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  1. This list of mods is currently working with 0.6.8.0 World of Warships client. Ship Icons (made by me) Original, Tic-Tac and Tic-Tac V.2 Crosshair (Made by Hootorez) Rainbow V.1-V.2 Crosshair (made by me) Rainbow Web V1-V2 (made by me) MLP Commanders (made by me) MLP Flag Mod(made by me) [Major] Pinkie and Trap Sense (Made by me) [MLP] consumables with Pinkie Sense & torpedo Warning No enemy Detected Voice mod (made by me) [Major] Torpedo Warning Voice Mod [Major][star Wars] Voice Mod [Major] My Little Pony Voice Mod Family Guy Voice Mod Duke Nukem Voice Mod Boink+Duck Kill sound mod (New) [Major] Star Wars Laser mod (new) [Major] Longer Version of Video Login [mod](Video Only) [V.1]Japan Rising Sun flag And [V.2]Japan+Germany Naval Flag (updated by me) (Chinese Server) Flag mod Clear Vision (made by me) [Major] Freedom Skin (Des Monies) (made by me) Both install guide works both way.Pick one and install Install guide #1: 1. Copy res_mods folder from the mods you have downloaded. 2. Paste res_mods directly into C:/Games/Worldofwarships Folder. 3. Open game and you're good to go View screenshot below where to place the files 0.6.x.x install guide#2: just simply place the new/old mods into C:/Games/Worldofwarships/res_mods/0.6.x.x folder 1. Unzip your mod file. 2. in your unzipped mod folder. Go to res_mods/(game version of that mod) folder. 3. copy everything in res_mods/(game version of that mod) folder and paste it into C:/Games/Worldofwarships/res_mods/0.6.x.x folder. 4. You're good to go, start up your game View screenshot below where to place the files [Hootorez] Original Crosshair <Download size 327kb [Hootorez] Tic-Tac Crosshair <Download size 450kb [Hootorez] Tic-Tac V.2 Crosshair <Download size 800kb [Major] Rainbow Crosshair V.1 <Download size 325kb [Major] Rainbow Crosshair V.2 <Download size 325kb [Major] Rainbow Web V.1 <Download size 598kb [Major] Rainbow Web V.2 <Download size 551kb [Major][V.1] Ship Icons <Download size 1mb [Major][V.2] Ship Icons <Download size 1mb [Major][V.3] Ship Icons <Download size 1mb [Major][V.4] Ship Icons <Download size 1mb [Major][V.5] Ship Icons <Download size 1mb [Major][V.6] Ship Icons <Download size 1mb [Major][MLP] Commander Crew <Download Size 2mb [Major][MLP] Flag mod <Download size 2mb [Major]Torpedo Warning Voice Mod <Download Size 2mb No enemy Detected Voice mod <Download size 180kb [Major][MLP] Voice Mod <Download Size 27mb [Major][star Wars] Voice Mod < Download Size 17mb [Major] StarWars Laser gun mod <Download Size 4mb (unpacked size 264mb) [Major] StarWars Voice+Laser mod <Download Size 21mb (unpacked size 291mb) [Major]Family Guy Voice Mod <Download Size 31mb [Major]Duke Nukem Voice Mod < Download size 20mb [Major] Longer Version of Video Login (Video Only) <Download Size 332mb [Major][MLP] Pinkie Sense <Download Size 429kb [Major] Trap Sense <Download Size 425kb [Major][MLP] consumables & Torpedo Warning <Download Size 717kb [Major][MLP] User Interface Mod <Download Size 160mb [Major][V.1] Japan Naval Flag <Download Size 826kb [Major][V.2] Japan+Germany Naval Flag <Download Size 1mb (Chinese Server) Flag mod <Download Link 2mb [Major] Clear Vision <Download size 2kb [Major] Fog Remover <Download Size 103kb [Major] Freedom Skin (Des Monies) <Download size 5mb [Major] Old Ribbons Mod <Download Size 1mb [Major] Old HE + AP Shells <Download Size 700kb (New) [Major] Old HE+AP Shells and Ribbons <Download Size 850kb (New) [Major] Rainbow+Confetti Tracers <Download Size 12kb Stormy Wet Dock (Non-Premium port) <Download Size 880kb [Major] Colorized Rain drops <Download size 100kb Boink+Duck Kill sound mod <Download size For Voice mods best results, review settings in spoiler How to create your own video login screen guide How to create your own voice mod Change log
  2. If you complete the Dunquerque mission for the camo and the nice flags, and then complete the other mission which also includes a Dunk camo, Flower of Steel, which requires 15 torp hits, 90K damage in a single game, 1000 ribbons, etc, the second time you get the camo, it appears you get 3 million credits instead. Just a PSA. And thanks WG, that's very kind of you.
