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Found 5 results

  1. black_hull4

    How do you %#&@ this up?

    I just saw something so funny that I just had to put it on the forums. It was the closing stages of a battle, I was telling everyone to get in the cap because we had my Langley, a Bellerophon, and a Charleston against a Hosho. And no way are we going to catch that thing. I'm in the cap, fending off dive bombers, avoided. Good thing I have November Echo Setteseven! And that's when I see some torpedo bombers coming. I immediately think "Oh ship" because, well, it's a Langley. I put the rudder at half to starboard. I don't want to turn fully since the Langley only goes like 9 knots in a full turn-with Sierra Mike. But then 3 things happen at once: the torpedoes are dropped so close that one actually shatters aginst my hull, and I only hear one ping my fighters come off cooldown the torpedo bombers pull up sharply to avoid crashing into the deck The game is programmed to send planes directly back to the carrier, too far up for AA to reach. But they were already going up at 75º when turning, which means that the planes proceed to STALL OUT OVER MY CARRIER. My AA gunners blow them out of the sky as they fall. Then I send some Gulfhawks up, and they rip the remaining torpedo bombers to shreds. ♦ This was the result(nobody else got in the cap, but my AA gunners did their job well):
  2. With the rework looming ever closer, I thought it would be fun to dash any hopes of the rework actually improving the game for whomever reads this. It's not because it doesn't address a few problems with the old, or because it introduces new problems that the old didn't have. It's because Carrier gameplay is the complete antithesis of how most ships work in the game, and no matter how you try to rework them it will never change. What makes them so unfit to be in a game based on ships in an era where their dominance was most prevalent? First lets discuss why the old CVs do not fit. As a note, this is mostly addressing random and ranked battles, and not the higher skill matches of clan battles/tournaments. In those, CVs are actually a good fit, even though it's only if every ship is either specialized for AA or suffering the consequences. Old CVs are an RTS without the busywork of base building etc. There is nothing inherently wrong with RTS gameplay, it can be very fun and it pushes your awareness and reflexes to the limit. However the RTS of CV is a complete failure in WoWs for 3 reasons. A highly reactive, awareness driven and reflexive gameplay does not mesh well with the slower, methodical and long term positional gameplay of the rest of the game. There is no skill based matchmaking (random/ranked) that is pivotal to RTS gameplay. This creates harsh games where one CV player is completely outclassed by another, and essentially locked down from having any real effect on the battle while the other goes on a rampage. The presence of a CV, and it's strength, reduces a lot of options other classes have, such as concealment, flanking, being aggressive etc. A CV usually forces a much more campy, reserved game along with the moans and groans of the players subject to it whether spoken or unspoken. And there really is no debate that old CV is a complete failure in the game. WG struggled trying to balance a class that was meant to have power based on it's real world era effect, but not so powerful that it ruined the experience for other players. Absolute fail on all fronts, from removed manual drops from low tier and stupidly strong high tier with strafes allowing good cvs to dominate weak ones, with some AP bombs that do well in defensive fire because F players. So, what will the rework change? Essentially 3 things. It removes most of the effect of cv vs cv, at least in terms of fighters. There is still some potential with cv sniping maybe. It reduces the awareness and reflexes needed to play, and it will increase the player count because it will be much easier, and it is. Unfortunately this is actually bad for the game because of aforementioned problems. You will still get that sinking feeling of seeing planes pop up on your viewfinder and know that there is absolutely nothing you can do to stop the first strike, and maybe not even 2. They will still force campy games simply because they exist, and low tier will still be hamstrung trash in how ineffectual you can be. And the best part is the more accessible gameplay will result in more games being subject to the forced campy playstyle by a ship with inexhaustible resources in which the only way to fight back is to hopefully not be the one he decides to pick on. Because make no mistake, if that CV wants you dead you are dead. With so many players jumping into their cvs in the hopes to cash in on the fxp when the patch hits, it's always amusing to see a normal player get picked on, deleted or just have their game experience ruined by that cv and to say "oh man I sure can't wait for the rework". Nothing is more sad than the naivete of that comment, because nothing will get better. Your experience in other ships will in fact worsen to the increased population, much like it is now before the patch hits. That is why the rework will fail, not because of the potential for players to enjoy the new gameplay of carriers, but because of the negative impact cvs will have on other ships, always, simply by existing in any form. They are a detriment to the balance of the 3 class triangle. This will be a dark and annoying quarter of 2019 for ships, born of WGs refusal to cut their losses and instead devote a year or more of resources to implement a new gameplay style that does not and can not address the fundamental problem that is a gameplay style of power with impunity results in bad experiences. I remember long ago when someone let us guess what the rework could possibly be, all the while getting a no/not even close to all our guesses. They weren't kidding, nobody could see this coming, because now instead of one cv in the game having the ability to hit whoever while he holds the other cvs hands behind his back, now both cvs are free of eachother and can lord over everything in a match. instead of a fighter counter, a damage race. No bad positioning mistakes to be had like with other classes, that have to take a lot of time to re position in hopes to be effective. Just turn a few times and drop away. Whats that, the last 2 strikes of your group got shot down? That's fine, just fire up another and be right back there within 30-40 seconds. Do yourself a favor. Take a break from WoWs. Find another game to idle your time with while WG tries desperately to rebalance new cv gameplay in a live server, and toss out all their old 'progress' of 3 years out the window. Or play cv yourself. YOU DO NOT want to be a ship in the rework, even with AA, because it probably wont stop you from being hit at least once, and if you're a DD just exit straight to port. Remember, after a cv strikes it has to turn around and wait for the timer to hit again. Thats about a time sink of 15-25 seconds. If you kill the rest of the planes after that first strike instead, that's still only 30-40 till the next full squad. Sure it will be a different type, but i'm sure it will be completely fine getting constantly harassed until you are dead with fires/floods etc. A rollercoaster of fun. Anyway, that was long winded, but the effect of this rework is important to talk about. I for one will spend my time playing another game or just playing CV, because at least if I am the CV I can't have my game ruined by one. See you at the apocalypse.
  3. So I get home for the night and log onto Warships ready to continue my grind. I ready up the Essex and press Battle. I immediately get into a game. With 8 people total. And 2 CV. Yeah. So, what are we to do about this? Well, the absolute gentleman in their Essex suggested an honorable CV duel. No planes. Just secondaries. Assides from a Mogami that almost ruined the fun but thankfully figured out what was going on, and the fight was on! I pulled out the win despite my handicap, and wrapped up what was certainly the strangest battle I've ever fought. I included the results in the spoiler.
  4. SPECTATIVE VS REALITY Before buying the Salem I hoped to be able to win a good amount of money per game, and having the boat I realized that it is not like that. Generates less than or equal to a line boat or a Tier V premium. Do not rush into buying it, it does not work if you want to collect money in the game. PD: I asked for the money back because I did not like the boat and they ended up answering me for the atlanta (Google translator "Thank you for reading" )
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