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I make no secret that I like the battlecruiser playstyle. To that end, I would like to see more battlecruisers in game, and the natural choices are the British and the Germans. German battlecruisers were generally better armored than their British counterparts, with smaller guns. The are counted as Battleships in game and the line branches off from the main German line via the engines of the Kaiser. Pros +Good armor +Better Acceleration than Tech Tree counterparts +Potential for Good Secondaries (with modernization) +External belt (as opposed to the internal belt of the later British) Cons -Tend towards smaller gun calibers than British Counterpart -Few barrels (After Moltke, never more than 8) -After Mackensen, no Turtleback (reliant on coal as armor) Tier IV Moltke-Class Displacement: 22,979t (Design) 25,400t (Full) Health: 40,800 Length: 186.6m (612ft 2in) Beam: 29.4m (96ft 5in) Belt: 280mm Speed: 25.5kts (28.4kts max) Main Armament 5x2 28cm L/50 AP: 7,400 HE: 3,200; Fire Change: 20% Secondary Armament 12x 15cm/45 SK C/09 guns in casemate 12x 8.8cm/45 SK Consumables Damage Control Part Repair Party Opening the line at tier IV is the Moltke-Class. A straight upgrade to the Nassau that precedes him, the Moltke loses a turret, but gains the ability to fire all guns on a broadside if cross-deck firing is allowed, or merely equals the barrel count if not. The armor is largely the same, but the guns are slightly superior and the mobility is greatly improved. Armor and firepower are inferior to Kaiser, but again, mobility is the key. Speed is actually so great in this ship that it might be best to tone down her max if it seems that she is having too easy of a time hunting cruisers. Other factors like reload and turret traverse can also be used to help reign in this potential monster. Tier IV -Premium- SMS Von der Tann Displacement: 19,370t (Design) 21,300t (Full) Health: 35,600 Length: 171.7m (563ft 4in) Beam: 26.6m (29ft 3in) Belt: 250mm Speed: 24.8kts (27.4kts max) Main Armament 4x2 28cm L/45 AP: 7,200 HE: 3,200, Fire Change: 19% Secondary Armament 10x 15cm/45 SK C/09 guns in casemate 16x 8.8cm/45 SK Consumables Damage Control Part Repair Party SMS Von der Tann, the first German Battlecruiser. While I'd put HMS Invincible at tier III, I put Von der Tann at tier IV because, while lesser than the Moltke, he is still a potent package. One less turret, and with weaker guns and armor, to boot, this ship will still run circles around other, true Battleships. The ship is historically significant for a number of reasons and deserves to be remembered in-game. That I believe he is still capable of holding his own, while being weaker than the tech tree ship makes this a perfect premium choice. I throw my money behind it. Tier V Derfflinger-Class Displacement: 26,600t (Design) 31,200t (Full) Health: 47,700 Length: 210.4m (690ft 3) Beam: 29m (30ft 2in) Belt: 300mm Speed: 25.5kts (26.6kts max) Main Armament 4x2 30.5cm SK L/50 C/08 AP: 8,400 HE: 3,500; Fire Chance: 23% Secondary Armament 12x 15cm/45 SK C/09 guns in casemate (14 on Lutzow & Hindenburg) 12x 8.8cm/45 SK Consumables Damage Control Part Repair Party The first battlecruiser with a fully center-line mounted battery and the trend-setter for the rest of the line, Derfflinger losses some of the edge over his tier mate, the Kaiser, though better acceleration and turning should make this battlecruiser still feel more agile than the true BB. While not a dud, I am not as excited for this ship as I am for some of the others. Tier V -Premium- SMS Seydlitz Displacement: 24,988t (Design) 28,550t (Full) Health: 44,500 Length: 200.6m (658ft 2in) Beam: 28.5m (93ft 6in) Belt: 300 Speed: 26.5kts (28.1kts max) Main Armament 5x2 28cm L/50 AP: 7,400 HE: 3,200; Fire Change: 20% Secondary Armament 12x 15cm/45 SK C/09 guns in casemate 12x 8.8cm/45 SK Consumables Damage Control Part Repair Party The Moltke, but better, I think Seydlitz deserves to be a Tier V premium. With armor to match the Derfflinger-Class and definite cross-deck firing, the Seydlitz sacrifices shell diameter for an extra turret and speed. This would be a fun ship to zip around in, though it might be a little seal-clubby. Tier VI Mackensen-Class Displacement: 31,000t (Design) 35,300t (Full) Health: 52,500 Length: 223m (731ft 8in) Beam: 30.4m (99ft 9in) Belt: 300mm Speed: 28kts (Possibility of an engine upgrade if needed) Main Armament 350mm/45 SK C/14 AP: 10,500 HE: 4,000; Fire Chance: 27% Secondary Armament 14x 15cm/45 SK C/09 guns in