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Found 100 results

  1. Container Contents

    Regarding Container contents, is there a container choice that rewards port slots more than any other? Im trying to save doubloons for more important purchases ie: converting free exp, emergency captain re-training, possible ships. ect ect. Thanks for replies.
  2. What is the best strategy to defeat a Farragut (or other Tier VI gunboat dd) with the Nicholas? I have both, so I've picked on my fair share of Nick captains in the past. I've been seeing more Tier VI gunboats in games with my Nicholas lately and I haven't found a good way to confront them. I've tried ambushing from behind islands (too smart to fall for it), gunning from smoke (they torp spam my smoke and push me out of it). My last game, there was a Farragut, and when she capped, I would reverse the cap when she left. We eventually won the game, but that darned Farragut basically pushed us around the map and was still alive at the end of the game. Is that the answer, avoid a cap fight if a higher tiered dd gunboat is in it? Sometimes in a game, you have to wrestle a cap or two back from the red team or you lose on points. On another thought, what combat flags do you guys use on your Tier V-VII USN dds? Is Sierra Mike useful (they are already fast)? How about Juliet Whiskey, Victor Lima, and/or India Xray?
  3. Yamato vs Musashi Flag.

    Why is Yamato's ensign flown from a different position than Musashi? I really like the higher more prominent Musashi position as it allows the national flag to be seen without being obscured by the other two surrounding flags Yamato: Musashi:
  4. Question. @LittleWhiteMouse @Lert & anybody else with the answer. Let's say I am running the "HOTEL YANKEE" flag. -20% damage received to my ship. +50% damage dealt to the opposing ship. I have read various threads that states "the damage dealt / received" the numbers pertain are to the (2) ship's hit points that are involved. Other than this, no other clarification. Does this mean, at the time of the RAM, the -20 / +50 pertain the SHIP'S health that are currently at the point of the ram, or the SHIP'S health, from the start of the battle? Example: Let's say I am running the flag on my Colorado and I ram another Colorado. Both ships have at the start of the battle, 59,300. At the time of the ram, I am at 5,000 hit points. or health. The ship I ram is at full health. 59,300. What would the outcome be? note: I am still trying to understand all the mechanics.
  5. Flags not crediting to score

    My scores were dropping and now I just noticed that since the update, the flags aren't providing the bonuses they used to. not showing up at all. There was even a bonus flag called Ouroboros that was supposed to provide 777% free XP, and nothing shows up at all. That games was :"Trap 18.01,2018.09:49", later noticed the papa papa's and other flags not showing up in credit section at all. Just had a few spectacular games, and the credits were meager.
  6. Custom Flag Mods

    I see Aslain has added two flag mods: Chinese server and Pan-Asia to Taiwan. Maybe this will help ease some of the Asian flags conflict. The Chinese server mod converts national flags into generic versions. I know we're getting a flags option in the game later. Personally I don't pay much attention to the national flags. It might be better if WG left this in the mods realm.
  7. Thank You WG

    Just logged into game and received a notification for flag addition "Armada Action". Bought the big premium bundle last Christmas, no flag, no problem. Saw the flag for the current bundle "oh well, guess that's one I won't get" Didn't expect it, wouldn't have asked for it. Thanks, its the little things...
  8. too many flags

    Not that I expect anything to change, but having 37 "look cool" flags is a bit much.
  9. I have a few flags, but I know there are alot of you with different flags or more of them, show us your....flags.
  10. 50 Flags and 1 Flag

    I got my 50th Flag today and on all of my 181 ships I fly only 1. Seems like such a waste. It is kind of a unique one though, being the only triangular one and Stars and Stripes and all.
  11. Do you think that WarGaming should allow you to have the option to sell unwanted permanent camo/flags in your inventory? I do... don't you?
  12. Flags and Camo

    Hi all, I'm new to online games less that 6 months total. I recently started WOWS (43 battles). I have unlocked a couple of containers that have flags or camo paint. How do I use these? I'm mostly playing Co-Op battles to learn the game and not have to wait 5 minutes to get into battle. I only have tier one, two cruisers and one IJN DD. Nick_Mikado in WOT & WOWS Graf Alaric in The Division PS say hi if you see me. i hope to find friends in the games
  13. 'Eye of Sauron' flag for Halloween?