  3. The rearrangement of the flags in the groups is great. Suggestion - change the selection process of flags to single clicks for each flag and then a "Mount" button to finalize. Instead of click each flag and have to confirm each one separately, have it click all you want and *then* confirm all. This might be better as an "option" so as to not confuse the crap out of people...
  4. So simply put, this thread will be the thread I'll update for any and all mods I create, it's purpose is to allow you guys to have a one-stop shopping area if you want anything Strangereal and beyond. As long as I'm playing the game I'll be updating these mods as soon as possible. Status: All Mods are 6.8.1 Ready! All mods are now up to date for 6.8.1 Mod #1: Aircraft of Strangereal Description: This is an ongoing mod to change most aircraft to display the roundels of the Ace Combat world. Status: Three Belkan Fighters have been added, more on the way. All US, IJN, Soviet, and additionally the UK aircraft sport their Strangereal nation's roundel. Link: https://www.dropbox.com/s/gg4m4y4dddajtd0/Aircraft of Strangereal.zip?dl=0 Mod #2: Nations of Strangereal Description: a simple mod that changes the names of the nations to that of Ace Combat's world. so U.S.A. is Osea. U.S.S.R. is Yuktobania, and so on. it also changes the filter options, no longer will it say "Show USA ships", it now says "Show Osean ships". Status: Erusean Carrier Kaga is finally ready for naval combat proudly boasting her nationality with an Erusean Roundel on her flightdeck Link: https://www.dropbox.com/s/xv53kmzuro35vin/Strangereal Nation Renamer.zip?dl=0 Mod #3: Flags of Strangereal Description: This mod changes most of the national flags to their Strangereal counterpart. Legendary squadrons have their emblems as some of the Ranked Battle flags. It'll also change the Battleship Missouri's and Cruiser Belfast's turret flags to that of their Strangereal national flag. Status: Working on adding new flags to additional nations. Link: https://www.dropbox.com/s/gck3gqfbrc774wp/Flags of Strangereal.zip?dl=0 Mod #4: Arpeggio Smoke and Fire for All Ships Description: This mod changes all gun, stack, and deck fire smoke to be similar to that of the Arpeggio event ships (energy contrails not included). Status: Ready. Since this mod has failed to work for some captains, here's a picture to show you where to install it, just change "5.7.0" to whatever version is the current version. Link: https://www.dropbox.com/s/wdbiuhso7th3yra/Arpeggio Smoke and Fire for All.zip?dl=0 Mod #5: Warships of Strangereal Description: This mod is where you'll find any and all special skins I've edited or created to make them fit in with all the other Strangereal mods I've created. Ships like Kaga have had her Rising Sun replaced with an Erusean Roundel, Missouri's flag is an Osean one, and fancy skins for your warships to wear, like giving Iowa/Missouri a black and white scheme, modernizing Midway, and eventually, a pretty little skin for Enterprise too. Status: IT'S NEW!!! =D Link: https://www.dropbox.com/s/6khvu7rgi5g5v2w/Ships of Strangereal.zip?dl=0
  5. So easy, a caveman can do it.
  6. I did several searches and didnt see anything about this so I figured I would share. I just received the "Transatlantic Commemorative Flag" I dont know anything about it (or how I got it) other than what is listed in the description in game. The description states "For those who have participated in our community and made it more awesome" The WOWS wiki lists it as a NA & EU community flag but no details. Anyway, pretty cool flag! I just wanted to say thank you for the new eye candy!