casemate 8x 8.8cm/45 Flak Consumables Damage Control Part Repair Party Launched, but never completed, the Mackensen-Class is the last of the tech tree battlecruisers in this list to be designed with a turtleback armor scheme. A member of this class is already in-game, the Prinz Eitel Friedrich, and it one of the ships that inspired me to make this list. A possible modernization to this class is the addition of 4 twin 15cm and 6 twin 10.5cm should WG design to further differentiate this ship from the P. E. Friedrich. Tier VII Ersatz Yorck-Class [Name] Displacement: 33,500t (Design) 38,000t (Full) Health: 55,700 Length: 227.8m (747ft 5in) Beam: 30.4m (99ft 9in) Belt: 300mm Speed: 27.3kts Main Armament 4x2 38cm/45 LC/1913 AP: 10,900 HE: 4,500; Fire Chance: 35% Secondary Armament 14x 15cm/45 SK C/09 guns in casemate 8x 8.8cm/45 Flak Consumables Damage Control Part Repair Party Engine Speed Boost A Mackensen with 15-inch guns, the Ersatz Yorck-Class is not a fantastic ship, and would definitely be served to have Engine Boost, to keep him up to speed. Tier VIII GK 2 Hela-Class [Image to Come] Displacement: 38,000t (Design) ~43,320 (Est. Full) Health: 62,000 Length: 235m Beam: 30.4m Belt: 300mm Citadel: 240mm Speed: 29.5kts Main Armament 4x2 38cm/45 LC/1913 AP: 10,900 HE: 4,500; Fire Chance: 35% Secondary Armament 16x 15cm/45 SK C/09 guns in casemate 8x 8.8cm/45 Flak Consumables Damage Control Part Repair Party Hydro-Acoustic Search Engine Speed Boost The GK 2 is what was wanted instead of the Ersatz Yorck-Class, though the Mackensens were too far into production and it was thought that it would be better to continue their construction. After a fictional modernization, it should be possible to give this ship Bismarck-esque secondaries. Tier VIII -Premium- GK 11 Hetzog von Falkenstein-Class http://www.dreadnoughtproject.org/plans/SM_Studienentwurf/GrosseKreuzer_11_100dpi.jpg Displacement: 37,000t (Design) ~42,180 (Est. Full) Health: 60,700 Length: 230m Beam: 31.0 Belt: 300mm Citadel: 200mm Speed: 28kts Main Armament 4x2 38cm/45 LC/1913 AP: 10,900 HE: 4,500; Fire Chance: 35% Secondary Armament 16x 15cm/45 SK C/09 guns in casemate 8x 8.8cm/45 Flak Consumables Damage Control Part Repair Party Engine Speed Boost This is the last design that I could find that had turtleback armor. GK 1-3, 6-10, and 12 do not, instead relying on coal stores to act as extra armor. This extends to the other GK series designs that I could find. For his extra survivability, I think it would be fair to take away his Hydro, since it would help differentiate the GK 11 from GK 2. A modernization can help make him more secondary-heavy. Tier IX GK 4532 [Name] http://www.dreadnoughtproject.org/plans/SM_Studienentwurf/Schnelle_GrosseKampfschiffe_4532_100dpi.jpg Displacement: 45,000t (Design) ~51,300 (Full) Health: 71,400 Length: 240m Beam: 33.5m Belt: 350 Citadel: 300 Speed: 30kts (31kts max) Main Armament 6x2 42cm/45 SK AP: 13,300 HE: 5,000; Fire Chance: 41% Secondary Armament 8x 15cm/45 SK C/09 guns in casemate 4x 15cm/45 AA Consumables Damage Control Part Repair Party Hydro-Acoustic Search Engine Speed Boost Armed with three two-gun 16.5-inch guns, the GK 4532 is armed fairly heavily. Extensive modernization can be carried out, increasing the ship's speed significantly and additional AA can be placed to increase the ship's secondaries. The GK 4532 has 4 centerline 15cm guns which can be converted into DP mounts. Adding additional 12.8cm twin DP guns will give this ship formidable AA and secondaries. With his turret layout, the GK 4532 is better at kiting away than pushing. Tier X GK 5041 [Name] http://www.dreadnoughtproject.org/plans/SM_Studienentwurf/Schnelle_GrosseKampfschiffe_5041_100dpi.jpg Displacement: 50,000t (Design) ~57,000 (Full) Health: 78,200 Length: 270m Beam: 33.5m Belt: 350mm Citadel: 300mm Speed: 30kts (31kts max) Main Armament 8x2 42cm.45 SK AP: 13,300 HE: 5,000; Fire Chance: 41% Secondary Armament 8x 15cm/45 SK C/09 guns in casemate 4x 15cm/45 AA Consumables Damage Control Part Repair Party Hydro-Acoustic Search Engine Speed Boost The last of the line, the biggest battlecruiser that I could find designed by the German Navy. I did a rough springsharp of this ship, and a modernized GK 5041 could easily fit Grosse Kurfurst secondaries and 34kt speed. This was done without doing the more complex operations, like factoring in the armor taper or the like, which makes me believe that such a modernization would be more than capable of being fielded. Special thanks to @OccultRogue for helping me translate the German.
