 4 turrets. The Kriegsmarine continued to develop battleship designs based on what other nations were planning, the result of which were designs H-40 through to H-44 (H-40 is different from the other designs in that it only had 6 x 406 mm guns in 3 turrets). Depending on which sources you consult, the gun calibres for some of the ships are different, but needless to say, as the designs progressed, the gun calibre increased, all the way up to 8 x 508 mm guns in 4 turrets on the H-44 class. So what's my point? Well, if the Japanese can have a super-battleship, then I'd say the Germans deserve their chance to shine too. Mark my words, there's money to be made by adding a premium such as this to the game, and Wargaming will put this ship in the game. They may opt to use the supposed 8 x 480 mm guns configuration instead, but mark my words, this ship will appear in-game someday. Also, I guarantee that there will be a premium H-40 class battleship, possibly as a tier 8 or 9 premium (I hope 8), maybe with torpedoes if Wargaming want to make a Gneisenau on steroids (WG, if you read this, please make this come true ) . Well, that's all for now folks, please let me know if you agree or disagree in the comments below, and please consider taking part in my survey! Fair winds and following seas!
  6. thatbruinskid

    Which T8 Premium cruiser should I get??

    Been debating between Prinz Eugen and Atago. No idea which to go with, I really enjoy German ships (especially battleships) but the Hipper isn't my favorite, haven't played Japanese cruisers but the artillery and torpedo armaments of the Atago seem very fun at first glance. Any thoughts would be appreciated. Thanks!
  7. O encouraçado Großer Kurfürst, assim como o Friedrich der Große, deveriam ter torpedos, assim como o Gneisenau e o Tirpitz, pois no Z Plan, a classe H, como o H39, H41, H42, H43, H44 tinham torpedos, de 533mm. Nada mais justo do que os grandes BB alemães hi tier terem, já que ambos são baseados na classe H.
  8. There were 3 main concept designs for the Plan Z Spahkruezer. 1938, and 1939 that shared the same hull dimensions. 152 meters over all length with 16 and a half meter width. The 1940 design was designed to be 162 meters overall length, and 16 meters wide. When compared to the M class light cruiser which was to be 163 meters overall length it is realized that for destroyer dimensions they would have been extremely long ships. They would have been fairly fast at 37 to 40 knots. They would have had extreme range ( around 12,000 Nautical Miles ) at cruising speed. They were oversized to perform the mission of escorting larger ships and to recon ahead of the battle group. They were designed to carry on dual turret on the bow and two on the stern to facilitate a more strategic withdraw. They wanted to mount a catapult and 2 scout planes aboard the 1939 design, and possibly the 1940 design. To save weight they considered removing the torpedo armament, even though the ships would have been large enough to carry both. The ships could have been easily up armored because of their size. These ships would have been ideal for mine laying missions, as they could have carried between 50 to 80 mines onboard and more if needed directly for that kind of mission. It took me about 4 days to model out the hull. The top and side you can see how canoe looking the 1938 design appeared. These ships were to have 2 Man 6 cylinder engines that would provide propulsion for cruise and normal operations. A high pressure steam turbine would ad power for combat operations, or missions where they need speed. This meant that these ships would need to carry Fuel Oil, and Diesel, or carry an onboard refinery machinery, like Graff Spee did. Notice the 3 screw set up. The railing done, and getting ready for putting on the super structer and equipment.