  7. an answer to my question, I cant find. can you get flags in co-op battle. ? where can I find the answer
  8. I have a suggestion for WoWS or developers...concerning flags... I have collected a ton of flags , and you know what? I don't fly any of them...except the US triangle.. because they don't mean anything.. they have no reward, so why would I fly them? You guys should have rewards on ALL of them like on the US one...maybe more concealment on one, better secondary range on another, more hit points on another, less fire risk on another, less flooding time on another , and so on, and so on... otherwise they'll sit and collect dust in my inventory.... just a suggestion
  9. Saludos a los Marineros que navegan por el foro, Hoy como prometí les traigo un MOD de incorporación de nuestras queridas banderas nacionales de cada país. Ya podemos ondearlas en Nuestros Barcos. Mediante este mod. Las banderas solo las puedes ver el que las instala no son visibles por otros jugadores. Por favor pide aquí tu bandera a Wargaming para que las de forma oficial y todos podamos verlas sin necesidad de usar el MOD. Gracias a todos los que colaboraron con el proyecto. Espero del apoyo de todos. Muchas gracias saludos cordiales ¡Cualquier error reportamelo! *imagen referencial faltan algunas. Instalar y descargar para la Version 0.5.14.1
  10. Updated for 0.6.8.0! A hearty thank-you to WG for ruining my post's formatting during their recent "upgrade"! I changed the Alpha, Beta, and Beta Weekend flags to their equivalent Greek letters: α, β, and...with some artistic license for the Beta Weekend flag...βω ¹ There are two versions: "SD", using the same dimensions as the stock flags (2048x2048), and "HD", with four times the pixles (4096x4096). SD version: http://www.mediafire.com/file/pkvda00i98s13mr/alpha-beta_flags_0.6.8.0_SD.7z HD version: http://www.mediafire.com/file/5z4bcb4dobdqlfd/alpha-beta_flags_0.6.8.0_HD.7z ¹ The "w" in βω is actually the lowercase letter omega (Ω). The /w/ phoneme (technically, the voiced labio-velar approximant) used to be represented in Greek by the letter digamma (Ϝ, ϝ, ϛ), which was pronounced like "wau". In Greek, the letter (and the sound) went extinct something like 2500 years ago (6th-7th century B.C.,), although the glyph lives on as the Latin letter F. In modern Greek, the sound can be represented by the digraph οὐ or the trigraph οὐα
  11. I'm trying to edit the flags.dds, but when I convert it from .png to .dds and load the game, I get this: any suggestions???
  12. Heyho! Sharing = Caring and thats why I wanna tell you something that I learned some time ago. This should be a tutorial on the topic of creating flag mods. I've seen quite some people only replacing current flags and always going with the order from WG. This tutorial will show you how to create a flags.dds file like this one (size decreased to 25% of the original size, which was 2048 times 2048 for demonstration purposes) which also works ingame in combination with a new flags.atlas file. Positive side effect: Updating your files will most probably take less time than before because you don't have to edit every flag again and the mod doesn't break so fast and gives you some time to react. Non existing flags in the atlas file just don't get displayed at all on a ship and the rest of the flag shows up wihtout any errors and problems because you changed the position values in the flags.atlas file which overwrites the original WG values which change every time. (so no longer changing national flags, only some missing commorative flags like a new oscar award flag and they do not show up most of the time anyway before you could update the mod) It also requires quite a lot work for the first time but it is worth it. Requirements: Already exisitng new flags.dds file Knowledge in Photoshop (or similar programs which support DDS) Knowledge in Excel (or similar programs) Time The flags.atlas file Let's start with investigating a standard flags.atlas file from WG. The beginning of the atlas file will always look like this: page "flags.dds" 2048 1024 This basically tells the game about the owner of this atlas file. In this case it is a flags.dds file with a size of 2048px times 1024px. An important note would be that the numbers here are very important. They have to be the same size as the DDS file. Otherwise it won't work. Also very important: The numbers should always be 2x where X can be any number at all. so it can be: 2 (21) 4 (22) 8 (23) 16 (24) 32 (25) 64 (26) 128 (27) 256 (28) 512 (29) 1024 (210) 2048 (211) and so on Now let us inspect a "flag element" in the list. Let us just start with "poland" right away "poland" { 0.000000 0.000000 0.098145 0.100586 } But what does each value mean? They basically mean this: "flag name" { positionX positionY positionX positionY } But why do we have 2 postition numbers? Well, the first 2 positions (X & Y) are pointing to the top left corner of the flag and the second X & Y position point to the bottom right corner of the flag. What does this mean for us? This basically means that we can create a simple calculation in Excel or similar programs to create the arrays for us just by providing the top left corner position, the width and the height of an flag which is very easy to do if you have photoshop. I sadly can't offer information on other programs though. The Excel Table: So we create an excel sheet and in my case i created different tabs which consists always only one kind of flag so that it is easier for me to read it. You might use it in the future if you want to sort it a bit. (Like: Signal flags, Ship Flags [which are only obtainable via buying the most expensive bundels], nation flags and so on]) Here an example of how it looks like on my end: Important here: You will enter values at the A,B, C and D colum. The K colum is basically only here to adjust the size if necesarry