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Found 4 results

  1. I think it is the consensus that the Lexington is at the bottom of the tier 8 CV pool. With it's 1/1/2 flight group, it just doesn't have the ability to effectively contest the twin fighter squadrons on the Shokaku or Enterprise, and its single squadron is much smaller than the uber-sized one on the Graf Zepplin. The strike potential isn't terrible on paper, especially running AP bombs when there are vulnerable targets in the match, but because the Lexington has such a hard time establishing air-control, those strike squadrons are very vulnerable. I am not a unicum CV driver, but I've now reached T10 ranked battle playing just the Big E, and each time, I was matched against a poor Lexington. Every single match was a blow-out on the CV side and victory. Using the twin fighter squadrons of the Enterprise I was constantly able to lock-and-strafe the single Lexington fighter squad, then go on to wipe out the strike planes. With the smaller number of players in a ranked match and the tendency of everyone to stay together, especially when a CV is present, all I had to do was keep my fighters near our ships, then intercept the attack group. After that, while the Lexington is suffering the abysmally long squadron reload period, my strike planes would go in against no resistance save any DFAA carrying ships and proceed to smash things up. These aren't exactly novel tactics, but none of the Lexington drivers were able to counter it because the flight-group basically cripples them against a Shokaku or Enterprise. For the sake of your team, if you want to drive a Lexington in ranked, I urge you to reconsider. In my experience, both this season and last, the Lexington is just not competitive, not even close, against the Shokaku or Enterprise. Especially against the Enterprise, I would argue, due to the extremely large fighter reserves, bonus from Dogfighting Expert, and barely smaller squadron size. I have the Shokaku and Enterprise and leveled through the Lexington a long time ago, so the only tier 8 CV I haven't played is the Graf Zepplin. There are probably the few extremely good Lexington drivers out there that can make it work (pre flight-group changes, I had unicum status in the Ranger running the old 0/1/3 strike flight-group), but I argue that it is a massive uphill struggle that does not help your team. In randoms the Lexington may do better, where there are more ships to engage so the chances of catching one without cover is higher, and due to the different objectives in a random match as the opposing team's ships are less likely to be clustered together for mutual support. But in ranked, it just seems to be a futile exercise.
  2. ProfesssorRoadkill

    Azur Lane Camo Availability

    From the patch notes: "The following Azur Lane series camouflages have been added: Hipper, Cleveland, Hood, Nelson, and Enterprise. These camos will be available for purchase in the Premium Shop." While looking through my ships today, I noticed that Enterprise's Azur Lane camo is available for purchase for 5000 doubloons in the client. I didn't see any Azur Lane camos for Nelson, Hood, or Cleveland. I can't check Hipper since I don't have one at the moment. I'm not seeing anything related to Azur Lane in the Premium Shop at the moment. Is Enterprise's camo availability a mistake? I was expecting the camos to only be available in the Premium Shop.
  3. Hola Colegas ¿Cómo están espero? Espero que estés bien. Hace algún tiempo con la ayuda de varios amigos logre incluir un trabajo de pintura o camuflaje dentro del Modpack Oficial de Wargaming. Y actualmente se encuentra en el nuevo Paquete de Mods o como los Rusos lo llamaron "ModStation". Aquí esta el link para descargarlo https://world-warships.com/wp-content/uploads/2018/07/WorldOfWarships.ModStation.Setup.exe Foto del trabajo dentro del Paquete Oficial de Mods para WoWs: Me gustaría saber a quién puedo escribir para incluirlo en el juego. Mi idea es que se implemente a travez de una serie de misiones o que WG venda el camuflaje y el dinero recaudado se dona a la Fundación Battleship Texas como si hizo algún tiempo atras o tambien se puede donar a los Veteranos. ¿Qué piensas sobre esto? o ¿A quién debería dirigirme?. Comparto algunas imágenes del Camuflaje. In honor of veterans: Más fotos: Video dentro del juego: Agradecimientos a:
  4. Introduction This topic is entered in the game play section of the forum because it not only concerns Aircraft Carrier game play but overall game play in WOWS. The vaunted WOWS "Carrier rework" has been mentioned on and off over the past two years. During that time the current state of affairs of Aircraft Carriers in WOWS has not been significantly altered by meaningful changes let alone improvements. The only two noteworthy changes with regard to Carriers that have been implemented are (1) the new Flight Modes of the USA Carriers that was introduced at the end of 2017 and (2) the vastly increased number of new ships with very powerful Anti-Aircraft setups and/or Defensive Fire AA (for example ALABAMA, MASSACHUSETTS and the five new USA light cruisers). As a result there remains a virtual absence of meaningful WOWS Carrier changes to address some of the major Carrier related issues. The vaunted WOWS "Carrier rework" will in all probability not be implemented until somewhere around late 2019 at best, in other words it is a long term event. In order to improve the Carrier game play that currently exists in the short and medium term, that is in 2018-2019, some plausible solutions can be proposed and implemented to address the most serious issues for the benefit of both the opponents and proponents of Carriers in WOWS. This topic therefore aims to offers such possible and plausible solutions for the 2018-2019 short to medium term to improve Carrier game play from the perspective of both the opponents and proponents of Carriers. The solutions proposed are intended to be ones that can/should be fairly easily implemented by WOWS Developers with a minimum of effort and all need to lie within the framework of the current Carrier and general WOWS game play and game play mechanisms. In other words, the solutions proposed in this topic are NOT intended as radical solutions which are a full departure of the current WOWS Carrier game play and current overall WOWS game play. Instead the solutions proposed want to build on the strengths and possibilities of the current WOWS Carrier game play and current overall WOWS game play. The Current Carrier Related Major Issues Proposed Short and Medium Term Carrier related Solutions The individual solutions proposed in this section are to be regarded as possible solutions for the short to medium term to improve Carrier game play from the perspective of both the opponents and proponents of Carriers. The idea is to offer solutions that should be fairly easily to implement by WOWS Developers with a minimum of effort and that lie within the overall framework of the current Carrier and general WOWS game play and game play mechanisms. As such these solutions are intended to build on the existing strengths and possibilities of the current WOWS Carrier game play and current overall WOWS game play. SPOTTING SOLUTION (Alternative A) SPOTTING SOLUTION (Alternative B) FIGHTER SOLUTION (Alternative A) FIGHTER SOLUTION (Alternative B) FIGHTER SOLUTION (Alternative C) INVISIBLE SHIP AA FIRE SOLUTION DEFENSIVE AA FIRE SOLUTION DESTROYER PROTECTION SOLUTION CRUISER AND BATTLESHIP PROTECTION SOLUTION UNIQUE AND LEGENDARY COMMANDER CARRIER SKILL SOLUTION COMMANDER CARRIER SKILL LEVEL 1 SOLUTION COMMANDER CARRIER SKILL LEVEL 2 SOLUTION PLAYER BASE EDUCATION SOLUTION TIER 5 CARRIER SOLUTION CARRIER-AA DIVISION SOLUTION NON-USA BATTLESHIP AP BOMB VULNERABILITY SOLUTION
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