  9. Battlecruisers are some of my favorite ships in the game, and I love their fast, hard hitting play style. I’ve posted a British Battlecruiser branch previously, and I am thinking of post a revised one soon-ish, I’d also like to take the time to put together and propose a German Battlecruiser line. The biggest difference between German and British Battle Cruisers is that the British designed their battlecruisers to hunt, catch, and kill cruiser, while being able to outrun an battleships that tried to do the same. The "Out Gun what you can't Out Run and Out Run what you can't Out Gun" philosophy that you hear as battlecruiser doctrine. To achieve this, armor was sacrificed for speed. German battlecruiser took a different route. They were design to hunt, catch, and kill battlecruisers. For this purpose, German battlecruisers needed armor able to withstand battleship grade fire. In this case, firepower. German battlecruisers carried smaller guns than their British counterparts. Pros: Good armor Good secondaries with good range Good straight line acceleration Good rudder shift time Cons: Guns tending towards lighter caliber Poor accuracy at long range Losses 60% of speed in hard turns Large turning radius Less health than British counterparts Tier III SMS Van der Tann A knot slower than her tier rival, with guns that are an inch smaller, SMS Von der Tann has the advantages of being to fire her wing turrets cross-deck and of better armor. Tier IV SMS Seydlitz An improvement of the Moltke-Class, SMS Seydlitz has a firepower advantage over HMS Queen Mary in that she has an extra turret, matching Queen Mary's damage-per-volley, but better her in rate of fire. Tier IV -Premium- Moltke-Class Not quite as fast as SMS Seydlitz, the Moltke can still outrun battleships of her tier, and only Seydlitz and Queen Mary can out pace her. Tier V Derfflinger-Class Here, I used SMS Lutzow,as all 3 where subtly different. Fast, with heavy and numerous secondaries, the Derfflingers should be fun to dive head first into a brawl and get stuck in. Tier VI Makensen-Class An improved Derfflinger-Class with 13.5 inch guns instead of 12, the Mackensen-Class should be fun to fight in close quarters with. See the Prinz Eitel Friedrich for an example of the class. Tier VII Ersatz Yorck-Class The Mackensen-Class with 15 inch guns. She is comparable with the Admiral-Class, slower but with better secondaries. Might look into giving her a speed boost. Tier VIII GK 4531-4532 Stepping up to 16.5 inch guns, the GK 4531 & GK 4532 will only be able to bring 6 barrels into battle, compared to the G3 and exceeds the J3's gun size, but with only 2/3 the barrels, a flip from the tradition. Will be able to accelerate and decelerate faster than her tiermate, the Bismarck. Tier IX Fantasy based on GK 4541-4542 Work would need to be done, likely increasing the belt and citadel armor, as well as upping the speed. Tier X Fantasy based on GK 5041 Almost the same length as the Friedrich der Große, and a little less than 6,500 t lighter. Might need a slight speed buff and definitely will need armor values added. Carries six 16.5 inch guns vs nine on the Großer Kurfürst. Either need to up the turrets to triples or better her stats in other areas.
  10. My friend who lives in Germany wants to play WoWS with me, who lives in the USA. He downloaded both EU and NA launchers, with separate accounts in each server; however, when he tries to launch the NA launcher, it tells him he needs to download EU, or something of the sort. What should he do in order to play on the NA servers?
  11. What’s so special about it? Pocket Battleships! While these ships will be Cruisers in-game, they’ll straddle the divide between Cruiser and Battleship, and their play style should reflect that. Armor good enough to tank other cruisers, but not enough to tank battleships. So, against cruisers, you’re kinda a battleship, and against full on battleships, you’re a heavy cruiser. Pros: Large guns. Never anything smaller than 11 inch guns. Good acceleration. All ships of the line have diesel powerplants or turbines, instead of steam. Heavy belt armor. Heaviest cruiser belts in the game. (Tier 9 losses to Kronshtadt). Strong Citadels. 