    Just got a 'message.png' flag in my port, (descrition says that, allong with a bunch of jumbled numbers...) I guess it's for the halloween event? Didn't see anything about it on a news page, unless I just missed it...
  14. Hey guys! So I've been working on a mod that replaces certain flags in game with my clan's emblem, or various other undecided things. At the moment I have a flags.dds file that is from a previous version and created by someone else... The issue? Well I don't want to see the American flag with a nazi emblem in it (previous modder's content, you may know the mod). I'm not too good with modding but I know that the flags.dds file used to be under "content" in the "res" folder. However, I've gotten a new computer and downloaded with the game center app since my last mod... Where do I find the file now? Or is it even still possible to do these kinds of mods anymore? Also, I am aware that there is a forum that tells of how to write your own file, but I don't have the software to perform that kind of editing / modding (it also takes quite a bit of time) and I would much rather take this approach. Thanks in advance! - BeastOfBoston3
  15. New flag: an economic flag (because a combat flag would force them to add a new row just for that while economic flag row can take a sixth flag). Just like First Blood which is common enough to occur in every match this flag is awarded x1 per achievement per 24 hours. It is also a very weak flag because Devastating Strike is so common. This flag reduces the cost of ammunition resupply by 20% or 25% or 33% or whatever percentage the devs consider to be fair. Why would this flag reduce ammo cost? So the player can keep pressing the fire button and keep on gaining more Devastating Strikes, of course! Just like Unsinkable gives flooding reduction flags and Die Hard gives ramming flags this flag would follow the theme of encouraging the player to repeat the same actions they did to earn the flag. I don't know what flag type it'll be but I'm sure at least a few naval nerds on the WG team will relish the thought of introducing a new signal flag to the game so figuring that part out shouldn't be a problem. In my mind, it's the Zulu, Jolly Roger, Trollface signal flag.
  16. Flag Reward for First Blood

    Greetings. I was thinking a bit about the reward for First Blood, and it occurred to me that rewarding First Blood better is another way to promote more aggressive play. Think about it a little. Instead of a single Zulu flag, which is a rather small reward, how about 10 Zulu flags or 10 of some other flag, like most of the other medal-rewards? You could take it a step further too, of course, and make the reward even more attractive. It would doubtlessly spur the eager among us to spearhead suicidal charges and whatnot. What are your thoughts on this?
  17. If you complete the Dunquerque mission for the camo and the nice flags, and then complete the other mission which also includes a Dunk camo, Flower of Steel, which requires 15 torp hits, 90K damage in a single game, 1000 ribbons, etc, the second time you get the camo, it appears you get 3 million credits instead. Just a PSA. And thanks WG, that's very kind of you.
  18. The rearrangement of the flags in the groups is great. Suggestion - change the selection process of flags to single clicks for each flag and then a "Mount" button to finalize. Instead of click each flag and have to confirm each one separately, have it click all you want and *then* confirm all. This might be better as an "option" so as to not confuse the crap out of people...
  19. The Transatlantic Flag

    I did several searches and didnt see anything about this so I figured I would share. I just received the "Transatlantic Commemorative Flag" I dont know anything about it (or how I got it) other than what is listed in the description in game. The description states "For those who have participated in our community and made it more awesome" The WOWS wiki lists it as a NA & EU community flag but no details. Anyway, pretty cool flag! I just wanted to say thank you for the new eye candy!
  20. flags

    an answer to my question, I cant find. can you get flags in co-op battle. ? where can I find the answer
  21. Flags

    I have a suggestion for WoWS or developers...concerning flags... I have collected a ton of flags , and you know what? I don't fly any of them...except the US triangle.. because they don't mean anything.. they have no reward, so why would I fly them? You guys should have rewards on ALL of them like on the US one...maybe more concealment on one, better secondary range on another, more hit points on another, less fire risk on another, less flooding time on another , and so on, and so on... otherwise they'll sit and collect dust in my inventory.... just a suggestion
  22. Help with Flags

