Jump to content

Search the Community

Showing results for tags 'duckbote'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • World of Warships - News and Information
    • News And Announcements
    • Updates and PTS
    • Developer's Corner
    • Community Volunteer Programs
  • Feedback and Support
    • Game Support and Bug Reporting
    • Player Feature and Gameplay Suggestions
    • Game Guides and Tutorials
  • General WoWs Discussion
    • General Game Discussion
    • Discussions about Warships
    • Player Modifications
  • Off Topic
    • Historical Discussions and Studies
    • Off-Topic
  • International Forums
    • Foro en Español
    • Fórum Brasileiro
  • External testing groups
    • Supertest Academy
    • Supertest
    • Clantest


  • World of Warships Events

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 1 result

  1. World of Warships Ship Opinions: Akizuki It’s ducky time! There are the gunboats, there are the gunships, and then there are the destroyers that are so ridiculous, they might as well be light cruisers. This time however, I’m not talking about the Blue Cruiser, I’m talking about the Japanese Tier VIII gunship destroyer, the Akizuki. Affectionately nicknamed “Ducky” or “Duck-boat”, due to the unusual shape of it’s turrets, which resembles a duck-head, the Akizuki has gained a formidable reputation as being a powerful gunship destroyer that makes it feel as if a Kagero had a baby with a Khabarovsk, with all the upsides and all the downsides that both have. Let’s take a look now, shall we? I will also be introducing a new rating scale, with each category receiving 5 points, and different rating for each category based upon my evaluation WTAF: 5 / 5 ; What is balans again, comrade Stalin? Good : 4 / 5 ; Falls within acceptable parameters of game balance. Acceptable : 3 / 5 ; Neither good, nor bad. Poor : 2 / 5 ; needs some improvement. Horrendous : 1 / 5 ; needs serious improvement. Armor: Chunky's Torpedo soup, extra thicc Most destroyers at this tier have either a special survival gimmick or really good concealment that allow them to survive. Aki? Well, it’s just a lot of hitpoints. 20,400 of them, to be exact. The Aki has the largest amount of HP of all Tier VIII Destroyers, with only Z-23 boasting nearly as much. This gives her the ability to survive beatdowns with higher tier destroyer opponents, or even go head to head with lower or equal tier light cruisers and come out on top. Don’t be reckless, however. Some equal tier light cruisers, such as Edinburgh, Cleveland, and Chapayev all boast far more hit points, far greater firepower, and access to Surveillance Radar or Hydroacoustic Search, and all higher tier cruisers pack WAY more hit points and way more firepower than those three, so preclude any thoughts of challenging high tier light cruisers ( or even Khaba or Kleber, for that matter). Adding to this, her large size and bog-standard plating make her an especially juicy target for all ships that can muster up more than 19mm of penetration ( she also has other issues with her handling, but we’ll get to that later ) Rating: Good Firepower: Dakka Dakka Dakka All Day Compared to traditional Japanese Destroyers, Akizuki’s armaments are highly unusual. The 100mm/65 Type98 cannons, of which Akizuki has 8 of them in 4 twin turrets, boast a stupendous rate of fire (with a 3 second reload ), an extremely flat shell arc at close ranges ( thanks to 1000 m/s shell velocity, the highest of all guns in the game ), and ¼ HE Penetration of 25mm that allows her to defeat lower-tier battleship plating without the need for IFHE. Should you choose IFHE, her penetration will go up to 32mm, which allows her to chew through French and British Battleships with ease ( American BBs have a 38mm central deck that allows them to shatter the Akizuki’s HE shells). Akizuki’s turret traverse is comparable to mid-tier American DDs, such as Farragut and Mahan, though from Benson onwards the Aki will struggle to keep up. Her torpedoes are fairly solid, being the same ones found on the Kagero. However, they are stuck with the Kagero’s long reload time, and, in exchange for this massive artillery firepower, she only gets a single four-tube launcher. She does receive Torpedo Reload Booster in a separate slot as recompense, but it’s still no torpedo boat. Focus on guns is mandated thanks to that. Rating: WTAF Anti-Aircraft: Would've thunk? The Akizuki has a fairly respectable Anti-Aircraft Defense, largely thanks to her main battery being dual-purpose. However, she still cannot rival true AA Destroyers such as Kidd and Friesland for shredding planes like a cheese grater. Her AA will smash through Tier 6 Carriers and give Tier 8 CVs serious headaches, but Tier 10 Carriers will have no issues dealing with her whatsoever. Moving on. Rating: Acceptable Maneuverability: Is this thing a cruiser? I suppose this is one way to balance a ship properly. The Akizuki is one of the slowest destroyers in the game in terms of raw speed, with a top speed of 33 knots without engine boost active. Even the Lightning is faster than her, and she doesn’t even have engine boost to use. Akizuki also has an extremely large turning circle of 710 meters, which is only 50 meters shorter than the turning radius of the mighty North Carolina; talk about embarrassing. The only thing that saves her from utter humiliation is a somewhat respectable rudder shift time of 5.6 seconds, and even that’s only good because Kiev and Ognevoi are a thing. Rating: Poor Concealment: Weirdly good Despite her successor's reputation for poor concealment, Akizuki’s concealment is no surprise, given her Japanese heritage, but it’s not without its flaws. The best surface concealment she can reach is 5.9km, which is 300 meters better than Z-23 and Ognevoi, only 100 meters worse than the Benson-class and Kidd, far worse than the Kagero and Asashio, and far better than Kiev. Overall, she is middle of the pack. Her aerial detection isn’t too bad either, but you’ll have to disable her AA to lower the range, since aerial spotting also depends upon AA gun maximum range, should they open up. Exercise caution, captains. Rating: Good Consumables wise, bog-standard. Only thing worth noting here is an improved Torpedo Reload Booster Consumable, which allows her to put 8 fish into the water in the span of 5 seconds or so. Build: Ducky Stuff Captain Skills Preventative Maintenance ( 1 point ) Last Stand ( 2 points ) Superintendent ( 3 points ) Concealment Expert ( 4 points ) Adrenaline Rush ( 2 points ) Basic Firing Training ( 3 points ) Inertial Fuse High Explosive ( 4 points ) Modules Slot 1: Main Armaments Modification 1 Slot 2: Propulsion Modification 1 Slot 3: Aiming Systems Modification 1 Slot 4: Propulsion Modification 2 Slot 5: Concealment Systems Modification 1 Conclusion Overall Rating Armor: 4 / 5 Armaments: 5 / 5 Anti Air: 3 / 5 Maneuverability: 2 / 5 Concealment: 4 / 5 Overall Rating: 19 / 25 Verdict: Gudbote ( 17 - 21 points ) I want to thank LittleWhiteMouse for the inspiration to reformat my write-ups into this style. Hopefully that also extends to all you readers out there. From now on, I will be releasing new reviews every Sunday, and a comparison test between ships every other Saturday. The next review will be either North Carolina or Richelieu. The comparison test will be the Baltimore, Mogami and Charles Martel versus the Albemarle ( a four-way, nice ). Peace out, my fellow commanders Shrayes_Bhagavatula