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MM mechanic tree algorithm working like this.. Use 2 mechanics.... TREE MAIN BRANCH SEARCH : players average experience earned per battle "E/B" is equal or almost equal +/- something DATA COMPILING..... "E/B" player pool created successfully.... 1st search criteria met.... 2nd branch ready. 2nd BRANCH SEARCH : player pool tier/ship type sorting please wait...... 24 clients ready now ......50 clients sent to express queue.. ANCHOR......players play and players are happy.... WG wins game of the year for many years to come. The above is a type of programming logic but for those that are ACTUALLY confused here it is in layman's terms: E/B has to be the main search criteria , this creates a pool of players that have very similar E/B then and only then do you sort the tier and ship types from that pool. Anchor! This would also solve complaints of WG catering to passives vrs players that like to fight. It would free them up to cater away any way they please, cause with this algorithm, passives will play against passives and vise-versa. This would eliminate "Fake" unicorns diving up against noobs and vise-versa Break the shackles WG you can do it.