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Found 2 results

  1. A quote from the WOW post: However, in this historical period, "fire" could be bracketed out because the armaments carried by fighters of the opposing sides were comparable. So, only altitude, speed, and maneuvering remain. Interestingly, "speed" is mentioned in the other two parameters of Pokryshkin's formula. Altitude is the opposite side of speed. By exchanging the kinetic energy of an aircraft for potential energy, we can gain altitude as our speed increases, and vice versa. This "energy exchange" is where the lion's share of combat maneuvering—the third element of the formula— comes from. 1) A6M fighter had no decent weapon for shooting through the armor on a Wildcat, Hellcat, or Corsair armor. They had a light gun and a 20mm cannon with low ROF, velocity, and range. The Us planes carried .50 caliber guns that could rip through armor, pilot, and engine block. You've got to be kidding or fooling yourself about guns. 2) Early on is was found that the US fighters were all faster than the Japanese planes, especially in a climb, so we shot the Japanese planes down on one pass and sped away for altitude if we missed, then came back. US fighters did not get into "dogfights" with Japanese fighters. They also used the scissors maneuver to take advantage of the Zekes.. Hellcats had a 13:1 kill ratio on Zeroes. 3) USA was flying Bearcats and Mustangs from carriers by the end of the war (real airplanes). Not even the alleged A8M could keep up with that. To see 14 Corsairs go up against 15 Japanese fighters with no ships around, and the Corsairs shoot down 1 or 2 while losing all 14 Corsairs is beyond belief. On the wikipedia page for the wildcat: The Japanese ace Saburō Sakai described the Wildcat's capacity to absorb damage:
  2. Basicly in early tiers, when everyone has the same amount of squadron or almost the same amount, USN CVs has absolute advantage over IJN CVs because the difference between the strength of their fighter planes. I have searched around in the forum and seems like in later tiers IJN CVs tends to have more squadrons of figthers and it gets balanced out. but before that, especially in tier 4 and 5, with hosho and zuiho, its extremely hard to play as IJN CV because you tends to have your fighters competely rekt'd by USN fighters every fight and have their fighters eat all remains of your other squadrons. You will have to play extremely smarter than them, bait them into friendly aa range, outnumber them in a 2cvs vs 2cvs game, and you will STILL LOSE THE DOGFIGHT most of the time if you are up against USN fighters. and there is nothing about play style or what so ever at these 2 tier. because your enemy has absolute advantage over you. and it gets extremely unfun to play against USN CVs as IJN CVs because you tend to lose the air combat every time, tho there exist chances that the rest of your team may make a difference to the outcome of the game. maybe IJN CVs are balanced or even overpowered at later levels, but at early level they tend to have too much disadvantage and you will have to out-smart your enemies a lot to have your foot on the same ground. IJN and USN early tier CVs balances really requires a rework.
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