in the future. That would automatically update the J colum which gives us the necesary arrays for the flags.atlas file. So for now only enter your size into the K colum. K1 = width and K2 = height. Let's begin with the calculations The F colum gets the following calculation in the first row: =($A1/$K$1) The $ means basically that it will always stay like that. In other words: Always use the A colum (absolute) and change the row (relative) if it gets copied downwards the A colum. and divide this value against the value in K1 (this will never change because both are made static via the $ sign, in other words K1 is an absolute reference for the colum and the row) We press enter and see a 0 there. We click on F1 again and see that there is a box at the right bottom corner. We use this box, press and hold the left mouse button and drag it downwards the F row. This will copy the function from above and will only change the row. We repeat this with the following three calculations as well: Enter at G1 the following calculation:=($B1/$K$2)drag and drop it to your desired row. Enter at H1 the following calculation: =(($A1+$C1)/$K$1) drag and drop it again Enter at I1 the follwing calculation: =(($B1+$D1)/$K$2) drag and drop it again. It should look now similar to this table here: Now let us enter the formula for the J row: ="{ " & TEXT($F1;"0,000000") & " " & TEXT($G1;"0,000000") & " " & TEXT($H1;"0,000000") & " " & TEXT($I1;"0,000000") & " }" This will create the text automatically which we need for the flags.atlas file. Drag and drop it again and we are nearly finished now. Using Photoshop to fill the Excel table Open up Photoshop, open up your flags.dds file and choose your rule/ruler tool. This tool is the only thing we need now. So zoom into your flags file and draw a line form the top left corner to the bottom right corner The ruler tool will show some values now (kinda like those) Now we have the X value, the Y value, the Width (B) and the Height (H) [German localization on my pc] We enter the X value in the A colum, the Y value in the B colum, the width in the C colum and the height in the D colum. the result in the J line after doing this will look similar: { 0,484375 0,000000 0,552246 0,050293 } The final thing we need to do is exchanging the "," with a "." and the array is finished for the alpha flag. (if you have a diffrent character than "," exchange it with "." It has to be a "." otherwise your game will crash) We now have basically everything that we need to create our own flags.atlas file which enables us to create our own way of sorting the flags and adding one new flag is now just copy paste into the flag file (adding the correct alpha mask) looking up the 4 values, entering them in Excel and adding them in the flags.atlas file with the correct name and the benefits are in my eyes bigger which justify the work for it. Using the values in the atlas file To use the values we need basically the name of the flag first. for that we open up the atlas and the dds file. We should basiclaly notice that they are kinda sorted. It always goes from top to bottom. Only on the right side it gets a bit confusing with those signal flags. So you shouldn't have any problems at all finding the name of the flag. The alpha flag for example has the name: "tester_alpha" so we add the following line in the flags.atlas file: "tester_alpha" { 0.484375 0.000000 0.552246 0.050293 } and we have the alpha tester flag always on this position now. No changes needed for this flag anymore. Our flags.atlas file should look like this now: Repeat the steps from above, insert all values into the Excel file, copy the values in the J colum, insert it in the flags.atlas file with the correct flag name, exchange the "," with ".", and you will have less problems in the future. And don't forget to always save the excel file. If you have any questions feel free to ask. If you need an example you can always download the latest version from my flag mod here (Pls do not simply reuse my atlas file though) One last thing: I recommend putting the signal flags to the complete left side (like i did in the first picture). They will hardly ever change (except they add one which is hardly ever the case).
  13. Hello everyone! So after envying the fact that I wanted to make a mod for a game for a really long time, I never had the ability to until this game rolled around. I am excited to release my first mod ever! 1984 flags for World of Warships! How it started is that in my senior english class, we read 1984. The story made me wish that I could fly the flags in game because of plot elements of the story that I knew meant they had navies. Because of this, I asked RazgrizRaptor to make a flag mod for 1984. She made a few versions and sent them to me. However, I got inspired to take her work to the next level and make my own fully built out flag mod for 1984. She did test it and gave me some pointers on it. Anyway, if you are not familiar with 1984, the premise is that after WW2, world powers break down, but then merge into Super-states, each controlling vast areas and following different flavors of what is the exact same political belief, just changed ever so slightly. For those who may wonder what nations are changed, here are a list: Oceania - USA, England (and Commonwealth by flag association, but in the story there part of IGNOSEC so it's all good) Eurasia - France, Poland, Italy (Pre-did the flag in the file because why not), Russia, Germany. Eastasia- Pan-Asian (Taiwan and China) and Japan. (There are also a few easter eggs on certain other flags that you earn and acquire in-game. See if you can identify the meaning behind each one.) If you have any comments/critiques for me on this, or ideas on how it can be improved, please let me know! Download link is below: https://drive.google.com/open?id=0Byolk1nJECFzMUc0QVA0ODV6blE Enjoy!