Hello all, I've got some thoughts and questions on destroyers I'm currently playing, and I'd like other opinions. This is really me just thinking out loud, because I'm a middling player (you're welcome to check my stats) and I've been playing on and off since closed beta. 1. Playing my German Destroyers Like everybody else I started off as a BB and CA/CL main. That's still the case, but I jumped onto the German DDs a few years ago when they came out. I'm now on the tier 9 because I grind up pretty slowly, so that's the highest tier I have currently. I think I'm playing too aggressively to be honest. I try to cap fairly early, and after reading the forums and giving it more thought I'm thinking that's just not a good idea. Between RADAR and the proliferation of attack planes these days, it just feels like a recipe for failure. After bumping around the forums and reading DestroyerKuroshikai's (I can't spell the name properly) posts, I'm thinking I'm playing more aggressively than I ought to be, and that I need to be hanging back more in my German DDs? Is that everybody else's experience? I don't feel like I can effectively contest caps anymore because torpedoes usually don't actually kill enemy destroyers, and the guns on the German DDs just feel weak honestly. The anemic HE damage gimps you if you try to use HE, and I do frequently use AP, but it's so easy to get the angle wrong and either overpenetrate or simply ricochet with it. At least that's my impression at the moment. I'm not averse to using my guns, but honestly? It's so frequently not worth it. Battleship AP wrecks you, and the agility isn't enough to agility tank. So all that HP you have just ends up being useless. I'm not sure what to do. 2. Switching to British Destroyers On the other hand, I'm about to get the tier 5 British destroyer (Acasta) and honestly I've been having a blast in the Wakeful. I know a lot of that is simply because the standards at tier 4 are much lower, but it feels like a useful DD. The guns fire fast, the torpedoes reload fast enough (for someone who grew up on German DDs) and the single shot torpedo system is just fantastic! I don't struggle to hit things, and even a single torpedo hit feels useful and satisfying. The smokes are awful short, but at least they come back quickly! I'm hearing the next few tiers of British DD are much more difficult to play. Is that really true? I'm not expecting it to be as bad as the T-22 at least. I want to know if people really do think they're weak, and I'm interested in hearing how people are playing them, especially after the recent buffs. I have a 10 point captain, I just haven't allocated my points yet. On that, is using the Bert/Jack Dunkirk special captain a good idea here? I'm trying to decide if I want to use him on my British DDs or my BBs. 3. Premiums I want to get a premium DD. Right now I'm looking at the Gallant and the T-61, but the Z-39 has also caught my eye. I hear good things about the T-61, so that's appealing. However I may end up playing British DDs more in the new meta, we'll see. I also hear good things about the Z-39, but maybe not as many good things about it as I do the T-61. Finally I don't know a whole lot about the Gallant. I'm also grinding up the French, American, and Soviet DD lines (yes I'm doing too many things at once, it's why I don't have a tier 10.) I'm really enjoying the French (they do so much damage!) and the Soviets, though they're a definitely style-change. I already own the Monaghan, and take that out sometimes to derp around. Been having great fun using that to sink subs in the submarine mode. If you got to the end here, thanks for reading. I'm rambling a lot I know. I hope you all have a great weekend though!
I'm looking at all of the new ships coming out focused on all the navies but the German Navy. Today I saw a new Iowa ship with 457mm guns, how about a German battleship with 457mm guns using the Grober Kurfurst as a template. Also just to see where this goes, how about the A-150 class of battleship aka"Super Yamato."