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Found 4 results

  1. pastore123

    Night Battles

    I know it has been brought up a few times
  2. Well how should I put it. I see a lot of people talk about bow tanking, camping, and so on, and as time goes and I have learned far more about naval design philosophy, I realize, as nearly all of you have, that right now, matches become stale and stagnant thanks to the island camping meta. We can talk all day about pen angles and more, but I am a cv player, and so am graced witha fairly wide map view of things, and I find it near impossible to ignore how campy the game can be at times. I see the same ship types in the same places game after game, destroyer, cruiser, battleship, doesn't matter. DD and CV are a little more fluid, given one is meant to sneak around and the other is a scared chicken running for it's life with a bullseye on it's back, sometimes literally on it's ship, but as time goes, I have to wonder. If we could change the Meta of bow tanking, Should we, and could we? If we could directly incentivize that the best firing and tanking angles was to be parallel to the target, and get rid of the World of Tanks vibe, Would that serve the game better? In my opinion, yes. The BB who is firing max range, but is forced into moving at varying speeds to throw off the beads drawn on him, as he moves around the map, the Cruiser skipping island to island rather then being in predictable situations, would I think greatly contribute to the variety of games. Right now, I often see Squares of Doom, that is, 2-4 BB or cruisers or a mix of the two hiding so close together you'd think it was a dock yard. Or a pizza party between the crews. They do this because the game actively punishes moving into the open, being moving, and showing your sides to the enemy, when the reality is the opposite. Sitting ships were going to be dead ships, usually to planes or submarine combat, though we all know planes are really not able to do a damn thing to 2 ships anymore without overly special tactics. What I would love to see is cruiser and battleship formations driving around the map, firing at each other, without a overly high need to use islands for cover because their sides are unrealistically vulnerable. I feel that aside from changing how armor works on a hit to the bow and a hit from the side, I feel the game needs new kinds of objectives and versions of play. There is roughly 2 kinds of games in this game. Capture the zone, and...king of the hill capture the zone. Not much else. If we are starving for content, make some new games already. New PVE scenarios comes to mind. How about changing the Capture mode to a form of Island capture. In that you get close enough to land LSTs and other such craft. Obviously we are not transport ships, but I can believe it is more a real objective then what we have. How about Assassination? One player, same class each side, is elected to be the Admiral, and their ship is significantly buffed armor and damage wise. The game is about finding and killing this man, but no one ship can just kill the Admiral (looking at you DDs) in a single half salvo. All allied vessels have a respawn timer around a minute or more to prevent zerg rushing, since that'd just see the idiots dead and the team hurt more then if 1 guy died. Assault perhaps? We saw this demo'd somewhat recently. This was a awesome idea for a game mode. Can we please get some actual development here on the mode. I would like to see a semi balanced version sooner rather then later. A year and a half to get this mode working is lazy. Historical battles? Why not make some maps related to real naval engagements. The battle of Iron Bottom Sound comes to mind, as do a few other engagements in the pacific and atlantic theater. Asymetry can be fun Battle variation? Lets get MORE storms going. Let's add some heavy waves to upset aiming, make the ships ROLL during typhoons and hurricanes such that you have to time your shots and make things unstable. Ironically, I'd play BBs more if the seas were not always calm. If Wargaming wants to keep people interested and ships are not doing enough for content, and they will run out of ships eventually, then seriously, play with your systems and make more vivid and chaotic battles. Storms and waves are just one thing that can happen. Some of the modes, like the DD torpedo beats mode I hear were greatly enjoyed. There is no harm in doing more of this either. Ship costumes. Okay, I get it. perma camo is a money maker, but why not sell more wierd variations? For example, that lex steampunk skin was awesome, though I regret not getting it last year. Why not add more of these skins? All you have to do is add a Check mark in the graphics menu so people can just see standard camos instead of these special ones. If I saw more ships with skulls on them, It would be cool. More so if they were firing skulls at my planes. How about cross events? Perhaps a small cross over event with Warhammer 40k. If I could get my Audacious Wyverns to look like Imperial bombers, I would be over the moon, or my Hak and her planes to look like a Ork Cruiser and it's Fighta-bombas. Full skin swaps would be even cooler, with a unique model. Its all the same ship under, but if I could have new cool skins to play with, I'd buy it.
  3. MuricanClassBattleship

    Suggestion: Team Deathmatch Game Mode

    I'm sure this has been brought up quite a lot, but I couldn't find much on it. Why hasn't WG tried adding a "Team Deathmatch" game mode? If you don't know what that is, it is basically whoever kills all the enemy ships first wins. They could make it so whoever has more players left on their team when the timer runs out, wins. I feel like it would be a nice change of pace from the objective modes we currently have. It could work decent with the current maps in the game as well, maybe even more so. It would encourage players to really be aggressive, leading to more exciting games. It's a simple game mode too, so it is fairly easy to implement. What do you guys think?
  4. "THEATER OPERATIONS" Just thought I start its own thread for voting and see where it goes. Here is my idea, its not original but I would think it would be the low hanging fruit.... So the "staleness" is the same arcade battle over and over again.... They implemented "campaigns" but its really just achieve XX number of things by doing the arcade battle over and over again. So its not really strategic as the word "campaign" inherently suggests. My proposal is implement a strategic over arching feature that groups of player fight for territory and/or strategic points. WoT did something similar to this and I think it could be done better by the WoWs team. There is a large theater map (Atlantic or Pacific) where groups of players start with a territory. Their goal is to expand their control and capture key features which will inevitably win the theater. This would be draw out over a longer period maybe a month, maybe a patch cycle. Each territory could have different tier limitations on ships and total number of ships in the battle. There could also be shore gun batteries when attack coastal territories or off shore bombing support or landing parties to capture territories. Something that adds value to holding a territory rather then just jump into a 12v12 arcade battle over and over again. I would assume this already has been discussed and we can just bring it up again, and if not lets talk about it and see where it goes. This will add more depth then just do XX number of tasks over and over again in the same arcade battle. This would use the same arcade battle but different features depending on territory. Below are just some theater maps to help you get the picture of the overall theater of operations.
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