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Found 9 results

  1. So I finally saved up my coal to get the GA today and managed to have this game as her maiden voyage.
  2. Picked up one of these beasts for Coal, figured I might make a thread like the other BB's (why doesn't every ship in the game have it's own specific thread here in this sub-forum?). US Battleship Georgia - T9 Premium - The Big Gun Box O'Gimmicks Key Points & Features: It has 6 gigantic 457 mm (18 inch) main battery guns (compared to the Iowa class with 16 inch). Very accurate over long distances. They can absolutely crush ships of any class, overmatch 30mm plate and have at or near the best single shell damage in the game. If you get a citadel in this it's going to wipe off a huge portion of that ships health pool. They are also quick loading (for a Battleship) with a 26 second reload time. A large amount of long ranged 127mm secondary guns. With appropriate upgrades, captain skills and flag you can get as far as 11.3km on them. Improved cooldown Repair Party. Premium Camo with reduced service and higher XP gain. While it doesn't have an "inbuilt" credit modifier like an Atlanta, it still makes a high amount of credits. A cruiser level Engine Boost consumable with a 15% speed bump. You can approach 40 knots with this and a speed flag on on, and if you shell out for the Engine Boost modification (available for coal in the Armoury) it lasts 4 minutes 30 seconds. This can get you out of a tough spot, or get you into one where your team needs you, very quickly. Or get you a ram on an enemy battleship. Concerns: You need to be able to aim accurately to use this ship effectively. It has a low overall DPS on the main battery and with only 6 guns you need to make shots count and position yourself to not waste time on firing. Even with the improved accuracy, you will still get RNG'd and miss, if you get tilted by RNG this might not be the ship for you. Has typical American floaty shells, to make aiming even harder. It is relatively squishy compared to many other T9 and TX BB's. It is also quite prone to main battery knockouts. Angling only gets you so far. The secondaries, quick heal & speed boost will cause some players to overpush and get caught out of position and get smashed. This ship is capable of brawling, but it isn't a tank like other ships are. Modules: Premium Heal is obvious, the Damage Control & Engine Boost are handy to have as Premiums. I wouldn't bother with Spotting Plane. Upgrades: Main Armaments 1 is the obvious choice, although the special DCP Mod 1 could also be very useful. The special Engine Boost Mod 1, or the DCS Mod 1 if you don't have the Engine Boost mod. Secondary Battery Mod 1. If you want to play a tanky long range build then Artillery Plotting Room 1. Damage Control System 2 Concealment Mod 1 Artillery Plotting Room Mod 2, ignore the secondary reload. There is an argument to be made for using Main Battery 3 which trades turret speed for bringing the reload down by 3 seconds. If you have the silver and some dubloons for demounting I would consider playing with each of them for a while and seeing what you prefer. I would rather be more accurate at all times. Captain Skills: There's a few ways to go here. A tank build will do fine in this ship without fully playing to it's strengths, presumably coming from captains from other BB's in the US lineup that you want to train in this. One note is I don't bother with Concealment Expert in this ship. 4 points for a 1.44km reduction in concealment, when you're in a Battleship isn't worth it imo, especially when you will often have the engine boost to get away much quicker than normal Battleships can. Completing the American "Hit Hard! Hit Fast! Hit Often!" campaign ends with the reward of special captain Halsey, who has a really good Expert Marksman, which is a superb skill in this ship. I use a "hybrid" captain, which takes some tank skills (most importantly, Fire Prevention) and most but not all, of the secondary skills: Priority Target Expert Marksman Superintendent Manual Secondaries Advanced Firing Training Fire Prevention Preventative Maintenance Full Bore Secondaries, 11.3km range with flags. No IFHE, the incoming nerfs will make it pointless and there's no guarantee there's going to be a free respec available. Tier 1 Skill (up to you) Expert Marksman Superintendent Manual Secondaries Advanced Firing Training Basic Firing Training Adrenaline Rush I've been playing this ship as a flanking ship, and trying to pick the moment to charge forward. Avoid the middle. Shoot anything that's broadside and avoid giving your own broadside. Ramming is a surprisingly easy thing to do against enemy Battleships when the speed boost is active. How are you guys liking it?
  3. Hey all, I'm just looking to get a feel for what people think is the best option. My stats are public, so you can see that I'm a mediocre/middling player. I play every class these days, CVs the least by far. I've got enough coal for any one of the top-tier armory ships right now. I hear the Georgia is really good, nice guns and good secondaries. I've also heard that the Thunderer is an excellent investment, and possibly OP. I don't know what coal ships people are expecting to be released in the near (3-6 months) future, so I don't know if it's worth saving my coal. I still have my coupon thankfully, so that'll help me reduce the cost of whatever I choose somewhat. Right now I play German BBs, German DDs, French BBs, and American Cruisers, and French DDs the most. I'm pretty flexible, just not necessarily great. I thankfully got Nelson and Mushashi for free XP.
  4. Oldschool_Gaming_YT

    Georgia on my mind

    Just got to say, bought this ship just 2 weeks ago and it has fast become my absolute favourite ship in the game, and im a DD main..... Just such a strong and fun ship to play thats able to carry so much, make strong plays and turn games around. Had this game last night which was on of the most insane and close games I ever had. It looked like a 100& steamroll loss for so long but then we were able to turn it around in the last second. This was my first game I had after I bought it which showed me just what this ship is capable of. A few days later I had this one. What I would like to ask someone with more experience in this ship is what captainbuild you run? I choosed early on to put William Halsey as captain on this ship since Confederate is quite easy to earn in it. My build is this: What im not entirerely sure about is if I should drop BoS for BFT or if it isnt worth it for that small secondary DPM? How do you build Georgia?
  5. Which one should i get?- Georgia or Thuderer.... I have enough for both.But im not sure which one to buy... Any advice??
  6. Allo mein frendz! I recently acquired the Thunderer from the Armory. Now I am grinding coal for the Georgia. My question is will the Georgia still be there after WG issues new Armory coupons in a few weeks? I'm currently sitting at about 42K in coal and even with the new 25% off coupon there is no way I'll have the coal needed to unlock it until mid July. The stress of worrying is killing me. Anyone know when and how the Armory ships are changed? Are changes announced somewhere?
  7. Oldschool_Gaming_YT

    I just love my new Georgia!!!

    So I jumped the gun last night and bought Georgia, which was a ship that had went a bit under the radar for me, hadnt really seen much of it. But O...M....G what a ship!!! This is my first game I played in the ship and I got: 6 Kills 177 K Damage Kraken Unleashed Confederate (triggering Halseys perk with faster reload) High Caliber Devestating strike 2 x Close Quarters Expert I read the review from Little White Mouse and followed some of his/her advise for captainbuild (went a bit in between tank and manly build) What is you setup on you Georgia? Is there a better build for it? My setup and captain build in the end of the video.
  8. Well, I think everyone with a Mass and everyone who doesn't have a Mass will be queuing for this if she is released in that iteration. She seems to take this type of gameplay to the next level. I don't know if the Engine Boost is needed though; maybe toning it down a bit duration or extra speed wise, especially if you consider how many cruisers and DDs can get caught up by Georgia. As with all CC content, take it with a grain of salt, it's WiP content.
  9. Here’s a preview of Georgia. Her guns pack a punch. She’s a good boat but can be very RNG dependent. I’ve got no issues with her other than why? So many other USS BBs, why go the paper route. Still, I suspect she’ll be a popular option.
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