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Found 3 results

  1. I have seen quite a few posts pop up lately asking about new operations or old operations returning. Well here is your answer from Sub himself. It is time we stopped kidding ourselves: we are not getting the old operations back, and the only new operations we will see from now on are Halloween or other events. With RB introduced, WG has zero reason to rework the removed operations. Why would they give players more operations to farm FXP and Credits to help their RB grinds? I really hope people did not buy ships like Montpelier or Bayard assuming Cherry Blossom would return. RIP our dead operations, and be sure to cherish operations we still have...for now.
  2. Wargaming has their hands full with the CV rework, and we may not see these operations again until next year considering how slowly the rework is moving along. The problem here is not the rework itself, it is that playing the same four operations for months gets old very fast. So I figured I would offer some suggestions in order to get these operations back on the rotation sooner rather than later. To their credit, Wargaming did at least have the foresight to preemptively alter the four operations we still have (Aegis, Newport, Narai, Killer Whale) in preparation of the CV rework, although they sadly ignored the other five operations. So I took what they did a step further and applied it to the operations that we are still missing. The point of these suggestions is to circumvent the issue that is AI controlled enemy planes, because if we must wait for WG to figure their AI out, it will be a very long time before operations are even thought of. I have grouped the operations into what I consider salvageable and what I consider lost (will not be back until WG teaches their new AI how to fly). So without further ado, here are my quick fixes for our lost operations: Salvageable Operations: The following operations would be fine without planes, and can be brought back quickly with a few ship swaps and/or changes to relevant secondary objectives. Operation Ultimate (FU) Frontier: Ultimate Frontier is an odd one, as you begin by escorting friendly aircraft. This should not be a problem, because it is the enemy planes and their balancing that have sidelined these operations, not friendly planes that just fly to the aerodrome. Only one secondary objective would need to be changed, which is to kill the Ranger. Replace the Ranger with a USN BB, and alter the secondary objective to kill the newly added ship instead. We're done here! Operation Cherry Blossom: Cherry would be the easiest to fix. Only one secondary objective (down 50 planes) needs to be changed; a "kill x ships in x amount of time" objective would fit nicely at the end. Leave the aerodromes empty, but destroying them can remain an objective. Also, can we talk about lifting the nation restriction here? Mogami, Atago, Eugen, and Hipper would like to do operations too! Operation Hermes: Hermes would have fixes similar to both Frontier and Cherry; change one secondary objective (down 50 planes) to "kill x ships in x amount of time" or something else, and replace the Graf Zeppelin with a KM BB, and change a second secondary objective (kill CV) to the newly added BB. Again, the nation restriction against Axis. Lost Operations: The last two operations are deemed too reliant on aircraft, so we must wait until WG can sort this out. Maybe we will see them again next year... Operation Dynamo: The only operation where you will not be flamed for queuing up in a destroyer. Unfortunately, along with torpedo boats, aircraft are the only enemies you face. I cannot think of a way to alter this operation in order to avoid aircraft being present. Sadly, this one will be gone for awhile. Operation Raptor Rescue: The only operation I do not miss. You can keep this one Wargaming, and you may have Defense of Naval Station Newport back too. Thanks for reading!
  3. Yeah... We're really getting stomped here. Pretty bad when a New York can shoot down half my Tier 7 Ranger planes. Looking through the damage report, Half my T7 torpedo planes wiped out by T5 and T6 AA. Only 59K damage. Came back in a Scharnhorst.. and pretty much the same thing happened, except this time - I got 5 kills and 106K damage. Both Battles ended the same: Base is destroyed. They don't get into the harbor, but they are focus firing from waaaaayyyyy out. .... Does anybody have a working plan - other than div'ing up... ..... My thoughts: DO NOT bring a carrier. They may do a little spotting, but this takes away desperately needed firepower. I seriously thought I could do well, until half my torpedo planes were eaten on approach to a T5 BB.. got two hits - and those planes were shot down too. All I could manage was manual drops on DDs. DO NOT bring a destroyer. You will be focused and killed first. Will be fighting a LOT of cruisers, and not many battleships... like bringing a knife to a gun battle. DO set your ship up to control and suppress fires. Analysis shows I only got 2 AP hits for 0 damage, and the rest was all HE Spam. Fires happened twice both battles. My CV got a fire on the bot Ranger, and it shows that the bot let it burn until the air was clear. So the AI is on 'Expert' mode here. They also have flags and camo, so your first two salvoes will form perfect circles and wash their decks as the dispersion wears off. After knocking out the AA cruisers, DEFEND the base. To hell with the CV and the funky 'special' targets... Just try not to lose for now. I believe 5 stars is out of reach with random assortments of players.
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