50+ mm across the broadsides. Citadels don’t go to belt, aren’t apart of belt. German Hydro. Good secondaries for a cruiser. Good torpedo arcs and torpedoes have longer range than other German cruisers. Large Health Pools. Cons: Low turret count. Loss of a turret really hurts. Long reload for a cruiser. Large Citadels. Diesel engines are bulky, which leads to larger citadels. Large Ships. To accommodate the diesel engines, the ships had to be wide, and to keep the speed up, they had to be long. Decent AA. Heavy amount of 105mm guns (6-8 barrels total, 4 barrels per side on tier 4+). Generally low top speed. Burns for 45 seconds. Low DPM, do to long reloads. Relatively poor accuracy. Possible Special Consumable Options: German Radar (Short Duration, Short Range, Short Reload, High Number of Charges) Defensive Secondary Fire (Boosts Secondary Fire Rate) Tier III Prinz Adalbert-Class Slow turret rotation, but better rate of fire will make it not as terrible to play. Secondaries are still pretty terrible, though. Should play like a battleship. Secondary range should be 2.5km. No less than 9 second reload on the 150mm guns, probably closer to 12. The 88s should probably have a 5 or 6 second reload, max. Tier III -Premium- SMS Fürst Bismarck First of the Große Kreuzer (large cruisers) built by German, this ship didn’t have an exciting life. Slow and plodding, she, none-the-less, might be too much for tier II. Slow fire rate and turret rotation can help balance her out. Secondaries should be short ranged, slow firing, and bad dispersion. Range could be around 2km. No less than 9 second reload on the 150mm guns, probably closer to 12. The 88s should probably have a 5 or 6 second reload, max. Tier IV Sharnhorst-Class (1909) Faster than her predecessors, the Sharnhorst-class Armored Cruiser should feel better to play. Secondary should have around 3km range. No less than 9 second reload on the 150mm guns, probably closer to 12. The 88s should probably have a 5 or 6 second reload, max. Tier V SMS Blücher SMS Blücher was the last armored cruiser built, and she is significantly more heavily armed than her predecessors. Secondaries should be on par with battleships of the same tier, in terms of rate of fire and accuracy. In terms of range, maybe around 4km. She was the last of what is referred to as ‘armed cruisers’ that German produced. The Große Kreuzer (large cruisers), produced after her were what we know call battlecruisers. Tier VI Deutschland Class Designed as a commerce raider, the Deutschlands where not bound by the Washington or London Naval Treaties and could be considered the first class of Cruiser Killers, ships designed to be able to easily take on and kill Treaty Cruisers. However, unlike the other Cruiser Killers, her armor was not proof against 8 inch shells. This inability was demonstrated during the Battle of the River Plate, where Admiral Graf Spee engaged the Heavy Cruiser HMS Exeter and the Light Cruisers HMS Ajax and HMS Achilles. While the armor proved to be proof against the 6 inch guns of Ajax and Achilles, Exeter managed to score a hit (iirc, while without the fire directors and aimed only have the gun captain, who sitting on the roof of the turret, shouting instructions down through a hatch) above the armor belt and penetrate deep enough to take out Graf Spee’s diesel purification plant, which would eventually lead to the scuttling of the ship, as Graf Spee only had 16 hours of full left in her tanks, not enough to make it to a friendly base for repairs. HMS Exeter received multiple hits, each one doing severe damage, and even near misses were enough to cause damage, the crew of one of her torpedo launchers were all killed by splinters from a near miss and the launcher itself was put out of commission. The final turret about Exeter was disabled when a near miss splashed water onto the exposed electrical inside the turret. Later during the battle, a single hit from one of Graf Spee’s 11 inch guns took out 2 of Ajax's turrets, one from a direct hit, the other was jammed. That tangent aside, Hull (A) represents the Deutschlands as they were initially built, where as Hull (B) represents the Admiral Scheer in her 1940 configuration, which, in my opinion, had the best anti-air configuration. Tier VII D-Class Cruiser Design 3b aka Ersatz Elsass Class Incorporating the lessons learned with the Deutschland Class, the D-Class was the next evolutionary step for the Panzerschiffe. Two ships were contracted to be built, the Ersatz Elsass and Ersatz Hessen. Only one was laid down, and even that one was discontinued after 5 months, being replaced by the Sharnhorst, itself an