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Found 4 results

  1. I finished up all 19 phases of the dockyard today. That is a healthy set of rewards for just playing for free. Thanks, WG! What I can't decide on is whether to complete the dockyard for the ZF-6 or not. I've got the dubs but I haven't seen too many positive reviews of the boat. Please share your thoughts - from those who have her or those who adamantly won't get her. I do consider myself a DD main (and play a lot of CL) but I don't go buying every DD that is available. I am happy to let them "come to me" in a Santa crate. I also don't find the KMS DD line that appealing. I haven't even tried the new line. I just like my IJN torp boats best. Edit: on top of the awards above, the crates gave more special signals. Nice!
  2. Panpakpan

    how to play Maass?

    I just started grinding german dd line, i just cant get to make it work, Gaede i made it through in ~20 battles but i never really carried. thing got worse with Maass, the concealment is bad, maneuverability is just ok, about guns, first gun arc is meh, HE suks at all range and AP only works at close range broadside...... Im currently sitting with 60% win rate but its only t7, and i cant find a way to make german dd works. anyone has any suggestions or do u think german dds need buffs?
  3. Landing_Skipper

    Z-52 in Ranked

    Until Rank 5 I rarely saw Z-52s. Now they seem much more frequent. What's up? I like the Z-52 for Randoms, but 10.5 km torps are tough in the land of perpetual radar. Often only 1 or 2 DDs so the hydro smoke thing doesn't seem as powerful. P.S. I've been running radar Yueyang mostly.
  4. The_first_harbinger

    Premium Ship Proposal: Tier IX KMS Z40

    Premium German tier IX destroyer Z40 Spähkreuzer 1939 class reconnaissance cruiser/large destroyer The following is a in-depth exploration of a laid-down, but never completed project of the Kriegsmarine's Plan Z. Featuring peculiar artillery, handsome AA defense, an option to mount unique consumables and improved protection. On deutschekriegsmarine.de, in an entry about the spähkreuzer project, these large destroyers were described as the following: "The considerations of the contents of the Z-Plan also included naval warfare with the heavy units of the Kriegsmarine. For the battleships to be deployed, adequate backup by support units was deemed necessary.On the one hand this involved the aircraft carriers, which were to provide protection against enemy air forces, on the other hand, ships such as destroyers, which were able to act against attacking submarines or lighter surface units thanks to their high speed and maneuverability.The shortcoming of the existing destroyers at the time of development of Z-Plan destroyer was their overtly short operational range. Their supply of fuel oil did not permit the continuous combat with the battleships into the Atlantic. The escort destroyers would have had to resort to tanker support or oiling by the battleships relatively often." The text explained the development of the project, that 1 of such vessels were laid down, with 5 more planned or ordered. Yet, after allied air raids in 1942 destroyed the design documents, the project was halted and canceled. This proposal would be very light on graphics and history, please bear with me. Let's talk performance. I believe that this ship would fit the game well as a tier IX destroyer. There are 3 designs for the Spähkreuzer project: 1938, 1939, and 1940. I choose the 1938 and 1939 design proposals as 2 different hulls variants available to the ship, for it gives the ship a very unique niche that sets her apart from all existing destroyers in the game, more on that later. She's a chubby gurl. With some substantially sized dakka. Tonnage: 5700 tonnes (!) (for Spähkreuzer 1938) And with WoWs' ship hit points formula, this will give her 29000 HP. With survivability expert, her total hit points can reach an astonishing 32600. This makes her the healthiest of all destroyers in world of warships, but she is a large ship, and will likely take battleship full AP pen, so she still needs to be very worried about what she can fight, and what she cannot. Armor: This is where things gets very controversial. According to deutschekriegsmarine.de, our chubby gurl have very fitting protection for the "Kreuzer" in her name. Main deck: 20-25 mm Upper deck: 12-15 mm Belt: 50 mm Inner longitudinal bulkhead (turtleback): 12 mm Conning Towers: 15-30 mm Sorry for the lack of visualization via 3D models, because there's honestly nothing currently in the game that have a remotely similar armor scheme, the closest I could think on top of my head is the tier V German cruiser Königsberg. If the main 50mm belt extends from the waterline to the upper deck, this will mean that our chubby gurl have a very substantial lead over every other destroyer in the field of survivability, shattering cruiser and below caliber high explosive, and auto bouncing battleship AP shells. But unlike the other destroyer with a suit of troll armor, our Spähkreuzer does not have an impervious deck, and long range battleship penetrating AP is still a very real threat. Her turtleback is too fragile to have any substantial meaning in game, especially in the context of citadel-less destroyers, but I could see this translate into enhanced engine and rudder survivability, allowing captains to consider other commander skills that would've went to last stand on other destroyers. Main Armament: 3x2 150 mm L/48 with a A-XY set up. This is the same dual 150mm turret that we see on the Z-23 and Z-37 that we know and....probably loved. Or hated. It's already a very atypical destroyer weapon. Reload time 7.5s 180° Turn Time 22.5s HE Alpha 2200 Fire Chance 12% HE Penetration 24mm AP Alpha 3700 Initial Velocity 875 m/s Instead of the sheer DPM machine like the Jutland and the Kitakaze, Z40 relies on heavy alpha, consumables and survivability to fight against enemy destroyers. Large guns also means that she cannot benefit from AFT and BFT commander skills, what you see is what you get, which is part of the reason why the ship has such a tremendous hit point pool. To win trades against enemy destroyers as well as dealing damage in general, Z40 captains should also make use of her devastating AP shells whenever possible, which is not an easy feat for such an unwieldy gun for a destroyer. Auxillary Armament & Torpedoes: FUN AND ENGAGING GAMEPLAY WARNING Remember how I mentioned there would be 2 different hulls with two different armaments suites for this ship? First let's talk about the boring and more traditional armament suite 2x2 105mm L/65 DP 4x2 37mm SK C/30 2x4 20mm Flak C/38 2x5 533mm G7 Wolfsbarsch Maximum Damage 14,400 Torpedo Speed 67 knot Torpedo Range 9.99 km
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