Jump to content

Search the Community

Showing results for tags 'game balance'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • World of Warships - News and Information
    • News And Announcements
    • Update Notes
    • Public Test
    • Contests and Competitions
  • General WoWs Discussion
    • General Game Discussion
    • Developer's Corner
    • Community Contributor Corner
    • Support
  • Off Topic
    • Off-Topic
  • Historical Discussion
    • Discussions about Warships
    • Historical Discussions and Studies
  • Player's Section
    • Team Play
    • Player Modifications
  • International Forums
    • Foro en Español
    • Fórum Brasileiro
  • Contest Entries
  • Contest Entries
  • New Captains
  • Guías y Estrategias
  • Árboles Tecnológicos
  • Fan Art and Community Creations
  • Community Created Events and Contests


  • World of Warships Event Calendar

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 1 result

  1. More and more DD players are charging into the caps and then they get blasted before the slower CA and BBs can get into a position or even effective range to support properly. For example last nite on Shattered a Fletcher, Khab and Gearing were all sunk in under 5 minutes. Even the other team asked us wth happened! Of course we lost but unfortunately this is not some isolated case. This happens repeatedly and more so at the higher tiers then in the lower tiers though im not sure why this is the case. This kind of behavior throws the whole battle out of balance. Your team Loses its scouts Loses its prime source of torpedo launchers Loses some cap capability but more importantly 35% of your team is gone and now your team is at a very serious disadvantage I am not sure how this problem can be addressed but from the top of my head there are 2 things that can be done: Since DDs have such a huge impact on a team’s chance to win either: Increase the rewards for DD drivers to stay alive longer possibly getting XP for battle longevity. I probably scout, cap then torp and shoot if I have too and it is very situational but scouting is a priority and hopefully my team takes the advantage of my spotting to sink enemy shipd but more importantly I figure the longer I live the better chance my team has to win. It doesn’t always go that way but it works most of the time. This actually is really demanding and can be a lot of work and requires a lot of patience. What is clear the rewards that you get at the end of all this effort quite frankly even on a winning team sucks ape nuts! Finally Reduce the number of DD per battle to a hard cap of 3 to lessen their impact. While the first option is possible, the 2nd clearly isn’t so I rather propose something to even it all out Increase the number of Consumable slots Give all Ships Smoke DDs get 3, CAs 2 and BBs 1 Give all ships Hydro DDs get 1, CAs get 3 and BBs 1 Give all Ships speed boosts DDs get 3, CAs 2 and BBs 1 At least teams that lose all their DDs due to suicide can at least now have a fighting chance to either defend themselves or take offensive action. I am really fed up that a large bunch of lazy DD drivers can affect the game so badly because they need to rush their double XP for the day or they don’t like the map or team match up.