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Found 10 results

  1. Hello everyone, some of you may have seen this on Reddit but I'd like to bring this home to NA. https://docs.google.com/spreadsheets/d/1N3J2SIkED_rny9I8tYXrDwhZRkp3jX8eXWw8HnxiLqo/edit?usp=sharing This is a dispersion chart for every ship in the game, at every range. simply find which line your ship falls under in the first row, and the dispersion will listed below. For a quicker comparison, a graph has been added at the bottom. Now i also need help maintaining this for a few reasons Content is always changing and i can't keep up with all of it. (especially the barrage of premiums) Better organization of information. If it can be simplified without sacrificing the integrity of the information it should be done. Adding other content if needed. There's lots of hidden things going on in this game, some are need to know (sigma), others are completely unimportant to know (krupp). Adding that information and organizing it in a meaningful way should be beneficial to everyone. Sadly I cannot Allow everyone to edit this sheet. I should be able to, but past experience has shown that it only takes 1 bady to ruin something for everyone. If you are a CC, Wiki Editor , or ST, you are exempted from this; If you want edit permissions, please PM me so i can get you set up. If you do not have edit permissions, you can still help. If you want to suggest an edit, you can either comment for a change below, or if you go file/make copy you can work from whats already been done and then post your work in the comments. I would recommend asking if what your working on is wanted, or needed before burning your time on something no one asked for. Feel free to use this, or any deviation of it, in your own content.
  2. monpetitloup

    0 damage pens need to go

    enough with the nonsense WG, 0 damage pens need to be eliminated. if you pen the ship damage needs to be done. you yourselves admit to wanting faster matches and shorter wait times. eliminating zero damage pens accomplishes both. one of the most annoying parts of this game is the rng component. the fact that your rounds fall nowhere near where you intend them to is ridiculous. the auto aim component exemplifies this. if i aim at a certain point, the fact that i am "locke on" to a a target should have no influence on the behavior of shell dispersion. its not that difficult to understand. that plus the fact your ui is like watching pong yet you decide to "revamp" cvs is not in your long term benefit. in any event, enough with the shell hits for no damage: FIX IT ALREADY!
  3. Played my tier six New Mexico as a low tier ship in a 4 CV battle (the new norm!) on the NORTH map. Started on southern side of C. Advanced to the island just south of the cap on the west side. Moved slightly forward and back protected from direct torps by a tiny sandbar. Had forward guns keeping a Chappy, Duke of York, and Bismarck from coming forward. We won...and I got both Dreadnought and Fireproof achievements. I was in that position for probably 7 min of the match. Both the Bismarck and Duke of York made broadside transits north of the cap firing on me from 12km or so. I was thinking....you all are gonna pay for this...then watched as my shot pattern from my six guns went absolutely wild....the width of pattern used by the 6 shells was at least 33 degrees. No shell went straight...though two center ones each diverged only 6 degrees or so. I thought I had noticed this last night playing games...but this time..sitting in one position....firing straight on...it was plain as day. My question is this just the random number generator for shots fired givin me the "random" you aren't gonna hit them no matter what you do....or is the dispersion of the shells greater because I was facing ships two tier higher? My other guess is that flags that are dispersion related helped them...but I could find no flags, camo, or upgrades that would account for that wide a dispersion. I have also watched alot of Twitter streams in last several months for BB play ....trying to improve at the ship type I have the most problems with. I particularly watched the shell patterns...trying to understand why different ships are better at certain distances. I never once saw the dispersion pattern I was getting repeatedly...weird. No one from the clan is on tonight.....thought I might see what forum readers had to say. Thanks in advance for helpful comments.
  4. Hello friends, I recently got the iowa after a long grind, and the first thing I did was install the artillery plotting room 2 modules for that -11% bonus. However playing it in the past few games has been anything but accurate. I constantly struggle to get past 40k damage on average for a game with this ship. First I thought I was just bad, but I do very well with cruisers and even when I took out the New Mexico again for a spin. I've seen videos from Noster, etc. on youtube playing with the Iowa and their shot groupings are very tight, however when I shoot most of the time my shots end up all over the place. I try to limit my engagement range between 13 to 16km so I should not be having these problems. Did something change in recent updates, why is the Iowa so bad?
  5. survivingscout

    Roma Balance Discussion

    Does anyone else feel that the Roma is lacking? I have most of (if not all) the available t8 battleships at the moment. (Massachusetts, Roma, Kii, Alabama, Tirpitz, and Gascogne) The Roma in particular feels extremely inaccurate. The shotgun feeling is even worse than the germans, with no hydro or worthwhile secondaries to account for. The Roma has a great 227m maximum dispersion with the aiming systems mod 1 installed, and yet, every shot is like rolling the dice. On top of this, Roma's shells have a very high chance to overpen, even on broadside battleships like Amagis. Either one of these issues would keep Roma from being overpowered as a gun platform, but together, they make the ship unpleasant to play due to the high inconsistency of the guns. Every other t8 battleship feels more accurate, even the Tirpitz with its German dispersion. Can we please try to improve the Roma's main battery accuracy to make it competitive with other t8 premium battleships? Leaving the high chance to overpen as a national flavor would be a fair compromise in my opinion. Link to a few of many posts on Reddit on this topic: https://www.reddit.com/r/WorldOfWarships/comments/90lxws/roma_needs_a_rework https://www.reddit.com/r/WorldOfWarships/comments/7ryag6/roma_is_a_frustrating_experience https://www.reddit.com/r/WorldOfWarships/comments/8wxvm2/massachusetts_vs_roma_main_battery_guns
  6. BlackDragonOfApocalypse