    I'm trying to edit the flags.dds, but when I convert it from .png to .dds and load the game, I get this: any suggestions???
  23. Heyho! Sharing = Caring and thats why I wanna tell you something that I learned some time ago. This should be a tutorial on the topic of creating flag mods. I've seen quite some people only replacing current flags and always going with the order from WG. This tutorial will show you how to create a flags.dds file like this one (size decreased to 25% of the original size, which was 2048 times 2048 for demonstration purposes) which also works ingame in combination with a new flags.atlas file. Positive side effect: Updating your files will most probably take less time than before because you don't have to edit every flag again and the mod doesn't break so fast and gives you some time to react. Non existing flags in the atlas file just don't get displayed at all on a ship and the rest of the flag shows up wihtout any errors and problems because you changed the position values in the flags.atlas file which overwrites the original WG values which change every time. (so no longer changing national flags, only some missing commorative flags like a new oscar award flag and they do not show up most of the time anyway before you could update the mod) It also requires quite a lot work for the first time but it is worth it. Requirements: Already exisitng new flags.dds file Knowledge in Photoshop (or similar programs which support DDS) Knowledge in Excel (or similar programs) Time The flags.atlas file Let's start with investigating a standard flags.atlas file from WG. The beginning of the atlas file will always look like this: page "flags.dds" 2048 1024 This basically tells the game about the owner of this atlas file. In this case it is a flags.dds file with a size of 2048px times 1024px. An important note would be that the numbers here are very important. They have to be the same size as the DDS file. Otherwise it won't work. Also very important: The numbers should always be 2x where X can be any number at all. so it can be: 2 (21) 4 (22) 8 (23) 16 (24) 32 (25) 64 (26) 128 (27) 256 (28) 512 (29) 1024 (210) 2048 (211) and so on Now let us inspect a "flag element" in the list. Let us just start with "poland" right away "poland" { 0.000000 0.000000 0.098145 0.100586 } But what does each value mean? They basically mean this: "flag name" { positionX positionY positionX positionY } But why do we have 2 postition numbers? Well, the first 2 positions (X & Y) are pointing to the top left corner of the flag and the second X & Y position point to the bottom right corner of the flag. What does this mean for us? This basically means that we can create a simple calculation in Excel or similar programs to create the arrays for us just by providing the top left corner position, the width and the height of an flag which is very easy to do if you have photoshop. I sadly can't offer information on other programs though. The Excel Table: So we create an excel sheet and in my case i created different tabs which consists always only one kind of flag so that it is easier for me to read it. You might use it in the future if you want to sort it a bit. (Like: Signal flags, Ship Flags [which are only obtainable via buying the most expensive bundels], nation flags and so on]) Here an example of how it looks like on my end: Important here: You will enter values at the A,B, C and D colum. The K colum is basically only here to adjust the size if necesarry in the future. That would automatically update the J colum which gives us the necesary arrays for the flags.atlas file. So for now only enter your size into the K colum. K1 = width and K2 = height. Let's begin with the calculations The F colum gets the following calculation in the first row: =($A1/$K$1) The $ means basically that it will always stay like that. In other words: Always use the A colum (absolute) and change the row (relative) if it gets copied downwards the A colum. and divide this value against the value in K1 (this will never change because both are made static via the $ sign, in other words K1 is an absolute reference for the colum and the row) We press enter and see a 0 there. We click on F1 again and see that there is a box at the right bottom corner. We use this box, press and hold the left mouse button and drag it downwards the F row. This will copy the function from above and will only change the row. We repeat this with the following three calculations as well: Enter at G1 the following calculation:=($B1/$K$2)drag and drop it to your desired row. Enter at H1 the following calculation: =(($A1+$C1)/$K$1) drag and drop it again Enter at I1 the follwing calculation: =(($B1+$D1)/$K$2) drag and drop it again. It should look now similar to this table here: Now let us enter the formula for the J row: ="{ " & TEXT($F1;"0,000000") & " " & TEXT($G1;"0,000000") & " " & TEXT($H1;"0,000000") & " " & TEXT($I1;"0,000000") & " }" This will create the text automatically which we need for the flags.atlas file. Drag and drop it again and we are nearly finished now. Using Photoshop to fill the Excel table Open up Photoshop, open up your flags.dds file and choose your rule/ruler tool. This tool is the only thing we need now. So zoom into your flags file and draw a line form the top left corner to the bottom right corner The ruler tool will show some values now (kinda like those) Now we have the X value, the Y value, the Width (B) and the Height (H) [German localization on my pc] We enter the X value in the A colum, the Y value in the B colum, the width in the C colum and the height in the D colum. the result in the J line after doing this will look similar: { 0,484375 0,000000 0,552246 0,050293 } The final thing we need to do is exchanging the "," with a "." and the array is finished for the alpha flag. (if you have a diffrent character than "," exchange it with "." It has to be a "." otherwise your game will crash) We now have basically everything that we need to create our own flags.atlas file which enables us to create our own way of sorting the flags and adding one new flag is now just copy paste into the flag file (adding the correct alpha mask) looking up the 4 values, entering them in Excel and adding them in the flags.atlas file with the correct name and the benefits are in my eyes bigger which justify the work for it. Using the values in the atlas file To use the values we need basically the name of the flag first. for that we open up the atlas and the dds file. We should basiclaly notice that they are kinda sorted. It always goes from top to bottom. Only on the right side it gets a bit confusing with those signal flags. So you shouldn't have any problems at all finding the name of the flag. The alpha flag for example has the name: "tester_alpha" so we add the following line in the flags.atlas file: "tester_alpha" { 0.484375 0.000000 0.552246 0.050293 } and we have the alpha tester flag always on this position now. No changes needed for this flag anymore. Our flags.atlas file should look like this now: Repeat the steps from above, insert all values into the Excel file, copy the values in the J colum, insert it in the flags.atlas file with the correct flag name, exchange the "," with ".", and you will have less problems in the future. And don't forget to always save the excel file. If you have any questions feel free to ask. If you need an example you can always download the latest version from my flag mod here (Pls do not simply reuse my atlas file though) One last thing: I recommend putting the signal flags to the complete left side (like i did in the first picture). They will hardly ever change (except they add one which is hardly ever the case).