evolution of an expanded D-Class with a third turret fitted. The D-Class is an overall improvement of the Deutschland, being bigger, faster, better armed, and better protected. While it was planned to have the same two triple turrets as her predecessor, quadruple turrets were also discussed. As for her design, she would be closer to the Cruiser Killers of other nations, designed for long distance travel and commerce raiding, this class was canceled due to the construction of the Dunkerque Battleships, which, themselves, were built in response to the Deutschlands. Tier VIII P-Class Cruiser aka Ersatz Prinzregent Luitpold (named after BB that scuttled at Scapa Flow) Designed as part of Plan Z as a class of 12 panzerschiffes. Hans Zenker was the one who proposed the commerce raiding tactics, which is what the panzerschiffes were designed for. When his bitter rival, Erich Raeder, took over the Kreigsmarine, he opposed the commerce raiding tactics, seemingly only because it was favored by Zenker. The P-Class was a concession to those still in the Kriegsmarine who supported the raider tactics. In the end, the P-Class was canceled in favor of the O-Class Battlecruisers, which were favored by Raeder. I do not believe that the quad 11-inch turret was considered for P-Class, if it was, I haven’t found it in my research. It is included here to help keep P-Class’ DPM up at least to that of the D-Class, if not higher. Tier IX D-Class Cruiser Neuentwurf II aka Ersatz Von der Tann A redesigned D-Class Cruiser that had an extra turret added, this ship would be similar to the Azuma (Project B-65), Alaska, and Stalingrad (and possibly Henri IV). It was a design actually considered. I’ve got a book coming that has more information on the D-Class (and I think the P-Class), so I will be able to revise the list from there. The name for the ship is in memory of the Von der Tann, his unique battlecruiser that was scuttled at Scapa Flow. This, I feel is appropriate because he pressed for the Panzerschiffe for commerce raiding and Erich Raeder, the man who replaced him as Head of Naval Command, hated him so much, he had the D-Class stopped and made it so that no ship could carry the name Von der Tann. It was because of Zenker’s influences on the Navy he had severed with that there was a push for there to be new Panzerschiffe, hence the Cruiser-P. The D-Class Neuentwurf II started to blur the line of the between Panzerschiffe and Battlecruiser. While I have dubbed this class the Ersatz Von der Tann, it would actually have been named Ersatz Elsass during construction and would have likely been named the Elsass Class, though since that is being used for another design of the D-Class. Tier X O-Class Battlecruiser (Matchmaker sees a Cruiser) aka Ersatz Kronprinz Wilhelm The O-Class Battlecruiser was an enlarged derivative of the P-Class. The O-Class came about because Raeder preferred Battlecruisers over Panzerschiffes, and with the design of the O-Class, the P-Class was canceled completely. While this is a Battlecruiser, it is not the first Battlecruiser to appear as a Cruiser in the game (Stalingrad, Kronshtadt), and is included here because of her poor armor, and she was designed with 15-inch guns, not the 11-inch depicted here, I am unsure if I’m ok with 15-inch guns on a cruiser. Old Ideas: Ship Stats are located in the spoilers. I welcome comments, concerns, and criticisms. I know that there is little chance of WG actually using this, and chances are low that we will get a Panzerschiffe line, but I think it would be an interesting conversation. information is largely gained second-hand from Battleships and Battle Cruisers 1905-1970. I've ordered my own copy, and it will be here by the 8th. If there are any inconsistencies, I will correct them as I find them.
  12. We have some good campaigns to earn the unique commanders Yamamoto and Halsey. I would like to see campaigns for German and British commanders. If you were to stay with WWII commanders it would be OKM Karl Doenitz for Germany and either First Sea Lord Pound or Cunningham (probably Cunningham because of the controversy over Pound's dismissal) for the United Kingdom. Another possibility would be to use WWI commanders which would be Admiral John Fisher of the Royal Navy and Admiral von Tirpitz of the Imperial Germany Navy, both of whom were instrumental in modernizing, building, and commanding the two most powerful navies of era.