    Dispersión de proyectiles

    Hola amigos del foro. Llevo un rato jugando por aquí, es agradable por ahora.. Bueno iré directo al grano, tengo una duda: Cada barco tiene una mejora en el sistema de artillería (La imagen corresponder al acorazado Myogi) Pero al comprar esta habilidad note que en todos los casos (barcos) se tiene un aumento de dispersión en los proyectiles, entonces.. ¿vale el riesgo investigar y comprar estas habilidades?. Lo pregunto porque he visto la dispersión de los cañones (en especial los acorazados japon y frances) y me parece muy mala a este nivel y si compro esta habilidad la dispersión seria aun mas mala quizás.. No lo se.
  7. Tigerspook

    range and dispersion

    If my ship has a dispersion of 200m at 12km, and I upgrade the guns to have a range of, say, 14km, does the dispersion ellipsoid remain the same size at 14km? Or is it scaled so I have the same dispersion at 12km as I did before?
  8. So I happened to put all dispersion values for T10 Cruiser‘s (and a few random Cruisers to have a nice mix) into a nice chart to visualize how the Cruiser dispersion formula. Except this happened: (Excuse my handwriting, and that mistake I made there. I blame @Kaga_Kai_Ni) Every other Cruiser fits perfectly into that chart, with the dispersion/range ratio staying more or less constant (including rounding errors from WG‘s part). Except Zao... it‘s noticable off. Even adding the range mod it stays well below the line. For the sake of comparison Ibuki is also in there. She is normal. Just Zao... EDIT: Just for clarification, all values in the chart are stock unless noted otherwise (except that point I had to scratch out)
  9. Quick question. I know that all ships have a fixed sigma rating, dispersion cone size when it comes to fire accuracy. However, does doing evasive manoeuvre while firing affect my fire accuracy?
  10. (Place tongue firmly in cheek before proceeding. And remember: Irony is Truth) Invisible ships that whine about radar and battleship AP Big fat clumsy ships that whine about invisible ships, fires and walls of torps Floating citadels that win by hiding behind cover and lobbing lameness onto hapless targets that can’t fire back at them Smoke, smoke, smoke and some more smoke Fire-spitting smoke clouds featured prominently in the naval battles of the early to mid-20th Century Overpenetrations: 16” shells go right through a canoe, you know, for only 10% damage The Dispersion Slot Machine---feeling lucky? Well, are you, punk? Hair-pulling and rage incumbent upon the attempt to get a few digital stars next to one’s name through “competitive play” (mark you: there is no monetary compensation for this) Wailing, frustration and rage about the matchmaker Wailing, frustration and rage about “having a bad team” Wailing, frustration and rage about “losing 10 games in a row and it’s not my fault” Cyclones: “Well, Yuri Ivanovich, you have to encourage people to close the distance somehow.” “Great idea, Igor Semyonovich, let’s implement it!” (leaked conversation from WG St. Petersburg office, circa 2016). Angling: Because 2700 lb shells aren’t that dangerous if they hit you at 65 degrees. To borrow a phrase from WoT: "Bounced off!" Overmatch: The number 14.3 is extremely important in naval combat (who knew? I’ll tell you: The designers of 460mm Japanese naval guns. Smart!) One of the greatest innovations in naval strategy in this period involved pointing the bow of the ship toward the enemy and slowly reversing. Don’t you dare cross the T, noob. What do you think this is, a historical game? British battleships: Because to heck with your angling Great Naval Battles in bodies of water full of large masses of strangely-shaped land An aircraft carrier? Never seen one of those. Deep Water torps: Because battleship players are stupid and there are too many of them Radar: Because if your own DDs die, how will you ever see the little buggers? Egos and Tempers the size of the USS Midway Who knew the Soviet Navy boasted such a formidable surface fleet with artillery more accurate than anything any capitalist pig-navy could ever devise? “Destroyers in World War II primarily performed fleet and convoy escort, as well as antisubmarine warfare duties” Oh wait…. Detonations: “We at Wargaming.net believe in fun and engaging gameplay!” Detonations: “Buy this piece of striped cloth and hoist it up the mainmast. It will prevent the unlimited supply of torpedoes in your hull from going off when hit.” Fires: Because how else can a 127mm gun sink a 60,000 ton ship? 33% Skill, 67% Luck. Want to change that? Carry harder and git gud, scrub. “I play World of Warships because it helps me relax.” “I play World of Warships because of the friendly, welcoming and helpful community.” Losing credits? “May I interest you in a premium account, dear sir?” Armor penetration mechanics more Byzantine than organic chemistry Soviet Battleships: The End of the World is Coming
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