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We all know by now that fires in this game subtract HP from the ships entire hull no matter where on the ship they are burning, this to me at least doesn't make sense; We also know that the in game ship models use different areas with smaller HP pools than the ship's total HP right? And damage saturation exists for these areas which are not the citadel, now because I don't know the full complexity of the ship models I'm going to make you imagine that you are looking at a ship model split into 5 different boxes. 1. Bow 2. Stern 3. Midships 4. Superstructure 5. Citadel Now each box has a separate HP pool from the next, the citadel holds 100% of the ships HP we know this, and for this example boxes 1 to 4 hold 25% of the ship's total HP each, and so when a fire is burning in box 1 (The bow) why are boxes 2, 3, and 4 also affected? Shouldn't it be that the fire damages box 1 and box 1 only? Now in this example boxes 1 to 4 hold enough HP to match the ships total HP pool, so if all of these areas are damaged by fire to the point of saturation the ship will be lost, but that would require more than a single fire to deal damage to more than one area of the ship so if boxes 1 and 2 are burning by 2 separate fires and they burn to the point of saturation that is 50% of the ship's total HP lost however now these areas are saturated and so they can no longer be damaged but boxes 3 and 4 still have the remaining 50% of the ship's HP so 2 more fires 1 on the super structure and 1 on the midships deck if left to burn until those areas also become saturated should theoretically deal enough damage to destroy the ship. However what we have in the game right now is setting 1 fire on the bow damages the whole ship, not just the bow and well with the rate of fire for smaller ships seemingly getting faster and faster every patch it can make BB's in this game scared to move up because they know once their repair party consumables are all gone that fire damage is going to stick... And that's what sucks. So why not encourage BB's to tank for us by giving them the assurance that it will take more than 1 fire to kill them? Because as it is right now if a BB gets caught under the rainbow from say a Worcester or Harugumo there's quite literally nothing it can do, it can't fire back at them because there's an island in the way, it can't move fast enough to stay out of range of these ships, and HE shells don't care about angling they just deal damage regardless and if they shatter well they can still always set a fire on the stern which will just burn the whole ship anyway... So after all of that dribble I am proposing that we take a look at fires and how they work and look to make it more challenging for religious HE spammers (Conqueror I am looking at you!) to kill us of course if this idea actually gains some traction the devs will have to adjust it for balance reasons but that's my example and well personally I think this change could be a good one. (Some examples in this topic were exaggerated but I am hoping it gets my point across)