  13. A friend of mine compiled most of the United States Navy Technical Mission to Japan from the now defunct Fischer-Tropsch Archive so that people can navigate it again in one location. https://pacificwararchive.wordpress.com/2018/04/21/reports-of-the-u-s-naval-technical-mission-to-japan-1945-1946/ He is also working on the European one now. https://pacificwararchive.wordpress.com/2018/04/21/records-of-the-u-s-naval-technical-mission-in-europe-1944-1947/ Edit: He has added a fair amount of the Pacific portions of the USSBS to the blog now. They were mostly pulled together from the Japan Air Raids website, but he made them far easier to pick through here. https://pacificwararchive.wordpress.com/2018/11/15/us-strategic-bombing-survey-pacific-war/ Edit 2: He is now working on the Japan Monographs. At first he will be filling in the Monographs that HyperWar doesn't already have up. https://pacificwararchive.wordpress.com/2019/01/27/japanese-monographs/
  14. [WIP] German Cruiser (Panzerschiffe) Arc GANZ GEHEIM! First and foremost, a special thank-you to @Fr05ty for all his assistance to give this shipwreck of a thread more credibility! The following arc would best fit into the German tech tree as a branch off of the current heavy cruiser line. Indeed, these "panzerschiffe" are somewhere between cruisers and battlecruisers, and therefore are a bit difficult to classify. I chose to treat them as very large cruisers, like the Graf Spee and USS Alaska are. They would offer an entirely unique playstyle, boasting high speeds, decent maneuverability, and guns that make regular cruisers think twice before engaging. They lack significant armour (typical cruiser armour), and therefore they would likely be more "opportunistic" hunters than brawlers. Most likely, a quick strike and then an even quicker retreat would be favourable. The guns mounted aboard these ships would have an admirable reload, and the shells would have a high velocity. Also note that, while these ships were mostly paper designs (Plan Z), the likelihood of their existence, had war not broken out in 1939, would have been very high. In most cases, the ships were either started and not finished or the designs were contracted out and then cancelled due to a change in priorities. Before I jump into the ships, I first want to address the current stats of existing in-game "super-heavy" cruisers that are most similar to the ships I am proposing. Ship HP VI Graf Spee 39,400 IX Alaska 60,800 IX Kronshtadt 71,050 X Stalingrad 72,450 X Azuma (B65) 71,800 *Note: While many may consider Scharnhorst and Gneisenau to be battlecruisers, they do not fit into the data sets of the ships in the above table. WG treats them as fast battleships, and so that is how the numbers play out. I would like to see at least one heal on these ships, as well as the traditional German hydroacoustic search. I am welcome to suggestions!!! Ships yet to be classified: Panzerschiff D Design 3b, Ersatz Elsass (19,000 tons), 2x3 or 2x4 283 mm guns L21 alpha L20e alpha L27, L28 Tier 6: Lutzow (Likely not to be included in this tree, as the current Graf Spee is too close to the cruiser-style gameplay. The D-class would provide the better battlecruiser experience) Main armament: 2x3 283 mm guns Reload time: 20 s 180 degree turn time: 25 s Initial shell velocity: 910 m/s AP shell maximum damage: 8,400 HE shell maximum damage: 3,200 HE shell fire chance: 20% 2x4 torpedo launchers Secondary armament: 8x1 150 mm guns 3x2 105 mm dual-purpose guns HP: 38,900 Armour: Main belt: 80 mm Deck: 45 mm (substantial) Superstructure: Main battery face: 360 mm Maneuverability: 29 knots Tier 6 alternative: Prinz Heinrich (P-class) Main armament: 2x3 283 mm guns Reload time: 16 s 180 degree turn time: 25 s Initial shell velocity: 910 m/s AP shell maximum damage: 8,400 HE shell maximum damage: 3,200 HE shell fire chance: 20% 2x3 torpedo launchers Secondary armament: 2x2 150 mm guns (mounted centerline) 4x2 105 mm dual-purpose guns Armour: Main belt: 120 mm Deck: 20 mm Superstructure: Main battery face: 360 mm HP: 49,300 Maneuverability: 33 knots Tier 7: Ersatz Elsass (D-class) Main armament: 2x4 283 mm guns Reload time: 18 s 180 degree turn time: 25 s Initial shell velocity: 910 m/s AP shell maximum damage: 8,400 HE shell maximum damage: 3,200 HE shell fire chance: 20% 2x3 torpedo launchers Secondary armament: 4x2 150 mm guns (mounted at each corner of the superstructure) 4x2 105 mm dual-purpose guns Armour: Main belt: 220 mm Deck: 35 mm Superstructure: Main battery face: 360 mm HP: 45,400 Maneuverability: 30 knots Tier 8: Admiral Zenker (1928 Design) Main armament: 4x2 305mm guns Reload time: 22 s 180 degree turn time: 30 s Initial shell velocity: 860 m/s AP shell maximum damage: 9,100 HE shell maximum damage: 4,000 HE shell fire chance: 20% 2x3 torpedo launchers Secondary