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Bill_Halsey posted a topic in General Game DiscussionYou can now buy flags with credits at the Arsenal. You have in your possession a ship that is a credit making machine, win or lose. You know what that means right?
When game started there were only 5 economic flags besides the combat flags. Now with the special flags there are a total of 13 economic flags, but slots for flags remain at 8. WG should increase the slots, like 8 for combat and 8 for economics. Also implement a way to select the flags, and then mount the selected ones using a mount button (and also a demount all flags button) . Clicking and mounting/demounting, clicking and mounting/demounting... one flag at a time is ridiculous.
What is wrong with T10 economy? How is the difference between these 2 games so abysmal? Both only have the permacammo so not like I had a bunch of flags. Both games I was top but the base credit for the DM was 240k while for the Shima only 160k. How is that possible since I did WAY more damage, captured points, even had more than double damage due to spotting. Could someone on WG tell me why the shima is getting so fcked??
anonym_DEfqyfR0NzTG posted a topic in General Game DiscussionIf you are a paying customer (pay for Premium) you should NOT lose credits in any battle, ever. This is nonsense. Any person knows the reasoning behind the losing credits at high tiers, it is for players to consider buying premium. Everything about this game is built around making it tempting to pay, either to skip poor ships, to get various modules and upgrades, and to increase the rate of credit income. However, if you are a paying customer why do you still punish us? I am quitting this game, just like I quit World of Tanks for similar greedy and unfair business practices. The excuse always points to "the game is free". Yes, it is, however, although the game is free, to enjoy the ships at high tiers (8-10) without Premium, it takes ridiculous amounts of time to do it, and I don't imagine credit income would be substantial or even possible to afford. I've never yet seen or heard of a business that takes away from customers after they purchase something. There are some extremely irritating examples of unfair/dishonest business practices: 1. Nerfing premium tanks/ships. Someone pays Wargaming upwards of $70.00 US for a single tank/ship (prices are absolutely insane in the first place). Wargaming nerfs the tank/ship and you literally paid for something that you no longer have. This is like going into Best Buy, buying a laptop with 16 GBs of RAM, and then 2 months later them taking 8GBs away. Why? Because we can thats why. And Wargaming knows very well, that those that pay will stay, and many are pouring thousands of dollars into the game. 2. Losing credit income even if you have a Premium Account. Similar example above. Sure, for players that do not pay, let them lose credit income. For people that pay for Premium, your other methods of payment are more than enough that we should not lose credits (Premium ships, upgrades, Free XP transfer etc). 3. I have read and seen numerous examples that gold from World of Tanks would transfer over to World of Warships. This of course, was an outright lie. I have, yet again, yet to see a business get away with lying to their customers. 4. This game, like other "freemium" modeled games, runs with very current knowledge on human psychology and additive tendencies. This is a fun, and very beautiful game, there is no doubt. Why can't it just be a normal game? One which you pay 6-80 bucks for. I really do believe gaming has been destroyed from the "freemium/free-to-play" model. The model is built to frustrate players to the point that they (in their minds) have to pay for certain things. Just like in World of Tanks, I have found myself nearly addicted to this game (although I left my only purchase in Warships to Premium, albeit I was tempted to buy doubloons a few times). I happen to be a military officer and one of my soldiers happened to file for bankruptcy about a year ago. Why? He poured $10K into World of Tanks. We had to send him to addictions counselling, and he will never be able to have a credit card or buy a house for 7 years. Also, his career was effectively destroyed. It really does pain me to stop playing this game. The developers have done a fantastic job, and it looks amazing. But I am no longer willing to pour countless hours into grinding, nor play russian roulette with the temptation to pay. If, at any time in the future, Wargaming decides to make the economic model more affordable, I may be back. Until then, I am going to stick with video games that I pay for once, and never again.