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Found 3 results

  1. In the missions list, when I mouse over a partially completed mission such as "Shoot down 7 enemy aircraft" to see how many I have completed or still need, the numbers are barely readable Please use contrasting colors to make it easier to read. Currently, the bar is grey, and the text is grey which makes it very difficult to read.
  2. round_to_it


    artillery shells fired from the same turret will travel to the target together and not spread out 100 feet at the target. Why can I put 2 shells from the same turret 1 before the ship and the other after the ship. Also shells should affect torpedoes either blowing them up or blowing them off course, this is real life, one force affects another.
  3. I don't know about anyone else, but for me, accomplishing anything of worth yesterday in this game was like slogging your way through a field in mud caked boots! It took forever to earn that last container for the day, not to mention reaching that 14,000 XP for the Jervis. However, reaching the Golden League was always just a bit out of reach. It felt like every battle was a major competition for kills, damage, credits, etc. What a difference a day makes! Tonight was the complete opposite! Not only did I finish all my combat missions, personal missions and such, I had some of the best battles ever in the Giulio Cesare and the Acasta. I was averaging about 2 kills per battle out of the 13 ships I was playing. It was smooth sailing for most of the entire night. I finally made it to the Golden League, got complimented twice on my game play with the Jervis and the Atlanta and even managed to get a premium RN container. All in all it was a most excellent and satisfying night of wargaming. May we all have such nights as this when battling on the open seas!