armament: 3x3 150mm guns (think tier V Konigsberg's turrets) Armour: Main belt: Deck: Superstructure: Main battery: HP: 51,300 Maneuverability: 34 knots Tier 9 PREMIUM: Siegfried (O-class) Main armament: 3x2 380 mm guns Reload time: 24 s 180 degree turn time: 36 s Initial shell velocity: 840 m/s AP shell maximum damage: 11,600 HE shell maximum damage: 4,400 HE shell fire chance: 34% 2x3 torpedo launchers Secondary armament: 3x2 150 mm guns 4x2 105 mm dual-purpose guns Armour: Main belt: Deck: Superstructure: Main battery: HP: 64,200 Maneuverability: 35 knots Tier 10: (UNKNOWN) Main armament: 4x3 305 mm guns Reload time: 25 s 180 degree turn time: 25 s Initial shell velocity: 910 m/s AP shell maximum damage: 8,400 HE shell maximum damage: 3,200 HE shell fire chance: 20% 2x3 torpedo launchers Secondary armament: 5x2 150 mm guns 8x2 105 mm dual-purpose guns Armour: Main belt: 225 mm Deck: 20 mm Superstructure: 16 mm Main battery face: 360 mm HP: 70,000 Maneuverability: 35 knots Tier 10 PREMIUM: (Panzerschiffe D Neuentwurf II) Main armament: 3x3 283 mm guns Reload time: 16 s 180 degree turn time: 25 s Initial shell velocity: 910 m/s AP shell maximum damage: 8,400 HE shell maximum damage: 3,200 HE shell fire chance: 20% 2x3 torpedo launchers Secondary armament: 4x2 150 mm guns 7x2 105 mm dual-purpose guns Armour: Main belt: 225 mm Deck: 20 mm Superstructure: 16 mm Main battery face: 360 mm HP: 70,000 Maneuverability: 35 knots Other designs to be considered: Ship/Design ID Displacement Main Battery Maximum Armour thickness ~1933~ D-33/I D-33/II D-33/IIIa D-33/IIIb D-33/IIIc D-33/IV ~1934~ D-34/I D-34/II (later D-35) (Neuentwurf I) D-34/III (Neuentwurf II) ~1935~ D-35/I D-35/II D-35/III D-35/IV D-35/V (later D-35/VI) (would later become Scharnhorst-class) Older version of Design D and E (Gneisenau and Scharnhorst) 30,400 9x283 mm/3x2 330 mm/3x2 350 mm Panzerschiff F (Bismarck)/G (Tirpitz) original designs 35,000??? 4x2 350 mm To be continued... [WIP] The problem with battlecruisers is that they are really hard to classify using the current "battleship or cruiser" division. USS Alaska, for example, is basically a battlecruiser. It does not fit the battleship formula for HP, nor does it fit the cruiser formula. It's kinda in-between. Using the battleship formula, it should have 51,300 HP. Using the cruiser formula, it should have 73,700 HP. The in-game ship has 60,800 HP (almost EXACTLY halfway). Graf Spee, on the other hand, fits the cruiser formula very closely, with roughly a 6.75% buff.
  15. Jumping on board of wanting a steel/coal/free XP ship, no less one for Germany no doubt. Came across this mighty piece of ship on wiki awhile ago and felt it would fit perfectly around Tier IX-X. Z-60 I propose the name of Z-60 in that the last Type 1944 design(our Z52) ordered was to be named Z58, and that having a round number probably sounds nicer then starting off at 59. Likewise with the Z52 in game where the first ordered ship of its class was the Z51. I would also like to note this design was/is a real design and not something plopped out of the imaginations of WG.. (cough) Roon and Hindi Although beyond the image provided from Wikipedia I have no clue if there is any archived drawings available. Straight from Wiki: 8 × 128 mm L/45 C/41 guns 4 × 55 mm L/76,5 Anti-Aircraft guns 12 × 30 mm L/66,6 M-44 Anti-Aircraft guns 8 × 533 mm torpedo tubes Interesting Notes: She was designed for better air and submarine defense, and boasted a steam turbine propulsion system with marginal increase in performance compared to her diesel powered predecessors. Compared to Z52 Positives: Additional Main Battery Gun Beefed AA Capabilities Higher speed Marginally smaller size Negatives: Smaller HP Pool Easier propulsion knockout(?) ??? In game: I would generally see this ship play in between a Gearing and maybe Harugumo. If Wargaming were to give this ship a gimmick, maybe haphazardly say have an option to choose in between Speed Boost or Gun Reload Boost consumables. I know the German Destroyer line doesn't boast having the fastest ships, but with the detail of steam turbines maybe this could be the scapegoat. On what I could find on the interwebs based off general Wiki, Warships Wiki, and the (german-navy.de) wiki (all taken with copious amounts of salt) The 1944 class is said to be faster then its predecessor at 42.7kts, although this could easily be an integer of Wargamings balance hammer. I dont know where to place this ship myself between tiers IX and X. IMO, I dont think WG will create a split in the line itself to have this ship in there at some higher tier, though im sure I could be easily proven wrong.. Although It does get to me that they already threw the idea of possibly adding in subs with the excuse of running out of ships to put in game at some point.. Oh well, to each his own.
