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Found 5 results

  1. Wargaming has their hands full with the CV rework, and we may not see these operations again until next year considering how slowly the rework is moving along. The problem here is not the rework itself, it is that playing the same four operations for months gets old very fast. So I figured I would offer some suggestions in order to get these operations back on the rotation sooner rather than later. To their credit, Wargaming did at least have the foresight to preemptively alter the four operations we still have (Aegis, Newport, Narai, Killer Whale) in preparation of the CV rework, although they sadly ignored the other five operations. So I took what they did a step further and applied it to the operations that we are still missing. The point of these suggestions is to circumvent the issue that is AI controlled enemy planes, because if we must wait for WG to figure their AI out, it will be a very long time before operations are even thought of. I have grouped the operations into what I consider salvageable and what I consider lost (will not be back until WG teaches their new AI how to fly). So without further ado, here are my quick fixes for our lost operations: Salvageable Operations: The following operations would be fine without planes, and can be brought back quickly with a few ship swaps and/or changes to relevant secondary objectives. Operation Ultimate (FU) Frontier: Ultimate Frontier is an odd one, as you begin by escorting friendly aircraft. This should not be a problem, because it is the enemy planes and their balancing that have sidelined these operations, not friendly planes that just fly to the aerodrome. Only one secondary objective would need to be changed, which is to kill the Ranger. Replace the Ranger with a USN BB, and alter the secondary objective to kill the newly added ship instead. We're done here! Operation Cherry Blossom: Cherry would be the easiest to fix. Only one secondary objective (down 50 planes) needs to be changed; a "kill x ships in x amount of time" objective would fit nicely at the end. Leave the aerodromes empty, but destroying them can remain an objective. Also, can we talk about lifting the nation restriction here? Mogami, Atago, Eugen, and Hipper would like to do operations too! Operation Hermes: Hermes would have fixes similar to both Frontier and Cherry; change one secondary objective (down 50 planes) to "kill x ships in x amount of time" or something else, and replace the Graf Zeppelin with a KM BB, and change a second secondary objective (kill CV) to the newly added BB. Again, the nation restriction against Axis. Lost Operations: The last two operations are deemed too reliant on aircraft, so we must wait until WG can sort this out. Maybe we will see them again next year... Operation Dynamo: The only operation where you will not be flamed for queuing up in a destroyer. Unfortunately, along with torpedo boats, aircraft are the only enemies you face. I cannot think of a way to alter this operation in order to avoid aircraft being present. Sadly, this one will be gone for awhile. Operation Raptor Rescue: The only operation I do not miss. You can keep this one Wargaming, and you may have Defense of Naval Station Newport back too. Thanks for reading!
  2. So I got this question lingering around in my head since the the wip tier 8 french prem DD received buffs to her guns and nerf to her main batts reload booster as mention in the development blog fb page. When released, will Le Terrible be available for use in operation Dynamo(when the operation does comes out again) like Cossack as well as Operation Hermes too?
  3. So, let's have ourselves a running tally of the max planes we shoot down while doing Dynamo. I did 57 yesterday with Sims, and just did 78 with Sims. I'd throw the screengrab on here, but I don;t use an image hosting service, so, no. It is, however, up in the SYN Discord. 78 freaking planes is insane.
  4. IronMike11B4O

    To Sims or not to Sims

    After consistently shooting down no less than 41 planes per battle in Dynamo I laugh when I see people take non AA boats into this OP. The Irony is Gallant is one of the worst boats to take into Dynamo. If you can get 53K commander XP in a COOP why not? Sims captain skills that matter for this. BFT, AFT, Manual AA and take the AA module for extended AA range you can start swatting planes at 7.2 km.
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