  14. The preliminary patch notes aren't quite clear on the matter, but to me it seems that signal flags might be purchasable for in game currency next patch. Interesting of note is the Dragon Flags listed price of 75,000. Has this been confirmed or denied by the devs?
  15. Do these stack? "Earn more credits and XP each battle." This is what both the premium ships and premium accounts state in the description as a bonus. The Confederate flag gives "Equal Speed Charlie London" for the 50% XP bonus. And the First Blood flag gives "Zulu" adding 20% to credits earned. Is there a limit and a better question is which to activate first if the order effects each other's multiplier.
  16. So I loged on today, got my free container from WG, and man was I disappointed. 250 Victor Lima flags. Meanwhile people are getting doubloons, ships, and other neat prizes. But nope, I get a crap load of flags that give a 1% increase of fire for +161mm shells, 0.5% increase of fire for everything below 160mm, and 4% chance of flooding. To me this is borderline useless and just plain annoying. Meanwhile in WoT we get a new tank as usual. In WoWs however, its up to RANDOM CHANCE if you get something good or not. This isn't funny WG, this is just annoying.
  17. fiquei sabendo hj q o WoT tem esse esquema de bandeiras nacionais para identificar o país dos players . e q esse assunto so foi comentado pelos gringos LA no Alpha (ha muitos seculos) eu msm ja mudei a bandeira da MAY MARATHON para ser a do Brasil... compartilhem sua opiniao sobre isso quem sabe essa ideia n vai parar nos ouvidos de um DEVELOPER ou sei la
  18. So, I see a lot of people flying the Memorial Flag that was given out for participating the the Military Appreciation month event a few months ago, are there benefits for flying this flag? I am just curious because so many people seem to be flying one and I wasn't able to pick one up.
  19. So.... Why is it when I go to demount an equipment upgrade or camo the game flashes up and warns me it will be destroyed upon removal, but the signal flags happily say "Demount" without warning of any kind. The game makes it like it's no problem to take them off when you don't want to lose them in the next battle if they were automatically reloaded... ...but wait a minute, you Demount them and they seem to go anywhere but your stockpile! I honestly thought that you could remove and put these things on at will until just a bit ago, when I took off a flag and noticed the number of flags of that type did not increase in my list. Not sure how many people have noticed this, but I'd like to see a warning for this in game so people know, or, give me my flags back I've lost after all this time not realizing when I demount them they were destroyed.
  20. Thank you for all the great stuff for the Halloween Event. Loads of fun has been had this weekend! Had a great time with the event ships..(wish we could keep 'em!)
  21. Apologies if this was already asked, but the search feature is failing miserably. So I understand Signals. You can mount up to 8 of them on a ship. They each give some benefit. Each battle with a mounted signal uses it up. Got it. But when I try to find information about "Flags" all I can find is information about Signals (or "signal flags"). I've figured out that they are permanent. But I'd love to understand the details. Can anyone point me to where I can find some useful information about "flags"? Thanks!
  22. After probably 100 games in ranked, I have not been able to surpass rank 17-16, mainly due to other players idling, or just trying ot milk games for free wins. Honestly, a main reason I'm trying to fet to rank 1 is for the Jolly Roger flag. Sadly, as I've said, it's impossible between idlers, quitters and free-riders. I propose that instead of just the top xp earner per losing team holding the mark, I think the top 3-4 people should keep their star, since getting enough consecutive wins is nearly impossible. especially now, after I waited about 30 minuets trying to find a game as a carrier in ranked. Anyone else agree? I just think the loss/gain criteria for rank stars should be a little more lenient on account of those just trying to coax through ranked. that, or go up in rank by xp levels, like normal profile rank.
  23. One of the premium packages offered with the Leningrad says it comes with a Leningrad Flag. Any of you who have bought it, is this a cosmetic only flag or does it offer tangible benefits?
  24. I was wondering if it would be possible to use a combination of commemorative flags. I am sure there are a lot of us that have more than one commemorative flags. Why not allow us to show them all or more than one off at a time?
  25. I am wondering If anybody has received the awards from the PT. It's been nearly a week and I haven't heard anything, gotten an Email, or was able to redeem anything from the PT page. Did anybody get their rewards yet? Did anybody hear about when we are getting the rewards? Thank you.