  16. Battle of Jutland We will try this on this next coming Friday on Dec 7th 12/7/18. 9:30-11:30PM US Eastern standard time , 8:30-10:30 PM US CENTRAL TIME, 7:30-9:30 PM US MOUNTAIN TIME, 6:30-7:30 PM US PACIFIC TIME , 11:30AM -1:30 PM in Sydney Australia 9:30 AM - 11:30 AM in Perth Australia. This will be in the training room labeled "battle of jutland". search for training rooms by Outwardpanicjoe. if anyone is interested in helping to make new events or suggestions feel free to join the workshop discord https://discord.gg/ygjyP2G the event for this will be in the same discord for voice. TRAILER V General rules for the event: Try to stay in a battle line formation as much as possible. Battleships/battlecruisers will be using AP only. Each team will have 2 commanders of the line one in the lead and one to the rear of each battle line. If one of the commanders is taken out of the battle, the ship next in line takes command as flag ship. Chapter 2 - The Grand Battle UK mission- The battlecruisers are on the retreat intercept the german fleet and engage them from a battle line and surround the german fleet and pumble them into submission. Attempt to sink the rest of the German navy before they can try to escape to the map border. UK ships- 10 battleships and 2 other classes. 3 Queen Elizabeth classes including Warspite, 3 Orion class BBs , 2 Iron Dukes, 2 Bellerophon's, and 2 Other can either be a tier 2 dd or a tier 2 cruiser for spotting and supporting fire and smoke support no torpedos. Kaiserliche Marine Mission- Form a battle line and intercept the Grand Fleet. Try to sink 3-4 ships, or just inflict more casualties than the royal navy has before trying to retreat and avoid getting crossed by the T. Kaiserliche Marine Ships- 9 battleships and 3 other types of ship. 3 Konigs, 3 Kaisers, 3 Nassaus. And 3 other types, being tier 2-3 cruisers and DDs for spotting and artillery support and smoking support Torpedoes may only used in a fleet retreat and is limited to 1 reload. here are some pictures from the last event V
  17. Battle of Jutland We will try this on this next coming Friday on Nov 30th 11/30/18. 9:30-11:30PM US Eastern standard time , 8:30-10:30 PM US CENTRAL TIME, 7:30-9:30 PM US MOUNTAIN TIME, 6:30-7:30 PM US PACIFIC TIME , 11:30AM -1:30 PM in Sydney Australia 9:30 AM - 11:30 AM in Perth Australia. This will be in the training room labeled "battle of jutland". search for training rooms by Outwardpanicjoe. if anyone is interested in helping to make new events or suggestions feel free to join the workshop discord https://discord.gg/ygjyP2G the event for this will be in the same discord for voice. TRAILER V General rules for the event: Try to stay in a battle line formation as much as possible. Battleships/battlecruisers will be using AP only. Each team will have 2 commanders of the line one in the lead and one to the rear of each battle line. If one of the commanders is taken out of the battle, the ship next in line takes command as flag ship. Chapter 1- First Contact UK mission - The British will have their battlecruiser Division out and will try to eliminate all of the German battlecruiser fleet - chase them across the map, if you have to. Don't lose more than 4 battlecruisers in the engagement. If you get down to 4 battlecruisers or are engaged by the German High Seas Fleet, fall back to the map border. UK Ships - You will have 9 ships at your disposal. Since we don't have any battlecruisers for the UK other then the Hood, we will use 9 Ishizuchi as a stand-in. If you have a white camo, use that to cover the ship and put on a jutland banner. Like this picture V. Kaiserliche Marine Mission - The Germans will have their battlecruiser squadron scouting ahead while the main fleet stays behind in formation at spawn. If you come across the UK battlecruisers, engage them and take out 5 of their cruisers by luring then into the guns of the high seas fleet. Kaiserliche Marine Ships - Since we don't have any WW1 era German battlecruisers in here yet, so we will just use a combination of Konig alberts/ kaisers with A hull but upgraded engines with speed flags and Graf Spees that equal 5 battlecruisers as stand ins. Use of torpedoes is prohibited. Germany will also have 5-7 battleships of tiers 3-5 (preferably Konigs and Kaisers) as backup in formation for a trap so the battlecruisers can lure them in to the crossfire. Chapter 2 - The Grand Battle UK mission- The battlecruisers are on the retreat intercept the german fleet and engage them from a battle line and surround the german fleet and pumble them into submission. Attempt to sink the rest of the German navy before they can try to escape to the map border. UK ships- 10 battleships and 2 other classes. 3 Queen Elizabeth classes including Warspite, 3 Orion class BBs , 2 Iron Dukes, 2 Bellerophon's, and 2 Other can either be a tier 2 dd or a tier 2 cruiser for spotting and supporting fire no torpedos. Kaiserliche Marine Mission- Form a battle line and intercept the Grand Fleet. Try to sink 3-4 ships, or just inflict more casualties than the royal navy has before trying to retreat and avoid getting crossed by the T. Kaiserliche Marine Ships- 9 battleships and 3 other types of ship. 3 Konigs, 3 Kaisers, 3 Nassaus. And 3 other types, being tier 2-3 cruisers and DDs for spotting and artillery support Torpedoes may only used in a fleet retreat and is limited to 1-2 reloads . Chapter 3 - The Night Battle UK mission- During a night battle, it is too dangerous for us to deploy our dreadnoughts due to the German’s superior night fighting equipment. Instead, you will command three destroyer flotillas, each led by a light cruiser. You will chase down the german fleet, your mission is to sink at least one battleship and damage at least five ships before the german fleet can make it to the other side of the map border. UK Ships - 9 Medea class DDs and 3 tier 2-3 Light Cruisers. Kaiserliche Marine Mission- German mission is to to break though the british destroyer flotillas- Try to not lose any battleships but a minimum of three battleships should make it to the safety of the map border. Use your escorts to help scout and protect yourselves from the British DDs. Kaiserliche Marine Ships- 6 German BBs a tier 3-5 with at least 3 Nassaus preferably and for the battleships escorts you can have any tier 2-3 german cruisers and tier 2-3 german dds you must have a minimum of 2 ship from both classes light cruisers and DDs.
  18. Hello! I thought this was an interesting question to pose to the community. As you guys know, the scuttling of the German High Seas Fleet at Scapa Flow was a great event in the waning hours of the First World War that eliminated a lot of warships. These ranged from little destroyers to grand battleships. For historical conjecture (I doubt this would've happened in real life), let's say that the Germans was allowed to maintain the ships that were heading to Scapa Flow in a disarmed state. Let's also say that the Nazi Party rises like it did in our timeline, but their new Kriegsmarine is bolstered by all of this old German equipment. If you were a German admiral looking at this fleet, what would you do with the ships? Would you scrap them all to make room for more advanced designs or would you upgrade them to help bolster the surface fleet? Also, how would keeping this fleet have affected German naval development during the Second World War? Here is a link to all the ships that were sunk at Scapa Flow during the scuttling: https://en.wikipedia.org/wiki/Scuttling_of_the_German_fleet_in_Scapa_Flow#In_captivity Thanks!
  19. outwardpanicjoe

    hunt for the bismarck event

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